moadepth

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Viewing 15 posts - 91 through 105 (of 119 total)
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  • in reply to: Can anyone confirm G3d for Tomb Raider 2013 ? #185584
    moadepth
    Participant

    Ok adding -dxlevel 90 does not work (only z3d available) your key was also not to be found for this game, but theres a Stereoscopic3D key set to zero maybe i should mess with this ? But later have to go now :(

    in reply to: Can anyone confirm G3d for Tomb Raider 2013 ? #185583
    moadepth
    Participant

    Sorry just discovered that I give the game all the time the wrong name, right would be : Lara Croft and the Temple of Osiris. sorry for confusion maybe.

    in reply to: Can anyone confirm G3d for Tomb Raider 2013 ? #185575
    moadepth
    Participant

    Hi, Thanks RJK , so the Hkey would be for TR 2013 (which I dont own) or is it a common key for both games ? Since I have the steam version of TR Temple of Osiris I can add -dxlevel 90 to the launch parameters. Maybe this works…

    in reply to: Grand Theft Auto 5 Online ? #185545
    moadepth
    Participant

    Would wait coz Gta 5 looks only good from 1440p on. So rtx2080ti+i7 9900 is recommended in VorpX, I dont know if even thats enough ? Wait 2 more years ;)

    in reply to: Dragon Age Inquisition – unable to hook #185521
    moadepth
    Participant

    Maybe theres a option in the VorpX menu(press del) overriding your ingame settings ?

    in reply to: Dragon Age Inquisition – unable to hook #185518
    moadepth
    Participant

    Hi which Steam Vr headset you mean (Index)? What is watcher ? Have you tried run all clients i.e. steamVr and in my case WMR in advance ? Any working games till now ?

    in reply to: ME:Andromeda with First Person mod is unbelievable. #185517
    moadepth
    Participant

    Hi, same goes for Mass Effect 3 if you pump up strenght and some fov, problem for me were the ingame menus hows that in ME:A ?

    in reply to: Astroneer? #185512
    moadepth
    Participant

    sorry another time wrong zeveral is right
    additional info for the shader tools , sometimes when you starting with a profile G3d mode looks real crappy and messed up but dont be afraid if you hit the right shader it could dissapear at once, also all the other settings i.e.resolution,fullscreen,ingame settings etc. could causing glitches. So a bit experimenting is needed.

    in reply to: Astroneer? #185511
    moadepth
    Participant

    If you make it into the game fully injected the next step would be moving the sliders in geometry mode (fov,strenght) if its reacting you have one foot in the doorway, if not you can still try z modes (sometimes they have a effect) or quit and try another profile. After success you have to iron out possible glitches with the shader tool(think of ingame settings too) and polish everything up to close to perfection. You are your own director its up to you how people later recieve things so be careful :)Now you send a profile to the cloud and give us a little confirmation. This would be the good way.

    in reply to: Astroneer? #185508
    moadepth
    Participant

    Hi, I would say do better research. Borderlands 2 is Unreal 3
    https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

    Better try Batman Arkam Asylum it also matches the year.

    Sorry didnt mean Batman Arkam Asylum this was released way before, confused it with the Ps4 launch.
    Batman Arkam City its a official profile you should give a shot, thing is official profiles never been labeled what they support (G3d,Z3d ?)

    in reply to: Ryse: Son of Rome G3D #185476
    moadepth
    Participant

    Hi dellrifter, good descision ,hope you got a powerful Gpu, in mass battles I have to struggle in both ways ;) But in quiet moments this game runs smooth like silk.
    Its not 100 % glitch free theres some really light ghosting around the sword only seen if zoomed in ,but yeah looks awesome until now I most liked chapter 3 where you sneak through germanic forrest and tunnels…
    Maybe you as experienced user can fix the shadow problems,I think there are alot of shader dependencies I mean you turn one shader off and in the next scene some other will not work right.
    Have fun !

    moadepth
    Participant

    Remember to save it in Vorpx and restart the game

    moadepth
    Participant

    Hi, did you take a look into the VorpX ingame menu(press del) theres maybe an option which overrides the game settings .You can turn it off or adjust the resolution settings and leave it to VorpX. This seems only available with DirectVR games but maybe your case ?

    in reply to: Editing Existing Profiles #185404
    moadepth
    Participant

    No prob, but hey the forum isnt that big, 10 people write here on average per day just look into the support section. This is also a thing that wonders me, when i found my first profiles 1-2 weeks ago I though people would suck it right outta my hands but except for Crash Bandicoot (7) there was practicaly no download ? Brings me to your second question , take a look at the offical profiles in most cases I found them very conservative, I think Ralf takes a look that the official profiles look clean one way and the content stay mostly unspoiled close to original bc think of it theres a whole company creating a game and then finally there is a DreadedKane bring out a profile by his own taste putting 30% shaders to trash for the strenght. This will never be official. I think its a clever way leave them mostly 2d and leave it to everybody at home messing around. Just guessing but think of it. A little bit sad because nobody may see/play Deadspace3 like me, its so real i dont even like to be in the game:)

    in reply to: Editing Existing Profiles #185396
    moadepth
    Participant

    Hi, Ralf wrote in another thread that he is aware of this problem and he is looking for a solution just recently, so even its hard we need a little patience;)
    Maybe there also some legal issues if you provide profiles for games ?

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