Ralf

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  • in reply to: F1 2019 issues #195635
    Ralf
    Keymaster

    Doesn’t really seem to be a widespread issue considering that the game is rather popular currently, but you should be able to circumvent the issue by running the game windowed instead of fullscreen. That way nothing should get interrupted when you switch to the desktop.

    in reply to: The docs folder is missing after last update #195629
    Ralf
    Keymaster

    Huh? That’s odd for sure. Try a reinstall, that will fix it almost certainly.

    in reply to: Death Stranding #195628
    Ralf
    Keymaster

    I would be interested too, must be that soft spot for unpopular indie games I’m suffering from. Let me know if/when you get it working.

    Seriously: when a AAA game of such a caliber comes out, you can be relatively sure that it will at least be evaluated. Whether things pan out in the end is a different question, of course. So – most of you probably guessed that – as always: no promises.

    Unrelated, but this seems like another good opportunity to mention that creating user profiles is no rocket science. If you can’t find a profile for a game which doesn’t happen to be a AAA game that will be checked out anyway, you can always try yourself. For long time users who know their way around there is no real excuse not to try. ;) The ‘User Profiles’ section in the help has a short introduction on the matter.

    Ralf
    Keymaster

    Might be your head. :) Per default vorpX emulates a gamepad for head tracking in F1 2019. The emulated input is added to the right gamepad stick input. Maybe your wheel is set up in a way that interferes or you have changed the axis assignments in the game options. Hard to tell from here, but either way some conflict with the head tracking gamepad emulation sounds like the most likely explanation.

    You might be able to resolve this by changing the gamepad index vorpX emulates on the ‘Input’ page of the vorpX menu or by completely disabling the ‘Head Tracking As Gamepad’ option if the former does not help.

    Ralf
    Keymaster

    Warning: technical explanations ahead. If you consider them illogical or plain stupid, you have to take my word for it. :)

    Gamepad:

    The right stick’s y-axis sensitivity is reduced on purpose and I would highly suggest to leave it that way. This is done to make inadvertantly changing the vertical view center harder. Practically no native VR app allows you to rotate your view vertically with controllers. Reducing the gamepad’s y-axis sensitivity simulates how most native VR games work in that regard.

    If you still want to change the sensitivity for some reason, you can do so on the ‘Input’ page of the vorpX menu. Depending on whether vorpX has to emulate mouse/kb with the gamepad for a game or not, you can do so either directly on the Input page (without gamepad override) or in the regular sensitivity options (with gamepad override active).

    BTW: If you encounter a game where the gamepad override is active per default, please leave it that way. This option is never activated just for fun. It is always necessary for one or the other reason if it is enabled per default.

    Edge Peek:

    With mouse based head rotation vorpX has to apply head tracking while in EdgePeek mode to ensure the game camera is still rotated correctly after leaving EdgePeek. Theoretically it should be possible to just ‘record’ head movement and then apply the difference from before EdgePeek later, but that never worked reliably enough to be ready for prime time. Might come some day, but the list of nice-to-have-stuff is long, so no promises.

    in reply to: F1 2019 issues #195625
    Ralf
    Keymaster

    I’m not really sure whether I understand the issue TBH. What are you pressing the Windows keys for? There should be no reason to do that while in the game.

    in reply to: Mass Effect 2 and 3 not hooking #195609
    Ralf
    Keymaster

    If you use anything else than Windows Defender, also consider uninstalling your AV software for testing purposes. Some more obnoxious ones are fairly difficult to disable. Defender will kick in instead, so there isn’t really any risk involved.

    There might also other background programs interfering, not just your AV suftware. If you have any background tools running, disable all of them. The guide lists a few potential candidates, but the best way to trouble shoot something like this is exiting everything that you may have running in the background.

    in reply to: Mass Effect 2 and 3 not hooking #195607
    Ralf
    Keymaster

    Did you check everything else from the pinned trouble shooting guide in regard to hooking conflicts too? Hooking issues almost always are related to some other program also hooking into games.

    Apart from that the ‘Alternative Hooking’ checkbox in the config app might be woth a shot. Sometimes that can relove hooking issues without getting to the bottom of it. Caveat: don’t forgot to switch back even if that helps. Some games require default hooking.

    in reply to: Is Monster Hunter World really G3D? #195599
    Ralf
    Keymaster

    I’m not sure what you consider strong 3D, but at max the player character, which in reality would be about 2m big, looks like a garden gnome. I.e. in terms of VR, which aims at recreating realistic scale, 3D is actually way too strong when you amp it up.

    in reply to: Vrocker and oculus #195598
    Ralf
    Keymaster
    Ralf
    Keymaster

    There isn’t really a general answer to that question, depends on too many things ranging from your PC to your personal preferences. Go always as high as you can while not sacrificing too much performance for your taste. Personally I consider 1440p or 1680p pretty good in most games, but I also know of some users who apparently care more for visual fidelity than framerate and go much higher than that.

    in reply to: I can not update VORPX #195586
    Ralf
    Keymaster

    Did you maybe for some reason accidentally set vorpX to run in XP compatiblity mode? Out of the three times or so I recall someone with this problem in the last few years that was always the solution.

    in reply to: Desktop viewer do not work #195579
    Ralf
    Keymaster

    The desktop viewer does not work with the ‘Generic Headset’. Since in that mode the output is shown on the desktop that woudn’t really make sense.

    The desktop viewer only works with the headset type set to ‘Oculus’ or ‘SteamVR’.

    BTW: Please NEVER turn on any compatibility mode for vorpX, Windows 8 or otherwise.

    in reply to: World of Warcraft retail textures glitch #195577
    Ralf
    Keymaster

    Thanks for the hint. No promises, but I’ll take a look at it. Although to be honest I slowly lose interest in fixing WoW. We’ll see, maybe I’ll just take it off the official list. One would think after 15 years of tinkering with their renderer these people should slowly be at a point where they can just leave it alone instead of introducing changes every six months that break the vorpX profile.

    Ralf
    Keymaster

    Yes, there are various profiles that you can use as a base for SBS custom profiles. E.g. MPC-HC for DX9, Dolphin, Rise of the Tomb Raider, VLC for DX11.

    Dolphin, RotTR and probably a few others I don’t recall right now are already set to SBS 3D.

    The video player profiles (MPC-HC, VLC) default to mono content, but you can change the content type to SBS 3D in the vorpX menu. 360° content is also supported, stereo as well as mono.

    BTW: Best 360° videos ever (although monoscopic), at leaest for the absent abstract minded like me:
    http://www.julius-horsthuis.com/vr-projects#/the-cryogenian/
    http://www.julius-horsthuis.com/vr-projects#/waking-up-in-the-universe/

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