Archives

Homepage Forums Search Search Results for '2077'

Viewing 15 results - 211 through 225 (of 527 total)
  • Author
    Search Results
  • #213833
    Numael
    Participant

    Hello matteo39.

    use z-normal 3d, with your videocard…

    Why?

    The 1080 Ti is an old card without RTX but it is able to do near 60 Fps in 1440p in Ultra Quality mode. If I go down to Medium Quality I need to be able to do 60 Fps in VR on my Quest.

    #213818
    matteo39
    Participant

    thanks to god, i can play in z-normal to cyb2077 with my poor rtx 2060

    Numael
    Participant

    Hello,

    Thank you for your version for Cyberpunk but I can’t get the mod to work in Full VR.
    I only have a virtual flat screen locked to my view. I tried to reinstall with all the latest versions but without success.

    Here is my config:

    – Windows 10 up to date
    – GTX 1080 Ti with Nvidia drivers up to date
    – Oculus Quest with Link up to date
    – Cyberpunk 1.61
    – Vorpx alpha 8

    Can you tell me what’s wrong?

    Thanks

    #213692
    Ralf
    Keymaster

    2022/11/10

    Version alpha 8 is now available. This update adds compatibility with Cyberpunk 2077 1.61.

    Faster than expected, luckily everything required for a new C++/game scripting communication method was already largely in place on the vorpX side, so the hardest part was figuring out what caused the issue and coming up with an idea to deal with it.

    Latest version available here:
    Download

    #213680
    Sephael
    Participant

    Okay, quick update on the matter since i installed my 4090 today.
    First, it’s seems like a monster and a big upgrade from my 3090 (FE) even without DLSS 3.0.
    I couldn’t test DLSS 3 yet, but i’m running Cyberpunk 2077 (VorpX version, not the dedicated VR mod, so it’s only Z3D) everything maxout at 4k with DLSS 2.0 set on “balanced”, and it’s butter smooth with a detailed image.
    I’m using a reverb G2 and the biggest limitation seemed the refresh rate (90hz only).
    While driving the fasted car at high speed, i had some regular stutter which seemed to be loading a new zone. I will test further about this stuttering.

    Seems like DLSS 3.0 need the new update so i will download it tonight and test tomorrow.
    I will test later with the dedicated VR mod, real 3D should be more impacting than Z3D.

    Outside VorpX, i tested Resident Evil 2 VR (Praydog mod) to try the raytracing version… it seems like the 4090 just don’t give a damn : 4k everything maxed out, even rendered the game at 130% in the lab, i don’t think i lost much FPS from 100%
    Again, it seems that my headset’s refresh rate is the biggest limitation.

    This was short tests sessions as i didn’t have much time after work.

    czhong
    Participant

    I’ve had Vorpx for a few years and would love to be able to play a full game with it. A handful of times I’ve tried various games in full VR mode (Cyberpunk 2077, Witcher 3, KCD, Vampyr, Oblivion), it’s pretty cool to be able to be in those worlds in VR. However, I can’t ever seem to last more than a few minutes before I get extremely queasy. I have a 3080ti and the performance appears acceptable.

    I have fairly solid VR legs and I play SkyrimVR/fo4VR and other VR games regularly. Are these games not meant to be played in full VR and more in theatre mode? I get sick even if I am not moving very much in the scene. Any suggestions welcome.

    #213552
    luka2099
    Participant

    I use the profile of cyberpunk2077 , and work with it. But i install hook helper.

    #213529
    Ralph
    Participant

    I have created new profiles based on the DX12 profiles of Cyberpunk 2077, Dying Light 2, Death Stranding, Horizon Zero Dawn, Resident Evil Village, F1 2021 but Z-3D doesn’t work.

    In my opinion we need a official vorpx profile !

    #213486
    mr_spongeworthy
    Participant

    Hey Ralf; I’m currently trying to prep a clean install of Cyberpunk for a *full* play-through (which I’ve never actually done yet – I decided to patiently wait out all the updates and bug fixes etc. Looks like, with v1.6 we are in a ‘reasonably final’ state – let’s hope!)

    I’ve played with your stand-alone version of your mod for CP2077, but generally went back to playing it the usual way, as that lets me switch easily between my HMD and my 3D Display, as desired, with almost zero settings fiddling.

    I generally run in full eye-candy mode, forgoing full VR for a high-detail experience with RT. In the past (I don’t think I’ve even touched Cyberpunk for 6 months now) I never have *any* problems with RT being turned on, but in my early testing, hooking vorpX to CP2077 the usual way (not the stand-alone mod,) I’m seeing all kinds of image-warping and other issues, which go away once I turn RT off. This is a new behavior I never noticed in the past, and may have something to do with CP adding new RT effect it did not previously have?

    Is there any way to fix this? Start the game and just move through as quickly as possible until you are given the quest to steal the car right at the beginning. Once you get to the underground garage where the car is located look around. You’ll need to move all around the scene and look around as well; you’ll probably see what I’m talking about.

    RigmarDrake
    Participant

    Ran into difficulties trying to play with my controller bindings because so many buttons have multiple functions. So I finally figured out why the game was not recognizing controller inputs except in full override mode. It was a Steam controller setting. I right clicked on Cyberpunk 2077 in Steam, hit Properties, went down to Controller, and switched it to “Enable Steam Input.” And then that fixed it (either that or some of the other Steam controller options that I messed with at the same time).

    Now the mod’s default controller settings work with having disabled xbox gamepad override in the mod’s settings. When the mod’s default gamepad settings are enabled in this way, they do, in fact, “just work.” Wish I had found this simple solution a week ago.

    It’s just too bad that the hotkey menu does not seem to work with default gamepad settings. It’s not critically necessary anymore, but would be nice to have it. It is triggered by shift + middle mouse button (edgepeek), but the sprint button on the controller is not recognized as shift. And there are no rebindings in this mode, so it cannot be rebound to be shift rather than a gamepad button. But that’s a minor inconvenience.

    Ralf
    Keymaster

    I really have no clue what you are doing, sorry. Under normal circumstances you see the button layout on the controllers rendered in the game and they just work. I‘d wish I could help more, but it seems like you messed up something so heavily that at this point I can‘t even really follow you anymore.

    The only thing left to recommend is deleting all your Cyberpunk configuration files in C:\Users\[Your Username]\AppData\Local\CD Projekt Red\Cyberpunk 2077\ and reinstall the mod.

    Also please double and triple check for any tools you may running that potentially affect input and if you have other mods installed, try without them.

    You do not have to configure or tweak anything input related under normal circumstances! Everything just works with default settings normally.

    #213380
    Ghost75757
    Participant

    so I got the Cyberpunk 2077 profile to hook to Vanguard! which is already pretty cool , playing this
    game in immersive screen is really fun, however the 3D does not seem to work.. obviously there is the Z3D Normal and Adaptive option but does not seem to work, maybe something in the game Graphic settings is preventing it ? anyone would know?
    It definitely has depth buffer as its showing in Reshade.

    Secondly the first opening level is almost unplayable due to the flashing and glowing lights / shadows? green red bright colour distortions are really annoying, I could only reduce them to go to Ultra settings but wonder if anyone knows how to reduce these glares with what Graphic settings? Shadows? Reflections?

    #213374
    mr_spongeworthy
    Participant

    Exactly, the GPUs required for a good VR experience are vastly more expensive than otherwise. CP2077 will run just fine, even with RT, on a ‘lowly’ 2080 Super, as long as you aren’t pushing the types of massive resolutions VR requires. For good VR however, we will be able to push the 4090 (and 4090Ti) when available right to the limit of the hardware. VR will take very bit of performance you can throw at it.

    Ralf
    Keymaster

    You can check whether the mod is installed correctly by browsing to your [CP2077]\bin\x64 folder. It should contain a file named version.dll (that’s the main hooking DLL from the Cyber Engine Tweaks modding framework) and a folder named plugins. In that folder you should see two files: cyber_engine_tweaks.asi and vpxCP2077.asi, as well as another folder named cyber_engine_tweaks. A few more folders and files should also exist, but I’d assume that all is installed fine if the aforementioned are all there.

    If in doubt reinstall the mod using the latest installer for Cyberpunk 1.6.

    BTW: I just checked whether the VD Streamer interferes without actually using VD, but at least for me it didn’t.

    BTW2: Also check whether Oculus is selected in the mod’s config app. SteamVR should only be used for native SteamVR headsets.

    matteo39
    Participant

    i nedd version alpha 6 of cyb2077 vorpx vr mod…

    where can i download it?

    i’ve downgraded cyb to 1.52 version…

Viewing 15 results - 211 through 225 (of 527 total)

Spread the word. Share this post!