zahncisten

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Viewing 15 posts - 121 through 135 (of 144 total)
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  • in reply to: Alien Isolation #176319
    zahncisten
    Participant

    Thanks for those suggestions. I was hoping to just avoid Mods for this game. Lately, I’ve sort of gone off them. They tend to make games a little more unstable. Thank the maker for mods in Elex though. Lol need the balance!
    I haven’t considered SweetFX. I’ve done ENB stuff, but it prevents injection by any other utility like VorpX. If SweetFX does the same (I can’t remember) then that would be a problem
    I agree about the film grain. I mean, it looks good if you’re a fan of the movies, which I am, but in VR its distracting.

    in reply to: A possible (and simple!) feature #176318
    zahncisten
    Participant

    Thank you for that suggestion 😃. Sadly, 😢 I have a WMR headset. Actually, I really like the WMR headset. I’ll check and see if the steam button brings up the menu. However, I think VorpX disables the overlays. I’ll check though. Thanks.

    in reply to: Call of Cthulhu – G3D #176294
    zahncisten
    Participant

    I don’t have Cthulhu, but have you compared your custom profile to the one in the cloud? It looks like there was one made by rjkole.

    in reply to: A possible (and simple!) feature #176261
    zahncisten
    Participant

    @RJK_
    I’m just guessing, but if you were using the Desktop Viewer wouldn’t that be taking processing power away from running the game? Like, I’m in game, wondering what time it is. I don’t really want to Alt-Tab out. Is there a voice command to request the time?


    @matteo39

    That was discussed in a previous thread, with Ralf responding:
    https://www.vorpx.com/forums/topic/is-it-possible-to-remove-an-official-profile/#post-174370

    in reply to: Homefront: The Revolution #176260
    zahncisten
    Participant

    Absolutely, it looks awesome. I mean, G3D is mindblowing, but Z-Normal is pretty cool, too. I’ve been playing Prey (2017), and it looks so good. But when I heard we’re getting it in G3D, I forced myself to wait, lol. I’m just guessing, based on the engine, that HF2 will work. Technically, it should 🤔

    in reply to: Homefront: The Revolution #176239
    zahncisten
    Participant

    Prey (2017) and HF2 both use Cryengine 4, and if Prey (2017) is getting G3D in the wonderful future *crosses fingers* then we may be able to use the Prey (2017) profile for HF2. BTW, nice necromancy, lol.

    in reply to: Shenmue D3D Profile #176179
    zahncisten
    Participant

    I tried Quake both varieties of Quake, just to be sure, but no luck.

    in reply to: Shenmue D3D Profile #176177
    zahncisten
    Participant

    Thanks for the suggestion, sadly not, its ported from the Dreamcast (ran windows CE), and uses some kind of proprietary engine. Incidentally, I did try the Descent profile, and no grab at all. I did get DGVoodoo2 to hook into it, but it just didn’t interact with the actual 3D elements =/.

    in reply to: Shenmue D3D Profile #176172
    zahncisten
    Participant

    Alright, so, the closest I got was dgVoodoo2. But I ended up with a headless Ryo, lol. I flipped through the shaders and the profile doesn’t differentiate any of the actual elements. It did Z-Normal, but so did a few other profiles. The one in the cloud right now is the best possible. I think using the Old Unreal Engine in G3D would work, but it would require refiguring the 3D just for Shenmue 1/2 (both should be the same).

    in reply to: prey 2017. #176170
    zahncisten
    Participant

    I’ve been using it, and it’s pretty awesome. We’re getting an update in the near future that gives the profile G3D though. That’ll be even more awesome, lol =D

    in reply to: Shenmue D3D Profile #176159
    zahncisten
    Participant
    in reply to: A Quick (I promise) request #176141
    zahncisten
    Participant

    Whoa, that is awesome. I definitely cannot wait (of course, I will, though 😆). Prey’s CryEngine profile will definitely be a great asset. No kidding, Ralf, you are excellent. Thank you, sir.

    zahncisten
    Participant

    Quatic Dream apparently develops Game Engines specific to certain games. More specifically, they take game engines and heavily adapt them to their games (https://en.wikipedia.org/wiki/Quantic_Dream under “philosophy”).

    For Fahrenheit: Indigo Prophecy, they made a special engine, however, and I’m not sure that any of the profiles would be compatible (see: https://adventuregamers.com/archive/forums/fahrenheit-chat/10829-fahrenheit-game-engine.html)

    Finally, it is possible that F:IP was loosely based on the game engine used for Nomad Project, but you’ll have to look up more information on Nomad Project for yourself. (see: https://adventuregamers.com/archive/forums/adventure/10733-indigo-prophecy-fahrenheit-vs-its-predecessor.html)

    in reply to: A Quick (I promise) request #176036
    zahncisten
    Participant

    Thanks Ralf, I really appreciate it. Fingers and toes! 😜

    in reply to: anyone got assassin's creed odyssey working ? #175984
    zahncisten
    Participant

    Hear, Hear! Three cheers for Ralf!
    Seriously, VorpX is genius. It’s preferable to native VR, in my opinion. I’d purchase it again, if I thought it would help support the cause.

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