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May 25, 2020 at 4:36pm in reply to: Should I still use a 4:3 resolution on Immersive screen/Cinema mode? #194898
RalfKeymasterDepends a bit on personal taste and how close you have moved the screen, but personally I would prefer a widescreen res for immersive screen/cinema. Ultrawide may be overkill, but 16:10/16:9 are typically well suited for immersive screen/cinema.
The main reason for the 4:3 FullVR recommendation is that with FullVR widescreen resolutions most of the time are a waste of GPU power since a lot of what gets rendered is never visible.
RalfKeymasterAwesome. Maybe not exactly my thing, but being a virtual shark clearly looks like the ultimate VR killer-app everyone has been waiting for. :)
BTW: I’ll add a button to the next vorpX version that lets you assign the .exe for a profile from a list of running processes. That should eliminate almost all situations where you may need the empty-text-file-trick. Also easier than having to locate the .exe file. Not sure why I didn’t think of that before, the required code exists anyway for the exclude list.
RalfKeymasterYou can control the mouse with your head. Per default it’s off in the desktop viewer, but enabling it is just a single click. If your sim let’s you look around with the mouse that would work. There also is an option to let head tracking act as gamepad axis, but that is usually fairly laggy and not very precise due to how games handle gamepad input. Better than nothing though.
If the sim is based on DX9-11 or an older (‘fixed function’) OpenGL version you might also be able to create an actual 3D profile, although there is no guarantee for that.
RalfKeymasterSurprising assessment, but everyone is different, of course. I remember to have played through the first two hours or so when I made the profile and enjoyed it very much. Games like this are just perfect for FullVR. Don’t really remember whether there was some issue with SMAA, but with a high enough resolution that shouldn’t really be an issue anyway.
RalfKeymasterNo memory scanner is perfectly normal. Try a full factory reset please on the trouble shooting page of the config app. If you have profiles with settings that you want to keep, drag and drop them from the ‘Local Profiles’ list to your desktop first!
With the default Thief [2014] profile vorpX is supposed to auto-adjust the FOV and apart from that all should just work unless you changed the game’s mouse sensitivity, which would require to re-calibrate head tracking.
Resolution: Can’t recall whether this is the case here, but some games have the unfortunate habit of not allowing resolutions higher than the current desktop res. In such cases you would have to change the desktop res first.
RalfKeymasterGuys, I perfectly understand how tempting it can be to throw every new game at vorpX the moment it is released, but checking games and potentially creating a profile obviously takes some time.
The Mafia II DE was released just a few days ago, it would have been quite a surprise if the original profile would have worked. The game will be looked into and if it makes sense a profile will be added. As always, no promises though.
Until then there still is the profile for the original Mafia II. Supposedly the difference isn’t exactly breathtaking anyway.
RalfKeymasterAs much as I’d like to give you a more satisfying reply, at this point I pretty much just can repeat a quote from above. Sorry.
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unfortunately there is no 100% guarantee that the scanner works reliably on every system. Hence the according message that is shown during each scanner run.
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if you can’t make it work, please check the ‘Essential Hints Guide’ in the vorpX help for alternative ways and workarounds to deal with FOV in FullVR games.
RalfKeymasterThere is no need for an external mapping program since vorpX has its own. You can freely configure the mapping to your liking the vorpX menu. If for some reason you still prefer to use an external tool, maybe because you are already accustomed to one, you can disable the gamepad entirely in the vorpX menu by setting the gamepad override to ‘Hide’.
Per default the GTA V profile is set to partial override though, only the axes are overriden, the buttons are still handled natively. If that is not the case for you, you apparently changed it. Please reset the profile to default in the config app and do not change the gamepad override setting afterwards. At least for official profiles the default setting is typically the right one.
As said above and several times before when you came up with the same question unfortunately some games do not like mouse and gamepad input at the same time. Whenever vorpX has to emulate a mouse for head tracking in such a game, its built in gamepad to mouse/kb mapper is used instead of native gamepad handling since otherwise there would be a conflict between the gamepad and the emulated mouse.
This gamepad to kb/mouse mapper is a good thing, the alternative in such cases would be no gamepad at all. vorpX can’t change the fact that in some games mouse and gamepad can’t be used at the same time, but it can deal with such cases by translating gamepad input to mouse/kb if necessary.
Let me know if that still wasn’t explained well enough or if there are any questions left unanswered in this regard.
RalfKeymastervorpX is backwards compatible to profiles. If a custom profile you tried does not work, then not because it was done with an older version. If vorpX can’t hook a game please first and foremost check for conflicts with other programs on your PC that also hook into games. The trouble shooting guide on top of this sub forum has more details on that. Apart from that I can’t really say much to unsupported games.
FOV/distortion: you can resolve this one way or the other for every game, even if vorpX can’t handle it automatically. There are two sections in the help covering this matter: first the ‘Essential Hints Guide’ that explains all potential options available in this regard. Secondly the ‘1-2-3 Game Setup’, which explains how to setup basically every first person game for FullVR mode in an easy (although not necessarily the best possible) way. You should not have to do that for Dishonored 1 though. That’s a DirectVR game where vorpX handles FOV automatically.
BTW: As a beginner you maybe want to look into the ‘Good FullVR games for Beginners‘ list first until you know your way around a bit and have a better understanding of how to deal with things like FOV manually.
RalfKeymasterNo problem at all. Glad this is solved.
RalfKeymasterThere is no guarantee that vorpX can attach to unsupported games. Most of the time it does (provided it’s a DX9-11 or OpenGL game), but it doesn’t necessarily have to.
RalfKeymasterMaybe it just takes a little longer? Also please try to start a new game, just in case that makes a difference. Let me know if you continue to have problems and I’ll check the game next week. Now is Saturday night for me as well though.
RalfKeymasterIf you don’t get head rotation the scanner did not find the right memory locations although it “thinks” it succeeded. Sometimes that can happen. Sounds like something is severely off though since L4D2 is not really known to be problematic in general. As said above unfortunately there is no 100% guarantee that the scanner works reliably on every system. Hence the according message that is shown during each scanner run.
One thing you could try is restarting your PC to ensure the memory layout is as “clean” as possible, but apart from that I can’t really say much more than the ingame message already does.
if you can’t make it work, please check the ‘Essential Hints Guide’ in the vorpX help for alternative ways and workarounds to deal with FOV in FullVR games.
RalfKeymasterDoesn’t Steam show a prompt with two launch options? I could swear it did last time I tried the game. Installing BattleEye should be no problem, unless something has changed since I checked last time you would just have to select the Non-BattleEye option in the Steam startup-prompt.
RalfKeymasterUnfortunately there always is certain chance of failure involved with scanning through a game’s memory. In the worst cae the scanner may not work correctly all on an individual system. Hence the according message that is displayed during each scanner run.
That said, the game is not really known to problematic in that regard. Similarly to hooking issue, a potential trouble maker could be some invasive AV program that monitors memory operations. If you use anything else than Windows Defender, please try to uninstall it.
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