Forum Replies Created
-
AuthorPosts
-
moarveerParticipantSomething similar happens to me, whenever I hibernate or sleep my computer it loses positional tracking. First I restarted it, then I learnt that by simply logging off and back fixed it too.
However I haven’t had any issues similar to those, and I use Vorpx daily. Try to reinstall all Oculus drivers and firmware, maybe that could help.
Oct 27, 2014 at 10:08pm in reply to: Bought for Morrowind, white with no texture/ images misaligned #21490
moarveerParticipantI’m talking about a setting inside the vorpx menu, when you’re using geometry 3d there’s a 3d fov setting that can cause disappearing textures if it’s too high.
I hope it helps!
moarveerParticipantGlad to hear about the new update, thanks Ralf!
moarveerParticipant1. yeah that’s it.
2. Hmm actually I may have used console commands to improve fov, check for HL2 commands for improving fov. You can also try the letterbox view instead of 1:1
3 I’m sure I set 1080p, remember to change the perspective to panoramic or widescreen to show those resolutions.
Oct 27, 2014 at 10:09am in reply to: Bought for Morrowind, white with no texture/ images misaligned #21398
moarveerParticipantIf you have those low fps means that you’re using geo 3d. In that case try lowering AA, vorpx takes a huge hit with any form of AA in many games. Disappearing textures usually is an problem of 3d fov being too high, try to lower it and compensate with either 2d fov or using letterbox format instead of 1:1. Scale issues usually can be fixed by tweaking the 3d effect setting until the scale looks more convincing.
Oct 26, 2014 at 8:52am in reply to: Bought for Morrowind, white with no texture/ images misaligned #21229
moarveerParticipantAbout the red issues, maybe 3d fov setting is too high, it can cause texture issues in geometry mode. Also try other modes like znormal or zadaptative
Oct 26, 2014 at 8:29am in reply to: Bought for Morrowind, white with no texture/ images misaligned #21218
moarveerParticipantCheck that the game is running at 1080p and try to tweak the ipd setting in the vorpx menu to see if it helps with double images.
moarveerParticipantI want to know this too, right now I’m not gonna update since it seems to be breaking compatibility with old Unity apps and it doesn’t bring much at a user level.
moarveerParticipantI completely agree with this, I have rediscovered lots of old games thanks to Vorpx, it takes some tweaking but these are games never meant to be played in VR so that’s normal, so i’m really grateful for Vorpx. Native VR demos are cool but last so much and full games are almost non-existant, if it wasn’t for Vorpx my DK2 would probably be getting dust somewhere.
I can’t wait for the next update to add some more games and that we may finally get a list of compatible games with what kind of compatibility (z3d, geometry) it has, it’s surprising how much effort goes into making games compatible but the lack of info on supported games.
moarveerParticipantAFAIK I read on reddit that the current beta support should work at least for all the betas and 1.x versions
moarveerParticipantThis is fantastic news, thanks for sharing!
moarveerParticipantSorry has Ralf released any kind of info regarding the games included in the next release? I haven’t seen anything.
moarveerParticipantThis is really interesting, I’m busy with Assetto Corsa right now but I’ll give it a try, thanks for reporting!
moarveerParticipantWeird since Dishonored is almost perfect in geometry mode (other than water effects iirc), sadly I can’t get it to work at good fps so I skipped it, but the game looks incredible with Vorpx.
In 3d vision, Helix mods allow you to “hunt” problematic shaders and fix them if you know how, or simply disable them. I wish we had something like this.
moarveerParticipantThis is currently on the top of my wish list for Vorpx, pls Ralf make it work!
-
AuthorPosts
