peteostro

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Viewing 15 posts - 1 through 15 (of 49 total)
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  • in reply to: Starwars BattleFront #127674
    peteostro
    Participant

    Any one get this game working good? Was thinking about giving it another go.

    in reply to: RESIDENT EVIL 7 #127298
    peteostro
    Participant

    I don’t know you, so please forgive me if I misinterpret your message and if I tell you common knowledge here:

    VR with 3D geometry and headtracking is great. But since the release of Oculus Rift, HTC Vive and Playstation VR it can do better.

    Positional tracking “knows” where you are currently positioned in the room. It’s the thing that distinguishs computer generated 3D graphics from filmed 3D graphics. You can easy see the difference if you try to get close to whatever you see just by moving your head. Graphics with 3D geometry and 360 headtracking only, will always stay at the same distance when you move your head, while “real” VR with positional tracking will let you approach and even go around it … That’s a huge advantage over VR as it was 20 years ago. It is the thing that makes your brain belief, your there more than anything of this kind before.

    90% of all VR content today has positional tracking. Also Resident Evil 7 on Playstation VR. So this is currently still standing between VorpX and the original release of Capcom on PS4.

    If the game supports G3D (like RE7 does) it supports positional tracking

    in reply to: No Man's Sky – Experimental Profile #126679
    peteostro
    Participant

    Is there any non experimental support for this game?

    “Oh, where was I? – The profile and instructions can be found here. A more fleshed out version with automated Game Optimizer adjustments will be made available with the next vorpX version that will be out soon™”

    Did this ever happen?

    in reply to: No Man's Sky support? #126559
    peteostro
    Participant

    Any improvements with this game and vorpx?
    Game is on sale on steam and just had big update so I picked it up.
    Like to try using Vorpx

    in reply to: Train Sim #126264
    peteostro
    Participant

    Any one get this working (train simulator on steam)?

    in reply to: Positional tracking via Direct VR? #124585
    peteostro
    Participant

    Does Skyrim:SE have positional Direct VR? I thought it was rebuilt on the Fallout 4 engine.

    in reply to: Skyrim SE – I have to say this #124579
    peteostro
    Participant

    What are you settings for SkyRim:SE? DirectVR head tracking is working great. But for some reason the game looks “blurry” and performance is pretty bad for me (outside)

    in reply to: Skyrim – Can somebody help my dreams come true?! #124577
    peteostro
    Participant

    I’m not having much luck getting SR:SE fps working good on vive. Around 30-40 fps this is after the optimizing with vorpx settings.
    also the game looks pretty hazy. I used to run the Skyrim on my dk2 with vorpx and I do not remember it being this bad. I now have a 1070 now and more system ram. I thought it would be running better (cpu its icore 7)

    in reply to: Skyrim and SE versions vanilla #124574
    peteostro
    Participant

    I notice that the spring/run does not work with the Xbox controller. Did you use the override to fix this?

    in reply to: Dark Messiah of Might and Magic. #102815
    peteostro
    Participant

    BTW: While being at it I added HUD scaling and recalibrated the 3d strength to a better default value. Will be available with the next vorpX version.

    Was this added to the latest release?

    peteostro
    Participant

    Did you get this to work?
    there is now a First person view mod out

    http://www.eurogamer.net/articles/2016-05-16-dark-souls-3-gets-a-first-person-mod

    in reply to: Lost in newb hell #101933
    peteostro
    Participant

    I’ve tried The Vanishing of Ethan Carter and GTA V so far. Before running them I applied the recommended profile setting. Both booted into virtual cinema mode, and I couldn’t figure out how to get into full VR.

    Vanishing Ethan Carter fully supports VR on its own with a DL pack.
    There is 0 reason to play it using vorpx.

    http://store.steampowered.com/app/457880/

    in reply to: Fallout 4 looks zoomed and screen flickers #101694
    peteostro
    Participant

    fov 120 120

    should help

    Yup that did work. dont have to do refreshini after that. Thanks!

    in reply to: Fallout 4 looks zoomed and screen flickers #101686
    peteostro
    Participant

    Am having same issue with FOV. When in game I hit console command and type in FOV 120 it looks fantastic. When I close command console it zooms the view back in and resets. I tried using the refreshini command but it still zooms in. Any suggestions?

    Ah I remember this now!

    Raf, Fallout 4 is for some reason not pickling up the FOV 120 from the ini. and you need to enter this into the console each time you play the game. I remember this from using this on the DK2

    Issues That May Arise With Fallout 4

    Problem: FOV is still quite crap.

    Solution: Try changing FOV through console. When in-game, press “~” key and type “fov 140” (without quotes). That will make your FOV good, but when you close the console, background goes back to zoomed in. To fix this, go back to console and type “refreshini” (without quotes).

    http://riftinfo.com/how-to-setup-vorpx-and-oculus-rift-for-fallout-4-perfectly

    Personal I like FOV of 140 and Letter Box 2 in Vorpx settings. Still has a semi zoom in feel though. Another thing that sucks is the VR sickness from spinning around and moving so fast with out your actual body doing it. I though I was over that but I guess I’m not.

    in reply to: Any news on Vive #101141
    peteostro
    Participant

    I do not have a major issue with Z3D is great for some games but when ralf states there 150 titles that support G3D while technically true, 99.99% of users can not use this mode in a lot of these games its to demanding.

    Also a lot of vive people are thinking wow, room scale in old games which will just not work with Z3D. I happy to hear that ralf said he will adress this. I hope he follows through

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