Ralf

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Viewing 15 posts - 4,681 through 4,695 (of 10,051 total)
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  • in reply to: vorpX 19.2.0 Release Date and Changes #183970
    Ralf
    Keymaster

    Never tried coop mode myself but haven’t heard anything about it all those years, so chances are good that there is no blocking anti-cheat that may get into the way.

    in reply to: S.T.A.L.K.E.R. SOC on Pimax 8k #183964
    Ralf
    Keymaster

    Just a little heads-up for all S.T.A.L.K.E.R players that DX9/static lighting is required to be set in the game options for G3D. Dynamic lighting causes severe glitches with moving objects (e.g. doors).

    I added a better message in that regard for the next update, wasn’t exactly clear until now.

    in reply to: Tutorial: Resolution change with one mouseclick #183955
    Ralf
    Keymaster

    No worries, I just wanted to save you some unnecessary mouse clicks. Apparently I misread your post and thus thought you always do that.

    in reply to: I can't get it to work at all with psvr #183950
    Ralf
    Keymaster

    Sorry for the forum post issue. Unfortunately the forum software sometimes classifies posts as spam when they are edited. It probably wrongly considers edits posting the same thing multiple times occasionally.

    Regarding PSVR please check the tutorial below. While vorpX does not support PSVR officially, you should be able to get it working following the tutorial:

    PlaystationVR+Vorpx Tutorial

    Please also check for potientially interfering programs on your PC. You can find a list with potential candidates here.

    in reply to: Tutorial: Resolution change with one mouseclick #183949
    Ralf
    Keymaster

    I can imagine a few cases where that is useful, but for the most part you shouldn’t have to switch the desktop resolution before launching a game with high resolution – provided you have added the res in your graphics driver control panel and can select it in the game’s options.

    in reply to: Shadow Warrior 2 #183937
    Ralf
    Keymaster

    There is no memory scan, but you should see the DirectVR page in the menu where you can change the resolution. If not, please check for the things below:

    1. Reset the profile to its default settings in the config app.
    2. Make sure ‘Don’t optimize game settings’ is UNCHECKED in the config app.

    Whenever a profile supports DirectVR auto resolution, you see a reminder how to change it in the top left corner of the game window.

    in reply to: Is a Rage 2 profile possible?? #183934
    Ralf
    Keymaster

    Vulkan is definitely something I will look into with future games in mind. DX12/Vulkan hand a lot of control to developers though, making things potentially harder for vorpX, so what will be possible for these APIs in terms of 3D remains to be seen.

    in reply to: Is a Rage 2 profile possible?? #183931
    Ralf
    Keymaster

    You could start the desktop viewer, disable the vorpX watcher, and run the game windowed (borderless).

    I will look into *very* *basic* *2D only* Vulkan hooking sometime this year, but don’t get your hopes up for Vulkan with 3D anytime soon.

    in reply to: Is a Rage 2 profile possible?? #183929
    Ralf
    Keymaster

    Bought it yesterday without checking first. Unfortunately you are both right in a way. Apparently they ported the engine to the Vulkan API (OpenGL successor) with no DX11 renderpath being available.

    in reply to: Fallout 4: Graphics,Performance & TweakingGuide #183895
    Ralf
    Keymaster

    If I may chime here:

    For playing roomscale style the native port is the better choice.

    For playing seated and/or using mods that require the Fallout 4 script extender vorpX is the way to go.

    in reply to: Will Blood: Fresh Supply work with VorpX? #183893
    Ralf
    Keymaster

    Short update: “works fine” was a bit premature. While 3D works fine, the game handles FOV in a rather unusual fashion: it’s essentially impossible to set an FOV value that is both horizontically and vertically correct when playing with a headset.

    Long story short: the profile will not be included in the next update. I *may* take another look later, but can’t promise anything.

    in reply to: Will Blood: Fresh Supply work with VorpX? #183885
    Ralf
    Keymaster

    Checked it today, works fine in general. Only thing that is a bit odd is the player weapon, which is a 2d bitmap and technically part of the HUD.

    in reply to: Shadow Warrior 2 #183884
    Ralf
    Keymaster

    What exactly was your problem? Resolution is handled by DirectVR. Don’t get confused if the image looks stretched on your monitor, it’s fine in the headset.

    Ralf
    Keymaster

    With the default Z3D no positional tracking is available, but you can enable positional tracking in the vorpX menu if you are playing with Geometry 3D. It’s a bit glitchy though, hence disabled per default.

    in reply to: Stuck dialogue w/ no options- Fallout New Vegas #183879
    Ralf
    Keymaster

    If you can provide a savegame directly before the issue occurs, I can check whether it’s a general issue or not. Never heard of the issue before, but who knows. Please send a mail with the savegame to support |at| vorpx com.

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