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moarveerParticipant
I just read on dsogaming that a patch is coming with FOV slider, that should help improve the profiles.
moarveerParticipantNice can’t wait to see it, loved your Manhunt 2 and Resident Evil 6 vids, and the xwing video was fantastic, I didn’t know the game now looked so good and worked so well in VR, great to see this kind of content.
moarveerParticipantAmazing to see a new update! I think I won’t mess with beta for now, but the gesture system seems promising, thanks for the update Ralf.
moarveerParticipantI don’t agree with this, I’m quite happy that Luke Ross has enough support that he can afford constant development in VR mods, tons of great stuff is coming from his work, so I’m glad with that. Besides, with one single payment you get all the mods he’s done, so you get a lot for those $15.
On the other side, is quite clear the business model behind Vorpx is not working, and for that reason we barely see updates, even though Vorpx is inmensely superior to Luke Ross mods, with hundreds of supported games, and a huge amount of options to configure every game to your needs.
You call him greedy? You’re greedy asking for everything in exchange of nothing and even being proud of it, that’s true greed. I’m all for people getting paid for their hard work. He asks for the incredible amount of $15, that would let you play many AAA games in almost made for VR form. That’s truly cheap.
Can you imagine that Ralf could make a living with Vorpx? Can you imagine the amazing profiles, improvements and technologies he could create? It’s quite clear he does not earn enough money, and this amazing software feels like it’s dying to me.
I already suggested Ralf he went the Patreon model but he didn’t like it, he took the right decision with single-game profiles, I wish he went by a ‘temporary exclusive single profile model’, where patreon supporters could get a single game mod-like profile just like Luke Ross, then maybe after 3 months or so, that profile would be included in Vorpx for everyone else. Freelechers would be happy, people dying to play a game in VR would be happy, and he’d probably earn a lot more money to support his development. I hope he finds a way to make it work, because Vorpx is amazing but feels abandoned.
moarveerParticipantAnd also, imagine that 1) PSVR2 gets either official or hacked steam VR support, and 2) Half Life Alyx comes to PSVR2. That would make it sell several more millions of units.
moarveerParticipantGreat to hear, I’ve got mine but haven’t tested Vorpx yet, I’m waiting for a new gpu to get the max out of those 4k screens.
moarveerParticipantI’m pretty sure PSVR2 is going to shake things a bit more, imho we’re in something similar to a console “end of cycle”, Quest 2 is 2 years old so games that never looked that good now are horrendous, developing for PC is costly and PSVR1 is completely outdated now, so we’re in some kind of limbo right now. PSVR2 is going to open the VR market of several million devices with high powered console behind it, so it’s going to revitalize the VR space and many new games developed for it will end arriving to PC too, at least that’s what I’m hoping for.
Also, Apple incoming VR headset could make the whole scene explode if it has some interesting gaming capabilities and gets mass adoption.
moarveerParticipantNice to hear!
moarveerParticipantI’m tempted to get a Radeon RX 7900 XTX, if they perform like a 4080 at $1000 it would be a good option, but I wonder how well do ATI cards work with Vorpx?
moarveerParticipantFantastic news, thanks Ralf for the fast update.
moarveerParticipantWell I’m honored :)
Glad to hear that everything is fine and vorpx is still en route, it’s still what I use VR for most of the time so I freak out a bit when things slow down, so hearing that everything’s is ok is a huge relief.
And no more “so…” questions, I promise. :)
moarveerParticipantSo…any news?
moarveerParticipantGreat to hear!
moarveerParticipantHas anyone tried this with Vorpx? : https://www.moddb.com/mods/templargfxs-acm-overhaul
moarveerParticipantSo since this uses alternate frame rendering, does it have better performance than the vanilla profile? Even with z3d performance wasn’t too good for me on a 2080ti before, so I preferred to play some other games, has it improved now?
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