Ralf

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  • in reply to: Cyberpunk VR Update Thread #217918
    Ralf
    Keymaster

    There should still be a third person vehicle view. Normally the game has two of them (close/far). The mod only replaces the close one with the hood cam, the other one is still available.

    in reply to: Starfield Hype Train – CHOO CHOO! #217916
    Ralf
    Keymaster

    Try the ‘Simultaneous Mouse and Gamepad’ mod. I haven’t tried it yet, but it will probably do the trick:

    https://www.nexusmods.com/starfield/mods/1603?tab=files

    in reply to: Cyberpunk VR Update Thread #217913
    Ralf
    Keymaster

    Just heads-up that the Cyber Engine Tweaks dev released a bugfix. You can either download it yourself and install it manually into your CP2077 folder or redownload/reinstall the mod, I uploaded a new installler that contains the updated CET.

    Re crashes after a few seconds:

    I had this a few times myself with the GOG version. No problem on Steam so far, but that might have been coincidence. Might be related to CET, so hopefully it’s fixed with their update from today. In my case verifying the CP2077 install in GOG Galaxy solved the issue reliably when it occured.

    in reply to: Cyberpunk VR Update Thread #217894
    Ralf
    Keymaster

    @ gtuf1:

    Glad you got it sorted. And thanks for the kind words!

    @ tjonbrown1:

    That’s a feature (a fairly nifty one, I might add). Usually VR games don’t let you look up/down with the controller at all to make sure your VR horizon always stays in sync with your real world horizon. This feature does both: let’s you use the controller to look up/down, but still keeps the horizon in sync.

    You can disable this behavior on the DirectVR page of the settings menu, but you really don’t want to. Trust me. ;)

    in reply to: Starfield Hype Train – CHOO CHOO! #217884
    Ralf
    Keymaster

    There two user profiles. The one from romandesign is supposed to have motion controllers enabled.

    Also make sure that you have the vorpx beta installed. Only the beta currently has controller gesture support:

    vorpX 23.1.0 BETA

    in reply to: Cyberpunk VR Update Thread #217886
    Ralf
    Keymaster

    @gtuf:

    Not really sure what to suggest here except making sure that your Cyberpunk install is up-to-date. Launching the Oculus/Meta app beforehand can’t hurt either.

    @dave.

    It works with CP 2077 2.0, with or without Phantom Liberty installed.

    in reply to: Cyberpunk VR Update Thread #217881
    Ralf
    Keymaster

    You might still encounter that one shader glitch you reported earlier. Haven’t looked into that yet, but it’s not forgotten.

    in reply to: Starfield Hype Train – CHOO CHOO! #217876
    Ralf
    Keymaster

    I’ll look into it. That’s all I can say at this point, sorry.

    Your scenario is a super super edge case. Normally one would use either a gamepad/joystick OR motion controllers, not both in the same session. When you stick to either using motion controllers OR a gamepad you will never encounter any seemingly unlogical behavior.

    in reply to: Starfield Hype Train – CHOO CHOO! #217871
    Ralf
    Keymaster

    That won’t work. It’s either everything simulating mouse/kb (motion controllers mouse/kb, override ON) or everything gamepad (motion controllers gamepad, override OFF).

    I’ll look into this, but your scenario is a super super edge case. Normally one would use either use a gamepad/joystick OR motion controllers, not both in the same session. When you stick to either using motion controllers OR a gamepad you will never encounter any seemingly unlogical behavior.

    in reply to: Cyberpunk VR Update Thread #217861
    Ralf
    Keymaster

    2023/09/27

    Night City has been unusually kind this time around. Due to what I can only call a major wonder just a few adjustments had to be made.

    Version alpha 9a is available. Mainly adds compatibility with Cyberpunk 2077 2.0.

    Download

    in reply to: Starfield Hype Train – CHOO CHOO! #217860
    Ralf
    Keymaster

    Still in the oven unfortunately.

    I still have to iron out some stuff in the current beta, and since the profile will only come for 23.1.0, it’ll have to wait until those things are ironed out.

    If you want to play now, please use one of the user profiles. They work fairly well. The one from romandesign even has motion controller gestures. The official profile will come with simpler (i.e. no) manual setup and a few advantages (dialog FOV, space FOV etc.), but otherwise the user profiles are working fine.

    Make sure to follow the setup instructions:

    Starfield Alpha v0.2 rev.b

    in reply to: EASPORTS FC 2024 VORPX for advanced users (HELP!) #217858
    Ralf
    Keymaster

    While I haven’t tried a FIFA game with vorpX for a while, I’d imagine that they might have switched from DX11 to DX12 with FIFA23. Just a guess though. You could try any DX12 profile to check whether at least that way you can get the game showing in the headset.

    Profiles you can try for example are: Cyberpunk 2077, Horizon: Zero Dawn, Death Stranding, The Last of Us. No 3D-guarantee of course when trying these, but if hooking in general works, you at least know what the culprit was.

    Incidentally I have FIFA23 in my Steam library. Don’t have it installed currently, but I’ll look into it.

    in reply to: Starfield Hype Train – CHOO CHOO! #217853
    Ralf
    Keymaster

    Yeah, it’s somewhat confusing for sure. Best either use a gamepad/joystick OR motion controllers, not both in the same session. Then you won’t encounter any seemingly unlogical behavior.

    If you still have/want to for some reason:

    Either switch Gamepad Override “On” and set motion controllers to mouse/keyboard OR gamepad override “Off” and motion controllers as gamepad. These combinations should work fine if for some reason you want to switch between motion controllers and a gamepad/joystick on the fly.

    You can’t have motion controllers act as keyboard/mouse together with native gamepad or vice versa, that would not work as expected in games that can’t handle simultaneous gamepad and mouse input.

    in reply to: Starfield Hype Train – CHOO CHOO! #217849
    Ralf
    Keymaster

    Since I don’t really know what you meant with ‘wobble when turning head’ I’m not 100% sure what your issue is.

    Best wait until an official profile is available. It will do all setup automatically.

    If you still want to try without head tracking, try to remap the menu key as suggested in my reply to your first post.

    in reply to: Starfield Hype Train – CHOO CHOO! #217846
    Ralf
    Keymaster

    Resolution is also set like in the instructions? The FOV in the instructions is only right for a square resolution. Make sure to follow the guide completely.

    Alternatively wait until the game gets an official profile. It will do all setup steps automatically.

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