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RalfKeymaster
Maybe you could describe what you think looks “shit” or “terrible”. vorpX takes the rendering of Skyrim (or any game for that matter) exactly like it is rendered on the monitor and then displays it on the headset. vorpX can’t make a game nicer than it is and obviously is restricted by the headset’s max. resolution, which of course looks a lot lower than your monitor’s resolution due to the ~4-5x lens magnification.
Difficult to understand what you possibly expect besides rendering a game to the headset. If you use a resolution that is high enough to maps one image pixel to one screen pixel on the headset (which would be 1920×1440), any game looks as good as it possibly can on the headset.
RalfKeymasterYour key has been sent now. Let me know if it didn’t reach you.Glad this is solved.
RalfKeymasterDid you send your request code? If so, there apparently is an issue with receiving mails from you. We did not receive any mail from you to support or the registration mail address unfortunately.
Please use the contact form in the support menu above to send your request code and ideally also provide an additional e-mail address if possible. Thanks.
RalfKeymastervorpX doesn’t do anything when it is not running. Let alone after uninstalling it or reinstalling Windows. It’s just a normal program that hooks into games when you start them while it is active. If inactive (or uninstalled), it does nothing.
RalfKeymasterIf vorpX hooks into your VR games, please do one of three things below:
1. Exit vorpX before playing a VR game (tray icon right click menu)
2. Pause vorpX before playing a VR game (tray icon right click menu)
3. Add the main exe of the VR game to the exclude list in the vorpX config appRalfKeymasterThe aspect ratio modes are just presets for Image Zoom. If you need finer grained control, Image Zoom does the exact same thing.
RalfKeymasterThere is a setting named Image Zoom on the image page of the vorpX ingame menu, ypu can also do this with SHIFT+MOUSEWHEEL.
For many games there are better solutions though: if you didn’t do so already, please read the Essential Hints guide in the vorpX help. Among other important things it explains how to deal with field of view.
RalfKeymasterYour key has been sent several times to mail address you used for the purchase (@hotmail.com). I will resend it to the address you used to register here on the forum.
Let me know if it still does not reach you.
Jul 4, 2016 at 2:39pm in reply to: 4 noob questions about motion sickness, ENB, HUD and direction of movement #104330RalfKeymasterSwitching off head tracking in EdgePeek mode introduces an issue where you regularly end up looking in a different direction in reality than in the game after leaving EdgePeek mode if you look around while it’s enabled. Especially in regard to the up/down axis this is very disorienting. An idea how to potentially avoid that is on the experiments list for a long time, so this *might* get adresses eventually, but no promises. Apart from that: in the future there will be more games that have Direct Head Tracking like Fallout 4. In these cases this will be avoidable.
There are two different frame rates because two different rendering processes are happening in parallel: the game itself and a second render thread that pushes the image to the headset.
Ideally both should show 90fps, but that will seldomly be possible with more demanding games. Primarily you should make sure that the game frame rate stays above 50fps for smooth gameplay. If that is the case, the direct mode frame rate usually also is OK automatically.
In Skyrim you will need to switch to Z-Buffer 3D and/or lower the game’s graphics settings for a significantly better frame rate. If you are prone to motion sickness, *always* prefer a high frame rate over image quality. Always!
RalfKeymasterIt’s called Essential Hints Guide since last year to make it clearer that it contains really important information.
Jul 4, 2016 at 3:00am in reply to: 4 noob questions about motion sickness, ENB, HUD and direction of movement #104319RalfKeymasterIf you are prone to motion sickness, you should always favor a high frame rate over image quality. I would consider 50-60fps the minimum unless you are largely immune. That’s enough for timewarp tp be able to compensate for the rest largely unnoticable for most. The closer to the optimal 90fps for Rift/Vive, the better of course. The best way to achieve that in Skyrim is switching to Z-Buffer 3D, which doesn’t look as good, but is a lot faster.
HUD: Try a higher resolution than the default suggestion, which is a general compromise between quality and performance. Since Skyrim is largely CPU bound with vorpX, 1600×1200 or even 1920×1440 may be possible without a large performance hit (check with ALT+F) depending on your GPU. This will not only enhance image quality, but also help tremendously with HUD readabilty when scaled further down than the default.
Regarding enhancements for novice users: the Essential Hints Guide in the vorpX help which explains the two most important things (field of view and head tracking sensitivity) will open automatically with vorpX on every launch in the future. It is already linked from many places in the config app and also highlighted in multiple ways, so it should be almost impossible to overlook it, but apparently that is still not enough for everyone to find it.
RalfKeymasterThe only things that you absolutely need to adjust are field of view and head tracking sensitivity (which is true for most games BTW).
In Skyrim field of view can be adjusted with a single mouse click in the vorpX ingame menu (main page). If it’s still a bit to narrow afterwards, compensate for the rest with the image zoom setting. Head tracking sensitivity can be adjusted on the head tracking page of the vorpX ingame menu.
Adjusting these two things brings the game to a playable level. Nothing else has to be changed/tweaked to make the game playable with vorpX. Don’t overtweak things, it’s very easy to cause more harm than good.
Beyond that you *optionally* can adjust the following things, but none of them are strictly necessary.
1. The game’s resolution (Higher = better quality, costs FPS though. Try 1600×1200)
2. The HUD/menu scale. Default should be OK, but you can adjust it to your liking
3. The 3D-method and strengh (Z3D for better performance, G3D for better looks)RalfKeymasterYou should have received your key in the meantime. If it didn’t reach you, please let me know.
RalfKeymasterUnfortunately neither of the two e-mail addresses is registered in our database. Please contact support |at| vorpx com with the e-mail address that you used for registering vorpX originally or – ideally – your MyCommerce Order ID. Thanks.
Jun 29, 2016 at 10:55pm in reply to: Feature request:screen distance offset increase in virtual cinema mode vlc #104186RalfKeymasterDefinitely not for the lounge scene. The others will be looked into and *maybe* the max distance will be changed. As you noticed yourself, there weren’t any other requests for this so far, but I will re-evaluate this for you. No promises though.
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