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NipOc
Participant– fPipboy1stPersonFOV for the Pipboy
– fDefault1stPersonFOV for your Player
– fDefaultWorldFOV for the Rest
– http://www.nexusmods.com/fallout3/mods/11269/? to remove the weapon zoomNipOc
ParticipantThere should be a FOV option in the Fallout.ini and FalloutPrefs.ini in C:\Users\(yourname)\Documents\My Games\Fallout3 called fRenderedTerminalFOV you can change it to something higher like 0.25 or 0.40. This should give you a higher FOV when using terminals.
Alternatively you can use the middle mouse button to open edge peek, which should also allow you to see the power button.
NipOc
ParticipantThis actually was a normal 3D Image in Paint.
Maybe it solves itself after time and most programs work so it shouldn’t be a big problem.Thanks for your help. :)
NipOc
ParticipantThanks, limiting the FPS helped, it seems it really was the GPU usage :)
But I have one more question, what could be causing this
It’s like the right image is lacking one frame behind and flickering, when I have sbs selected in certain programs.
NipOc
ParticipantI use the Desktop Viewer to play games with Tridef in 3D (for games that don’t have geometry 3D support in Vorpx) and it is not possible to use the “normal” Vorpx and Tridef at the same time since both are injectors.
But I think I will just disable async rendering then. This will cause judder, but at least it doesn’t stutter and it’s comfortable as long as I don’t move my head.Thanks anyway :)
NipOc
ParticipantThats my problem, the Direct Mode Fps fall below 75 while the Game FPS are still 60, 80 or even 150.
This happens even when I have Safest selected.
I mentioned Fast only, because I have the same symptoms Fast normally produces.
Turning async rendering off solves the stuttering, but I have (of course) judder.NipOc
ParticipantThe same framedrop happens, when I turn the GPU Sync from Safest to Fast in games. The Direct Mode Fps falls under the Game Mode Fps and the Game gets really stuttery. So could this be a GPU syncing issue? (I have a GTX 970)
NipOc
ParticipantThe watcher was disabled and async rendering on.
I noticed that the framerate problem gets better, when I have vsync enabled an constant 60 fps. But I still have stutters and as soon as the framerate changes the Direct Mode FPS drop even lower than Game FPS.I use the Desktop Viewer mostly with Tridef, for games that aren’t supported by vorpx yet or dont have a geometry 3D profile, so virtual cinema mode is not an option. (The problem still persists without Tridef)
NipOc
ParticipantNot all games support all resolutions, but you could try a 4:3 resolutions like 1600×1200.
NipOc
ParticipantSome have reported that this https://developer.nvidia.com/gameworks-vr-driver-support driver fixed their problems. (Saw my mistake, you already tried it)
NipOc
ParticipantHi,
have you tried to disable ambient occlusion in the nvidia control panel, this fixed black flicker in games like skyrim for me and also doubled my fps in games, when using vorpx.NipOc
ParticipantIf you want the same quality as before, you should choose 960×1080. Everything above that, has a higher quality (1280×1440, 1600×1800, 1920×2160…).
NipOc
ParticipantThe one with the eyeballs on the lenses, that’s me.
And I hope for the best than.
NipOc
ParticipantI don’t think my fov is unusual, most people can see the whole rift screen (if not, there wouldn’t be any discussion about a higher fov) and therefore most people notice it, when there is something missing at the screen edges.
It’s not that dramatic, but it would be nice if the old, blocky edges were back.
And cheers for the new features, like the Desktop viewer or asynchronous timewarp, they’re really cool.
NipOc
ParticipantYes the crop is caused by the screenshot, it uses the “whole” screen in the rift and you’re right, I should be able to look beyond the screen edges since my fov is around 180° horizontally.
But (this is hard to explain) I can’t look beyond the screen in the rift because there is nothing to look at and the lenses won’t let me look at the rifts case, but I can look at the “gaps” in the edges and this causes the “screen” to look like a monitor or porthole. -
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