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RJK_ParticipantI confirm factory profile is G3D, but you must run the game in DX9 mode.
To change to DX9 you must edit the registry entry below.
HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics
Set “RenderAPI” value to 9.
RJK_ParticipantChrome (DGVoodoo2 v2.55.4) – G3D
This profile is a bit more stable then the one above, 2D objects are 3D now. Though some small 2D/3D glitches remaining.
– DGVoodoo2 v.2.55.4 required
– Force to high resulutions w. DGVoodoo2
– Full VR with Headtracking
– Cinema Mode is default setting
– Profile available at the cloud
RJK_ParticipantI see, google is not too far away

RJK_ParticipantI am very curious about how the lenses are compared to the Vive.
RJK_ParticipantAt the moment, this profile cant be used. Ill hopefully be able to fix it soon.
RJK_ParticipantDo not use this profile, its empty and not 3D there seems to be a saving bug with this game profile for unknown reasons.
RJK_ParticipantThere would be no need for trying 3D Vision fixes with official supported games anyway

3D Vision: if its clear the fix consists of a Shader Fix only, there will be no need for trying that out neither because the VorpX shader tools can do exactly the same thing.
RJK_ParticipantI would suggest you trying different Unreal 3 profiles. Turn OFF DirectVR if you choose a profile with DirecVR to see if that helps against the “pumping”. If anythings fails try different profiles, preferably Unreal 3, from my profiles in the cloud. Many of them are “modified engines” so there is always a last chance of finding something suitable here. Dont bother with set AllowNvidiaStereo3d=True , thats for 3D Vision only.
Note: Some 3D Vision Fixed (at least Shader-Fixes) dlls do in fact work with VorpX, when trying a 3D Vision Fix, ignore the VorpX dll warning and try different profiles . Do only use such fixes on an experimental base with unsupported games because you will loose support for the official ones this way.
Jun 25, 2019 at 9:19pm in reply to: Really there should be a screenshot mode and a Vorpx Viewer app on steam #185288
RJK_ParticipantThe best resolution for a game is always the highest that your pc can provide within an acceptable FPS range regardless of the native resolution of your HMD. In short: as higher as better the quality. Keep the 4:3 in eye for Full VR mode though.
RJK_ParticipantMany VorpX profiles are set to Cinema Modes on default. To switch over to Full VR mode (i guess thats what you want) press the Hotkey for the VorpX ingame menu (which is usually DEL) and navigate to the Main Settings Page. There choose “Full VR Mode”.
(You can reconfigure the hotkey for the ingame Menu in the VorpX config app).
If your screen is moving with your head make shure Headtracking is enabled.
Note: most supported 1st and 3rd person games dont, but some games require Cinema Mode for a use with headtracking, but Skyrim definately should work in Full VR Mode.
RJK_ParticipantI would complete my profilname with Dx 11
This would make sense to prevent confusion for users with default settings.
RJK_ParticipantAdditional info:
Do not use the DX11 option in your game settings. This profile has been designed for the use of DX9 only. VorpX may hook into the DX11 version with this profile, but without 3D.
RJK_ParticipantPlease check if you have DX11 enabled. Disabling this in the games Video options will enable you to use the (carefully adjusted) “Rjkole” profile from the cloud.
RJK_ParticipantNo mods, i was wondering about the slim game which seemed to have all together 523Mb on HD only.
Custom resolutions require matching Screen/Game Resolution
meaning that you have to set your monitor to the same resolution that your game is set to, otherwise you may not be able to reach all ingame bottons and menus with your mouse.
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