peteostro

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Viewing 15 posts - 1 through 15 (of 61 total)
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  • in reply to: GTA V – Official Recommendation #188622
    peteostro
    Participant

    This was just posted to the GTAVR mod page:

    Known issues with v0.8.3 beta, as of 21th October 2019:
    VorpX 19.2.4 intercepts and block motion controller input (buttons only), breaking mod controls

    in reply to: GTA VR mod, VorpX, pimax #180722
    peteostro
    Participant

    ah, that makes sense since the monitor shows the mod as working. when the screen freezes on the hmd if i look down i can see an infinite number of the same screen. also if i hit f12 steamvr takes a screen shot, the screen on the hmd goes and stays blank and the screen on the monitor stops flipping out.

    in reply to: Starwars BattleFront #127674
    peteostro
    Participant

    Any one get this game working good? Was thinking about giving it another go.

    in reply to: RESIDENT EVIL 7 #127298
    peteostro
    Participant

    I don’t know you, so please forgive me if I misinterpret your message and if I tell you common knowledge here:

    VR with 3D geometry and headtracking is great. But since the release of Oculus Rift, HTC Vive and Playstation VR it can do better.

    Positional tracking “knows” where you are currently positioned in the room. It’s the thing that distinguishs computer generated 3D graphics from filmed 3D graphics. You can easy see the difference if you try to get close to whatever you see just by moving your head. Graphics with 3D geometry and 360 headtracking only, will always stay at the same distance when you move your head, while “real” VR with positional tracking will let you approach and even go around it … That’s a huge advantage over VR as it was 20 years ago. It is the thing that makes your brain belief, your there more than anything of this kind before.

    90% of all VR content today has positional tracking. Also Resident Evil 7 on Playstation VR. So this is currently still standing between VorpX and the original release of Capcom on PS4.

    If the game supports G3D (like RE7 does) it supports positional tracking

    in reply to: No Man's Sky – Experimental Profile #126679
    peteostro
    Participant

    Is there any non experimental support for this game?

    “Oh, where was I? – The profile and instructions can be found here. A more fleshed out version with automated Game Optimizer adjustments will be made available with the next vorpX version that will be out soon™”

    Did this ever happen?

    in reply to: No Man's Sky support? #126559
    peteostro
    Participant

    Any improvements with this game and vorpx?
    Game is on sale on steam and just had big update so I picked it up.
    Like to try using Vorpx

    in reply to: Train Sim #126264
    peteostro
    Participant

    Any one get this working (train simulator on steam)?

    in reply to: GTA V – Official Recommendation #125047
    peteostro
    Participant

    Cool. going to give this a try

    in reply to: G3D ? #124597
    peteostro
    Participant

    Once I spent 30 RL minutes siting next to a campfire in Skyrim looking at the stars, moons and the world around, listening to the music and the (modded-in) birds – very relaxing and stress releasing 🙂

    You should grab the grand canyon experience off of steam. Pretty awesome going through the canyon in a kayak at night.

    in reply to: Positional tracking via Direct VR? #124585
    peteostro
    Participant

    Does Skyrim:SE have positional Direct VR? I thought it was rebuilt on the Fallout 4 engine.

    in reply to: Skyrim SE – I have to say this #124579
    peteostro
    Participant

    What are you settings for SkyRim:SE? DirectVR head tracking is working great. But for some reason the game looks “blurry” and performance is pretty bad for me (outside)

    in reply to: Skyrim – Can somebody help my dreams come true?! #124577
    peteostro
    Participant

    I’m not having much luck getting SR:SE fps working good on vive. Around 30-40 fps this is after the optimizing with vorpx settings.
    also the game looks pretty hazy. I used to run the Skyrim on my dk2 with vorpx and I do not remember it being this bad. I now have a 1070 now and more system ram. I thought it would be running better (cpu its icore 7)

    in reply to: Skyrim and SE versions vanilla #124574
    peteostro
    Participant

    I notice that the spring/run does not work with the Xbox controller. Did you use the override to fix this?

    in reply to: GTA V – Official Recommendation #103349
    peteostro
    Participant

    There is now a mod that gets vive motion controls working and fixes the FOV on the vive. Actually works pretty good Follow the instructions on this page:

    http://grandtheftvr.com/alpha-vive-support/

    The left controller teleports and also moves using the touch pad while aiming the controller in a direction. The right wand shoots and equips items (press on the touch pad for weapon selection menu)

    To get tons of weapons in game press ~ and in the console type toolup then press enter (this can be done multiple times to get more ammo for weapons)

    Then go crazy

    in reply to: Dark Messiah of Might and Magic. #102815
    peteostro
    Participant

    BTW: While being at it I added HUD scaling and recalibrated the 3d strength to a better default value. Will be available with the next vorpX version.

    Was this added to the latest release?

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