Third person games like Diablo 3 or WoW usually start in cinema mode. You can switch to full VR mode in the vorpX menu (DEL key), but that doesn’t necessarily make much sense for every game. Diablo 3 for example has an isometric camera perspective looking down on the playfield, so it’s best best played in cinema mode. vorpX cannot change the actual game mechanics of a game.
However, for first person games, especially those with Direct VR (like Portal 2), the experience comes quite close to native VR games. Portal 2 does not run on a virtual cinema screen with vorpX, it takes you into the game exactly like a native VR game, even including basic roomscale capabilities in that particular case.
Good games to get started (all with Direct VR support) are listed below. Later, when you know a bit better what vorpX can and cannot do and how it works, you will also be able to bring other first person games close to that.
Borderlands 2
Borderlands Pre-Sequel
Skyrim (original DX9 version is usually the better choice)
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Dishonored
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Left 4 Dead 2
Mirror’s Edge
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley Parable
Well, I thought I’d let you guys know you gave me that final push I needed to finally buy it, and wow, I’m pretty damn impressed so far. I have to wait for my coveted New Vegas to download, but I gave it a shot on Black Mesa and it works better than I could have expected.
I was absolutely blown away by how easy it actually was to just slap on the Geometry setting and get a very convincing VR experience. I’ve owned my Vive for a year and got completely wowed by Black Mesa’s tram as if I had only just used the headset for the first time. Must be an effect of playing a (remake of a) childhood classic.
It runs amazing, too. I mean, not Geometry necessarily, but that’s another thing – The Z-Normal/Adaptive modes are where I was really impressed. Maybe I’m easily pleased but the frames I was getting on those modes with my humble outdated graphics card got me really excited to try the program on more games. When I was looking into VorpX, I was really worried about not being able to run Geometry and thus not get a worthwhile experience due to my lower end rig, but Z-Normal/Adaptive is more than enough for me…assuming I can’t run Geometry, anyway.
Basically just wanted to gush because, from the one game I played, this is a really nice program that has some serious misconceptions/unnecessary hate around other VR communities on the net. I can’t believe I waited this long to try it out. Thanks everyone, I can’t wait to get completely lost in the Mojave Wasteland.
Heh, I actually found a setting where I can change the screen curve. This is really useful, combined with OSVR advanced settings to come in closer to the screen, as some games don’t work with VR POV mode. Take for example Black Mesa. If you VR POV with vorpx, you get issues with things like torches, and some particle effects cause glitches with the rendering of the game.
The best games to start with are undoubtedly those with Direct VR support. After applying Direct VR these have perfect 1:1 head tracking and perfect FOV without the need for any further setup. In *some* cases Direct VR even provides basic roomscale, i.e. you can walk around a bit more freely than with the normal vorpX positional tracking.
In no particular order:
Bioshock 1 (original version in DX9 mode)
Bioshock 2 (original version in DX9 mode)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Skyrim (original DX9 version is best for VorpX)
Fallout 3
Fallout New Vegas
Fallout 4
Dishonored
Half-Life 2 (incl. Ep. 1+2)
The Stanley Parable
Dear Esther (Source engine version)
Portal
Portal 2
Black Mesa
Deus Ex: Human Revolution
Left 4 Dead 2
Mirror’s Edge
Aliens Colonial Marines
Duke Nukem Forever
Quake III
Star Trek Voyager Elite Force
Return to Castle Wolfenstein [2001]
My latest personal recommendation would be Half-Life 2 Episode 1, which I just recently played for two hours. Something I don’t do nearly as often as I’d like to these days. Call me heavily biased, I am for sure, but that was more fun than 99% of made for VR games. I actually ended up doing that after buying and trying a bunch of highly praised made for VR titles the same evening.
In case someone never played HL2 Episode 1: right at the start you enter an alien fortress, which not only still looks great after all these years, it’s also a perfect-for-VR mix of shooting sequences and (easy) physics puzzles. Most importantly: all that in a highly intense atmosphere that almost inescapably sucks you into the game. Creating such an intense atmosphere is the hard part of making good single player shooters and it really makes all the difference in VR. Hard to top if you ask me.
Similar things could be said about Bioshock, Black Mesa (Half-Life 1 remake), the Fallout games, Skyrim or – insider tip – Aliens: Colonial Marines, which may just be a mediocre shooter on the monitor, but is actually great with vorpX.
Important side note: whenever possible play standing with Touch controllers or Vive wands!
One last thing: not a Direct VR game, but also extremely intense (and visually great) is Resident Evil 7. I chickened out before the introduction mission was over. Good luck with that one.
Is there something I can do about the crosshair to make it less awkward to use? I find it too hard to aim without it but too cumbersome to use.
If it were just a small point on the screen it wouldn’t be too distracting and I could use it comfortably I think. The vorpx cursor thing is too big and blatant to be a viable substitute. :(
GTA V (works great with VR Hud and FOV Mod) I don’t use Gta VR)
GTA IV (including EFLC). Works great with VR Hud and FPS mod 1.3
Dishonored
Half Life 2 (including Black Mesa Mod HL1 Mod)
Bioshock 1
I’ve tried various speeds using the console, but can’t find a happy medium. Does anyone know an easier way to make the walking speed a bit slower?
Hey I have a problem with my CV1 in Black Mesa. When the game starts, it will run for the first 22 seconds. But after that:
– Rift CV1 Display gets stuck
– Game is still reacting to input (so game did not crash)
– I even can play on the monitor
– Head tracking still works as I can see on the monitor
– If I hit “Del” as Vorpx-Control Hotkey, I can see it in the Rift; cursor also works in VorpX-Hotkey-Menu.
– Happens exactly after 22 seconds, no matter if I stayed in the Black Mesa Menu that long or loaded a game.
So it is “just” the display of the rift being “stuck”.
Other games work, tried Ryse: Son of Rome and Half-Life 2.
Exiting Oculus Tray tool did not work as well.
I haven’t used a whole lot with VorpX that has been playable for me. I tried GTA5 but I don’t think I messed with it long enough to get the settings right. I probably just need to apply a profile to it, (not sure if this is the same as using the auto-configure settings option). One thing I have been playing is Black Mesa. I’m having the time of my life reliving the Half Life 1 experience in the actual game world with great graphics.
I tried Batman Arkham City, while it did work, it just wasn’t the experience I wanted. It basically just shows the game to you in a cinema like experience and gives it a 3-d effect. It’s probably just the way the game is designed though that limits it.
I’d love to play through GTA 5, so maybe I should mess with that some more and try the profile thing? Sorry, I’m still new to VR and VorpX.
When playing Half Life 2 or Black Mesa and I press the middle button to zoom in, it causes a graphical glitch where there’s a vertical rectangular area in the middle of the screen where some of the textures outside that rectangular area will just disappear until I either turn the flashlight off or zoom back out again.
I did not always have this problem and I am using the same hardware as before and have not made any changes to my in-game graphics settings. I tried the newest drivers for my Geforce 1060 but it did not work. I am using Windows 10 and an oculus rift.
Apparently, the hand models in many games are rendered in a different FOV.
There is a “hand FOV” setting (or something) but it doesn’t work quite right.
For Skyrim and Source Engine games, you coud fix it by using mods, but I don’t know of any.
Most Unreal engine games I’ve tested so far look fine. (Bioshock, Mirroes Edge, Duke Nukem F, Bulletstorm.)
But yeah, those huge hand models are kind of a dealbreaker for me. Black Mesa would be perfect without this issue.
i can’t find any mods for skyrim that work.. immersive camera kinda does but it completely jacks up headtracking making it unplayable.. the mods that let you rescale size of limbs don’t have any effect on first person.. people keep saying you can mod it to look good but not a single person has actually shown me a way they just link other peoples post that “claim” it’s fixed but when i try their “fix” it doesn’t work
Apparently, the hand models in many games are rendered in a different FOV.
There is a “hand FOV” setting (or something) but it doesn’t work quite right.
For Skyrim and Source Engine games, you coud fix it by using mods, but I don’t know of any.
Most Unreal engine games I’ve tested so far look fine. (Bioshock, Mirroes Edge, Duke Nukem F, Bulletstorm.)
But yeah, those huge hand models are kind of a dealbreaker for me. Black Mesa would be perfect without this issue.
Did you run the Direct VR scanner after entering the actual gameworld to adjust field of view and head tracking?
Direct VR games (incl. Skyrim) are the ones that work best. Current games with Direct VR support are: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source. More to come shortly.
For further Skyrim hints please check this recent Reddit thread:
http://www.reddit.com/r/oculus/comments/5r17qa/vorpx_is_worth_the_money_right_now_for_skyrim/
First you should always be aware that vorpX applies VR functionality to games that were never meant to be played in VR. So depending on how you define 100%, either only a few may work without issues or most.
If you are searching for the games that work best, the ones with the new Direct VR feature, which provides automatic 1:1 head tracking and FOV adjustment, are clearly closest to a native experience. Others will require more tweaking. Currently this includes (more to come shortly):
Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.
AnonymousInactive
Same problem here. The game crashes before anything is shown on the screen. Without vorpx everything works fine. Using version 17.1.3. There is an application error in the windows log:
Faulting application name: bms.exe, version: 0.0.0.0, time stamp: 0x5818c5fa
Faulting module name: KERNELBASE.dll, version: 10.0.10586.672, time stamp: 0x580efb0a
Exception code: 0xc06d007f
Fault offset: 0x000bdb18
Faulting process id: 0x970
Faulting application start time: 0x01d2736bbe71bab1
Faulting application path: I:\SteamLibrary\steamapps\common\Black Mesa\bms.exe
Faulting module path: C:\WINDOWS\SYSTEM32\KERNELBASE.dll
Report Id: 209ad461-5b31-4c93-a1c9-b6231dfc878a
Faulting package full name: