Ogrescar

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Viewing 15 posts - 121 through 135 (of 341 total)
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  • in reply to: Terraria #200407
    Ogrescar
    Participant

    Parallax scrolling is a 2D technique. I doubt the game has the necessary depth buffers needed for 3D.

    in reply to: Depth the Shark Game runs on G3D #200405
    Ogrescar
    Participant

    I can’t speak for the experts, but I’d suggest that if you want someone to look at then you need to specify which profile you’re using for the game. “Runs on G3D” doesn’t mean very much.

    in reply to: Return of the Obra Dinn #200367
    Ogrescar
    Participant

    I think that game is too old for any of the Unity profiles to work. It also looks like a 3d projection or vector graphics.

    in reply to: Configure VorpX shutting down-Oculus Rift S #200366
    Ogrescar
    Participant

    Stay off the internet. It’s evil and vorpx know it – that’s why it shuts itself down.

    Or you could check the event log and see if it’s still crashing in ucrtbase.dll, version: 10.0.19041.789.

    in reply to: Metro Last Light – Epic store #200341
    Ogrescar
    Participant

    You alternately refer to the game as Metro Last Light, Metro Redaux (spelling?), and Metro Final Light (doesn’t exist)? Maybe there’s something I didn’t see because I just skimmed through the vid.

    in reply to: Green Hell #200330
    Ogrescar
    Participant

    Firewatch.

    in reply to: ARMA 3 Performance – i7 and Gtx 1060 #200317
    Ogrescar
    Participant

    Full graphics means nothing without the resolution you’re running at, but you should probably be getting better than 30-40 fps to begin with. I’d suggest deleting or renaming the arma 3 config file in your documents folder and resetting everything. I had to do that, and disable my second monitor to get it to use my primary monitor. The game’s optimization algorithms are kind of stupid.

    in reply to: Celebrating 850 games on Inofficial LIst #200306
    Ogrescar
    Participant

    Seems slower, but I probably wouldn’t have noticed if I wasn’t looking for it.

    in reply to: Anyone get Immortals Fenyx Rising to work? #200270
    Ogrescar
    Participant

    Someone asked the same question a couple of months ago but got no replies, so I’m guessing that’s a “no”.

    in reply to: Configure VorpX shutting down-Oculus Rift S #200269
    Ogrescar
    Participant

    Hmm…I should have told you to uninstall any existing c++ runtime components and reboot before installing that aio.

    I had the same problem, but with Nier Automata. I installed several different c++ redists until I found one that fixed the problem. Microsoft really screwed up the side-by-side manifests on the c++ redists and even distributed different versions of the executables all marked with the same version number at one point. The real issue is that your registry for the c++ runtimes has been corrupted.

    If you re-install windows again be careful of installing any vc_redist.x86/64.exe that may ship with a game. Installing one one those is probably what caused the issue in the first place.

    in reply to: Configure VorpX shutting down-Oculus Rift S #200266
    Ogrescar
    Participant

    It looks like you have a bad Visual C++ lib. You can download an all-in-one package from techpowerup.com (I’ve never used it but it’s supposed to contain all runtimes since 2010).

    in reply to: Configure VorpX shutting down-Oculus Rift S #200262
    Ogrescar
    Participant

    You may want to check the windows event log to see if there are any entries about vorpxConfig.

    in reply to: Zompiercer works with Vorpx,but… #200241
    Ogrescar
    Participant

    That’s an early access game, meaning it’s still in development and probably full of bugs. It’s likely to crash without vorpx’s help.

    in reply to: Game pass #200239
    Ogrescar
    Participant

    Ralf wrote:

    Microsoft Store games are protected against hooking into them. Unless the game is released as a regular Windows game at some point (e.g. via Steam), don’t count on vorpX support.

    in reply to: The medium #200216
    Ogrescar
    Participant

    Nvidia has released a driver (461.40) that appears to have fixed some of the performance issues with this game, especially with the dx12 interface.

Viewing 15 posts - 121 through 135 (of 341 total)

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