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nieda113Participantdoes the autocalculation take into consideration if there is a watercooled system running with an oc on cpu and gpu? I guess not because despite voprx resoluitons setting proposal i always cranck up the max resolution and i am fine with the result.
nieda113ParticipantNO
nieda113Participantyes using direct vr and optimized vorpx setting interfear with most mods that change camer settings, Thats why i switch off voprx settings comlpetely and adjust fov and camera through mods.
nieda113Participant@Ralph,, yes u where absolutely right with nvidia hairwork causing the tripple heads.
I checked today and found witcher 3 has not saved my graphics settings, and kept hairworks enabled.. After thwo times unchecking it finally saved the settings and the heads where gone.sry for that post
nieda113Participant@ralph i have the hairworks disabled in witcher 3 graphics settings already because i remember a posting on that but that did not change the double heads
nieda113Participantdoesnt even the delay thing we did in the past work?
MO2 oculus home 2.0 and vorpx before update worked fine but i had to delay the start of vorpx a few seconds ….
nieda113Participant@ heccer,, if u use achievements enabler u can have all ur achievement with a modded game…
nieda113ParticipantHi went through this with gta 5 , too. I changed all graphics settings and still no success. The solution for me was to revert all setting to a min graphics, (game and nvidia) and start to reenable all from scratch. At night anyways gta5 is slowing down due to the lightning all over the place….
nieda113ParticipantHi going offline and avoid updating is almost impossible. Vorpx connect automatically to the internet. You need to add an exclusion in ur firewall setting and it mus be set for ingoing and outgoing processes.
I will test this the next days but i guess vorpx wont start without online connection…. due to the nature of mandatory vorpx update …
nieda113Participantpeace out !
nieda113ParticipantHi how can i rollback oculus 2.0? There is no option in oculus home..
THX
nieda113ParticipantWitcher 3 G3D is perfect and a totally new experience personally i only play G3D games if not available i use depht buffer from reshade wich is superior to Z3d because of more adjustable depht and of cours the bonus you can use reshade effects….
nieda113ParticipantHI thx yes you did not mention geo3 it was a post i read. U just rplied to that post, i guess u assumed the poster meant G3D.
THX
nieda113Participantso guess u made a big mistake……should have avoided updating unless u one of these guys that need no sleep…. Happy new year….
Dec 20, 2017 at 8:54pm in reply to: Is it possible to merge Fallout 4 VR and Fallout 4 vorpX? #168875
nieda113Participantthas what i expected.. because nothing beats vorpx in its G3D setting. I have an awfull lot of games i played SBS with helix mods. Those were based on the nvidia 3dplay, unfortunately the resolution is 1920X1024 @24 hz or 1020X740 @60hz but undoubtable the stereo effect is superb like vorpx one. So native vr games with no G3D like visualization are not worth playing for me. I remember back those days with DK1 and skyrim (and a few other games) that the world looks coool because the castles were when you would look up to them like high rise buildings and when you look down a mountain you almost get a heart attack and the people in game were as tall as real people.
But i like the G3D effect much more its like moving toy figures around and the environment is like a 3d phantasy
Playing dying light is fighting lifelike tall zombies…. …only my view…. -
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