Ralf

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Viewing 15 posts - 3,931 through 3,945 (of 10,092 total)
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  • in reply to: Can VorpX run on Cemu #191974
    Ralf
    Keymaster

    Probably not. Judging from the Cemu website they are using OpenGL for their 3D rendering. vorpX should be able to display most OpenGL games in the headset, but stereo 3D is limited to rather old OpenGL versions, unlikely that Cemu is based on a version that old.

    I may look into stereo for more recent OpenGL versions at some point, but there just aren’t enough OpenGL games out there to justify making this a proiority. Always way to many other things that need attention.

    in reply to: Kakarot Vorpx Support #191973
    Ralf
    Keymaster

    I somehow doubt that it would have such a huge impact, but I have to admit that anime themed games are clearly underrepresented as far as official profiles are concerned. As always no promises, but I’ll check it.

    Ralf
    Keymaster

    Sounds as if you accidentally selected ‘Generic VR Headset’ or ‘Generic 3D Display’ in the config app, which would both render the image side-by-side on your monitor. Selecting ‘SteamVR’ (or ‘Oculus’ for Oculus headsets) as your headset on the ‘General’ page of the config app should help.

    in reply to: Red Dead Redemption 2 FullVR with FOV mod #191956
    Ralf
    Keymaster

    Should be fixed now. Under some circumstances the server script only returned user settings with the newest available version number.

    Thanks for the heads-up!

    in reply to: VorpX on UWP games #191940
    Ralf
    Keymaster

    Most UWP apps can’t be easily hooked like normal Win32 apps since they are typically protected against hooking into them.

    in reply to: Red Dead Redemption 2 FullVR with FOV mod #191935
    Ralf
    Keymaster

    I can answer this one: there seems to be an issue with database queries when listing cloud profiles. dellrifter’s settings are still in the database, but for some odd reason not all settings are listed anymore when using the cloud search.

    I’ll take a look at it. If it can be solved on the server side, a fix will be made available within the next few days, otherwise it will be included in the next update.

    Ralf
    Keymaster

    Please grab the updated ‘World of WarCraft [vorpX]’ profile from the cloud. It should work again with WoW 8.3.

    Ralf
    Keymaster

    Thanks for the heads-up. I will look into it and if possible fix the issue. As always no promises though.

    in reply to: Installation and Registration VorpX on 21 PC #191906
    Ralf
    Keymaster

    Regular vorpX licenses are only valid for personal use on your own PC.

    If that is not your use case, please contact support |at| vorpx com for commercial licensing options.

    in reply to: Red Dead Redemption 2 FullVR with FOV mod #191888
    Ralf
    Keymaster

    There should be default bindings active normally. Might be worth a shot to reset the profile to default in the config app.

    You can solve your settings issue the other way around: simply switch to ‘Generic Headset’ or ‘Generic 3D Display’ in the config app temporarily. That way you can make the required changes on your PC without access to the headset.

    in reply to: Game “stuck” in VR FOV even after reinstall #191877
    Ralf
    Keymaster

    Uninstalling games does not remove their settings usually.

    However, you can restore settings changed by vorpX in the config app on the ‘Restore Game Settings’ page. You should see a message about that in the headset and in the top left corner of the game window whenever vorpX adjusts any game settings.

    in reply to: Black Mesa – Can’t set res to 1440p or higher #191873
    Ralf
    Keymaster

    Some games have the unfortunate habit of checking the desktop res and using that as maximum allowed res instead of evaluating the actually available resolutions. I thought about overriding this a few times already, but such overrides are always a bit dangerous.

    Running games windowed if the issue occurs fullscreen (or fullscreen if the issue occurs windowed) *might* also help in such cases.

    in reply to: Automobilista: graphics problems #191872
    Ralf
    Keymaster

    Can’t really say anything to this currently, but I’ll take a look at rFactor and see whether I can replicate the issue.

    in reply to: Black Mesa #191871
    Ralf
    Keymaster

    Nothing unusual. Just make sure to check any hints that vorpX displays in top left corner of the game window and in the headset. Also – as always – choose a resolution (has to be 4:3 in case of Black Mesa, vorpX warns you if it isn’t) as high as performance allows for the best possible image quality.

    Highly recommended to check the “Custom Resolutions” section in the help in this regard. it explains how to add resolution that your PC cannot display normally.

    in reply to: BioShock Infinite (Valve Index) #191870
    Ralf
    Keymaster

    If the FOV is right, it is right. But one other thing you might want to do is raising the game’s resolution for better image quality if you PC is fast enaough.

    For Bioshock Infinite you can do that on the DirectVR page of the vorpX menu. Check the “Custom Resolutions” in the vorpX help to take full advantage of this feature. it contains detailed instructions how to add resolutions to your PC that it ccannot display normally.

Viewing 15 posts - 3,931 through 3,945 (of 10,092 total)

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