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moarveerParticipantWow it’s really surprising that wing commander games work,can you specify which one, since there are a lot of them. Are you using geo3d or z3d?
About FOV, there are two options inside Vorpx config (supr button) that can help increase FOV artificially, increasing it too much will give some issues, but increasing it a bit usually gives good results, I can’t remember their names but they are fov related, so have a look around all the vorpx config pages and tell us how it worked.
I loved freespace 2, but I have no idea why it’s not working sorry.
moarveerParticipantSerious Sam VR is just like geo3d, in that everything looks at the proper scale and distance, since both are in fact real 3d, in the case of vorpx with a few adjustments to fov and 3d strength, or any DirectVR supported game.
Steph is wrong, nvidia 3d vision is real 3d,and if you unlock convergence it’s creates a fantastic 3d experience. 3d vision has its own z3d mode called compatibility mode, that again works in any game and has great performance.
Z3D could be compared with most 3d movies that have been converted to 3d (all of them except a few ones) instead of filmed in 3d,were 3d strength is limited and feels not proper 3d in many cases Several other issues with z3d or other simulated 3d methods are terrain or geometry that looks wrong at different distances, or scale issues.
Vorpx z3d can be really good in some games, but in my experience lacks depth, meaning that objects don’t go too far away into the distance compared to real 3d. It’s still a good option if your rig performance isn’t very good
moarveerParticipantDidn’t know that, does Rage 1 support Direct VR by any chance?
+1 for Rage 2 support too
moarveerParticipantI’ll give that a try thanks!
moarveerParticipantGave Borderlands 1 GOTY Enhanced a try and it worked great in DirectVR, perfect tracking and scale, my only issue would be that it didn’t like my custom resolutions so i got only 1600×1050 or something like that avialable and it looked too blurry. This also happens in 2d, so i’ll look around how to set it up for higher res.
Still amazing update Ralf, great job.
moarveerParticipantThis is for Pimax but it could work for you too:
May 10, 2019 at 10:27pm in reply to: Any chance of a non VR version of Vorpx now that 3d vision support is dead? #183814
moarveerParticipantThe thing is 3d vision community has the best game fixers for perfect 3d games, so if they moved to vorpx that would be a great synergy to help create profiles that work great in VR too, and we all win.
moarveerParticipantThis is great news, I hope devs use this.
moarveerParticipantI think it say that because you can’t have both DSR and custom resolutions at the same time, but if you can’t get custom resolutions to work, you could give it a try. Did you try this method :
moarveerParticipant
moarveerParticipantCreate a custom resolution to whatever you want, I’m using 2700p whenever the performance is good enough at that resolution.
Simply Google 16:9 or 4:3 resolutions, pick a few of them and create them on the nvidia control panel, then give them a try on Vorpx and see how it works.
moarveerParticipantKilling splicers on minerva’s den all day with Vorpx and Bioshock 2 while it’s raining outside, such a beautiful time of the year.
Happy Easter!
Apr 16, 2019 at 10:12am in reply to: Native support/intergration of SteamVR peripheral accessories inside vorpx? #182909
moarveerParticipantCybershoes, I mean.
Apr 16, 2019 at 8:50am in reply to: Native support/intergration of SteamVR peripheral accessories inside vorpx? #182907
moarveerParticipantThere’s a comment on Kickstarter where they said that the last time the checked it worked, so there’s a high possibility that it just works our of the box.
moarveerParticipantThanks for all these profiles, keep them coming!
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