Ralf

Forum Replies Created

Viewing 15 posts - 6,316 through 6,330 (of 10,066 total)
  • Author
    Posts
  • in reply to: Is there a way to increase cinema screen size? #167523
    Ralf
    Keymaster

    Thanks.

    You can also move the screen closer (“Screen Distance”), which has the same effect as making it larger.

    in reply to: Activation key plz #167522
    Ralf
    Keymaster

    We had an issue with the auto-mailer for a few hours earlier. Sorry for the inconvenience.

    If the key e-mail still did not reach you, please let me know.

    in reply to: High CPU usage just sitting at desktop level #167512
    Ralf
    Keymaster

    Tooltips will come soon (probably next vorpX version, if not, the one after that).

    Some AV scanners don’t really allow their users to really disable them fully, despite telling the opposite for whatever reason. Try excluding the vorpX program folder from scanning if such an option exists in the scanner.

    To avoid all potential AV scanner related issues altogether I would highly recommend to use Windows Defender. It’s less invasive than some other scanners and provides good enough protection these days.

    in reply to: High CPU usage just sitting at desktop level #167508
    Ralf
    Keymaster

    If you use any other anti virus than Windows Defender, please check wehther disabling it helps. vorpX runs a watcher process that constantly checks for newly started programs. Should’t use more than ~5% CPU normally, but some virus scanners may interfere with that.

    If you can’t solve the issue, there still isn’t much to be concerned about: as soon as a game is hooked, the watcher stops watching and doesn’t use any CPU resources anymore.

    Fallout 4: make sure to use the medium quality preset in the FO4 launcher. With a GTX1080 that should yield a reasonable framerate with Geometry 3D. Fallout 4 is a tough one though performance wise. Might still make sense to switch between Z3D for the outside world and G3D for interiors. The default shortcut for that is ALT+K.

    in reply to: 200 degree fov pimax 8k and VorpX? #167485
    Ralf
    Keymaster

    EdgePeek and cinema mode will *probably* work just fine, but I can’t really say anything concrete without the actual device. So take this also with a grain of salt.

    in reply to: Any headway on UE4 support? #167484
    Ralf
    Keymaster

    Abzû is a UE4 game, try that as a base profile. I highly doubt that 3D would work with other games though. Unlike UE3 profiles UE4 profiles are probably game specific in most cases.

    Also make sure that the game you want to try uses its DX11 render path if it also has DX12. DX12 won’t work with vorpX for sure.

    in reply to: Oculus runtime #167483
    Ralf
    Keymaster

    Oculus Home starts when you launch a game that vorpX hooks into, not when you run vorpX itself.

    in reply to: What games are supported? #167482
    Ralf
    Keymaster

    Make sure to run Fallout 4 with a 16:9 or 16:10 resolution, those are the only aspect ratios really supported by the game. With a 4:3 aspect ratio (usually better for vorpX) the game boots up fine, but the UI gets messed up. Among other things that leads to the lockpicking screen being invisible. Not a vorpX issue, just the game only working correctly with widescreen resolutions.

    If you still experience issues afterwards (e.g. the camera being misplaced on hacking terminals), disable the positional part of Direct VR in the vorpX menu. The normal positional tracking will still be available.

    You can get a quite immersive experince out of cinema mode by choosing he “None” or “Ambience” scene and then moving the screen closer to you. That is quite useful for racing games where vorpX cannot change the ingame camera with head tracking.

    in reply to: Rank your 5 best Vorpx games. #167469
    Ralf
    Keymaster

    I always find it difficult to name top favorites, be it games, movies, books, music or whatever. There’s something good to be found in so many things.

    That said, what I recently enjoyed immensly was the first hour of Half-Life 2 Episode 1. Even more than the rest of the game this first hour is an almost perfect for VR mix of shooting and (easy) physics puzzles. If I was to make a VR first person shooter, it would be exactly such a mix of adrenaline driven sequences and puzzles to cool down in between. Must! be played standing with motion controllers.

    Then there is of course Fallout 3, I just love the mood and atmosphere of this game which is amplified by VR ten fold. If you like other Bethesda RPGs more, they are also always a good choice, of course.

    Next would be Bioshock 1, again mainly because I love the mood and atmosphere of the game. Exploring this beautiful Art-Deco underwater world is breathtaking in VR even if you already played through it on the monitor.

    As number four I would name one that generally is considered a mediocre run of the mill shooter, but personally I find it surprisingly good, at least in VR: Aliens: Colonial Marines. If you like Sci-Fi themed games or Alien in particular, give it a try.

    And last but not least there is one that isn’t actually officially supported for various reasons: Descent/Descent II with the fan-made OpenGL port D2X-XL. Probably my all-time favorite shooter game. Far from what one would consider perfect with vorpX, but if you are fond of 6DOF action and don’t mind the extremely outdated graphics, I can still recommend it. That’s a highly subjective assessment though, I’d almost be surprised if anyone else would agree. So be warned.

    Honorary mention: Resident Evil 7. I really wanted to play this one and it’s great, but in the end actually too scary for me. I chickened out before the introduction level was over… VR horror isn’t for everyone, I guess.

    in reply to: invert y axis for mouse/look only in Fallout 4 #167468
    Ralf
    Keymaster

    Please run the Direct VR scanner after entering the actual game. After doing so vorpX does not use the mouse for head tracking anymore but instead accesses the game’s camera rotation directly. That also has various other advantages, so it’s highly recommended.

    If for some reason you still want to use the mouse emulation, you can invert the y-axis on the head tracking page of the vorpX ingame menu to counteract your inverted mouse.

    in reply to: Activation Key #167461
    Ralf
    Keymaster

    The key e-mail had originally been rejected by your mail server. It has been resent using another mail server on our end.

    If it still did not reach you, please provide an alternative mail address, ideally from G-Mail, Yahoo or another huge mail provider.

    in reply to: Register key send format #167460
    Ralf
    Keymaster

    Your key has been resent to the second mail address. Let me know if it still did not reach you.

    in reply to: AC4 works, but not AC Syndicate #167404
    Ralf
    Keymaster

    Nothing to worry about, all – at least allmost all – “pro-options” will still be available.

    Making things as easy as possible for as many games as possible is of utmost importance though. Exchanging the Game Settings Optimizer – which many first time users apparently don’t even find – with something that “just works” is the next step in this regard. Unfortunately that costs a lot of time.

    I understand that long time users have other priorities, but a less steep learning curve in the end benefits everyone, even if you understandably may not see a direct benefit for yourself.

    in reply to: Call of Duty: WW2 #167398
    Ralf
    Keymaster

    Unfortunately I won’t have the chance to check this myself this weekend, so all I can do is guess. Unless there is something different with this game, the only reason for a vorpX imposed FPS cap is the FluidSync option. Would be rather odd if that would lead to 25fps as this cap is fixed at 45, but that’s the only thing that comes to mind right now.

    So disabling FluidSync on the display page of the ingame menu might at least be worth a try. That’s really just a guess though.

    in reply to: Downsampling question #167396
    Ralf
    Keymaster

    Due to the way vorpX works, the SteamVR super sampling doesn’t really affect vorpX. What’s important is the resolution the game runs with. The internal image scaling is only avaialble in a handful of DX9 games (e.g. Skyrim).

    vorpX automatically downsamples as soon as you run a game with a resolution higher than the display res of your headset. The major caveat in this regard is that games don’t launch in resolutions higher than you monitor allows if run fullscreen. So if you “only” have a 1920×1080 monitor, you need to run games windowed to allow resolutions higher than that. Not possible for every game, but for many.

    You need to find a compromise between performance and resolution, which varies from game to game. 45fps are a requirement for comfortable VR (check with ALT-F). That said 1920×1440 is a good resolution for most games on a highend system. For older games even more might be possible with a truly fast machine.

    Generally you should choose 4:3/5:4 resolutions, widescreen resolutions are a waste processing power since many rendered pixels won’t be visible in the headset.

Viewing 15 posts - 6,316 through 6,330 (of 10,066 total)

Spread the word. Share this post!