Ralf

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Viewing 15 posts - 4,156 through 4,170 (of 10,043 total)
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  • in reply to: The Outer World #190176
    Ralf
    Keymaster

    You have to restart the game after switching to G3D. There should be a message recommending that directly below the option in the menu. Guess I have to make these red again, blue doesn‘t seem to cut it… Make sure to save the settings before you restart the game.

    in reply to: DX12 and Vulkan API support when? #190165
    Ralf
    Keymaster

    @ dborosev: vorpX automatically sets the renderer to DX12.

    in reply to: The Outer World #190142
    Ralf
    Keymaster

    That’s what vorpX’s DirectVR does. During my tests everything above 120 was ignored by the game though. I’ll check that again just to be sure.

    in reply to: Red Dead Redemption hooking problem #190138
    Ralf
    Keymaster

    There is nothing to share in this regard at this point. If that changes in future, I’ll let you know.

    in reply to: Far Cry 5 not hoking anymore…. #190134
    Ralf
    Keymaster

    The game is not supported by vorpX, so I can’t really say anything specific.

    Unless that has changed recently the game uses Easy Anti Cheat, which prevents vorpX from hooking into it. If you are using a tool to circumvent EAC or a “version” of the game that doesn’t come with EAC, you are on your own. Might or might not work. Hard to tell and for obvious reasons can’t be tested here unfortunately.

    in reply to: Red Dead Redemption hooking problem #190132
    Ralf
    Keymaster

    Z3D games per se only have positional tracking if it is handled via DirectVR, which is not the case here. Hope that answers your many questions for now, I’m somewhat out of answers. :)

    in reply to: Red Dead Redemption hooking problem #190129
    Ralf
    Keymaster

    Please first try with a lowered resolution, ideally something common, just in case 3200×2880 is too high for the game with vorpX running on your machine. Apart from that please also check for potential hooking conflicts. I wouldn’t rule out that some other app (e.g. some overlay) that hooks the same routines as vorpX could potentially cause an infinite loop whith vorpX hooked into the game.

    in reply to: The Outer World #190118
    Ralf
    Keymaster

    I can’t make an elobarate discussion out of everything. Sorry and thanks for your understanding. If you want me to continue to explain each and every detail to you, at some point you have to accept the answer you get. It really doesn’t make sense to set the zoom higher in this game because that would break the FOV, which is capped by the game as explained above. Hence vorpX automatically caps the zoom accordingly, which is a good thing. Unfortunately there is no other answer to your question/wish than this one.

    in reply to: Red Dead Redemption hooking problem #190116
    Ralf
    Keymaster

    If it still does not work after checking the above, please do a full factory reset in the vorpX config app (trouble shooting page).

    If you continue to have the issue after the factory reset, please check your PC for programs that might interfere with vorpX hooking the game. You can find more detailed information on the matter either in the vorpX help or in the trouble shooting post here on the forum.

    in reply to: Red Dead Redemption hooking problem #190112
    Ralf
    Keymaster

    Normally yes, but can’t hurt to try without.

    in reply to: The Outer World #190102
    Ralf
    Keymaster

    The max. zoom is automatically adjusted for this game to account for the maximum FOV it allows. There is no way to get the zoom higher without the FOV becoming wrong. That’s a limitaion of the game, not a limitation of vorpX.

    in reply to: Call of duty: World at war not loading #190078
    Ralf
    Keymaster

    The game is not officially supported, so I can’t really say anything useful here, sorry. The profile you downloaded from the cloud must be user profile. You can tell whether a profile is official or created by user by it‘s author name. Only profiles with the author name [vorpX] are official ones. There should also be an according note in the profile description.

    in reply to: Vorpx configuration app won't open #190072
    Ralf
    Keymaster

    Yep, that’s probably it. The config app only works if vorpX is activated.

    in reply to: Bioshock Infinite troubles #190064
    Ralf
    Keymaster

    Thanks for the hint regarding the menu. I’ll look into it.

    You shouldn’t really have to do any tweaking for the game except adjusting the resolution in the vorpX menu (and maybe input mapping) to your liking. The profile is just as automated as Bioshock 1+2.

    in reply to: Xbox gamepad settings in Bioshock Direct VR #190061
    Ralf
    Keymaster

    In games that don’t allow mouse and gamepad to be used at the same time vorpX only enables the game’s native gamepad functonality after DirectVR head tracking has been activated. Before that vorpX’s built in gamepad to mouse/keyboard emulation is used since otherwise the default mouse based head tracking would fail.

Viewing 15 posts - 4,156 through 4,170 (of 10,043 total)

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