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peteostroParticipant
This was just posted to the GTAVR mod page:
Known issues with v0.8.3 beta, as of 21th October 2019:
VorpX 19.2.4 intercepts and block motion controller input (buttons only), breaking mod controlspeteostroParticipantah, that makes sense since the monitor shows the mod as working. when the screen freezes on the hmd if i look down i can see an infinite number of the same screen. also if i hit f12 steamvr takes a screen shot, the screen on the hmd goes and stays blank and the screen on the monitor stops flipping out.
peteostroParticipantAny one get this game working good? Was thinking about giving it another go.
peteostroParticipantI don’t know you, so please forgive me if I misinterpret your message and if I tell you common knowledge here:
VR with 3D geometry and headtracking is great. But since the release of Oculus Rift, HTC Vive and Playstation VR it can do better.
Positional tracking “knows” where you are currently positioned in the room. It’s the thing that distinguishs computer generated 3D graphics from filmed 3D graphics. You can easy see the difference if you try to get close to whatever you see just by moving your head. Graphics with 3D geometry and 360 headtracking only, will always stay at the same distance when you move your head, while “real” VR with positional tracking will let you approach and even go around it … That’s a huge advantage over VR as it was 20 years ago. It is the thing that makes your brain belief, your there more than anything of this kind before.
90% of all VR content today has positional tracking. Also Resident Evil 7 on Playstation VR. So this is currently still standing between VorpX and the original release of Capcom on PS4.
If the game supports G3D (like RE7 does) it supports positional tracking
peteostroParticipantIs there any non experimental support for this game?
“Oh, where was I? – The profile and instructions can be found here. A more fleshed out version with automated Game Optimizer adjustments will be made available with the next vorpX version that will be out soon™”
Did this ever happen?
peteostroParticipantAny improvements with this game and vorpx?
Game is on sale on steam and just had big update so I picked it up.
Like to try using VorpxpeteostroParticipantAny one get this working (train simulator on steam)?
peteostroParticipantCool. going to give this a try
peteostroParticipantOnce I spent 30 RL minutes siting next to a campfire in Skyrim looking at the stars, moons and the world around, listening to the music and the (modded-in) birds – very relaxing and stress releasing 🙂
You should grab the grand canyon experience off of steam. Pretty awesome going through the canyon in a kayak at night.
peteostroParticipantDoes Skyrim:SE have positional Direct VR? I thought it was rebuilt on the Fallout 4 engine.
peteostroParticipantWhat are you settings for SkyRim:SE? DirectVR head tracking is working great. But for some reason the game looks “blurry” and performance is pretty bad for me (outside)
peteostroParticipantI’m not having much luck getting SR:SE fps working good on vive. Around 30-40 fps this is after the optimizing with vorpx settings.
also the game looks pretty hazy. I used to run the Skyrim on my dk2 with vorpx and I do not remember it being this bad. I now have a 1070 now and more system ram. I thought it would be running better (cpu its icore 7)peteostroParticipantI notice that the spring/run does not work with the Xbox controller. Did you use the override to fix this?
peteostroParticipantThere is now a mod that gets vive motion controls working and fixes the FOV on the vive. Actually works pretty good Follow the instructions on this page:
http://grandtheftvr.com/alpha-vive-support/
The left controller teleports and also moves using the touch pad while aiming the controller in a direction. The right wand shoots and equips items (press on the touch pad for weapon selection menu)
To get tons of weapons in game press ~ and in the console type toolup then press enter (this can be done multiple times to get more ammo for weapons)
Then go crazy
peteostroParticipantBTW: While being at it I added HUD scaling and recalibrated the 3d strength to a better default value. Will be available with the next vorpX version.
Was this added to the latest release?
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