peteostro

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 61 total)
  • Author
    Posts
  • peteostro
    Participant

    Did you get this to work?
    there is now a First person view mod out

    http://www.eurogamer.net/articles/2016-05-16-dark-souls-3-gets-a-first-person-mod

    in reply to: Lost in newb hell #101933
    peteostro
    Participant

    I’ve tried The Vanishing of Ethan Carter and GTA V so far. Before running them I applied the recommended profile setting. Both booted into virtual cinema mode, and I couldn’t figure out how to get into full VR.

    Vanishing Ethan Carter fully supports VR on its own with a DL pack.
    There is 0 reason to play it using vorpx.

    http://store.steampowered.com/app/457880/

    in reply to: Fallout 4 looks zoomed and screen flickers #101694
    peteostro
    Participant

    fov 120 120

    should help

    Yup that did work. dont have to do refreshini after that. Thanks!

    in reply to: Fallout 4 looks zoomed and screen flickers #101686
    peteostro
    Participant

    Am having same issue with FOV. When in game I hit console command and type in FOV 120 it looks fantastic. When I close command console it zooms the view back in and resets. I tried using the refreshini command but it still zooms in. Any suggestions?

    Ah I remember this now!

    Raf, Fallout 4 is for some reason not pickling up the FOV 120 from the ini. and you need to enter this into the console each time you play the game. I remember this from using this on the DK2

    Issues That May Arise With Fallout 4

    Problem: FOV is still quite crap.

    Solution: Try changing FOV through console. When in-game, press “~” key and type “fov 140” (without quotes). That will make your FOV good, but when you close the console, background goes back to zoomed in. To fix this, go back to console and type “refreshini” (without quotes).

    http://riftinfo.com/how-to-setup-vorpx-and-oculus-rift-for-fallout-4-perfectly

    Personal I like FOV of 140 and Letter Box 2 in Vorpx settings. Still has a semi zoom in feel though. Another thing that sucks is the VR sickness from spinning around and moving so fast with out your actual body doing it. I though I was over that but I guess I’m not.

    in reply to: GTA V VR mod #101621
    peteostro
    Participant

    its not vorpx causing the issue, its oculus 1.3 which the GTA V Mod does not currently work with. The people that made the mod said they are working on it though

    in reply to: Any news on Vive #101141
    peteostro
    Participant

    I do not have a major issue with Z3D is great for some games but when ralf states there 150 titles that support G3D while technically true, 99.99% of users can not use this mode in a lot of these games its to demanding.

    Also a lot of vive people are thinking wow, room scale in old games which will just not work with Z3D. I happy to hear that ralf said he will adress this. I hope he follows through

    in reply to: Any news on Vive #101117
    peteostro
    Participant

    I have a hard time to see something that actually enables you to do things you couldn’t do otherwise as a disadvantage in any way. If you don’t like it, just don’t use it. For you that’s the same as if it wouldn’t exist at all, which apparently you would prefer. Noone has a problem with that. Meanwhile others can still use it to make games playable in a decent way on their machines, which could not really be played otherwise.

    Yeah, well let’s just see what people with the vive think about Z3D when they try to do room scale and walk around. A lot of people won’t be happy!! The amount of hate that is coming your way if you don’t explain it to people is something I don’t want to see

    in reply to: Any news on Vive #101086
    peteostro
    Participant

    You have an incredible talent to make unique advantages sound like disadvantages. 🙂

    I hope you don’t mind if I add my take on your G3D/Z3D part: while some performance demanding games are hardly playable with full Geometry 3D (rendering everything twice) on normal gaming PCs, vorpX has a second 3D creation method (called Z-Buffer 3D) that – while not offering 100% perfect Stereo 3D – provides much better performance and thus allows you to play even the latest games with VR compatible frame rates on your headset, which would not be possible otherwise.

    vorpX also offers a variety of methods to deal with field of view, often only a single mouse click in the vorpX Game Settings Optimizer is required. There also is an extra easy two step way to solve the issue for almost every game – albeit sometimes at expense of some visible bars above and below the game.

    Yes Z3D does make most games playable. But you need to try it because you lose positional tracking (like gear VR) and the game can look wonky. So while a lot of games might be fine in Z3d, to me they are not “true” VR since the game can not positionaly track you in 3D space. Every one is different and needs to try this mode for themselves to see if it works for them. In fact it would be awesome if you released a demo version of VorpX with only z3D mode and if you wanted G3D mode you could then purchase the full product.

    Also there is the tinkering in a lot of games that are more and than just fooling with graphics options

    in reply to: Any news on Vive #101082
    peteostro
    Participant

    This is awesome can’t wait to play on my vive and try some of the newer profiles. Also hope that we get a lot of profile sharing going on.

    I do want to post some caution to every one thinking VorpX is going to make all their favorite games prefect in VR.

    I’ve been using VorpX for a while. (A few years on my DK2) while I think it’s worth the price (for me) you need to understand there are limitations.
    First of all these games were not made for VR. Depending on the game this can cause huge issues, including not being able to finish because something breaks or won’t render properly for you to see it.

    Also there can be major performance issues making the game unplayable in G3D mode (with positional tracking) you might need to switch to Z3d mode and that does not look as good in most games (theater mode is also an option)

    A lot of games need mods (like GtA 5, skyrim) to make the game look proper in VR. Also FOV can be an issue and usually needs to be changed.
    Also head tracking can some times might not work correctly since mouse look is programmed to move you when the mouse is moving (Star Wars battlefront)
    It’s rare that you can launch VorpX and then the game and not need to tinker. You will most likely need to take some time to get games to work good in VR. It can been a pain, but a lot times your are rewarded with a pretty good VR experience. Other times you just need to give up and go into theater mode or not play the game in VR at all.

    As long as you know what you are getting into and you have a least one game that works well with VorpX and VR it will be worth it.

    in reply to: Firewatch support #100411
    peteostro
    Participant

    Awesome!!! any word on when this will be out? Also got my vive yesterday and I’ll be moving on from my DK2 (Mind blowing) So any word on vive support?

    Thanks!

    in reply to: Oculus Rift CV1 Support? #97811
    peteostro
    Participant
    in reply to: Star Wars Battlefront #96295
    peteostro
    Participant

    Trying to get starwars battle front to launch. When I launch the game vorpx does not start. when I go to configure vorpx Game optimizer, select starwars battlefront 2015 and try to apply the settings it says:

    Settings path not found

    in reply to: Star Wars Battlefront #96200
    peteostro
    Participant

    On another note did your order a rift?

    in reply to: Star Wars Battlefront #96194
    peteostro
    Participant

    Thanks. Did this fix the mouse look issues?

    in reply to: Star Wars Battlefront #91454
    peteostro
    Participant

    Game is out now everywhere, any word on support?

Viewing 15 posts - 16 through 30 (of 61 total)

Spread the word. Share this post!