Ralf

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Viewing 15 posts - 7,411 through 7,425 (of 9,243 total)
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  • in reply to: fps counter #101912
    Ralf
    Keymaster

    vorpX adds async timewarp to your Vive. The 45fps are not 45fps in your headset, you do not have to worry about this.

    If you want, you can disable this behavior by disabling the FluidSync option (display page of the ingame menu). That is only recommended for games that can run at high frame rates though. Otherwise it’s A LOT better to leave this on for Vive.

    If any Rift users are reading this: please also leave this option at the default value. For Rift the better value is Off (the default there) as the Rift does its own async timewarp.

    in reply to: Ingame hotkeys not working #101889
    Ralf
    Keymaster

    Video players can sometimes loose input focus. Try to activate the player window by clicking on it. That might solve the issue.

    Ralf
    Keymaster

    vorpX is solely focused on VR. While stereo 3d for monitors would be possible technically, this is not something that is on the roadmap currently. Sorry.

    in reply to: Excluded Programs? #101877
    Ralf
    Keymaster

    Please do not touch this list except for adding additional programs.

    All programs listed there are not supposed to be hooked by vorpX. If you remove the vrserver or OVR entry for example, you will cause major havoc.

    Ralf
    Keymaster

    vorpX renders everything twice and also has additional overhead that further reduces the frame rate. Benchmarks done on a monitor are pretty much useless due to this. Do not be concerned about the 45fps. They actually are not 45fps in your headset as vorpX adds additional frames via asynchronous timewarp.

    If you are sure that a game runs fast enough, you can disable FluidSync as said above, which will allow them to run with the full 90fps that your headset uses. That does make most sense for games that can run with rock steady 90fps (with vorpX!).

    in reply to: Excluded Programs? #101872
    Ralf
    Keymaster

    The programs that are listed in this list are game launchers, not the games themselves. They are not supposed to be hooked by vorpX.

    According to you your issue description (black screen plus sound), I’m 90% certain that games are hooking just fine for you but are running in the background.

    Please double and triple check whether you really used the ALT TAB method suggested earlier correctly. You have to do this similar to bringing any other program to front with ALT TAB.

    An alternative might be to click the game’s icons in the taskbar which might also bring them to front.

    I get back to your support request shortly, please allow it some time. Thanks.

    in reply to: Lost in newb hell #101871
    Ralf
    Keymaster

    The Vanishing of Ethan Carter shouldn’t show in the theater. Might be a glitch. I’ll take a look at that.

    You can disable the Virtual Cinema for every! game on the main page of the vorpX ingame menu, even if it shows in theater mode first. First person games are usually best for full VR mode.

    In regard to GTA V please check the thread over here. It explains why it boots up in cinema mode per default, but also has instructions in regard to playing it in full VR mode.

    in reply to: Any news on Vive #101864
    Ralf
    Keymaster

    For Codemasters racing sims vorpX can emulate gamepad axes for head tracking. That should be enabled in vorpX already, but you might have to assign the head tracking movement to the according look around option in the game’s input config.

    Be aware though that this is rather laggy. A better solution would be OpenTrack which can emulate TrackIR input through head tracking. Not sure though whether it has been updated to the latest Oculus runtime or supports SteamVR yet.

    The third option would be to play these games in Virtual Cinema Mode. That’s probably the easiest one, but not 100% immersive. With the “Ambience” scene and the screen moved closer it works quite well though.

    in reply to: Lost in newb hell #101863
    Ralf
    Keymaster

    Most third person games show in Cinema Mode per default. You can disable that in the vorpX ingame menu, but a third person game is usually played better this way than in Full VR mode.

    VLC: Please apply the Game Optimizer setting for VLC in the vorpX config app. This makes sure that VLC uses the OpenGL renderer which only transmits the correctly sized video texture to vorpX.

    in reply to: ArmA3 Crashes #101855
    Ralf
    Keymaster

    The problem with BattleEye is that some time ago its author decided that the way vorpX hooks into games is not the “right way” in his rather unique opinion. Before that vorpX worked fine with BattleEye. Trying to talk to him to get back to the previous state led nowhere.

    in reply to: I give up… How do I launch VorpX #101851
    Ralf
    Keymaster

    Are you by any chance using multiple accounts on your PC? If so, start menu entries etc. might have ended up in your admin user’s start menu.

    If that is the case, please give your everyday user account admin rights during the installation. That will ensure that everything ends up where it should be.

    in reply to: vorpX 16.2.0 Available Now #101835
    Ralf
    Keymaster

    Not all games have an optimizer profile. For the Stalker games please make sure to select the DX9 renderer in the game.

    in reply to: rfactor2 – problems #101830
    Ralf
    Keymaster

    You need to enable mouse look in the game for better head tracking (default key for that is ‘U’ if I’m not mistaken. If not, you find it in the game’s key map options. This works with both Z3D and G3D.

    Game has indeed to be run windowed. Unsure why, but considering that it’s not overly popular and it works windowed, this will probably stay that way.

    in reply to: VorpX update performance problem #101825
    Ralf
    Keymaster

    Short update: disabling async rendering (which you should never do except games run positively with 90+ fps) and enabling Fluid Sync at the same time pretty much leads to the frame rates that you describe, so that’s probably your issue.

    FluidSync alone can make things smoother in some situations, but please leave everything else in regard to direct mode where it is per default.

    in reply to: VorpX update performance problem #101823
    Ralf
    Keymaster

    Please do a factory reset. There haven’t been any changes to the D3D9 renderer at all recently. With the default settings everything works as it did with the last vorpX version.

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