Ralf

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  • in reply to: Audio device mapping #197471
    Ralf
    Keymaster

    That shouldn’t happen. SteamVR does the same however unless disable it there too.

    in reply to: Image follows eye movements #197469
    Ralf
    Keymaster

    No, but there is something even better for Arma III: You can enable TrackIR input in the game’s options and use OpenTrack with headset input and TrackIR output. That even provides independent walk/look. Make sure to turn down the vorpX head tracking sensitivity to 0 when you do that.

    Incidentally the next vorpX version (due next week) fully automates this process for Arma III, so if you can’t make it work, you just have to wait a few days.

    in reply to: Audio device mapping #197466
    Ralf
    Keymaster

    Uncheck the “Use built in audio device” option in the config app and restart vorpX afterwards.

    With this option turned on vorpX reads the default playback device (i.e. the device that Windows returns as default) on launch, then switches to the headset audio while in game and back to default after exiting a game.

    Ralf
    Keymaster

    Just a heads-up that it will take a few days longer, sometime next week. Got a bit sidetracked by some minor optimizations in another area of vorpX over the last days.

    in reply to: VorpX working with Quest 2 #197450
    Ralf
    Keymaster

    There are two ways to use vorpX with your Quest 2:

    1. Wired via Oculus Link (any USB 2/3 cable will do), headset type in the vorpX config app has to be ‘Oculus’ in this case.
    2. Wireless with Virtual Desktop (additional app), headset type in the vorpX config app has to be ‘SteamVR’ in this case.
    in reply to: Generic OpenGL profile #197447
    Ralf
    Keymaster

    vorpX handles SBS like you would expect it to be handled by stretching it to the correct aspect ratio. Sounds more as if the input wasn’t actually SBS if you saw half the image in each eye. Probably vorpX grabbed the image before the SBS shader you used got applied. The joys of multi-injection…

    in reply to: Generic OpenGL profile #197443
    Ralf
    Keymaster

    Sounds as if the game doesn’t leave enough resources for the desktop viewer. Limiting the game’s framerate would probably help, 120 doesn’t make much sense anyway.

    A better solution however would be to let vorpX hook into the game, that will always be better than letting the desktop viewer capture the output. The Dolphin Emulator profile is OpenGL/SBS, creating a custom profile based on the Dolphin profile might (should) do the trick.

    in reply to: Generic OpenGL profile #197441
    Ralf
    Keymaster

    Normally it works like you expect it to work and stretches SBS to the correct aspect ratio with the aspect ratio option set to auto, but you can of course also set it manually.

    You can pause the watcher from the vorpX tray icon’s right click menu if you want to stay in the desktop viewer. You can also exclude programs in the config app, that way you don’t have to pause the watcher for the excluded programs.

    in reply to: Generic OpenGL profile #197438
    Ralf
    Keymaster

    That is already possible. The VLC and MPC-HC video player profiles allow you to configure various stereo input options, even 360° surround videos are supported, also some game profiles that rely on native SBS (e.g. Shadow of the Tomb Raider and Dolphin Emulator).

    I believe it’s also available for the desktop viewer profile, if not, that would be an oversight on my end. I’ll check it tomorrow. If you want, you can check it right away yourself. If stereo input is enabled for the desktop viewer, you would find the according options on the image page of the vorpX menu.

    in reply to: Generic OpenGL profile #197428
    Ralf
    Keymaster

    Fingers crossed, but so far personally I don’t have much to complain. Largely working in front of a monitor is a fairly huge privilege these days. In general though: true words.

    However, I’m cautiously optimistic for next year: if there is anything good to say about pandemics then that at some point they are over. Stay safe until then.

    in reply to: Generic OpenGL profile #197426
    Ralf
    Keymaster

    Z3D for newer OpenGL that vorpX can’t provide G3D for is on my nice-to-have-list since forever. If there just weren’t always more important things… Realistically there may be half a dozen really popular titles that would benefit from this, making it not exactly a top priority.

    Technically it shouldn’t be much of an issue though, I’d basically just have to add some heuristics that help extracting the right textures, everything else is in place already anyway. So I’ll probably get to it at some point eventually. It’s not forgotten.

    Maybe there will be even more than that. After last year’s overhaul OpenGL support is actually in a state now where adding G3D for newer, shader based OpenGL would make sense. More than anything that’s a side project for rainy weekends though. So hope for a lot of bad weather. :)

    in reply to: various difficulties #197422
    Ralf
    Keymaster

    First off, check some games from this list. Good choices while you are new to vorpX:

    Good Full VR Games for Beginners

    Also make sure to check the ‘Essential Hints Guide’ in the help, which explains a few basic concepts and helps avoiding a lot of unnecessary trial and error with games that aren’t as automated as the ones in the list above.

    Hooking:

    If you encounter hooking issues with multiple games, there almost certainly is some conflict with another program on your PC that also hooks into games. The most likely candidate would be some invasive third party AV program you might have installed, but there are a bunch of others. More programs than one would think hook into games. The pinned trouble shooting guide on top of this sub-forum has more details on the matter.

    Graphics Fidelity:

    Outlast in particular has some noise filter applied to the image IIRC. You might be able to turn that off in the game options. Apart from that: for better image quality it’s useful to raise a game’s resolution. Typically 1440p looks fairly good. If performance allows, you can go even higher. You have to see from game to game what your PC can handle. In some games you can choose a preferred quality in the vorpX menu. You see a message in the top left corner of the game window whenever that is the case. Check the ‘Custom Resolutions’ section in the help to get the most out of this feature.

    Gamepad:

    Some games (quite a lot actually) don’t allow mouse and gamepad input at the same time. Whenever vorpX has to emulate a mouse for headtracking, you normally wouldn’t be able to use a gamepad at all in such a game. To deal with the matter vorpX comes with a built in gamepad > mouse/kb mapper that is usually activated in games that are known to not allow mouse and gamepad at the same time. You can freely configure the mapping to your liking on the input page of the vorpX menu (or play with mouse/kb of course).

    Another option would be to use your VR controllers, for which vorpX povides similar mapping capabilites, with the added benefit of an ingame overlay on the rendered controllers that always shows the current mapping. so that’s more intuitive to use than an actual gamepad.

    You could also configure vorpX to handle it the other way around and emulate a gamepad with head tracking in affected games, but that’s generally not recommended since rather laggy due to the heavy filtering games apply to gamepad input usually.

    3D

    When you start unsupported games with vorpX, it tries to automatically figure out a depth buffer for Z3D, but there is no guarantee that it actually finds a valid one, more often than not it probably won’t without some guidance. Only games with profiles are guaranteed to have 3D, be it Z3D or G3D.

    Ralf
    Keymaster

    Unless something unforeseen comes up it will be released later this week.

    Ralf
    Keymaster

    If anyone is in Star Wars mood currently and didn’t play Star Wars: Battlefront II yet, that’s another one I would recommend. Just wanted to check the profile today and ended up playing halfway through the campaign. Supposedly not very long, but definitely worth it.

    You might want to wait a few days until the next vorpX release since I added a few improvements while I was at it: scalable HUD, Z3D working with resolution scale > 100%, optimized X-Box controller handling and some minor tweaks.

    in reply to: Battlefield/COD suggestions #197410
    Ralf
    Keymaster

    The most recent Battlefield titles (I/V) work fairly well in FullVR mode if you are OK with Z3D. vorpX takes care of adjusting the field of view and does a bunch of other automated ini tweaks, so they largely work out of the box (as usual except for potentially adding custom resolutions for better image quality, although that is not a strict must).

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