Ralf

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Viewing 15 posts - 3,931 through 3,945 (of 10,009 total)
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  • in reply to: Oculus S #191480
    Ralf
    Keymaster

    vorpX itself doesn’t provide any shortcut/keypress for activating passthrough.

    Sounds like it could be useful from time to time. I’ll check whether there is some way to enable it from within an application, not sure whether the Oculus SDK has that functionality though.

    in reply to: Flickering and flashing at starting games #191479
    Ralf
    Keymaster

    Looks like head tracking being completely out of whack.

    Try to disconnect any game controllers (gamepads, joysticks, steering wheels) you may have connected to your PC. If that doesn’t help, try to remove any USB device, except the headset, mouse and keyboard of course.

    in reply to: The Hunter: Call of the Wild #191471
    Ralf
    Keymaster

    if the game’s FOV can be set high enough, you can raise the ‘Image Zoom’ above 1.0. 1.0 is vorpX’s reference value (fully fills the screen of an Oculus Rift CV1). If your headset has a higher vertical FOV, you can use a higher ImageZoom, provided the game FOV can be set high enough. I would not do that though if I were you. Oculus pretty much nailed it when they decided to use the FOV they are using. If you raise the image zoom, you will reduce pixel density and thus need to raise the game resolution to maintain the same image quality. Which costs performance.

    Long story short: just leave the ImageZoom as it is. All things considered the roughly 96° vertical FOV Oculus uses (and thus vorpX per default) are a fairly good choice in regard to FOV vs. resolution required for good image quality.

    in reply to: Mass Effect 1 Profile #191469
    Ralf
    Keymaster

    Please download the ‘Mass Effect [vorpX]’ profile from the cloud for a fixed version. Thanks for the heads-up!

    BTW: Regarding the original issue this topic was about: if cutscenes are uncomfortable to watch, switch to EdgePeek mode. I reduced the stereo separation in the profile during EdgePeek a while ago, which should help with close-ups etc.

    in reply to: Why not an expanded VR Hotkey with modifiers? #191444
    Ralf
    Keymaster

    I’m not sure whether I understand this suggestion, sorry. Could you maybe try to explain in a different way?

    in reply to: DK2, Razer Hydra and steamvr #191443
    Ralf
    Keymaster

    Just a guess, so it may or may not help, but I would suspect that for this setup you would have to use vorpX in SteamVR mode and then launch your games directly from the Windows Desktop.

    in reply to: Pre Buy Question Oculus Quest #191442
    Ralf
    Keymaster

    How games are displayed largely depends on the type of game. For first person games Full VR mode is typically the best choice, for third person or other games (e.g. strategy games) it usually makes more sense to play them in either cinema or immersive screen mode.

    G3D/Z3D are two different methods to create stereoscpic 3D. With G3D everything is rendered twice like in native VR apps. Z3D on the other hand only renders the image once and applies stereo 3D afterwards. That looks less natural but is a lot faster, so you can play games with higher graphics details settings.

    in reply to: Warpy effect when looking around in full VR mode #191438
    Ralf
    Keymaster

    Have an eye on any messages that vorpX may show in the headset and in the top left corner of the game window. In many games vorpX handles FOV by making automated changes to the .ini files of a games, which may require one or sometimes two restarts.

    Whenever that is the case vorpX shows a notification that recommends to restart the game in the headset and in the top left corner of the game window.

    in reply to: VorpX triples load time of RDR2? #191436
    Ralf
    Keymaster

    Can happen with some games, depending on the copy protection they use. Some modern copy protections do hundreds of online checks and/or virtualize system function calls, preferable while loading to not interfere with actual gameplay. Sometimes that leads to longer load times if something is hooked into the game like vorpX. If you’re lucky, they patch the excessive checking out after a few months.

    in reply to: vorpX 20.1.1.2 Available Now #191425
    Ralf
    Keymaster

    @ all: Thanks for the kind words to everyone! Just doing my job. Glad you are having fun and good to know that apparently the release turned out rather well with just some minor quirks.

    in reply to: Warpy effect when looking around in full VR mode #191423
    Ralf
    Keymaster

    You may want to check the ‘Good Full VR Games for Beginners’ list. Aside from adjusting the resolution to match your PCs performance these pretty much work out of the box in FullVR mode. vorpX takes care of the FOV etc. automatically via its DirectVR feauture. I spare you RTFM hint this time :), you can also find it here.

    in reply to: Warpy effect when looking around in full VR mode #191420
    Ralf
    Keymaster

    You can run games at any resolution with vorpX. The higher, the better the image quality (at the cost of performance). If you have an nVidia GPU, you can even add resolutions to your PC that are higher than what your monitor can display. The vorpX help is your friend again: the ‘Custom Resolutions’ section contains a step-by-step guide.

    Once you added the custom resolutions, use something like 1920×1440 (or even higher if possible without sacrificing too much performance). If supported by a game profile you may be able to set a preferred quality on the DirectVR page of the vorpX menu. vorpX shows a hint in the top left corner of the game window if this feature is available for a profile.

    in reply to: I need a new download link but my old email is dead #191410
    Ralf
    Keymaster

    Please use the contact form above (under ‘Support’) or send a mail to support |at| vorpx com. This cannot be resolved on the forum.

    in reply to: Warpy effect when looking around in full VR mode #191400
    Ralf
    Keymaster

    A zoomed in or ‘warpy’ image in FullVR means that the game’s field of view doesn’t match the FOV of your headset, which is important for FullVR mode. For many supported games vorpX can handle that automatically, but if not you may have to take care of it yourself.

    Check the ‘Essential Hints Guide’ in the vorpX help for the details. You can access it from the config app. The guide (in general) explains all options you have in regard to dealing with FOV. I couldn’t really explain it better here than it is explained already in the help.

    in reply to: Can't hook Max Payne or Max Payne 2 #191394
    Ralf
    Keymaster

    All good, I just had to make as clear as possible that this isn’t officially supported since I failed to do that originally when I suggested dgVoodoo above.

    If/when I have some spare time to burn and feel like it, I may look into it, but don’t expect anything. ‘Officially’ supporting an app like dgVoodoo that has to deal with hundreds of games itself would be a can of worms I couldn’t even open if I wanted to unfortnately.

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