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RJK_ParticipantBest wishes to you and yours Ralf. (And to everyone else too).
I am glad you made that decicion 7 years ago, VorpX put me on the trip of my life. Dont ask me what i’m doing over Christmas
Dec 24, 2018 at 6:05pm in reply to: Star Wars: Knights of the Old Republic (Flickering and duplicate enemy names!) #177977
RJK_ParticipantHow is the 3D FOV enhancement value? If that is above the default settings lower it down to default, it can cause glitches in some games.
I have observed graphics drivers behaving differently with steamVR. May be changing to a lower/higher version might help with the black screen.
Dec 24, 2018 at 12:40pm in reply to: Star Wars: Knights of the Old Republic (Flickering and duplicate enemy names!) #177966
RJK_ParticipantI can not confirm what youre reporting, did the swoop bike race with great 3D too.
RJK_ParticipantNoone would probably want to pay the price for a single profile at the end because it takes sometimes days or even weeks to make a good profile. Besides there is no guarantee that a game can be fixed or not at the current VorpX state, only to find that out will take hours. I had that idea once too, but since i carefully create profiles myself now i can say that wouldnt make sense. I think Ralf would agree on that.
If you are into older games mainly you can already make requests here, its even free but note the game youre asking for must be availiable through the game search.
RJK_ParticipantLike said, VorpX supports DGVoodoo2 DX1-8 and Glide in monoscopic but only DX7/8 is Stereoscopic view. DX9 works only partly with the latest DGvoodoo2 WIP on shader model 1 and 2, but only when Hexediting the games exe (d3d9.dll replaced with v3d9.dll). That tip with Descent2 profile works only if the game has an openGL mode.
RJK_ParticipantIf thats the game from 1997 youll be out of luck because its using Directx 5. VorpX can produce 3D only with DX7/8 games. Anything else DX1-6 and Glide Games can only be played in 2D. If the game supports opengl you may try the Descent 2 profile with opengl.
RJK_ParticipantI must correct myself, DK2 is only partly 3D with 3D-Vision, Doesnt look very good with VorpX. Though you can use DGVoodoo2 default profile and tune up resolution to 1920×1080 (force resolution) and play it in 2D with VorpX.
RJK_ParticipantThank you very much Steph12 !
@Chris11115 sadly Dungeon Keeper 2 is DX6 where 3D has only been partly enabled yet, but ill keep on trying because i want to play that game myself in VR. It looked huge with the elsa glasses on Win98.
RJK_Participant..some time later.. i finally have made some screenshots of the ingame menus. I am partly done with the descriptions of the single menu entries, but since i am not a controller man and i havent used any gamepads ect. that part is still missing.
So i am asking you guys for your kind help on this, from the “VorpX input settings” downwards a lot of entries are still empty, i would appreciate any help , just submit (top of the page) what you have for the memnu entries that could suit there.
http://rjkole.com/gamestuff/vorpx/index.php?showm=7Thank you
RJK_Participant

RJK_ParticipantI get your point and i of coarse accept that. Hope that everything will turn out good for everyone. ..Feel a bit guilty about that dll thing

RJK_ParticipantIIRC this has been discussed before, but since the big change in system requirements (VorpX will now not work without SteamVR 1.1.3b), i would also vote for a users choice to allow auto updates or not, or may be just before a download starts a checkbox let the user cancel or allow an update. Just thinking of someone is playing a game and “mistakely” starts vorpX while beeing online. Since there is no official way back, the user must install SteamVR 1.1.3b if he wants to keep using vorpX. Just think that favorite game doesnt work anymore after that SteamVr update for whatever reasons. (not because of my very personal setup
just some thoughts in main)
RJK_Participant
RJK_ParticipantI assume supported games are carefully adjusted. But Many profiles from the cloud will probably show what you are describing. A recent VorpX update introduced some shader editing options where you can make certain changes yourself, for example you set these shadows to “Shadow” or disable them if they are in the way completely. For this enable expert settings and press STRG+END.
Even this is availiable to users now, it doesnt seem to be used very much yet. May be because you need to sit for hours or days sometimes to adjust a game properly.Some games show on the image settings page an option to treat that as well, you can try that also.
Have you observed this on supported games or rather on cloud games ?
RJK_ParticipantPossibly vorpX is trying to hook into that “seculauncher” before the game, that can keep it from producing 3D, try to find that application (taskmanager) and explicitely disallow that app in vorpX. Also have a look into the vorpx.log (users/../temp/) and see if there are any ERR lines.
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