Ralf

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Viewing 15 posts - 1,891 through 1,905 (of 10,011 total)
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  • Ralf
    Keymaster

    Yes, but as said above DX9 only currently! You don’t have to restart the game, modified shaders will be reloaded whenever they change.

    Exported shaders are saved to [Documents]\vorpX\AuthorData\[game folder] as assembler code. If you know how to program shader assembler, you can put modified shaders into the !shader_replace sub directory. Those will then be loaded instead of the original shaders.

    Ralf
    Keymaster

    There are a variety of shadow modifying options to choose from in the shader authoring UI. With some luck the ‘Invert’ option can fix certain types of shadows entirely. Games use a plethora of different shadow algorithms though, so that just works for some games.

    For DX9 games you can also program your own replacement shaders by exporting disassembled shaders and modifying their code. If you have some shader programming knowledge, that enables you to fix all kinds of shadows perfectly. Currently DX9 only.

    Best practice without programming knowledge: first and foremost leave the 3D-Strength at realistic levels, i.e. no exaggerated ‘dollhouse’ 3D. That’s not what VR (and thus vorpX) is about. In reality stereo 3D is a fairly subtle effect except for things quite close to your eyes. Without unrealistically exeggarated 3D the ‘No 3D’/’No Tranform’ shadow modifier can often be enough to bring down shadow glitches to acceptable levels. Not perfect, but easy to do.

    in reply to: 45fps limit #205965
    Ralf
    Keymaster

    That sounds odd. vorpX has it’s own frame interpolation that normally supports uneven game/headset FPS ratios unless ‘Fluid Sync’ is switched on in the vorpX menu. Headset runtimes may drop to 45fps themselves though if they feel like it, maybe that’s the case here.

    Anyway: In principle you can reach 90fps at any resolution, but whether that is actually possible in a given game depends on your PC’s performance, especially with G3D, which is fairly demanding since everything has to be rendered twice. G3D at least costs half the FPS compared to no 3D, sometimes even more. 3240×1800 with G3D at 90fps may work for older games, but even with a very fast PC that won’t pan out for most newer games.

    in reply to: A plague;Innocense #205935
    Ralf
    Keymaster

    The majority of Gamepass games should work, just the ones that are compiled as Windows Store (UWP) apps won’t. For the most part that will affect Microsoft first party titles, third party games are more likely regular (Win32) programs. That’s just a rule of thumb though, there are exceptions. E.g. Resident Evil 7 Gamepass is a UWP app.

    There also is another, less dramatic, pitfall: even if a game works in principle, the game devs may have chosen to use different .exe names for the various stores. That can easily be addressed by adding the actual .exe to the profile (for user profiles) or creating a profile copy for the actual .exe.

    in reply to: Metro Exodus no longer works after game update. #205934
    Ralf
    Keymaster

    The profile only works with the regular Metro Exodus, not the enhanced edition.

    Ralf
    Keymaster

    Adding shaders is fairly straight forward. You can flip through all currently used shaders in the ‘Add Shaders’ group to find an offending shader, various methods to visualize the currently selected one can be selected with the ‘Test Visualization’ option.

    Once you found a shader that you want to disable or treat otherwise you click the ‘Add To Active’ button and then define what vorpX should do with that particular shader below using the ‘Modifier’ option. There are quite a few options that will sound like gibberish without basic knowledge of what shaders actually are and do, but basic stuff like disabling an offending shader is easy without really knowing any of that.

    in reply to: GTA5 on Steam, Valve Index Trouble #205932
    Ralf
    Keymaster

    vorpX comes with a mod for closer integration with the game since 21.2.1 and thus loads ScriptHook. If ScriptHook complains about an update being necessary, please simply install it normally in the game folder.

    If you don’t use any other mods, you can alternativeley copy just the updated ScriptHookV.dll to C:\Program Files (x86)\Animation Labs\vorpX\Plugins. vorpX looks for the ScriptHook dll in that folder if it is not already loaded on start.

    in reply to: Battlefield 4 Graphics completely glitching #205860
    Ralf
    Keymaster

    Please try to reset both the vorpX profile and the game’s graphics settings to default. Also please check whether you maybe accidentally disabled automatic settings in the config app. vorpX has to adjust some settings for the game to work correctly.

    Ralf
    Keymaster

    Really sorry about this guys. Couldn’t replicate the issue last time I tried, but I’ll check again with the profile mentioned above.

    Ralf
    Keymaster

    Sounds as if the Oculus PC sofware is not installed. That’s a requirement for vorpX to work with your Quest. If you already have it installed, please reinstall in case the install is broken somehow.

    To install the Oculus software, go to https://www.oculus.com/setup/ and download the Oculus Link software.

    in reply to: Arx Fatalis – 3D options not working #205830
    Ralf
    Keymaster

    The profile is 2D only on purpose, 3D in Arx Libertatis only worked with the original alternate frame G3D OpenGL implementation in vorpX years ago, couldn’t make it work glitch free with the current proper single frame G3D implementation unfortunately. There are a handful or so profiles in the local profiles list that work in a similar fashion.

    If you want to double check whether a game in the local profiles list is actually supposed to have 3D, use the supported games list.

    in reply to: Red Dead Redemption 2 not loading after Update #205809
    Ralf
    Keymaster

    Sounds like a mod conflict then. If you haven’t done so already, please try to remove any other GTA 5 mod you may have installed.

    in reply to: Startup warning message… every… time… #205806
    Ralf
    Keymaster

    That’s the option luka2099 meant. The generic 3D warning is not affected by it though. However, the message fades away after two or three minutes automatically, so you don’t really have to walk to your PC and disable it manually.

    in reply to: A couple Cyberpunk Issues #205805
    Ralf
    Keymaster

    Most of those modern AA methods indeed aren’t exactly great for VR. Good old MSAA rules. vorpX comes with its shown sharpening filter, which is the better choice compared to apply sharpening with ReShade since it gets applied later in the process at the headset resolution instead of at game res.

    If you can afford it performance wise for a specific game, no AA but high resolutions (i.e. supersampling) might also be worth a try. Although with modern games and G3D that’s usually not a viable option.

    in reply to: Red Dead Redemption 2 not loading after Update #205804
    Ralf
    Keymaster

    @ LuigiChoolis

    Try to reset the game’s graphics setting do default and see whether that helps. vorpX might fail to get the right depth buffer depending on some effect settings.

    @ Tobias

    Since you get the same issue with both games, there probably is something getting in the way.

    First please check whether you have any mods installed. If so, remove all of them. If that is not the issue, try to disable EVERYTHING that can show an overlay in games and thus might interfere with vorpX, e.g. any kind of GPU/CPU utility, chat programs etc.

Viewing 15 posts - 1,891 through 1,905 (of 10,011 total)

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