peteostro

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Viewing 15 posts - 16 through 30 (of 49 total)
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  • in reply to: Any news on Vive #101117
    peteostro
    Participant

    I have a hard time to see something that actually enables you to do things you couldn’t do otherwise as a disadvantage in any way. If you don’t like it, just don’t use it. For you that’s the same as if it wouldn’t exist at all, which apparently you would prefer. Noone has a problem with that. Meanwhile others can still use it to make games playable in a decent way on their machines, which could not really be played otherwise.

    Yeah, well let’s just see what people with the vive think about Z3D when they try to do room scale and walk around. A lot of people won’t be happy!! The amount of hate that is coming your way if you don’t explain it to people is something I don’t want to see

    in reply to: Any news on Vive #101086
    peteostro
    Participant

    You have an incredible talent to make unique advantages sound like disadvantages. 🙂

    I hope you don’t mind if I add my take on your G3D/Z3D part: while some performance demanding games are hardly playable with full Geometry 3D (rendering everything twice) on normal gaming PCs, vorpX has a second 3D creation method (called Z-Buffer 3D) that – while not offering 100% perfect Stereo 3D – provides much better performance and thus allows you to play even the latest games with VR compatible frame rates on your headset, which would not be possible otherwise.

    vorpX also offers a variety of methods to deal with field of view, often only a single mouse click in the vorpX Game Settings Optimizer is required. There also is an extra easy two step way to solve the issue for almost every game – albeit sometimes at expense of some visible bars above and below the game.

    Yes Z3D does make most games playable. But you need to try it because you lose positional tracking (like gear VR) and the game can look wonky. So while a lot of games might be fine in Z3d, to me they are not “true” VR since the game can not positionaly track you in 3D space. Every one is different and needs to try this mode for themselves to see if it works for them. In fact it would be awesome if you released a demo version of VorpX with only z3D mode and if you wanted G3D mode you could then purchase the full product.

    Also there is the tinkering in a lot of games that are more and than just fooling with graphics options

    in reply to: Any news on Vive #101082
    peteostro
    Participant

    This is awesome can’t wait to play on my vive and try some of the newer profiles. Also hope that we get a lot of profile sharing going on.

    I do want to post some caution to every one thinking VorpX is going to make all their favorite games prefect in VR.

    I’ve been using VorpX for a while. (A few years on my DK2) while I think it’s worth the price (for me) you need to understand there are limitations.
    First of all these games were not made for VR. Depending on the game this can cause huge issues, including not being able to finish because something breaks or won’t render properly for you to see it.

    Also there can be major performance issues making the game unplayable in G3D mode (with positional tracking) you might need to switch to Z3d mode and that does not look as good in most games (theater mode is also an option)

    A lot of games need mods (like GtA 5, skyrim) to make the game look proper in VR. Also FOV can be an issue and usually needs to be changed.
    Also head tracking can some times might not work correctly since mouse look is programmed to move you when the mouse is moving (Star Wars battlefront)
    It’s rare that you can launch VorpX and then the game and not need to tinker. You will most likely need to take some time to get games to work good in VR. It can been a pain, but a lot times your are rewarded with a pretty good VR experience. Other times you just need to give up and go into theater mode or not play the game in VR at all.

    As long as you know what you are getting into and you have a least one game that works well with VorpX and VR it will be worth it.

    in reply to: Firewatch support #100411
    peteostro
    Participant

    Awesome!!! any word on when this will be out? Also got my vive yesterday and I’ll be moving on from my DK2 (Mind blowing) So any word on vive support?

    Thanks!

    in reply to: Oculus Rift CV1 Support? #97811
    peteostro
    Participant
    in reply to: Star Wars Battlefront #96295
    peteostro
    Participant

    Trying to get starwars battle front to launch. When I launch the game vorpx does not start. when I go to configure vorpx Game optimizer, select starwars battlefront 2015 and try to apply the settings it says:

    Settings path not found

    in reply to: Star Wars Battlefront #96200
    peteostro
    Participant

    On another note did your order a rift?

    in reply to: Star Wars Battlefront #96194
    peteostro
    Participant

    Thanks. Did this fix the mouse look issues?

    in reply to: Star Wars Battlefront #91454
    peteostro
    Participant

    Game is out now everywhere, any word on support?

    in reply to: Witcher 3 support? #91359
    peteostro
    Participant

    Ive played in virtual cinema mode with Z3D. Works pretty good. Not sure how it compares to 3d vision since I have never used it. But i do say playing a game in virtual cinema mode does give you the feeling of playing on a giant screen. Of course there are limitations of the DK2 screen that can sometimes make text hard to read. Usually you can move your head in toward that part of the virtual screen and text will look better. Also there is a slight screen door effect (SDE) that you get because of the DK2 Screen. Over all its a fun way to play games. Is it worth vorpX’s $40? not sure… Am I glad they added Virtual Cinema Mode, hell yes

    in reply to: Star Wars Battlefront #91343
    peteostro
    Participant

    It launches but vorpX says the game is not supported so no 3d mode works.
    Cinema mode works pretty well. Wish the DK2 had a higher res though.

    in reply to: Fallout 4?? #91331
    peteostro
    Participant

    “The next vorpX update will add a scalable HUD ”

    Nice!

    in reply to: Star Wars Battlefront #91325
    peteostro
    Participant

    Ok thanks. Saw some videos of the beta working with vorpX. Do you think they just renamed the .exe to get it working?

    in reply to: Fallout 4?? #91308
    peteostro
    Participant

    “As far as I’m concerned Z3D will still be the better option in this case due to the almost twice as high framerate.”

    Raf any way to get in touch with that GTA modder that got Pseudo positional tracking working in GTA? would help with Z3D (which I have to admit, once you get FOV fixed with in game commands, is pretty nice in Fallout 4)

    in reply to: Fallout 4?? #91132
    peteostro
    Participant

    They would never send out advanced copies for 3rd party VR support considering these games are not made for VR and while some might play “good” with injectors, there tons of other problems with the how the games are put together that make game not optimal or give the best game experiance in VR

Viewing 15 posts - 16 through 30 (of 49 total)

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