Ralf

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Viewing 15 posts - 8,896 through 8,910 (of 9,242 total)
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  • in reply to: Mirrors edge not working (with video and specs) #13688
    Ralf
    Keymaster

    That looks, well, interesting…

    Can’t replicate the issue unfortunately (using the Steam version of ME). So all I have are a few general things:

    – Disable (or better uninstall, then restart Windows) the MSI Gaming App and Shadowplay (GeForce Experience). Both programs probably hook into DirectX similar to vorpX, which might cause a conflict.
    – Try to switch from Z-Buffer to Geometry 3D or vice versa and restart the game. This might help.
    – Try another graphics driver version. The card itself can be ruled out, I think. The main dev machines have a GTX770 here ATM, but maybe it’s an issue with a specific driver version.
    – In case your old machine had an nVidia graphics card too (and you still have it), please check whether any graphics driver settings are different than before.
    – if nothing helps, please send me a screenshot of your task manager showing all running processes to support |at| vorpx com . Maybe I can spot something else that possibly interferes with vorpX.
    (- Just in case you haven’t done so already: please check the trouble shooting guide above.)

    in reply to: mac compatibility #13684
    Ralf
    Keymaster

    Hi rouilitop,

    vorpX does not work under OSX unfortunately, but you can still use it on a Mac with a Windows 7/8 installation via Bootcamp.

    Ralf
    Keymaster

    This was requested a few times already and will finally get implemented in the next release. :)

    In the meantime you can still use external tracker programs btw. Just ignore the warning vorpX generates.

    in reply to: Direct X 7 support #13657
    Ralf
    Keymaster

    DX7 support in a similar fashion isn’t completely off the table, especially since I’d like to play a few older DX titles myself, but so far I haven’t really investigated this, to be honest. I will take a closer look at the matter when (if) I find the time.

    in reply to: Eager for Registration Code #13593
    Ralf
    Keymaster

    @ IAmCaltar: You should have received your key in the meantime (~90 minutes after you sent your request). if you didn’t receive it, please contact support |at| vorpx com .

    @ all: Usually it takes less than an hour until you get your key after sending your request. In the worst case it might take a few hours (for example over night).

    The process will be automated before vorpX reaches version 1.0.

    in reply to: Devkit 2 and driver question to Ralf #13578
    Ralf
    Keymaster

    The current version might work to some degree, but certainly not perfectly.

    Impelmenting the necessary changes for full DK2 support might be possible before the DK2s are actually shipped, depending on when Oculus releases the updated SDK. So more probably than not vorpX will be fully DK2 ready around the time the devkits are shipped.

    For testing the changes DK2s are necessary, of course. I ordered two DK2s right after the announcement was made, hopefully they will arrive here as soon as possible.

    in reply to: Next Update? #13572
    Ralf
    Keymaster

    Hi Mike,

    I don’t have a specific date yet, but you can expect the next update within the next month.

    in reply to: Updates? #13555
    Ralf
    Keymaster

    Currently there are about 100 games supported by vorpX, almost every major current first person game that makes sense in the Rift is on that list. If you own all these games, you shouldn’t have to think twice about the cost of vorpX. :) vorpX also works with many more games than those that are mentioned in the compatibility list, the only thing missing in these games is S3D. If you feel any major game that is well suited for VR is missing, please let us know in the wishlist thread above.

    The next update will have about 20 new games supported, focusing on smaller titles that work well in VR and the very few bigger releases that came out since the end of the last year.

    DK2 and the future consumer version of the Rift will obvioulsy be supported, we ordered two DK2s on the day the annoucement was made. Please keep in mind that the Rift is still very much a beta product, and so is vorpX. The release date of the consumer Rift is our target date for version 1.0 of vorpX, but of course there will be several vorpX updates before that.

    in reply to: Funny Problems after my OS Re-install #13537
    Ralf
    Keymaster

    You need to give your gaming user adminstrative rights before you install vorpX, afterwards you can change it back to a standard user, of course. To do this follow these steps.

    1. Login with your admin user
    2. Change the user type of your game user to admin
    3. Switch to your gaming user
    4. Install vorpX
    5. Switch to your admin user
    6. Change the user type of your game user back to standard

    I will look into a way to install vorpX without giving the installing user admin rights, but that might proof impossible.

    in reply to: What happens when VorpX closes down? #13536
    Ralf
    Keymaster

    The authorization process will be automated in the future, almost certainly before version 1.0 of vorpX becomes available.

    in reply to: Funny Problems after my OS Re-install #13532
    Ralf
    Keymaster

    Using a single install of vorpX from multiple accounts is not supported by design. You have to install vorpX with the same user credentials that you intend to use it with.

    Apart from that users with very restricted rights might also cause general issues with vorpX being able to hook into various games.

    in reply to: Expired Order Download Link #13509
    Ralf
    Keymaster

    Hi BlindingLightVR,

    The MyCommerce links expire after three weeks or so IIRC. Please write a mail to support |at| vorpx com to get a new link.

    in reply to: Fisheye/Image Warping #13508
    Ralf
    Keymaster

    vorpX’s aspect ratio handling stems from the fact that it supports two different S3D modes. For Z-Buffer 3D to work across a wide range of games, the AR-correction is done the way it is done. This is not a bug. We might look into changing the way this is handled for Geometry 3D, but no promises when that might happen.

    If you want a 1:1 aspect ratio across the whole image, you can use the letterbox AR mode combined with a slightly too high vignette scale. However, there currently is a glitch that leads to the lens warp scaling with the vignette size, which shouldn’t be the case. For very high (or low) vignette scale settings this leads to a slightly wrong lens warp. This will be addressed in an future update. Might not be the next, but certainly before version 1.0.

    in reply to: Dev kit 2 now released! #13487
    Ralf
    Keymaster

    Thanks, for letting me know. I already ordered two of them, so hopefully we will receive them as soon as possible.

    in reply to: Eager for Registration Code #13449
    Ralf
    Keymaster

    Merging this into the existing thread to avoid clutter.


    @ all: Usually it takes less than an hour until you get your key after sending your request. In some cases it might take a few hours (for example over night).

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