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Ralf
KeymasterThe max. zoom is automatically adjusted for this game to account for the maximum FOV it allows. There is no way to get the zoom higher without the FOV becoming wrong. That’s a limitaion of the game, not a limitation of vorpX.
Ralf
KeymasterThe game is not officially supported, so I can’t really say anything useful here, sorry. The profile you downloaded from the cloud must be user profile. You can tell whether a profile is official or created by user by it‘s author name. Only profiles with the author name [vorpX] are official ones. There should also be an according note in the profile description.
Ralf
KeymasterYep, that’s probably it. The config app only works if vorpX is activated.
Ralf
KeymasterThanks for the hint regarding the menu. I’ll look into it.
You shouldn’t really have to do any tweaking for the game except adjusting the resolution in the vorpX menu (and maybe input mapping) to your liking. The profile is just as automated as Bioshock 1+2.
Ralf
KeymasterIn games that don’t allow mouse and gamepad to be used at the same time vorpX only enables the game’s native gamepad functonality after DirectVR head tracking has been activated. Before that vorpX’s built in gamepad to mouse/keyboard emulation is used since otherwise the default mouse based head tracking would fail.
Ralf
KeymasterIf you are using anything else than Windows Defender, please try to completely uninstall your AV program for testing purposes (WWindows Defender will kick in instead). Some particularly invasive third party AV programs make it really hard for their users to disable them, so they might still do something while you think you switched them off.
Ralf
KeymasterWhile that will not help you anymore this time: you can save profiles to your harddisk on the local profiles page by dragging them from the profiles list to your desktop. That way you can save important profiles before doing a factory reset.
Ralf
KeymasterYou can trust me that this limitation was introduced for good reason. Typical problems are: 1. The head tracking rotation being completely out of whack when you go too far in games with mouse based rotation. 2. You not being able to go through doors since while you think you stand in front of the door, the game thinks you are standing 2m left/right of it. 3. You falling off an edge because while you think it’s 2m in front of you, for the game you already reached it. 4. You not being able to talk to or hit/shoot an NPC for the same reason. 5. A plethora of other glitchy things that may happen when visially you aren’t where the game thinks you are.
Ralf
KeymasterTheroretically yes, but it’s only enabled if it doesn’t cause visual glitches. You can force it on in any G3D game in the vorpX menu, but be aware that if it’s not on per default, usually it causes major glitches.
Ralf
KeymasterBoth resolution and FOV are handled by automatcally by changing the game’s ini file. For a better resolution you can select a higher quality on the DirectVR page of the vorpX menu.
Please also make sure that
1. You didn’t accidentally disable automatic settings in the config app
2. You have set the game’s FOV slider to the max like suggested by vorpXIf you already tweaked manually, it makes sense to reset the profile to default in the config app.
Ralf
KeymasterThe standard Geometry 3D positional tracking only works well within a certain radius, since it does not change the actual game camera position, but is applied later. You have about 0.8 meters in every direction, which is as much as makes sense. If your visual position gets too far away from the position the game uses internally, various issues arise. Hence the reset whenever you leave the predefined radius.
Consider the standard G3D positional tracking good for playing standing in place with the option to duck, peek around corners etc, it’s not meant for walking around. IIRC there is a notification shown on each start in that regard. Only in games with DirectVR positional tracking the actual game camera position is changed. In these games you have a larger radius to walk around.
Ralf
KeymasterIf you still have trouble with the game hooking, please check for possible conflicts with other software on your PC that might interfere. Hooking the game should be quite reliable, so some conflict wither either your AV software or other software that also hooks into games is the most likely cause.
You can find more detailed information about the matter in the trouble shooting guide in the vorpX help or alternatively in the pinned trouble shooting post above.
Ralf
KeymasterYou have to restart the game after switching to G3D. There should be a message recommending that directly below the setting when you change it. Make sure to save the settings before you restart the game.
Ralf
KeymasterIt automatically sets the FOV in the game’s ini file. Whenever vorpX adjusts the FOV in such a case, you see a notification in the headset and in the lop left corner of the game window, prompting you to restart the game so that the new setting is applied. If you don’t see that notification, the FOV (hopefully) has already been applied.
BTW: You can revert any changes vorpX does to .ini files in the config app (‘Restore Game Settings’).
Ralf
KeymasterThe DirectVR portion of the profile supports rotational tracking via memory scanning and FOV (plus some tweaks) via automated ini-editing.
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