Ralf

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Viewing 15 posts - 7,381 through 7,395 (of 9,243 total)
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  • in reply to: Quick question about vorpx and TPA/PinFX2 #102115
    Ralf
    Keymaster

    Unlikely that this will happen. I believe to remember having read something about an official Pinball FX2 VR version being in the making, but I might be mistaken.

    in reply to: Installer fails with incredibly unhelpful message #102069
    Ralf
    Keymaster

    That’s odd. The only things that are potentially downloaded are the VC runtimes and the DotNet framework 3.5. But the latter is preinstalled on Windows 7. Please check whether your Windows 7 has all the latest updates and check the DotNet status with the tool below:

    https://www.microsoft.com/en-us/download/details.aspx?id=30135

    in reply to: Installer fails with incredibly unhelpful message #102067
    Ralf
    Keymaster

    Please check whether installing the VC 2013 runtimes manually fixes this.

    https://www.microsoft.com/en-us/download/details.aspx?id=40784

    in reply to: NVIDIA GTX 1080 #102066
    Ralf
    Keymaster

    I can’t guarentee anything, of course, but I would be quite surprised if the new cards wouldn’t work.

    in reply to: dk1 user :( #102064
    Ralf
    Keymaster

    Please send a mail to support |at| vorpx com and we will find a solution for you.

    in reply to: VorpX Desktop black screen with cursor trails #102044
    Ralf
    Keymaster

    Monitor refresh rate doesn’t matter at all normally. Unless you display the original game rendering on the monitor, vorpX handles that by itself. You can safely use a 60Hz resolution for your desktop.

    in reply to: Got charged, never got verification or download #102042
    Ralf
    Keymaster

    It can take up to half an hour until MyCommerce sends the confirmation e-mails, so maybe you just have to wait a bit longer. Normally there should have been a link displayed on the last page of the order process though if the purchase was successful.

    If you already waited that long:

    Unfortunately I can’t even find a purchase with the mail address you used to register here in the MyCommerce database.

    Please contact support |at| vorpx com to clarify the matter. Ideally with your MyCommerce Order-ID or at least with the name and mail address that you entered into the purchase form. We need something to find your order. Thanks.

    in reply to: Anti Cheat Work Arounds? #102041
    Ralf
    Keymaster

    Can’t promise anything in this regard. The BattleEye author some time ago decided that the way vorpX hooks into games is not the “right way” in his opinion. Before that there was no problem. Discussing the matter to get back to the earlier state lead nowhere.

    in reply to: POV tracking? #102027
    Ralf
    Keymaster

    vorpX isn’t really beta or early access except for the new Vive support. There are dozens of YouTube videos showing what it does.

    Tracking support depends on the game. vorpX has two different 3D modes, which has an impact on head tracking. Many games support both, others only one of them. G3D (best looking stereo 3d, but slow) allows rotational and positional tracking, which means you can lean forward, sideways etc. Z3D (fast, but stereo 3d not as good) is rotational only. Head tilt always works.

    Stereo 3D can be disabled in all cases if needed.

    Ralf
    Keymaster

    The 45fps aren’t 45fps in your headset. vorpX adds async timewarp, so in your headset the game runs with 90fps. Nothing to worry about.

    If a game runs as fast as Portal 2, you can disable FluidSync in the vorpX ingame menu (display page). This way it can run with native 90fps. That’s only recommended for older games that run fast enough though, otherwise please leave this at the default.

    Some games allow you to adjust HUD size and depth on the image page of the vorpX ingame menu. Not sure ATM whether that is true in Portal2.

    Another option would be to disable the crosshair in the game’s options menu. I’m quite sure that this is possible in Portal 2.

    in reply to: Fallout 4 Scanner #102016
    Ralf
    Keymaster

    You should be able to use the gamepad through vorpX’s gamepad emulation. I think it’s on per default and preconfigured to match the native gamepad mapping as close as possible.

    The advantages of Direct Head Tracking are smaller than you might think BTW. Especially the lantency advantage you probably expect only applies to a limited number of games, maybe not even half of games overall.

    I was pretty sure about that for years considering what vorpX exactly does when mouse emulation is active. But obviously couldn’t say anything without proof.

    in reply to: Missing files for vive #102014
    Ralf
    Keymaster

    Please make sure to run neither vorpX nor Steam as admin (or both, but that is not recommended).

    If that does not solve the problem, please go to the trouble shoot page of the vorpX config app, create a trouble shoot archive and send it to support |at| vorpx com.

    Also please include the *EXACT* error messages you get for each game, this is very important!

    in reply to: Fallout 4 Scanner #102013
    Ralf
    Keymaster

    Are you? That’s nice to hear, thanks. The whole thing was hacked together within two days, expect a more polished experience in this regard in the future.

    in reply to: Settings path not found #102012
    Ralf
    Keymaster

    That might (and probably is) very well be the problem.

    in reply to: Playing non steam games on HTC Vive #102007
    Ralf
    Keymaster

    Exactly, that’s how it works. You can launch games from Steam, Uplay, Origin, any other publisher launcher or just the desktop for games that aren’t started through a frontend.

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