Forum Replies Created
-
AuthorPosts
-
RalfKeymasterYou have to restart the game after switching to G3D. There should be a message recommending that directly below the option in the menu. Guess I have to make these red again, blue doesn‘t seem to cut it… Make sure to save the settings before you restart the game.
RalfKeymaster@ dborosev: vorpX automatically sets the renderer to DX12.
RalfKeymasterThat’s what vorpX’s DirectVR does. During my tests everything above 120 was ignored by the game though. I’ll check that again just to be sure.
RalfKeymasterThere is nothing to share in this regard at this point. If that changes in future, I’ll let you know.
RalfKeymasterThe game is not supported by vorpX, so I can’t really say anything specific.
Unless that has changed recently the game uses Easy Anti Cheat, which prevents vorpX from hooking into it. If you are using a tool to circumvent EAC or a “version” of the game that doesn’t come with EAC, you are on your own. Might or might not work. Hard to tell and for obvious reasons can’t be tested here unfortunately.
RalfKeymasterZ3D games per se only have positional tracking if it is handled via DirectVR, which is not the case here. Hope that answers your many questions for now, I’m somewhat out of answers. :)
RalfKeymasterPlease first try with a lowered resolution, ideally something common, just in case 3200×2880 is too high for the game with vorpX running on your machine. Apart from that please also check for potential hooking conflicts. I wouldn’t rule out that some other app (e.g. some overlay) that hooks the same routines as vorpX could potentially cause an infinite loop whith vorpX hooked into the game.
RalfKeymasterI can’t make an elobarate discussion out of everything. Sorry and thanks for your understanding. If you want me to continue to explain each and every detail to you, at some point you have to accept the answer you get. It really doesn’t make sense to set the zoom higher in this game because that would break the FOV, which is capped by the game as explained above. Hence vorpX automatically caps the zoom accordingly, which is a good thing. Unfortunately there is no other answer to your question/wish than this one.
RalfKeymasterIf it still does not work after checking the above, please do a full factory reset in the vorpX config app (trouble shooting page).
If you continue to have the issue after the factory reset, please check your PC for programs that might interfere with vorpX hooking the game. You can find more detailed information on the matter either in the vorpX help or in the trouble shooting post here on the forum.
RalfKeymasterNormally yes, but can’t hurt to try without.
RalfKeymasterThe max. zoom is automatically adjusted for this game to account for the maximum FOV it allows. There is no way to get the zoom higher without the FOV becoming wrong. That’s a limitaion of the game, not a limitation of vorpX.
RalfKeymasterThe game is not officially supported, so I can’t really say anything useful here, sorry. The profile you downloaded from the cloud must be user profile. You can tell whether a profile is official or created by user by it‘s author name. Only profiles with the author name [vorpX] are official ones. There should also be an according note in the profile description.
RalfKeymasterYep, that’s probably it. The config app only works if vorpX is activated.
RalfKeymasterThanks for the hint regarding the menu. I’ll look into it.
You shouldn’t really have to do any tweaking for the game except adjusting the resolution in the vorpX menu (and maybe input mapping) to your liking. The profile is just as automated as Bioshock 1+2.
RalfKeymasterIn games that don’t allow mouse and gamepad to be used at the same time vorpX only enables the game’s native gamepad functonality after DirectVR head tracking has been activated. Before that vorpX’s built in gamepad to mouse/keyboard emulation is used since otherwise the default mouse based head tracking would fail.
-
AuthorPosts
