Ralf

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Viewing 15 posts - 7,246 through 7,260 (of 9,243 total)
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  • in reply to: Unreal 4 Engine profile #103157
    Ralf
    Keymaster

    If you want to try to create a custom profile for a UE4 game, try the Bioshock Infinite profile as a base. It’s UE3/DX11, but might work for UE4 games. No guarantee though (as always with custom profiles).

    in reply to: Skyrim switching geo3d and z3d ingame possible? #103156
    Ralf
    Keymaster

    Skyrim is one of the very few games where switching between G3D and Z3D is not possible without restarting the game, sorry.

    Ralf
    Keymaster

    1. If vorpX does not have a profile for a game, but there is a cloud profile available for it, you can import the cloud profile to add support for that game.

    2. The Game Optimizer only has to be run only once normally. It adjusts game settings (ini files etc.) and only has to be run again if for example you reset a game’s options to default.

    in reply to: Amazing trick to REALLY IMPROVE EXEPRIENCE #103154
    Ralf
    Keymaster

    You can safely use the officially recommended resolutions. vorpX does not render to the headset directly, but does render the game to an intermediate texture which is then rendered to the headset. For this second step vorpX already automatically uses the optimal render texture size for each headset.

    Recommended game resolutions are: 1280×1024 for performance, 1600×1200 (DK2) or 1920×1440 (CV1, Vive) for quality.

    Theoretically you can choose even higher resolutions if yor PC is fast enough, which would further enhance the image quality through super sampling.

    in reply to: Vorpx + Doom is amazing #103103
    Ralf
    Keymaster

    @ lamer3d : Adding full S3D for newer OpenGL titles would require a completely new S3D render path for vorpX, which by no means is a small task. Since only very few AAA games use OpenGL (basically just the ID Software engine) that’s not a high priority currently, sorry.

    @ laza, congo : You can try to make a copy of an older ID Software game profile in the vorpX config app (e.g. Star Trek Elite Force or Jedi Knight 2) and add the Doom main .exe to this new profile. No guarantee that this will do anything, but it *might* give basic S3D support.

    in reply to: Amazing trick to REALLY IMPROVE EXEPRIENCE #103102
    Ralf
    Keymaster

    The 100% ideal resolution would be the per eye render resolution of the given headset (which is higher the the screen resolution due to the lens distortion).

    For the current headsets the easiest way to get close to these resolutions is using 1600×1200 for Rift DK2 or 1920×1440 for Rift CV1/Vive. Given that your PC allows to set these resoution in a game this simplifies things as you don’t have to add custom resoutions to Windows.

    Theoretically you can use any resolution. So if your machine can handle even higher resolutions for a game, you can also use this for super sampling.

    Just be aware that recent games often won’t perform well enough with higher resolutions, especially in Geometry 3D mode.

    Ralf
    Keymaster

    If starting the the game directly from the Windows desktop doesn’t change anything (probably won’t), you might have to reduce the game’s graphics settings. Judder means that the vorpX render thread can’t maintain the required framerate.

    In suche a case you need to reduce graphics settings or the game’s resolution.

    in reply to: How do I watch a video using dedicated video mode? #103100
    Ralf
    Keymaster

    The dedicated video player mode works together with either VLC or MPC-HC.

    Download links to these players and other information in regard to playing videos with vorpX can be found on the video player page of the vorpX help.

    Ralf
    Keymaster

    Please try switching between DX9 and DX11, maybe one works for you. DX9 has Geometry 3D, so in theory it’s better, but in practice it’s almost unusable due to the game performing not so great.

    in reply to: How to remove game profile? #103098
    Ralf
    Keymaster

    Official profiles can’t be removed by design, sorry.

    A possible workaround would be to rename the game.exe of your other game and then create a custom profile for that renamed .exe. Renaming doesn’t work for all games, but most should still work when doing so.

    in reply to: Vorpx with Vive – Never hooks into game #103097
    Ralf
    Keymaster

    SteamVR has to running or vorpX will not work.

    Other than that: there might be an injection conflict with some other program on your PC. Many programs also hook into games and can cause such an issue. Not all of them are obvious.

    Hottest candidates are: virus scanners, any sort of CPU/GPU utilities, game video recording/streaming software, chat programs and generally everything that can show notifictations in games.

    Best way to trouble shoot is to disable/uninstall every background program that would not be there after a fresh, Microsoft only Windows install.

    If you can’t solve the issue this way, please try to start a few games, then create a trouble shoot data archive in the vorpX config app and send me this archive. I will then check whether I can find something that you may have overlooked.

    in reply to: Amazing trick to REALLY IMPROVE EXEPRIENCE #102998
    Ralf
    Keymaster

    For vorpX it’s better to raise a game’s resolution than doing the above tweak. The default recommendation of 1280×1024 is a compromise between quality and speed.

    However, if your PC is fast enough and allows you to run a game at 1600×1200 or even 1920×1440, doing so will result in a huge image quality boost. Just keep an eye on performance when experimemting with this. Newer and thus more demanding games might fall below a reasonable framerate at higher resolutions.

    in reply to: X offset for "immersive" screen? #102994
    Ralf
    Keymaster

    I don’t think you need a weirdly shaped face for that, it’s probably a matter of one or two centimeters. Losening or tightening the head strap a little bit will most likely suffice.

    in reply to: X offset for "immersive" screen? #102992
    Ralf
    Keymaster

    If that is the case, the headset has to be adjusted to sit even higher or lower on your face. If everything fits correctly, the image center (and thus the crosshair) should be at the same height as your eyes.

    in reply to: Waiting on Key #102987
    Ralf
    Keymaster

    Did you follow the instructions in the license dialog and sent your request code to the mail address that is mentioned there? Shouldn’t take more than 10 minutes to get your key after doing so in most cases.

    If you did that, please check your spam folder in case the key e-mail went there for some reason.

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