prinyo

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Viewing 15 posts - 1 through 15 (of 149 total)
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  • in reply to: No Vive option? #173176
    prinyo
    Participant

    Steam VR

    in reply to: Skyrim VR vs Skyrim VorpX – Comparison #172316
    prinyo
    Participant

    Playing the official port made me appreciate even more the great work Ralf has done with the Skyrim profiles. So again – a big thank you to him for the hundreds of hours I got to spend in Skyrim (and Bruma and Enderal) in the past year and a half.

    I do believe that for a sitting playthru or a melee build Oldrim + VorpX is a better option than the official port. But generally I can’t decide completely which one is better.
    In short – SkyrimVR runs really well and can handle lots of heavy texture mods with no problem, the controller relative locomotion is great, been free from the animations of the player character makes everything more fluid. But some of the decisions Beth made when porting – the controllers rendered in game, the lack of player character and 3rd person view, completely destroy Skyrim as a roleplaying game. I think I need 10 – 20 more hours in SkyrimVR to decide which one I actually prefer.

    I’m also planning to someday do full playthrus of Oblivion, FONV, Kindom Come and others with VorpX.

    in reply to: GTX1080TI over GTX 970 #171011
    prinyo
    Participant

    How high can you go in resolution until you dont see no more change in quality ?

    Open the SteamVR settings and put the supersampling at 4. Below the bar it should show you the resolution. This is generally accepted as the max resolution that makes sense to use and that people can see difference with.

    As steph12 pointed out, the performance of the fast GPU itself is not enough to guarantee the best or even optimal performance. You also need at least a fast CPU. Depending on the games you want to play (most older games) you might want to get an overclockable CPU with the max possible per core speed. And at that point you would also want fast RAM (>= 3000MHz)

    in reply to: Skyrim and ENB #170736
    prinyo
    Participant

    Is somebody actually playing using an ENB preset?
    I tried once and it sent my framerate below 10fps.

    in reply to: Trouble with Mod organizer and skyrim. #170665
    prinyo
    Participant

    About ENB Boost working I was replying to the post by lipplog. Just wanted to make it more clear that the way to use ENB Boos with VorpX is to use the Injector version of ENB. He says that it can, but doesn’t say how, so I wanted to clarify.

    About the Windows update, I hope I’ll be able to test it this weekend with MO2.
    In general it is expected Oldrim to keep crashing as before. Here is a discussion I had about this ( I was expecting the crashes to be fixed). https://www.reddit.com/r/skyrimmods/comments/757orf/minor_update_to_windows_10_performance_guide_for/do48ts0/

    If Oldrim is indeed not crashing for you because of the memory usage it would be very cool if we could find out why.

    prinyo
    Participant

    The current version of VorpX does use/write in the MO INIs.

    We expect this to change with an upcoming update. But for now with the default VorpX settings (allow VorpX to modify the game settings and resolution) it is using the INI’s of the MO profile been used.

    in reply to: Trouble with Mod organizer and skyrim. #170593
    prinyo
    Participant

    I need to correct two things here to prevent further confusion.

    VorpX works with ENB Boost. I have been using it for more than an year with the Injector version of ENB Boost.

    The Windows update doesn’t fix the crashes of Oldrim. The game crashes when it consumes more than 3.1GB of system RAM, but what the update fixes is the VRAM limit.
    Oldrim will crash when using more RAM even after the update no mater if you use NMM or MO.
    However I haven’t run Oldrim with MO2, maybe the 64bit MO2 makes a difference somehow. Will try it tonight.

    in reply to: Technical Overview? #170447
    prinyo
    Participant

    5) Since Direct VR Scan works for unmodded FNV, is there a way to somehow apply that setting to my modded FNV?

    You will need to disable mods and test in order to find out the mod that is incompatible. For the Bethesda games the usual suspects are mods that change anything about the camera or the player character. So any camera mod or a first person mod can be the problem.

    in reply to: First time user, Vive base stations question! #170200
    prinyo
    Participant

    I believe the Vive will simply show grey if there is no head tracking of any kind. You need at least one base station.

    If you are playing in the same room where the main setup is just make sure the headset can see one of the stations.
    If it is not in the same room you can make a seated setup with one base station – you need to change the channel of the station to “A”. You can place the station anywhere in the other room as long as the headset can see it and it is higher than your head.

    in reply to: Skyrim & Mod Organizer not working #170142
    prinyo
    Participant

    This thread is depressingly and disappointingly surreal, absurd and unhelpful. I honestly do not understand what is there to gain by pro-actively alienating users with replies like this and purposefully denying any basic customer support.

    in reply to: Skyrim & Mod Organizer not working #170114
    prinyo
    Participant

    Ok, so here is how I understand the situation.

    Disabling the auto changes globally does revert to the old way but as the game optimization screen is gone from the VorpX Config any new game you try will not be optimized. It is like running the old version without optimizing the game first. Which is definitely a bad idea. And disabling the global setting is indeed a bad idea and a last resort temporary measure only.

    There is a similar option – per game. However in order to get to it you need to start the game as it is located in the in-game menu.
    If the game wont start with the new version – disable the global auto config option and try to start it again. If(!) it starts press Dell, find the option to not auto configure the game, turn it on, close the game and return the global option to it’s default status.

    All this makes sense if you already have optimized ini files for the game. So for example it should work if you want to recover a Skyrim setup that was working before and doesn’t work now.

    The global auto config needs to stay on and the only time it makes sense to temporary disable it is if a game is not starting at all with a hope to recover it.

    About the in-game auto config option – it is also a good idea to keep it on. There is an additional option – only about the resolution. If you, like me, find the resolution VorpX chooses to be too low and have the stomach to handle higher reprojections, keep the auto config on, but the auto resolution off and set your preferred resolution in the ini.

    About the MO problems, two general ideas that might help – install MO again on top of itself. Nothing in you setup will change but the registry values will be recreated. If you for some reason have 2 MO instalations make sure the MO you start the game with VorpX is the last installed one. Not sure how this will affect people who have MO and MO2 installed at the same time.
    You can also try and create a new profile – just copy the one you want to use. Maybe there is a problem with the current profile.

    Also – if you do not know what MO is then nothing in this thread is relevant to you.

    Added: Curious if people who have problem with MO + Oldrim also use MO2 with SSE.

    in reply to: Skyrim & Mod Organizer not working #170091
    prinyo
    Participant

    I believe it is all about balance. Blocking the possibility of the advanced users to search help and refusing to give relevant technical information and hints will only result in them searching for help elsewhere and/or will give the impression that things are broken beyond repair. And none of those are a good thing.

    Seems to me the best option is to create a new forum “Advanced use” or “Interoperability issues” (sounds both scary and appropriate enough) and in the description to make it clear that it is about users discussing the use of VorpX with 3rd party tools and content – modding tools and so on. So any discussion about using MO, NMM, ENB, mod specific problems will go there.
    Otherwise I do believe the current attempt to sacrifice the advanced users in the name of the casual users will only backfire.

    in reply to: Skyrim & Mod Organizer not working #170087
    prinyo
    Participant

    Cool! The DirectVR enabled/disabled messages are gone. Thanks!
    Is there a setting for the “DirectVR supported. Partially cached…” that is the one that is making it impossible to select a save at the start by been shown on top of the saves list?

    in reply to: Skyrim & Mod Organizer not working #170086
    prinyo
    Participant

    I think we really have different understanding about the advice I gave. I ask this in every post on this page:

    When did I tell him to permanently disable the auto setting?
    How can he disable the setting per game if the game doesn’t start so this menu is not accessible?

    in reply to: Skyrim & Mod Organizer not working #170084
    prinyo
    Participant

    OK, I give up.

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