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RalfKeymasterBlu Ray player players unfortunately will not work.
The whole pipeline from the disc to the monitor is encrypted and there is no legal way to capture the video in between. Doing this legally would require a license and a full video decoding pipeline instead of hooking into other players.
Since video isn’t vorpX’s main purpose, I leave that to dedicated video players.
RalfKeymasterPete, I think it’s enough now. I’m a patient man, but consider this a serious troll warning. You made your point and you made it more than often and more than clear enough.
Noone ever promised anything like room scale VR for hundreds of games that weren’t even made for VR. The recommendation for all games will be playing seated. And there will also be ingame hints about this. Technical considerations aside, common sense will probably tell most people that Skyrim won’t fit into their living rooms.
It’s also probably obvious to almost everyone that rendering a game twice for stereoscopic 3D is a lot more demanding than rendering once on the monitor. This has been the case since there are stereo injectors, which means for about 15 years. It’s not unique to vorpX in any way.
It’s also not unique to vorpX to provide an optional Z-Buffer based solution to address exactly this issue. All major 3D-drivers for monitor gaming do exactly that.
You are not forced to use it. And if you are lucky enough to have a machine that can even play performance hogs like Fallout 4 in Geometry 3D at fluent frame rates, everybody envies you. Others will likely be happy to have an *OPTIONAL* solution that does not require them to buy a $3.000 PC to play it fluently in VR.
RalfKeymasterDedicated movie players have their advantages in regard to UI and usability. So there are good reasons to use those, not a single doubt about that.
Image quality wise however I’m quite confident to say that VLC or MPC-HC with vorpX are among the very best VR video player experiences you can get anywhere. Minimum amount of resampling/rescaling combined with vorpX’s Crystal Image provides an image as clear and sharp as possible on current headsets. Hard to beat.
RalfKeymasterPlease make sure that there are no leftovers from your experiments with older runtimes on your PC. If you have the runtime switcher installed, please remove it and make sure that there is only the latest Oculus software on your PC with nothing left from older runtimes.
RalfKeymasterPlease send a mail to support |at| vorpx com.
RalfKeymasterNo problem. If the auto update fails and you don’t have the web installer anymore to install manually, just click here: https://www.vorpx.com/request-new-download
RalfKeymaster3D movies are either in side-by-side or over-under format. Hence I mentioned both. Both are regular 3D movies. If you have a 3d movie on your PC you just have to open it in any video player.
RalfKeymaster@ dellrifter : Experimenting with different things in regard to sub 45fps performance will be this week’s work, so nothing I can say right now unfortunately.
Personally I wouldn’t base my decision for a headset on vorpX alone, but if that is a major consideration for you, currently I would recommend the Rift. That may change though if I get vorpX’s custom timewarp to work in a decent way on Vive. Currently it doesn’t really work as intended.
If that can be addressed this week one way or the other, both headsets will be on par in regard to vorpX. If not, the Rift will have a clear advantage in regard to vorpX.
BTW: It’s important to note that frame rates below 45fps aren’t really desirable on the Rift either, you should always aim for something in the 50-60fps range minimum if possible and rather sacrifice visual fidelity for that.
@ cyrilp : Yes, either through the vorpX desktop viewer with almost any video player, or better using MPC-HC or VLC, which both are are supported with a special high quality video player mode in vorpX. Side-by-side or over-under 3D content can be configured directly in vorpX regardless of the player you use.
@ Serzhas : I couldn’t agree more.
RalfKeymastervorpX indeed will not enable room scale VR for any game. There will be a solution to make this clear.
Doing room scale in retroactively applied VR would result in you being able to walk through walls and cause a lot of other unwanted issues. The recommendation for all games will be playing seated.
@ peteostro : I understand that you don’t like it, I also understand why you don’t like it. What I don’t understand is why you don’t just ignore it and instead complain all the time about something noone forces you to use. vorpX could be done without Z3D anytime, that would be a lot easier as it would save a lot of extra work. There wouldn’t be any benefit at all for you though. You just would lose the ability to play games that don’t work with Geometry 3D for one or the other reason. As things stand now this is even more true on the Vive than on the Rift, as Vive currently works rather poorly below 45fps.
RalfKeymasterWindows 10 has a built in firewall and also a built in antivirus solution (Windows Defender).
Comodo may be slightly more secure, but that doesn’t come for free. The price you pay is its invasiveness, which can lead to issues like the above. At least it should allow its users to fully exclude applications from scanning.
RalfKeymasterDon’t let’s start this discussion again. Fact of the matter is that without Z3D some games simply would not be playable at VR compatible frame rates.
I have a hard time to see something that actually enables you to do things you couldn’t do otherwise as a disadvantage in any way. If you don’t like it, just don’t use it. For you that’s the same as if it wouldn’t exist at all, which apparently you would prefer. Noone has a problem with that. Meanwhile others can still use it to make games playable in a decent way on their machines, which could not really be played otherwise.
RalfKeymasterYou have an incredible talent to make unique advantages sound like disadvantages. :)
I hope you don’t mind if I add my take on your G3D/Z3D part: while some performance demanding games are hardly playable with full Geometry 3D (rendering everything twice) on normal gaming PCs, vorpX has a second 3D creation method (called Z-Buffer 3D) that – while not offering 100% perfect Stereo 3D – provides much better performance and thus allows you to play even the latest games with VR compatible frame rates on your headset, which would not be possible otherwise.
vorpX also offers a variety of methods to deal with field of view, often only a single mouse click in the vorpX Game Settings Optimizer is required. There also is an extra easy two step way to solve the issue for almost every game – albeit sometimes at the expense of some visible bars above and below the game.
RalfKeymasterThe same game profiles are used for Vive. There’s always a chance that one or the other game might not work on Vive that works on Rift (or vice versa) for some odd reason, but in theory it shouldn’t make a difference which headset you use.
RalfKeymasterPlease allow a few days for looking into the logs. It certainly won’t happen today (Sunday). Thanks.
RalfKeymasterYes, it will launch again as soon as vorpX hooks into a game. That’s perfectly normal and there is no way to circumvent that.
The issue with Oculus showing “can’t load vorpxcontrol.exe..”, which is explained above, can be easily solved this way though.
If despite that you have issues with vorpX hooking into games, please first check the trouble shooting guide in the help in regard to possible injection conflicts with other programs on your PC.
If you can’t find a cause for the issue, please try starting a game a few times, then go to the trouble shooting page of the config app and send the trouble shoot data archive that you can create there to support |at| vorpx com.
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