Ralf

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Viewing 15 posts - 4,141 through 4,155 (of 9,751 total)
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  • Ralf
    Keymaster

    Try to reset the profile back to its default in the config app, leave it set to immersive screen mode afterwards and don’t tweak settings. The default settings are chosen for a reason. Without a bit more experience you will likely do more harm than good by tweaking.

    Just move the screen a bit closer until it mostly fills your view if you want full immersion. That’s not too far away from Full VR mode immersion wise and your don’t have to tinker with anything.

    in reply to: Sound issues with Oculus Rift #186539
    Ralf
    Keymaster

    vorpX per default switches the audio output to your VR headset when a game starts. You can disable that on the ‘General’ page of the config app.

    Ralf
    Keymaster

    Field of view is the camera angle of the game’s ingame camera. Changing the resolution may affect it in some games, but doesn’t have to. ESO has an FOV slider in the game’s graphics options IIRC, raising it until it matches the headset FOV might be enough to make the game look correct in FullVR mode.

    Unfortunately FOV adjustment can’t be automated for every game, hence Immersive Screen Mode was introduced some time ago to let you play almost any game as immersive as possible without tinkering in case vorpX can’t do it automatically.

    Ralf
    Keymaster

    FullVR mode has a few extra requirements to work correctly, most importantly a game’s camera field of view has to precisely match the FOV of your headset. vorpX can do that automatically for about 200 games. ESO unfortunately is not among them, hence the default is ‘Immersive Screen Mode’, which does not have any extra requirements and let’s you hop in right away.

    More detailed information about FOV and how to handle it for FullVR mode if vorpX can’t do it automatically can be found in the vorpX help in the ‘Essential Hints Guide’ (also available here for convenience).

    If you are new to vorpX and don’t want to care about such things before you know your way around a bit, it’s also worth to check this list with good FullVR games for beginners.

    Ralf
    Keymaster

    If you are playing in FullVR mode, you can can switch to EdgePeek with the middle mouse button temporarily to check elements in screen corners.

    Alternatively set the ‘Play Style’ to ‘Immersive Screen Mode’ in the vorpX menu. I’m not 100% sure currently, but I think that’s the default. Games that require a lot if menu/inventory etc. interaction are typically better played that way unless the HUD is scalable.

    in reply to: Any option to hide the injection indicator? #186522
    Ralf
    Keymaster

    Just in case anyone wonders: there is no watermark in the headset, just a logo on the monitor mirror that serves as injection indicator. I changed the thread title for clarity.

    That said, there is an ini option that should do the trick. Go to C:\ProgramData\Animation Labs\vorpX and open vorpX.ini with a text editor. In the [GUI] section set bShowWatermark to False.

    The C:\ProgramData folder is hidden per default by Windows. If you can’t see it, enable ‘Show hidden files’ in the Explorer options.

    in reply to: Clock Reversing #186521
    Ralf
    Keymaster

    If removing the registry information like RJK_ suggested does not help, please send a mail to support |at| vorpx com describing your problem. The licensing system is a third party component, I have no detailed insight into the way it works. We will have to figure out what to do, never had such a case before in seven years.

    in reply to: vorpX 19.2.2.2 Available Now #186451
    Ralf
    Keymaster

    If that is the case, it is definitely unintended. Thanks for the heads-up, I’ll look into it. Probably related to a recent change that (on purpose) disables the camera height modifier when switching to EdgePeek mode.

    Ralf
    Keymaster

    You can switch to EdgePeek mode temporarily with the middle mouse button, right gamepad stick or right VR controller grip button.

    in reply to: Screen Rotation Issue #186447
    Ralf
    Keymaster

    There is definitely something wrong with your setup. Never have seen something like that or even heard of something similar TBH. Definitely not some general WMR issue.

    What I can suggest is to repeat your SteamVR headset setup and also try to reset the tracking position/orientation in vorpX (ALT+SPACE).

    in reply to: GTA 5 – WMR controllers no longer working #186446
    Ralf
    Keymaster

    Please do not turn off the Controller in vorpX.

    in reply to: American McGee’s Alice – which version #186404
    Ralf
    Keymaster

    Both the 2001 and the 2011 games are supported. The latter is called ‘Alice Madness Returns’ and is a different game, not just a remaster in the strict sense.

    in reply to: Why do some games not have an FOV option? #186400
    Ralf
    Keymaster

    The FOV in F.E.A.R is set by DirectVR (via an automated ini edit in this case). If you want, you can change it on the DirectVR page of the vorpX menu, but there is no need to do that. The FOV calculated by DirectVR is the right one for your headset with no margin of error.

    in reply to: Fallout New Vegas freezing #186399
    Ralf
    Keymaster

    Should be a no-brainer normally. Please try with a fresh, completely unmodded Fallout install and if that works, add back your mods one by one. Mods may interfere with DirectVR.

    in reply to: I feel like a newb again, please help #186385
    Ralf
    Keymaster

    Choose the highest that you consider still having decent performance. You should aim for at least half your headset’s refresh rate, for a Rift S that means 40fps minimum. You can check your frame rate with ALT+F.

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