Ralf

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  • in reply to: Brand new to Vorpx. Does Fallout NV still work? #218411
    Ralf
    Keymaster

    No problem here. Just checked to be sure.

    Unreleated but important: If you are on Windows 11, use the 23.1.0 beta. The last regular build has severely reduced DX9 performance (-50%) with Windows 11.

    vorpX 23.1.0 BETA

    As far as your issue is concerned: Hooking issues with games that are known to work well in general almost always means there is a conflict with some app on your PC that also hooks into games. More information in that regard can be found in the troubleshooting guide on top of this sub forum.

    Ralf
    Keymaster

    The message disappears automatically after about three minutes.

    in reply to: Mass Effect Legendary Edition #218394
    Ralf
    Keymaster

    ME1+2 should work fine, can’t recall what the issue was with ME3, might just have been some .exe naming conflict.

    That aside, ‘better’ is a fairly individual term here. ME2+3 are basically the same games with higer res textures and slightly better lighting, but in turn much worse performance. ME1 on the other hand received a significant gameplay overhaul for the Legendary Edition.

    One could very well argue that because of the much, much better performance the original games are generally better suited for VR, just for ME1 using the LE is actually worthwile due to its modernized gameplay.

    Ralf
    Keymaster

    The only relevant factor for natural depth/scale is the distance between the left and right camera. Ideally you want the average human eye distance which is roughly 65mm. If your camera rig is capable of meeting this requirement and the end result uses a spherical projection, depth and scale will be natural when playing back the video in vorpX’s 360° video mode.

    Ralf
    Keymaster

    Make sure that the game window is in the foreground by clicking into it. Input might not work as expected if the game is running in the background.

    in reply to: Quest 3 Resolution #218390
    Ralf
    Keymaster

    You only have to set the game resolution, vorpX figures out the best headset resolution based on that.

    How high the resolution should be depends. No one size fits all anwser here unfortunately.

    You have to find a balance between performance and fidelity. What that means in particular depends on the game, your PC and last but not least your personal preferences.

    As a rule of thumb: Go as high as you think it’s OK performance wise. For ‘Full VR’ mode you’d typically want a 4:3 res or something slightly narrower is possible. For immersive/cinema mode you want a 16:10 or 16:9 res.

    Ralf
    Keymaster

    Please switch to the beta: https://www.vorpx.com/forums/topic/vorpx-23-1-0-beta/

    Can’t recall currently why I didn’t also update the profile for the regular release last time it broke. Probably some code changes were necessary on top of the profile update.

    in reply to: Cyberpunk VR Update Thread #218355
    Ralf
    Keymaster

    With the standalone mod you see only the game in the task manager, that’s perfectly fine.

    Please don’t use VD. Download the Quest/Oculus PC app if you haven’t already and then use Quest Link with Oculus mode selected in the mod config tool. No SteamVR required, no VD required.

    If it works correctly, the first thing you see in the headset is a launch room with instructions and a motion controller tutorial.

    in reply to: Cyberpunk VR Update Thread #218353
    Ralf
    Keymaster

    Please make sure that you have the latest CP 2077 and the latest version of the mod.

    in reply to: Cyberpunk VR Update Thread #218333
    Ralf
    Keymaster

    2023/11/02

    An updated version of alpha 9c for CP2077 2.02 is available. Fixes the broken HUD scaling in the last release.

    Users of the most recent vorpX beta receive an incremental auto-update, standalone users have to redownload and reinstall the mod.

    in reply to: Arma 3 controls and menus #218331
    Ralf
    Keymaster

    Keyboard shortcuts can be changed in the config app under ‘In-Game Key Bindigs’. The specific shortcut you are looking for is the EdgePeek shortcut.

    Your other issue is probably caused by the cursor being drawn with the same shaders as the HUD. Since the HUD is scaled down for VR, the cursor in such a case might appear misaligned with unscaled menu elements. Fairly rare, but in some games that may happen. You can easily address that by switching to EdgePeeek mode when you have to use the menu. Using menus in EdgePeek mode is a lot more comfortable anyway. That’s actually its main purpose.

    in reply to: Exclude Programs filter #218322
    Ralf
    Keymaster

    That is possible, but not configurable via the UI. If you aren‘t afraid of editing an .ini manually, follow the steps below:

    1. Close vorpX and the config app if running.
    2. Browse to C:\ProgramData\Animation Labs\vorpX.
    3. Open vorpControl.ini with a text editor.
    4. Add a new line at the end of the [Exclude] section. If e.g. the last line reads sExcl150=Xbox.exe, your new line would look like sExcl151=PartialName. No wildcard char, just the partial name. Make sure to raise the number by one, that‘s important.
    5. Save the changed .ini and start vorpX
    Ralf
    Keymaster

    Sorry, overlooked that you mentioned that in your post. I have the game in my Steam library. Will check whether something is possible.

    in reply to: keymapping dot is U #218318
    Ralf
    Keymaster

    That sounds extra weird… I don‘t have a direct solution, but typing your password into some text file and then use copy and paste for entering it in the game‘s password field should be a viable workaround. Pasting into the game‘s password field is definitely possible with the usual ctrl+v keyboard shortcut.

    in reply to: vorpX 23.1.0 BETA #218316
    Ralf
    Keymaster

    That‘s just a dev message I forgot to remove. Occasionally I use easy to spot stuff like that to briefly check whether or when a certain point in code is reached.

    You can safely ignore this message. It‘s not an actual error.

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