zahncisten

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Viewing 15 posts - 1 through 15 (of 144 total)
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  • in reply to: vorpX 19.1.1 Available Now #180416
    zahncisten
    Participant

    Great! Thanks Ralf. I got it with no problem.

    in reply to: Ys 8: Lacrimosa of Dana (What is the game engine?) #180153
    zahncisten
    Participant

    I’ve heard some folks say its based on the Yamaneko engine, but I can find virtually nothing about that. It looks suspiciously like the Phyre Engine, which was used for Legend of Heroes Trails of Cold Steel 2 (I can’t confirm which engine was used for 3). Nihon Falcom developed both games at the same time, so it’s possible (not necessarily likely) that they used the same engine.
    Anyway, if I owned Ys 8 and wanted to test out an engine, I’d try Phyre for it, there are a few official profiles for games that use Phyre on RJkole’s site (here! for speed).

    in reply to: Cannot get VorpX to start #180080
    zahncisten
    Participant

    I seem to remember some people saying that they had to also check and delete the vorpx folder after uninstall as well. You could try that.
    I’m guessing this is when you try to start anything vorpx related? (Vorpx config, etc) in other words, we aren’t talking about a hooking issue? You can you get vorpx running, but it won’t hook?

    in reply to: STALKER Shadow of Chernobyl doesnt work in Vorpx #179884
    zahncisten
    Participant

    You don’t need a fix, the game needs to be launched normally, not through steamVR (it sounds like that is what you are trying to do. As long as VorpX is running, just start the game normally and it should hook. Assuming that you don’t have any other problems (Antivirus blocking VorpX, etc.) it should work perfectly. You shouldn’t need to run Steam or the game in Administrator Mode. If you just want to run steam or the game in administrator mode, then you need to have VorpX run in administrator mode also. The setting is in VorpX Config, in the general tab.

    in reply to: GOG (not vorpX related) #179686
    zahncisten
    Participant

    The old DOS games are imbedded with DOSBox. I’ve gotten a couple GOG DOS games and you don’t even notice what’s going on. You just run it and it happens. It’s pretty intuitive.

    in reply to: The Problem with Vampires… #179657
    zahncisten
    Participant

    Thanks Ralf! I appreciate the explanation. Z Adaptive is pretty ingenious. Seriously, it works so well in Prey (2017). I struggle between it and G3D, because they both look so good in Prey. I can see what you’re saying about eye focus. That’s noticeable when I look at peripheral wall objects and doorways as I look into a room from a door in view.

    in reply to: GOG (not vorpX related) #179656
    zahncisten
    Participant

    I use GOG. After buying a game, you can download the installer, and install it on your machine. It doesn’t check with a server or do DRM checking. If you use GOG Galaxy, which is their UI for your library, it gives you game updates and extras you may have purchased, including DLC. All this is done without DRM checks and needing to have a server connection. That is, as long as you have downloaded the game. You can’t download from a server that is offline 🤣 Anyway, I like GOG. Its DRM Free! Did I mention it doesn’t do DRM checks? Right! 😃

    in reply to: The Problem with Vampires… #179636
    zahncisten
    Participant

    @raidouk3 I absolutely agree. I wouldn’t be using VR if it wasn’t for VorpX. It is genius. I can’t imagine playing games without it. Not with the same level of immersion and enjoyment for sure.
    Occasionally, I sort of take it for granted, but then it’ll blow my mind and I really enjoy it.


    @matteo39
    I can’t really say with technicality. Ralf or RJK_ or someone else might be able to give a more accurate description. But it’s sort of a middle ground between G3D and Z-Norm. Some features have more definite depth, like G3D, but other features have a more Z-Normal approach. I’m probably explaining this very badly. But, in my opinion, Prey (2017) really showcases how awesome Z-Adaptive is. It’s worth trying out. In the end, G3D is the best, but Z-Adaptive is really interesting.

    in reply to: Whatcha been Playin Vorpx edition #179349
    zahncisten
    Participant

    This is going to sound lame, lol, cause I had such big plans! Prey! Deus Ex: Mankind Divided! And so many others (Dragon Age 2 and 3!). But I actually got stuck playing Skyrim. I decided I needed to get back and actually play through some of the other stories in the game (Dawnguard, etc.), and I have been playing this for weeks now. VorpX is so awesome.
    Thanks for sharing this, raidouk3. I’ve had Metro 1 and 2 on my que for VorpX as well! I’ll get to them eventually (I played them flat, but how can I resist playing them in VorpX! lol). Are you looking forward to the third installment?

    in reply to: A simple suggestion for clear images #179234
    zahncisten
    Participant

    That’s a cool idea with the retractable dog-walking lead. I was just talking to someone about that very situation, but didn’t think of that solution! Thanks 😃

    in reply to: Final Fantasy X HD Remaster #179223
    zahncisten
    Participant

    Right on! Good job.
    And thanks Ralf for the new hooking method!

    in reply to: Sound effect for oblivion #179209
    zahncisten
    Participant

    Have you tried changing the Oblivion sound settings when in VR? Maybe you need to change something there.

    in reply to: Final Fantasy X HD Remaster #179199
    zahncisten
    Participant

    In VorpX Config, in General, on the right side, in Misc, 3rd check from the top “Use alternative hooking method”

    in reply to: Final Fantasy X HD Remaster #179197
    zahncisten
    Participant

    First, in all your testing, have you tried the new alternative hooking method? That may make a difference.
    Second, if there is no option to switch to an OpenGL mode, chances are, it is running by default, and you can try any of the profiles from the list above to see if you can find something that works. Just as a shot in the dark, Quake tends to be a pretty defined standard, I’d start with that. Maybe Quake 4? It really depends on what version of OpenGL FFX is using, which would be generally relative to what year it came out. So, again, try to use something with roughly the same time-frame. Chances are, the actual engine underneath the game wasn’t changed for the remake, so I’d go with the release date for the original FFX. But you never know what profile engine ends up working.
    But again, if you haven’t tried the alternative hooking method, I’d shoot for that first.

    in reply to: Final Fantasy X HD Remaster #179186
    zahncisten
    Participant

    Well, you could try the silk/phyre games
    http://rjkole.com/gamestuff/engines/index.php?selengine=Silk/Phyre
    I think there is a profile for Orcs and Men.
    Alternatively, Phyre works (apparently, according to Wikipedia) in OpenGL in windows. You may have to tell the game (in settings?) to run in OpenGL, but if you could do that, there are a bunch of OpenGL profiles you could try:
    http://rjkole.com/gamestuff/engines/index.php?selengine=opengl

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