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RalfKeymasterThere is no DirectVR scan for Dirt4. The only head tracking that is available is vorpX emulating a gamepad stick with your headset. While rather laggy this method is passable for immersive screen mode, which is used for the game per default.
Should work without you having to do anything normally. If you have no head tracking at all, check whether gamepad controls are enabled in the game’s input options.
RalfKeymasterThe DirectVR memory scanner potentially can cause crashes, writing directly in a game’s memory is a delicate thing to do. Hence the message in that regard that is shown during each scan.
If you know that certain actions trigger a crash, you can temporarily disable DirectVR memory writing with ALT+K beforehand.
RalfKeymasterYes. There would have been quite a few complaints had it been in maintenance mode for over a week. Also just checked it for you, just in case.
Please check whether maybe your firewall or antivirus program blocks the installer from accessing the internet. This is the most likely issue when the web installer shows ‘Download Error’. May also be a router or a (company) firewall in your network.
The second option is that it may just be a temporary network error somewhere between our server and you. In that case simply waiting a little bit and then trying again may solve the issue.
RalfKeymasterWorks pretty well. Automatic FOV and resolution, DirectVR memory scanner support for rotational tracking. Positional tracking is available with G3D, but disabled per default due to shadow glitches. If you arent’t bothered by that (or disable shadows) you can enable it in the vorpX menu. G3D is playable with a 1080Ti, for full 90fps you will need reduced graphics detail or Z3D though.
RalfKeymasterEverything I could say now would be pure speculation, so not of much use.
If I have anything more profound to share in regard to high FOV headsets in the future, I will do so. Just doesn’t really make sense for me to speculate. Hope that’s understandable.
RalfKeymasterIt doesn’t. Supported games are on the list of supported games. A profile being available doesn’t necessarily have to mean mean that a game is supported in 3D. The Rage profile is for those who enjoy it in 2D.
Apologies for sounding a litlle bit annoyed, I gave you the exact same answer already merely two weeks ago: https://www.vorpx.com/forums/topic/i-want-to-play-rage-with-vorpx/#post-175859
RalfKeymasterSorry, but did you actually read the reply above?
… vorpX does not have 3D support for newer OpenGL versions that are based on shaders. No profile will change that unless support for shader based OpenGL would be added to vorpX.
Due to the relatively small number of OpenGL games that is unlikely to happen anytime soon.
RalfKeymasterAs explained several times, I believe even to you in person, unfortunately there will be no 3D with any profile for Rage, sorry. The game is based on OpenGL and vorpX does not have 3D support for newer OpenGL versions that are based on shaders. No profile will change that unless support for shader based OpenGL would be added to vorpX.
Due to the relatively small number of OpenGL games that is unlikely to happen anytime soon.
RalfKeymasterShould be fixed again since half a year or so.
RalfKeymasterTry to select SteamVR as hedset type in the vorpX config app. That should work with any headset that can handle SteamVR, inluding Oculus if for some reason it doesn’t work natively.
Oct 30, 2018 at 2:37pm in reply to: Camera height modifier probably shouldn’t carry over to edge peak #176280
RalfKeymasterThat is a clear oversight indeed. Will be changed for the next update.
BTW: I just uploaded an updated RE7 profile (author [vorpX]) to the cloud that should finally fix the hand/weapon halo.
It’s more or less untested though, so consider it potentially broken in some other way. Would be great if you could give some feedback in regard to potential side effects, e.g. anything important like UI elements/text/game objects missing. In that case I would have to revert the fix.
RalfKeymasterThere are two sections on the button mapping page: “Normal Mapping” and below that “Shift Mapping”. The latter is the mapping that is uesed when the shift button is pressed.
You can assign the mouswheel by using it when the button you want to assign it to is waiting for input (it shows ‘…’ when that is the case).
Just in case: to assign a button click on the current assignment, it then shows ‘…’ and you can assign something else.
RalfKeymasterThis one goes on me. Run the game windowed, that should fix it.
Alternatively you can get an updated profile from the cloud that works without doing that.
BTW: while for Full VR mode 4:3/5:4 resolutions are highly recommended in most cases, for cinema/immersive screen mode I would personally prefer widescreen resolutions. Just looks better in these modes.
RalfKeymasterSince most Unity 5 games now use the same shader parser that I mentioned above, it’s a bit odd that apparently noone else encounters your issue with any of these games.
Please send a trouble shoot data archive to support |at| vorpx com. You can create it in the config app. Maybe the profile doesn’t load correctly for whatever reason. If the log file indicates something that might be wrong, it will be addressed for the next update.
RalfKeymasterProbably depends on how many mods you have installed and whether you are using ini tweaks to enhance visual quality (e.g. a higher uGridsToLoad value). A vanilla Oblivion pretty much should run at 90fps at all times, but it’s not overly difficult to make the game CPU bound with mods and ini tweaks, in which case even the fastest graphics card doesn’t change anything.
Not sure about the blocking issue. Oblivion is one of the games I played myself a fair bit. Don’t recall anything like that, but I’ll check it.
BTW: You can make it look fantastic (well, as far as a game that old can look fantastic) by forcing antialiasing in your graphics driver control panel. That way you can use AA and HDR rendering together, which the game normally does not allow.
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