prinyo

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Viewing 14 posts - 136 through 149 (of 149 total)
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  • in reply to: Skyrim Special Edition #122132
    prinyo
    Participant

    I think the added vegetation and clutter needs to be removed before I want to play SSE with voprX. It causes my (unmodded) game to run at 30fps outdoors in areas with more plants. And also the added plants are mostly ugly 2d sprites (experimented for an hour with Tridef and they look really bad in 3D).
    Hopefully in a week or two the CK will be released so a mod to do this can be made.

    in reply to: Vorpx and it´s reputation around internet #121999
    prinyo
    Participant

    I think the default settings are a big problem. They are made for optimal experience, but are outright hostile for the first time user. It took me several days of headaches and dizziness before I could actually be able to start experimenting with the settings. There should be a “noob” mode so people can start from there and enable the more advances options. (For example start with lower zoom and let the user increment it at his own pace).

    in reply to: Vorpx and Mod Organizer #111878
    prinyo
    Participant

    Which DLL is reported as not found?

    in reply to: Thoughts on Skyrim Special Edition #105237
    prinyo
    Participant

    What are the differences between how Vorpx works with FO4 and SKyrim now?
    I haven’t played FO4 for some time, waiting for the last patches to be released so the mods can stabilize and stop breaking after updates. And if there are differences between how Vorpx works with the 2 games I’m really curious what they are.

    For Skyrim RE it will take at least several months before it is playable the way the current version is, if ever. The SKSE team has already said they will work on updating SKSE, but for now things don’t look so bright about SkyUI. And no SkyUI means two bad things – first you need to play the whole game with the (not-so-good) console-oriented vanilla UI of the game. And also SkyUI is needed for MCM – the mod configuration menu, so any mod that has in-game settings will not work without it. And for now it seems nobody is willing to update SkyUI.

    in reply to: Skyrim – Is this supposed to look good? #104718
    prinyo
    Participant

    The Injector version of ENB Boost works with no problems.
    I’m running a memory reporting mod and it reports consistent data when running ENB Boost with Skyrim on the monitor or on the Vive via Vorpx.

    in reply to: Skyrim – Is this supposed to look good? #104566
    prinyo
    Participant

    I see, the flickering starts when the game fps drops below 30.
    What is the difference between Normal and Adaptive Z mode?

    I managed to make Skyrim “look good” by doing those things. By looking good I mean it looks the same way good when I run it on the TV screen (I use a TV as a monitor).
    1. 1920×1440
    2. 120 FOV
    3. SMIM (mesh replacer) Important as it fixes lots of the vanilla meshes and textures shortcomings.
    4. Image zoom – 75-80%. More than that and the problems with textures are more visible. And I feel most comfortable with this level.
    5. Body, clothing and face replacers – vanilla NPCs are quite ugly and when you get to look at them in real life proportions…
    6. ETAC – Expanded towns and cities – the buildings added by the mod are quite well made. Wasn’t sure if I should add this to the list, but someone mentioned earlier that cities are important.
    The only few mods I had to get rid of are HD textures and I’m planning to make a small selection of HD textures that can be used without harming the performance (like the snow cover). In this regard the fact that the game has to run on Z3D actually helps make it more beautiful because it can handle more upgraded textures.

    From what I understand Oculus will not flicker when the frame rate falls below 30. And that is the difference between the two systems. But the question is – do you really want to play at 15 – 20 fps? Even if you don’t get motion sickness it is still annoying.

    in reply to: Skyrim – Is this supposed to look good? #104539
    prinyo
    Participant

    The problem with Skyrim looking good is that you need to give up on high-res textures in order to achieve a stable 45 fps. And you get to look at the vanilla textures up-close. So the magnificent and beautiful Skyrim you are used to is now somewhat not so magnificent.
    I managed to keep SMIM (Static Mesh Improvement Mod) in my mods list and it does a pretty good job at making the in-game world look nice. I’m also running the game at 1920×1440 which makes the world sharper and most of the HUD readable.
    Despite all of the graphics problems I find the whole thing quite amazing, because this IS the actual Skyrim after all. :-) If it was some other world I would have been somewhat skeptical, but after 650+ hours in that game to actually enter it’s world was one of biggest nerdgasms I’ve ever experienced. One of my wtf moments was when I actually felt(!) how tall my character is. I’ve been playing with this character for several months but looking thru his eyes changed quite a lot of my experience with the world.

    If you want to test different areas – open the console and type “tmm 1”. This will show all markers on the map so you can port to different locations.

    The Geometry 3D is not harming my fps, but produces a constant flicker. Is there a way to fix this?

    (i7-4790, GTX 980)

    in reply to: Anyone got Oblivion running #104356
    prinyo
    Participant

    It runs fine on my PC. I even have the Steam overlay on because OBSE needs it.
    One idea to check is the resolution it is trying to run at. If you have a custom resolution specified in the ini file is it added in the Nvidia control panel?

    prinyo
    Participant

    To answer my own concern about the player character positioning – there are ini fixes for this. If someone is interested a Google search for centered 3rd view camera about the game in question will return all the relevant links.
    I guess with this all my questions are answered ( for now :-) ). Thanks for your help!

    prinyo
    Participant

    If I understand correctly, the intended optimal FPS combo (shown via Alt+F) is 45/90.
    All the tweaks with resolutions, 3D mode, graphics quality, mods and so on should revolve around that.
    Also switching the resolution to the non-16:9 ratio helps a lot.

    I decided to test with FO4 as it is a somewhat more “modern” game. 1920×1440 resolution helped a lot not only to make the HUD readable but also to prevent dizziness as it makes the world sharper. At Z3D (Adaptive) and 80 image zoom I was able to run up and down a hill with no discomfort or dizziness so that’s quite cool :-)
    There are two problems I found about FO4. The dialogue wheel is too low on the screen, but that can be fixed with a mod. The other one, that is also valid for Skyrim, is that in 3-rd person the player character is quite on the left side of the screen. This is very confusing when you try to walk or run around obstacles as you need to keep in mind that the correct position is the one of the character and not yours. But it is harder to access it as you only see half of him/her. I haven’t noticed this left offset by now, I wonder if there are mods to fix it.

    prinyo
    Participant

    Thanks for the reply.

    About the Essential Hints and the novice users. If you look at my OP all the points that were the biggest problem for me are not covered there. It is not that I didn’t read it, I didn’t find the answers to my problems there (FPS, motion sickness, HUD, head tracking complications) . The information it has is really helpful, but it needs more. As I said, until now the VR was a field for people with more knowledge and experience but this is changing. I understand there are things that are considered “obvious” but they are not obvious for me and the others like me.

    My suggestion for a “noob” preset is mostly one that includes zoomed out game and zoomed in HUD. The main confusion and feeling that “everything is too zoomed in” (I understand this is not true because of the higher FOV) comes mainly from the fact that when you switch between EdgePeek and full VR it changes quite a lot. You can feel you are actually zooming in on a small portion of the image that was visible before and on top of that the HUD goes away. This HUD disappearing add quite a lot to the feeling of been lost in this very “zoomed in” view.
    That’s why I believe it will help new users to start with settings that give them more familiarity and allow them to expand to better immersion at their own pace.
    This wouldn’t be a big issue for other types of software, but in this case the novice user has to deal with way to many other stress factors.

    Head tracking. Is it possible to have it enabled in full VR mode but off in EdgePeek? The way it is now there are many things that can’t be done in some games. There are lots of cases where hovering (selecting) something shows relevant information on a different part of the screen. It is impossible now to read this information because when you move you head to do so it unselects the thing.

    Going to continue fighting the FPS problems later today. I’m going to experiment a bit more with the resolutions and see what happens. This only adds more to my confusion ( :-) ) as it seems there are different frame rates measured at different points.

    in reply to: Where is How to get the most out of vorpX guide? #104328
    prinyo
    Participant

    Cool, that was the first thing I’ve read after installing. Thanks!

    prinyo
    Participant

    OK, so I’v found the answers to some of my questions.

    On point 3 I was confused by the “peek” in name (EdgePeek) that it is only active while the mouse wheel is pressed. I’ve found out that the view will persist if the wheel is pressed and quickly released. This helps a lot with using the game’s interface.
    I’ve also discovered the setting to zoom the HUD elements which also helps. But there are some problems with it. I’ve only tried it in Skyrim and it seems the notifications are not considered part of the HUD and are still not visible. And the bigger problem is if I zoom the HUD enough in order to it to fit in my view it gets unreadable. I can’t find a zoom level that makes the HUD both readable and fitting the view (so I don’t need the EdgePeek) at the same time.

    On the motion sickness point I have found out that zooming the HUD so the compass is always visible helps a lot. So is zooming out the whole game.

    I understand that until now VR was mostly a field for advanced users and the default Vorpx settings are made for them – it throws you in the deep immediately. But there are more and more users like me who will have problems understanding how to set it up and use it.
    My first 3 days trying to use it all follow the same pattern – 10 minutes in experimenting ended by strong feeling of dizziness and followed by hours of real world headache. It was on the 3rd day that I discovered the arrows on the top of the Vorpx in-game interface to change the pages with the settings…

    Testing and tweaking Vorpx is different from any other software I have used in my life in the fact that it has real life health consequences.
    I would like to suggest that there is a “noob preset” or change to the default settings that is friendly to the new users. For example start with zoomed-out game and visible HUD and let people discover that they can change that to more immersive levels. As opposed to now where the default settings are quite extreme and hostile to novice users.

    P.S. I tried solutions for the screen resolution but I still can’t make Skyrim run at more than 25-30 FPS.

    prinyo
    Participant

    Seems I can’t edit the post anymore. Just wanted to add I have ran the configuration app and have applied the recomended settings. The FOV for both Skyrim and Fo4 is 120.

Viewing 14 posts - 136 through 149 (of 149 total)

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