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RalfKeymasterIf you are using anything else than Windows Defender, please try to completely uninstall your AV program for testing purposes (WWindows Defender will kick in instead). Some particularly invasive third party AV programs make it really hard for their users to disable them, so they might still do something while you think you switched them off.
RalfKeymasterWhile that will not help you anymore this time: you can save profiles to your harddisk on the local profiles page by dragging them from the profiles list to your desktop. That way you can save important profiles before doing a factory reset.
RalfKeymasterYou can trust me that this limitation was introduced for good reason. Typical problems are: 1. The head tracking rotation being completely out of whack when you go too far in games with mouse based rotation. 2. You not being able to go through doors since while you think you stand in front of the door, the game thinks you are standing 2m left/right of it. 3. You falling off an edge because while you think it’s 2m in front of you, for the game you already reached it. 4. You not being able to talk to or hit/shoot an NPC for the same reason. 5. A plethora of other glitchy things that may happen when visially you aren’t where the game thinks you are.
RalfKeymasterTheroretically yes, but it’s only enabled if it doesn’t cause visual glitches. You can force it on in any G3D game in the vorpX menu, but be aware that if it’s not on per default, usually it causes major glitches.
RalfKeymasterBoth resolution and FOV are handled by automatcally by changing the game’s ini file. For a better resolution you can select a higher quality on the DirectVR page of the vorpX menu.
Please also make sure that
1. You didn’t accidentally disable automatic settings in the config app
2. You have set the game’s FOV slider to the max like suggested by vorpXIf you already tweaked manually, it makes sense to reset the profile to default in the config app.
RalfKeymasterThe standard Geometry 3D positional tracking only works well within a certain radius, since it does not change the actual game camera position, but is applied later. You have about 0.8 meters in every direction, which is as much as makes sense. If your visual position gets too far away from the position the game uses internally, various issues arise. Hence the reset whenever you leave the predefined radius.
Consider the standard G3D positional tracking good for playing standing in place with the option to duck, peek around corners etc, it’s not meant for walking around. IIRC there is a notification shown on each start in that regard. Only in games with DirectVR positional tracking the actual game camera position is changed. In these games you have a larger radius to walk around.
RalfKeymasterIf you still have trouble with the game hooking, please check for possible conflicts with other software on your PC that might interfere. Hooking the game should be quite reliable, so some conflict wither either your AV software or other software that also hooks into games is the most likely cause.
You can find more detailed information about the matter in the trouble shooting guide in the vorpX help or alternatively in the pinned trouble shooting post above.
RalfKeymasterYou have to restart the game after switching to G3D. There should be a message recommending that directly below the setting when you change it. Make sure to save the settings before you restart the game.
RalfKeymasterIt automatically sets the FOV in the game’s ini file. Whenever vorpX adjusts the FOV in such a case, you see a notification in the headset and in the lop left corner of the game window, prompting you to restart the game so that the new setting is applied. If you don’t see that notification, the FOV (hopefully) has already been applied.
BTW: You can revert any changes vorpX does to .ini files in the config app (‘Restore Game Settings’).
RalfKeymasterThe DirectVR portion of the profile supports rotational tracking via memory scanning and FOV (plus some tweaks) via automated ini-editing.
RalfKeymasterI’m relatively certain that Gears 4 is an UWP (Universal Windows Platform) application. UWP was introduced together with the Windows Store and differs in various ways from from traditional (‘Win32’) Windows applications. Among other things these applications are protected against hooking into them.
Until not too long ago every app available from the Windows Store had to be an UWP app. Recently MS has eased that a bit, hence now traditional Win32 apps like the Outer Worlds are also availabe via the Windows Store (or Game Pass), but I’m almost 100% certain that Gears 4, coming from Microsoft directly, is an UWP app and thus can’t be hooked without some serious hacking.
RalfKeymasterThanks for putting this together. I pinned the thread for now, hope you don’t mind. :)
Providing a scalable HUD option for DX12 is next up on my task list, I think that would be the most important improvement from the current state of affairs.
RalfKeymasterI did run out of easy to reach hotkeys a while ago, but I’ll see what can be done. No promises though.
RalfKeymasterThanks for sharing this. You made my day!
RalfKeymasterThe changes are related to the GrandTheftVR mod that adds full motion controller support. It works again now with SteamVR headsets like Vive/Index etc, but still not with Oculus.
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