Ralf

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  • in reply to: touch controllers for skyrim #166840
    Ralf
    Keymaster

    You can either assign the according hotkeys to the controllers or open the vorpX menu and then click the according button. The latter probably makes more sense in most cases since it doesn’t waste buttons that are better used for actual game actions.

    in reply to: Headtracking in non DirectVR games like Oblivion #166826
    Ralf
    Keymaster

    Direct VR is rotation+position only for Oblivion. for the FOV open the console (“~” key) and enter “fov 111” (without the quotes) for the default ImageZoom of 1.0.

    The next vorpX version will do this automatically with a perfectly calculated FOV after the DirectVR scan has been run and also solves a pesky issue with the FOV being reset in Oblivion every time you change to third person view inadvertantly with the mouse wheel. Also shadows and light fx shown at wrong depth have been fixed.

    Since the game plays a lot more comfortable without these glitches, I would recommend to wait a little longer. I still don’t have a release date yet though.

    No Direct VR for Morrowind currently.

    Ralf
    Keymaster

    Direct VR (partially) relies on values it searches for being at specific locations in memory. If any mod/hack makes changes to that in any way, like the one you are using seems to do, Direct VR may fail.

    The only viable solution in such a case is to not use the offending mod/hack.

    in reply to: Ralf: Skyrim under water #166815
    Ralf
    Keymaster

    That works great. Thanks for the heads up.

    Will be set automatically in the next vorpX version.

    in reply to: BitDefender stops vorpx running #166811
    Ralf
    Keymaster

    This happens on a regular basis with some AV scanners because they only whitelist specific versions of vorpX. Each time a new version is released, the issue occurs again.

    Please follow the advice given above two times and report this as a false positive to your AV vendor, as a individual solution exclude the vorpX program folder from scanning.

    Apart from that: Windows Defender is a less invasive but very good AV-solution these days. It provides almost the same level of security as scanners with more aggressive approaches, yet with a far smaller chance of annoying false positive detections. There’s not much point in using anything else.

    Hope this answers your questions. It’s the best (and only) answer I can give you.

    in reply to: touch controllers for skyrim #166799
    Ralf
    Keymaster

    You can choose between controllers + mapping overlay, just controllers, just the mapping overlay or nothing.

    I would recommend to show at least the overlay until you have fully memorized the button mapping. That’s too great a help to dismiss it right from the start.

    BTW 1: You may be amazed by how much being able to see any kind of hand-representation actually helps with immersion. Even controllers in a fantasy environment do the trick.

    BTW 2: Next vorpX version will have animated hands as an additional visualization option.

    in reply to: Ralf: Skyrim under water #166793
    Ralf
    Keymaster

    It’s a general Geometry 3D issue. I’ll look into again, but no promises. The old fix caused to many other issues to be viable.

    in reply to: touch controllers for skyrim #166790
    Ralf
    Keymaster

    Yes, vorpX has a mouse/keyboard and gamepad emulation for Touch controllers and Vive wands. It’s freely configurable and the current mapping is always shown on the rendered ingame controllers, so it’s fairly intuitive to use.

    in reply to: Ralf: Skyrim under water #166788
    Ralf
    Keymaster

    Unfortunately disabling the offending shader(s) causes other glitches. While that was done for quite a while, I eventually reverted it.

    in reply to: BitDefender stops vorpx running #166785
    Ralf
    Keymaster

    We can’t contact each and every AV vendor that falsely marks vorpX as malicious with each new release, sorry.

    Your AV vendor almost certainly provides a way for its users to report false positives. They know too well that this happens fairly often. You can also exclude folders and programs from scanning.

    False positives are a rather common issue with more aggressive scanners like the one you are using.

    In general I would recommend to use Windows Defender, which provides good protection without being as invasive and annoying as some other scanners.

    in reply to: BitDefender stops vorpx running #166781
    Ralf
    Keymaster

    This is a BitDefender problem, not a vorpX problem. It’s always possible to re-occur after a new version has been released.

    Please report this as a false positive to BitDefender, so they can address the issue

    In the meantime you can exclude the vorpX program folder from scanning.

    Most AV programs try to guess whether a program may be malicious, and apparently BitDefender guesses wrong in case of vorpX. Maybe because it “injects” other programs to work.

    In general I would recommend to use Windows Defender, which provides good protection without being as invasive and annoying as some other scanners.

    in reply to: PIMAX 4K VR Headset (Official Support) #166778
    Ralf
    Keymaster

    Please select “SteamVR (HTC Vive)” in the vorpX config app. That is right choice for your headset. There is nothing to optimize by adding another line to the selection box.

    All Steam VR headsets are (and should be) treated the same way.

    in reply to: Motion Sickness with vorpX #166775
    Ralf
    Keymaster

    The main reason for motion sickness in VR is a disconnect between what you see and what your brain expects as input from your vestibular (balance) system in that situation. Not unsimilar to sea sickness.

    Low framerates cause a subtle disconnect between these two. If games are running really slow, more time goes by between you moving your head and that movement actually showing on screen. That alone can be enough for someone who is very sensitive regarding motion sickness.

    Ideally a VR app should run at full 90fps to minimize this latency, all apps (including vorpX) still work quite fine with 45fps though by creating one artificial frame in between two real ones. Below 45fps the latency will become more noticable.

    That’s just one of many factors though, another one is the one you mention: highly unnatural movements like strafing while you stay in place, which causes a heavy disconnect between visual and vestibular system, may make you feel uncomfoartable regardless of the framerate until you get accustomed to VR locomotion.

    Ralf
    Keymaster

    Please make sure that your vorpX is updated to the latest version 17.2.3.

    If you still see that issue afterwards, you might have catched a virus elsewhere that infects other .exe files on your PC – although that is quite unlikely.

    In general: while Windows Defender is not known to cause such problems usually, false positive detections happen from time to time – especially with more aggresive virus scanners – since vorpX “hooks” into other programs.

    SUCH THINGS ARE BEST REPORTED TO THE ANTIVIRUS VENDOR IN QUESTION AS A FALSE POSITIVE, SO THEY CAN FIX THE PROBLEM.

    in reply to: Exit to SteamVR Home #166755
    Ralf
    Keymaster

    I checked this today, but so far was completely unable to replicate the behavior. It usually takes a few seconds before the Steam VR Home environment shows here, but never longer that ~5 secs. or so – regardless how a game is exited.

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