zahncisten

Forum Replies Created

Viewing 15 posts - 106 through 120 (of 133 total)
  • Author
    Posts
  • in reply to: Alien Isolation – Can't look around corners? #176434
    zahncisten
    Participant

    I don’t know about using the ps4 controller, but when you use the keyboard there is a “lean” key, where you can do what you’re talking about. Otherwise, don’t you need to be in Full VR mode in order to have head tracking work like that? Maybe I’m wrong.

    in reply to: FALLOUT 76 works #176422
    zahncisten
    Participant

    So, FOV scales automatically with manual resolution setting in the ini file:

    I changed the following lines and left everything else alone:

    iSize H=2160
    iSize W=3840
    bFull Screen=1
    bBorderless=0

    Launching the game again, the whole screen was in use, but I wasn’t sure if it was being used properly or if a 16:9 aspect ratio was merely being stretched to fill the desired resolution.

    I don’t have Fallout 76, but I saw this article and thought of you guys.
    https://www.pcgamer.com/fallout-76-supports-ultrawide-resolutions-with-a-simple-ini-tweak/

    in reply to: The Witcher 3 crash with Vorpx 17.3 #176421
    zahncisten
    Participant

    There is a default, and it works great. This is an old thread.

    in reply to: Games in Desktop Viewer? #176408
    zahncisten
    Participant

    Great, thanks. That worked perfectly. VorpX is so awesome. I noticed when I had the “room” mode on (with the lights and furniture, etc.), and I went between rooms in the game (where it would go black) that the ambient lights in the room dim. That’s so cool.
    Anyway, thanks again. That’s just what I wanted.

    in reply to: Alien Isolation #176319
    zahncisten
    Participant

    Thanks for those suggestions. I was hoping to just avoid Mods for this game. Lately, I’ve sort of gone off them. They tend to make games a little more unstable. Thank the maker for mods in Elex though. Lol need the balance!
    I haven’t considered SweetFX. I’ve done ENB stuff, but it prevents injection by any other utility like VorpX. If SweetFX does the same (I can’t remember) then that would be a problem
    I agree about the film grain. I mean, it looks good if you’re a fan of the movies, which I am, but in VR its distracting.

    in reply to: A possible (and simple!) feature #176318
    zahncisten
    Participant

    Thank you for that suggestion 😃. Sadly, 😢 I have a WMR headset. Actually, I really like the WMR headset. I’ll check and see if the steam button brings up the menu. However, I think VorpX disables the overlays. I’ll check though. Thanks.

    in reply to: Call of Cthulhu – G3D #176294
    zahncisten
    Participant

    I don’t have Cthulhu, but have you compared your custom profile to the one in the cloud? It looks like there was one made by rjkole.

    in reply to: A possible (and simple!) feature #176261
    zahncisten
    Participant

    @RJK_
    I’m just guessing, but if you were using the Desktop Viewer wouldn’t that be taking processing power away from running the game? Like, I’m in game, wondering what time it is. I don’t really want to Alt-Tab out. Is there a voice command to request the time?


    @matteo39

    That was discussed in a previous thread, with Ralf responding:
    https://www.vorpx.com/forums/topic/is-it-possible-to-remove-an-official-profile/#post-174370

    in reply to: Homefront: The Revolution #176260
    zahncisten
    Participant

    Absolutely, it looks awesome. I mean, G3D is mindblowing, but Z-Normal is pretty cool, too. I’ve been playing Prey (2017), and it looks so good. But when I heard we’re getting it in G3D, I forced myself to wait, lol. I’m just guessing, based on the engine, that HF2 will work. Technically, it should 🤔

    in reply to: Homefront: The Revolution #176239
    zahncisten
    Participant

    Prey (2017) and HF2 both use Cryengine 4, and if Prey (2017) is getting G3D in the wonderful future *crosses fingers* then we may be able to use the Prey (2017) profile for HF2. BTW, nice necromancy, lol.

    in reply to: Shenmue D3D Profile #176179
    zahncisten
    Participant

    I tried Quake both varieties of Quake, just to be sure, but no luck.

    in reply to: Shenmue D3D Profile #176177
    zahncisten
    Participant

    Thanks for the suggestion, sadly not, its ported from the Dreamcast (ran windows CE), and uses some kind of proprietary engine. Incidentally, I did try the Descent profile, and no grab at all. I did get DGVoodoo2 to hook into it, but it just didn’t interact with the actual 3D elements =/.

    in reply to: Shenmue D3D Profile #176172
    zahncisten
    Participant

    Alright, so, the closest I got was dgVoodoo2. But I ended up with a headless Ryo, lol. I flipped through the shaders and the profile doesn’t differentiate any of the actual elements. It did Z-Normal, but so did a few other profiles. The one in the cloud right now is the best possible. I think using the Old Unreal Engine in G3D would work, but it would require refiguring the 3D just for Shenmue 1/2 (both should be the same).

    in reply to: prey 2017. #176170
    zahncisten
    Participant

    I’ve been using it, and it’s pretty awesome. We’re getting an update in the near future that gives the profile G3D though. That’ll be even more awesome, lol =D

    in reply to: Shenmue D3D Profile #176159
    zahncisten
    Participant
Viewing 15 posts - 106 through 120 (of 133 total)

Spread the word. Share this post!