moarveer

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Viewing 15 posts - 211 through 225 (of 297 total)
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  • in reply to: Layers of Fear #91241
    moarveer
    Participant

    I would like to know about this too, this game would be great in VR

    in reply to: Soma #90777
    moarveer
    Participant

    SOMA is amazing and it’s a perfect candidate for a VR game, I hope it gets official support with real 3D at some point.

    in reply to: Any Plans for Vive support? #89383
    moarveer
    Participant

    I’ll get the Vive as soon as Vorpx is supported

    in reply to: Oculus Rift consumer version announced. #81875
    moarveer
    Participant

    I’ll settle for a day 1 release in a similar shape as it is now, I can imagine that it will depend on the state of a cv1 sdk though.

    in reply to: Walk speed feature #81686
    moarveer
    Participant

    Fantastic to hear, thanks a lot for at least trying!!

    in reply to: Virtual Cinema + Games that support 3d vision #81559
    moarveer
    Participant

    I would like to know too if it’s even possible for 3d vision to work in virtual cinema too, that would be amazing!

    in reply to: Why do I get sick playing vorpx games? #81518
    moarveer
    Participant

    Are you getting low persistence ( = 75 fps ingame at all times)?. That helps a lot for not getting sick. Also tweak headtracking with mouse sensitivity / vorpx controls until it feels natural, otherwise it can get you sick too.

    Another option that helps, but will make you lose immersion is reducing the fov. If you see the black borders around the image it will help a lot with that, that’s one of the reasons cardboard actually doesn’t make you sick much since it’s very low fov, but obviously is the less desirable option.

    in reply to: BAD REVIEWS #80791
    moarveer
    Participant

    The problem with Vorpx is that it requires some tweaking to get it to work. Most people were hoping the be playing Skyrim in perfect vr from the get go, and it doesn’t work like that, you can actually get Skyrim to play I near perfect vr, but you will have to tweak fov, 3d depth, mouse sensitivity and so on. Right now there are a lot of profiles in the vorpx options to optimize settings that help a lot setting it up, but it wasn’t like this at the beginning.

    So when someone bought it and had the image completely zoomed, with bad headtracking and awful 3d effect at the wrong resolution, they thought the software was awful, and the fact was that it wasn’t set up correctly.

    At this point Vorpx is really good for beta software, and the best game injector for VR, but it will take some time to learn all the options and how to set them up correctly. I think it will always be the nature of the beast, since we are trying to play games in VR that were never designed for that, however the profiles help immensely with that, and it can only get better.

    I’m really grateful for the software since I think many current games fit perfectly to play in VR, and they are pushing a lot of updates with lots of new games and changes, so I think my money is well invested. It will take years for a solid library of VR games to arrive, so it fills a need for VR software pretty well until then.

    @Nip0c There are options in the in game vorpx menu to fine tune headtracking sensitivity if mouse sensitivity tweaking isn’t enough (HT something, I don’t remember right now) . There’s also a 3d depth option apart from 3d fov adjustment that works well for me. Using too much 3d fov breaks 3d geometry frequently, so you always have to find a balance between tweaking the native game fov from options or ini, 3d fov and the image ratio option. There’re also hud options to minimize the need to use edge peek, it depends on each game though.

    in reply to: help needed on vorpx 0.75 beta #29636
    moarveer
    Participant

    I have windows 8.1 and the camera works fine, this is the first time I read that the camera doesn’t work in windows 8.1.

    in reply to: anyone got vorpx works with steam? #29635
    moarveer
    Participant

    All my Steam games hook just fine with Vorpx, and I’ve tried a lot. If you right click on the Vorpx icon you can create a shortcut, maybe that would help.

    About Origin, maybe you could turn the Origin layour off, that helps sometimes.

    in reply to: Vorpx support for osvr? #27120
    moarveer
    Participant

    OK, glad that you will consider it thanks :)

    in reply to: Bioshock infinite shadows issues #26999
    moarveer
    Participant

    That fixed it and it looks phenomenal, thanks for your work Ralf!

    in reply to: Bioshock infinite shadows issues #26974
    moarveer
    Participant

    BTW my system is i5 750, GTX 970, 8gb RAM, windows 7 64 bit, 344.75 drivers, Oculus updated to the latest drivers.

    in reply to: Bioshock infinite shadows issues #26970
    moarveer
    Participant

    I have expert mode active, even though I can’t find positional tracking option anywhere as I expected. Still I disabled it to see if it worked without it, but I still got the halo effect.

    This is what I’m getting:

    http://i61.tinypic.com/2rhs8ys.jpg

    in reply to: Farcry 4 + Vorpx 0.7.5 woes #26734
    moarveer
    Participant

    Try to turn the uplay layout settings off, turn online play off, use the optimized vorpx profile to see if that helps

Viewing 15 posts - 211 through 225 (of 297 total)

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