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OgrescarParticipantParallax scrolling is a 2D technique. I doubt the game has the necessary depth buffers needed for 3D.
OgrescarParticipantI can’t speak for the experts, but I’d suggest that if you want someone to look at then you need to specify which profile you’re using for the game. “Runs on G3D” doesn’t mean very much.
OgrescarParticipantI think that game is too old for any of the Unity profiles to work. It also looks like a 3d projection or vector graphics.
OgrescarParticipantStay off the internet. It’s evil and vorpx know it – that’s why it shuts itself down.
Or you could check the event log and see if it’s still crashing in ucrtbase.dll, version: 10.0.19041.789.
OgrescarParticipantYou alternately refer to the game as Metro Last Light, Metro Redaux (spelling?), and Metro Final Light (doesn’t exist)? Maybe there’s something I didn’t see because I just skimmed through the vid.
OgrescarParticipantFirewatch.
OgrescarParticipantFull graphics means nothing without the resolution you’re running at, but you should probably be getting better than 30-40 fps to begin with. I’d suggest deleting or renaming the arma 3 config file in your documents folder and resetting everything. I had to do that, and disable my second monitor to get it to use my primary monitor. The game’s optimization algorithms are kind of stupid.
OgrescarParticipantSeems slower, but I probably wouldn’t have noticed if I wasn’t looking for it.
OgrescarParticipantSomeone asked the same question a couple of months ago but got no replies, so I’m guessing that’s a “no”.
OgrescarParticipantHmm…I should have told you to uninstall any existing c++ runtime components and reboot before installing that aio.
I had the same problem, but with Nier Automata. I installed several different c++ redists until I found one that fixed the problem. Microsoft really screwed up the side-by-side manifests on the c++ redists and even distributed different versions of the executables all marked with the same version number at one point. The real issue is that your registry for the c++ runtimes has been corrupted.
If you re-install windows again be careful of installing any vc_redist.x86/64.exe that may ship with a game. Installing one one those is probably what caused the issue in the first place.
OgrescarParticipantIt looks like you have a bad Visual C++ lib. You can download an all-in-one package from techpowerup.com (I’ve never used it but it’s supposed to contain all runtimes since 2010).
OgrescarParticipantYou may want to check the windows event log to see if there are any entries about vorpxConfig.
OgrescarParticipantThat’s an early access game, meaning it’s still in development and probably full of bugs. It’s likely to crash without vorpx’s help.
OgrescarParticipantRalf wrote:
Microsoft Store games are protected against hooking into them. Unless the game is released as a regular Windows game at some point (e.g. via Steam), don’t count on vorpX support.
OgrescarParticipantNvidia has released a driver (461.40) that appears to have fixed some of the performance issues with this game, especially with the dx12 interface.
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