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RalfKeymasterI perfectly understand that you can do exciting and fun things by changing the camera position more than necessary for actual positional tracking, but that can also be used for severe cheating in online games and getting banned for stuff like this is neither fun nor exciting for anyone, may even lead to vorpX getting disallowed in games where it currently can be used without problems. Unfortunately I have to consider that more important. After all vorpX is not supposed to be a cheat tool of any kind, its purpose is to play games in VR.
RalfKeymasterWhat I meant was a vorpX reinstall, although that’s unlikely to make a difference. vorpX would throw an error if the cursor texture was missing. Two more things you could try are resetting the profile to default in the config app and running the game windowed/fullscreen. Maybe that helps.
I tried the game in the meantime to check whether there maybe is some recently introduced issue with it, but it works just as well as it always did, so apart from the above I’m out of ideas.
RalfKeymasterThe only thing I could possibly imagine in that case is that maybe the cursor texture is missing for whatever reason. Please try a full reinstall of vorpX.
RalfKeymasterIn games with a ‘hardware cursor’ vorpX uses its own since the hardware cursor isn’t automatically stereo duplicated. vorpX should be able to determine the cursor visibility automatically, but if that fails for some reason, you can use ALT+C to turn on/off the vorpX cursor.
I’m unaware that there is an issue with Mass Effect 3 in that regard, never encountered it here, but either way ALT+C should do the trick.
RalfKeymasterAs said above please try without mods in case some of your mods cause a conflict. Unfortunately its not possible to test games with mods.
To create a custom profile make a copy of the existing ARMA II profile, rename your game’s exe and assign the renamed .exe to your newly created custom profile. You can then use the shader authoring tools. You will lose DirectVR capabilities though for your custom profile, in case of ArmA II that mainly means the FOV won’t be adjusted automatically.
A short introduction to shader authoring and instructions how to enable it can be found in the vorpX help.
All in all you are probably better off using the Steam version without any interfering mods.
RalfKeymasterThe game has been checked last week after your reports. Unfortunately the issue could not be replicated here. The vorpX profile for the game supports a scalable 3D HUD, which seems to work as fine as ever. Also no other reports of this issue within the last five years or so since the profile was created as far as I remember.
Please try to reset the profile to default in the config app and in case you have mods installed for your game, please try without any mods.
In case the issue somehow related to vorpX’s scalable HUD option, switch to EdgePeek mode while using menus, which is generally good advice anyway.
RalfKeymaster
RalfKeymasterIf you upgrade your current Windows 7 to 10 instead of doing a fresh start, the key *might* stay valid, but no problem if it doesn’t. If your current key doesn’t work anymore after the upgrade, just send the new request code like you did yesterday and you will get an according key.
RalfKeymasterIf you checked the full reinstall checkbox in the nVidia installer, it probably removed any custom resolutions you might have added before and you would have to add them again in the nVidia control panel.
RalfKeymasterMostly valuable for my own sanity TBH. You maybe will notice less hiccups though when turning on/off cinema mode or when you switch between background images (if you use that feature).
RalfKeymasterYou can do that by using cinema mode with the ‘Scene’ option set to ‘None’. The only downside is that in cinema mode you don’t have EdgePeek. On the other hand cinema mode provides greater control over things screen curvature and other ‘pro’ settings.
Immersive Screen Mode was originally introduced for those who prefer an easy setup, hence I’d like to keep the number of settings for this mode to a minimum.
RalfKeymasterI had originally intended to check the game last week, but got sidetracked by some long overdue behind-the-scenes work, specifically some code clean-up (plus a shiny new multithreaded asset loader) in vorpX’s built-in little 3D engine. Will definitely check the game next week.
RalfKeymasterAre you sure it wasn’t just a typo when you sent the mail? As far as I can tell your key has been sent to your G-Mail account already. I’ll resend it manually to your Outlook account, just in case.
RalfKeymasterMmm, last time I checked X3 it was clearly 3D. In a large scale space sim you will have to fly fairly close to a station though to notice much of a 3D effect. Just like in reality things hundreds of meters away don’t really have any parallax. If it was any different, everything would look like a miniature world.
From the games on your list personally I would recommend Dead Space, Jedi Knight II, Prey 2017 (must play if you like Deus Ex & Co., you may want to stick to Z3D though), Crysis, Black Mesa, Fallout New Vegas, Left4Dead 2. Most of the others aren’t even officially supported, so I can’t comment on them.
Black Mesa, Fallout New Vegas, Left4Dead 2 have the best possible DirectVR support imaginable, even allowing a little bit of roomscale. Jedi Knight II has DirectVR rotaional tracking and FOV, Crysis and Prey 2017 have DirectVR FOV. All seven should be playable pretty much without tweaking except for adjusting resolution and image quality to your liking.
RalfKeymasterThere will be the same 15% weekend discount as last year. Can’t remember currently what exact time I set, but it should start shortly.
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