Ralf

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  • in reply to: Vorpx/HTC Vive non-desktop supported resolution? #102006
    Ralf
    Keymaster

    That’s a limitation of Windows. For games that you run fullscreen only resolutions are shown that are supported by you primary monitor. To circumvent that run games windowed, which allows you to use higher resolutions.

    in reply to: HTC vive – Vorpx work but… #102005
    Ralf
    Keymaster

    Many games support both Geometry 3D (rendering everything twice) and Z-Buffer 3D, others only one of both methods. Whether G3D will be possible for BF4 and other games based on this graphics will be re-checked shortly.

    To fix the zoomed in view you have to adjust the field of view (FOV). This is crucial for a good experience. In the best case vorpX can do this for you with its Game Settings Optimizer in the config app. If there is no entry in Optimizer for a game, you may either have to do it manually, use an external tool like Flawless Widescreen or use one of the othet methods/workarounds listed in the Essential Hints Guide in the help.

    Ralf
    Keymaster

    Please check for typos. There is no “-” before “bind” in the linked tutorial.

    If you can’t make it work for a game, use the quick and dirty setup mentioned above. Not perfect, but absolutely playable.

    in reply to: Playing non steam games on HTC Vive #101988
    Ralf
    Keymaster

    VorpX tries to hook into every DX9-DX11 game (and older OpenGL games), regardless of the way they are started.

    Ralf
    Keymaster

    Adjusting FOV is crucial for a good experience. If the optimizer fails for some reason or there is no optimizer entry, please either check for tutorials online (google FOV + Game) or use the workarounds that vorpX provides if that also fails.

    The link below for example explains how to bind the FOV command to your W key in Portal 2 if the Game Optimizer fails for you.

    There also is a quick and dirty setup described in the vorpX help, called the 1-2-3 Game Setup. While not providing the optimum possible, this essentially works with every game within seconds, supported as well as unsupported. You can find it in the config app.

    Portal 2 FOV:
    http://pcgamingwiki.com/wiki/Portal_2#Field_of_view_.28FOV.29

    in reply to: Activation key email. #101986
    Ralf
    Keymaster

    Sorry for the inconvenience.

    Your key has been set two times on Wednesday to your hotmail address. Both mails went out a few minutes after you sent the request.

    Please check your spam folder.

    I will send it a third time, this time to your gmail address.

    in reply to: SBS/OverUnder with Cinema mode disabled #101973
    Ralf
    Keymaster

    I don’t think I even tried that. Does that make sense? You would have the video locked to your face, which would be quite uncomfortable when moving your head.

    If you want to be more immersed in the video, it’s probably the better idea to choose the ambience or no background scene in virtual cinema mode and move the screen closer to you. That can provide an almost view filling video, but you still can look around.

    in reply to: HTC vive – Vorpx work but… #101971
    Ralf
    Keymaster

    Battlefield 4 is Z-Buffer 3D only currently, this technique provides less natural Stereo 3D. Especially for objects close to you it looks flatter than Geometry 3D. It’s a lot faster though and beginning a few meters in front of you the 3D impression starts to be as good than with Geometry 3D (actually even better in games with wide open spaces).

    in reply to: Skyrim + Vive #101968
    Ralf
    Keymaster

    In regard to possible rendering glitches it might be best to stick to aspect ratios that are natively supported by the game. If you have glitches with uncommon resolutions that aren’t there otherwise, try something that the game supports directly, e.g. 1600×1200.

    I’m not sure how this affects Skyrim, but Fallout 4 for example has various glitches with resolutions that are not really supported by the game. Considering that Skyrim is based on an older iteration of the same engine that might also be the case here.

    in reply to: Settings path not found #101963
    Ralf
    Keymaster

    Please make sure that you run games at least once without vorpX with the same user account and access rights (admin or not) that you are running vorpX with, otherwise the config files may not exist.

    On a standard Windows install user/rights are not something you have to care about, but in case you use an extra admin user, you have to make sure that the games and vorpX are both run with the same user account and access rights for the Optimizer to work correctly.

    The majority of game config files are stored in your user’s documents folder respectively folders below that. vorpX uses a standard Windows function to locate this directory and goes from there. Unless you installed games with a different user account or there is some very arcane issue with said function returning a wrong path on your system, it should be able to locate the correct directories – provided you run the vorpX config app with the the same user account and access rights that you run your games with.

    Same for Steam. Steam location is read from the Windows registry. Unless it’s wrong there for some reason (or the reg key doesn’t exist), it doesn’t matter where you have Steam installed.

    Apart from that a list of games that has this issue for you would help. Since there are many different kinds of config storage methods that the Game Optimizer can handle this might help to understand what happens.

    Ralf
    Keymaster

    This sounds more like a rendering issue than anything else.

    Not being able to replicate this I can’t give much more than general advice unfortunately, but the first thing to try should be to restart SteamVR in case of an issue like this. I am aware that this is just a guess, but not much more is possible without being able to replicate a problem.

    The config app has a trouble shoot page that allows to create an archive with a logfile and some other trouble shoot data. It would be great if you guys could send this archive to support |at| vorpx com together with your issue description. That would help investigating this.

    in reply to: Mouse acceleration #101961
    Ralf
    Keymaster

    It does leave it alone unless you disable it for a game.

    As said above, I will check whether there is some glitch. What you describe is neither supposed to happen nor does it happen normally. It will be investigated further though.

    in reply to: noob questions #101955
    Ralf
    Keymaster

    Games on Oculus Share do not work with vorpX, they have native Oculus support.

    The vast majority probably won’t work anymore though since they were built with beta Oculus runtimes which are not compatible to the current Oculus runtime 1.3.

    in reply to: Silly geo 3D idea #101950
    Ralf
    Keymaster

    That sounds like a neat thing to try out over a weekend. I’m not overly confident that it will work sufficiently well, but one never knows without trying.

    in reply to: Lost in newb hell #101948
    Ralf
    Keymaster

    You can play every game in full VR if you want. Whether that makes sense for you is something you should decide on a game to game basis.

    The defaults are usually full VR for first person games and Cinema Mode for third person games. If you don’t have a comfort issue with the unusual camera movement of third person games in full VR, you can still play those in full VR simply by disabling Virtual Cinema Mode in the vorpX ingame menu.

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