Ralf

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Viewing 15 posts - 1,786 through 1,800 (of 10,093 total)
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  • in reply to: Windows 11 #207362
    Ralf
    Keymaster

    I briefly checked it before the last update without encountering any issues, also no Windows 11 specific forum posts or support requests, so it’s fairly safe to assume it works fine.

    However, unless you intend to buy a new PC that comes with Windows 11 preinstalled or are forced to switch, there isn’t really much of a reason to do so right now. Better wait a few months until MS has ironed out the biggest annoyances.

    Ralf
    Keymaster

    Nothing unusual in the log file unfortunately.

    Please check for potential conflicts with other programs on your PC. Hooking issues almost always are caused by conflicts with programs that also hook into games. The trouble shooting guide on top of this sub forum has more details on the matter. Judging from the running processes in the trouble shoot log you sent earlier you might not have done hat so far.

    If you want to use vorpX with Virtual Desktop, you will also have to switch to ‘SteamVR’ in the vorpX config app. VD only works with SteamVR, not with the native Oculus runtime.

    If you have both an internal GPU in your CPU and a dedicated graphics card, it might also be worth a shot to disable the integrated GPU in your BIOS.

    in reply to: CoD WW2 has an official profile? No 3D? #207360
    Ralf
    Keymaster

    Updated profile available in the cloud.

    While I was at it I also added a scalable HUD and some instructions. Make sure to check them in the top/left corner of the game window. After following the instructions (just setting up FOV and resolution) everything should work right in FullVR mode.

    Caveat 1: If you already saved settings for the profile before, make sure to reset the profile to default after importing. Otherwise your saved settings override some new optimized defaults.

    Caveat 2: Please consider the profile semi official. Was never added to the supported games list since head tracking can cause a bit of image jitter for some reason. Still playable.

    in reply to: Bad performance with Metro 2033 Redux + Rev G2 #207343
    Ralf
    Keymaster

    Please check whether they really have been added. If you added all of them, vorpX should be able to pick one that matches the desired preset under normal circumstances. Caveat: If you happen to have a multi-monitor system, you have to add them for the monitor that the games run on.

    If for some reason you can’t make it work, you can disable automatic resolutions on the DirectVR page of the vorpX menu and set one manually instead. For FullVR games one of the ‘narrow’ ones (or a 4:3) res would be what you want.

    Ralf
    Keymaster

    Probably something getting in the way by also hooking into the game.

    If you haven’t done so already, please first try to install a hook helper from the ‘Attaching To…’ dialog. Should appear after a minute or so if vorpX can’t hook into a game. That can often resolve hooking problems without getting to the bottom of the matter.

    If that doesn’t help, please check for potential conflicts with other programs on your PC. Hooking issues almost always are caused by conflicts with programs that also hook into games. The trouble shooting guide on top of this sub forum has more details on the matter.

    in reply to: Bad performance with Metro 2033 Redux + Rev G2 #207340
    Ralf
    Keymaster

    Did you you read the whole hint that vorpX displays regarding the unsupported resolutions in the menu?

    It doesn’t just say ‘unsupportrd’, it also recommends to check the ‘Custom Rsolutions’ section in the vorpX help, which has a step-by-step guide how to add resolutions to your PC it can handle normally.

    in reply to: How can I invert the left and right movement? #207318
    Ralf
    Keymaster

    That should only be the case if you play with inverted mouse normally. You can make vorpX account for inverted mouse movement in the vorpX menu on the ‘Input’ page.

    in reply to: Can’t create custom profile since update #207317
    Ralf
    Keymaster

    Try to rename the game’s .exe to something else than porsche.exe and create a profile for the renamed .exe. There are a few games that may refuse to launch when renaming their .exe, but for most it will work just fine.

    Ralf
    Keymaster

    vorpX doesn’t just render the game, It also runs a second render thread in parallel that does its own rendering (most obvious in cinema mode, but in the other modes vorpX has to process the game image and send it to the headset as well, of course). That’s nothing you can change with a custom profile. Typically that costs about 10% of the original performance even without any 3D. Depending on the game and some other factors it might even be a bit more.

    There also comes another topic with this: since for normal developers it is not really possible to prioritize GPU rendering, doing two things in parallel on the GPU is fairly finnicky. If you encounter judder issues, there probably is too much going on to run both the game’s and vorpX’s rendering stable in parallel. There are several ways to deal with that:

    1. Reduce a game’s resolution.
    2. Dial down a game’s graphics options.
    3. Use vorpX’s FluidSync option (caps the game frame rate)
    4. Switch the ‘Headset Sync’ option to ‘Safe’ (leaves more GPU headroom)

    in reply to: A little heads-up for technical minded users #207276
    Ralf
    Keymaster

    Something tells me it won’t take long until someone asks why there is no ‘favor latency AND fps’ preset. ;) But I honestly think that for most this will make the sync options more useful. The way they are currently presented in the menu makes them largely useless trial and error options for a normal user.

    Ralf
    Keymaster

    The game’s gamepad mapping is too complex to be replicated with vorpX’s gamepad to mouse/kb mapper. I spent half a day trying, trust me. Hence the according message that is shown when you launch vorpX.

    Since the game doesn’t allow gamepad and mouse input simultaneously and the gamepad mapper unfortunately is of no use either in this case, the only way to play it with head tracking is using a mouse. The only viable way for playing with a gamepad is playing in cinema/immersive screen mode without head tracking, which would let you use the gamepad natively.

    Ralf
    Keymaster
    in reply to: A little heads-up for technical minded users #207259
    Ralf
    Keymaster

    Short update: after basically overhauling the whole headset syncing over the last 10 days, I think I’ll also make some changes to how you can configure it. Has become way to convoluted over the years for any normal user to understand what actually happens when changing these settings.

    Goodbye ‘Headset Sync’, ‘Fluid Sync’, ‘Async Render’… Instead there will be a single overarching setting with four largely self-explanatory presets: ‘Favor FPS’ (typically the current defaults), ‘Favor latency’ (useful for FullVR mode where a low head tracking latency in the end is more important than maximum FPS), ‘Favor judder protection’ (for those who always crank everything up to max no matter what), and ‘Custom’ (for tinkerers who still want to dial in everything themselves). That will make the sync settings much more accessible and useful for a normal person.

    If it were for me, I’d rather get rid of this whole set of settings entirely, but since there definitely are scenerios where one might want to prefer either a more FPS oriented or a more latency oriented setup, the presets (plus full configurabilty for those who still want that) look like the best solution.

    in reply to: Huge news about microsoft store #207256
    Ralf
    Keymaster

    Sounds like a good thing in general, although the install folder is not the issue as far as vorpX is concerned. Since vorpX normally doesn’t have to install any files to game folders, it already can hook many (probably most) Game Pass games, doesn’t matter if they are installed in the write protected app folders or not.

    The problematic ones are games compiled as UWP/Windows Store app, which basically put the executable in some sandbox that shields them from the rest of the system. Luckily the whole UWP model is halfway dead, wasn’t the huge success among developers MS hoped it would be. So with some luck less new releases will use it in the future. Unlikely though that all current UWP games will be converted back to ‘normal’ Windows applications.

    in reply to: ESO Elder Scrolls Online not working after last patch #207255
    Ralf
    Keymaster

    Try to run the game windowed/borderless. That can often help with weird focus issues. If that also doesn’t help, switching from OpenXR to SteamVR (or vice versa) in the vorpX config app might be worth a shot.

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