Ralf

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Viewing 15 posts - 7,591 through 7,605 (of 9,243 total)
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  • in reply to: Issue with head tracking #100710
    Ralf
    Keymaster

    This was a DK2 issue, and you can apply a fix immediately if you want. I will release an update later today.

    To apply the fix manually please

    1. Close vorpX if currently running.
    2. Browse to C:\Users\[User]\AppData\Local\Animation Labs\vorpX\Devices
    3. Open OculusRiftDK2.ini with Notepad
    4. Search for iTimewarpMode
    5. Change iTimewarpMode=0 to iTimewarpMode=10
    6. Save the file
    7. Restart vorpX

    The AppData folder may be invisible. If so, please enable “Show hidden files” in Windows Explorer

    in reply to: Alien Isolation #100708
    Ralf
    Keymaster

    Nope, it enables the correct ATW mode for SDK 1.3.

    in reply to: Alien Isolation #100706
    Ralf
    Keymaster

    This was a DK2 issue, and you can apply a fix immediately if you want. I will release an update later today.

    To apply the fix manually, please

    1. Close vorpX if currently running.
    2. Browse to C:\Users\[User]\AppData\Local\Animation Labs\vorpX\Devices
    3. Open OculusRiftDK2.ini with Notepad
    4. Search for iTimewarpMode
    5. Change iTimewarpMode=0 to iTimewarpMode=10
    6. Save the file
    7. Restart vorpX

    The AppData folder may be invisible. If sou, please enable “Show hidden files” in Windows Explorer

    Ralf
    Keymaster

    It was a DK2 issue, and you can apply a fix immediately if you want. I will release an update later today.

    To apply the fix manually please

    1. Close vorpX if currently running.
    2. Browse to C:\Users\[User]\AppData\Local\Animation Labs\vorpX\Devices
    3. Open OculusRiftDK2.ini with Notepad
    4. Search for iTimewarpMode
    5. Change iTimewarpMode=0 to iTimewarpMode=10
    6. Save the file
    7. Restart vorpX

    The AppData folder may be invisible. If so, please enable “Show hidden files” in Windows Explorer

    in reply to: vorpX 16.1.1 Available Now #100698
    Ralf
    Keymaster

    vorpX 0.9 also has async timewarp. The new thing in 1.3 is that Oculus now does async timewarp in the driver.

    If 0.9 worked for you, and you want an instant solution, rolling back is what I can offer you.

    Ralf
    Keymaster

    Maybe it’s a DK2 SDK1.3 issue on some machines. Please send a mail to support |at| vorpx com to get an older vorpX version that works with runtime 0.8. This solution is only viable for DK2 owners.

    in reply to: vorpX 16.1.1 Available Now #100693
    Ralf
    Keymaster

    Maybe it’s a DK2 SDK1.3 issue on some machines. Please send a mail to support |at| vorpx com to get an older vorpX version, which you can use with the 1.3/0.8 runtime switcher.

    in reply to: vorpX 16.1.1 Available Now #100690
    Ralf
    Keymaster

    The importtnant part of my above post was the first part, not the Win 7 hint:

    If it takes longer than a few seconds, the Desktop Viewer almost certainly hangs for whatever reason.

    This may very well be an injection conflict. Please check the trouble shooting guide for possible causes of injection conflicts. That’s something that has to be diagnosed on your machine. No way to provide a solution without that unfortunately.

    in reply to: RFactor 2 Black Screen #100687
    Ralf
    Keymaster

    You have to enable free look / mouse look. IIRC the default shortcut is “U”. If not, please check the game’s options menu. You should be able to find it in the key assignments.

    in reply to: vorpX 16.1.1 Available Now #100686
    Ralf
    Keymaster

    If it takes longer than a few seconds, the Desktop Viewer almost certainly hangs for whatever reason.

    This may very well be an injection conflict. Please check the trouble shooting guide for possible causes of injection conflicts. That’s something that has to be diagnosed on your machine. No way to provide a solution without that unfortunately.

    Just in case: the desktop viewer only works on Windows 8+. It should show a warning though if you run it on Windows 7, so that’s probably not the problem.

    in reply to: Alien Isolation #100682
    Ralf
    Keymaster

    I need to see something before I can even imagine what this issue may be. If possible please create a video, fake something in Photoshop or at least make a sketch in Paint.

    Please also make sure that your Rift is connected via Oculus compatible USB 3 ports (use the compatibility tool on the Oculus homepage to make sure your USB3 ports are Oculus appoved). In another thread that seemed to have cured the issue for someone else. For the CV1 USB 3 is a requirement, maybe also for DK2 with the new Oculus runtime.

    in reply to: RFactor 1 Set up Help #100676
    Ralf
    Keymaster

    Please make sure that the game uses the DX9 renderer in it’s config utility. Also try switchings between windowed and fullscreen.

    BTW: If you don’t absolutely have to use rFactor 1 for some reason, I would highly recommend to play rFactor 2 instead, which works a lot better with the current vorpX version.

    in reply to: Dirt Rally #100670
    Ralf
    Keymaster

    Doesn’t Dirt Rally have native support? I bought it during early access and back then it worked natively.

    in reply to: vorpX 16.1.1 Available Now #100663
    Ralf
    Keymaster

    @ edo : Seeing the grey Oculus room before a game starts for a few seconds is perfectly normal. That’s how Oculus chose to handle things from now on.

    @ modelmode : After the update vorpX uses runtime 1.3, switching to 1.3 in the runtime switcher should solve this. If you don’t need 0.8 anymore for other purposes, you can now remove it entirely.

    in reply to: Alien Isolation #100662
    Ralf
    Keymaster

    If I understand the issue correctly, it’s something that can happen now when a game either hangs or loses input focus.

    In prior vorpX versions the screen would just freeze in such a case. But now with Oculus having time warp in their driver you would get something that looks similar to your description. The game freezed, but you are still able too look around the plane that the game is rendered on.

    Long story short: probably not a head tracking issue, but an issue with the game either hanging or losing input. The latter might be resolvable by clicking in the game window (in case you run it windowed).

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