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Sep 24, 2018 at 2:20am #175498
lipplogParticipantThanks Ralf. The box for “don’t optimize game settings” is definiteky unchecked. Can you tell me if game profiles include resolution size. I’m still trying to find the right res for Gone Home, and I thought I could import some custom profiles.
Also, what do you think of dellrifter22‘s temporary solution for Black Mesa?
Sep 10, 2018 at 5:21am #175193
dellrifter22ParticipantIt seems Valve have been updating openvr parameters for launcing their games recently (a sign of native vr support in the future??), forcing them to close when steamvr is active.
Hopefully Ralf can take a closer look into this, might be a simple line of code.
Until then, I’ve discovered that by simply renaming “openvr_api.dll” to something else like “XXopenvr_api.dll”, you can get the game to launch in the headset.
Steam\steamapps\common\Black Mesa\bin openvr_api.dll
Give that a try. Now I’ve got to figure out where my game saves went, as it wants me to start over after a cloud sync :/
Sep 10, 2018 at 2:23am #175192
lipplogParticipantYou’re right. I’ve been trying different resolutions in the GONE HOME game menu, and the image looks better. I must have disabled something without knowing. I’d be much obliged if you could direct me to where I can reenable it.
As for BLACK MESA, I’m still stuck. Reinstalled via Steam. Disabled Windows Defender. Reset VorpX to factory default. The game works outside VR, but refuses to boot if VorpX is running. Here are my steps…
1. I hit “Play”.
2. Steam warns it’s not VR compatible, and I click “Okay”.
3. The “Play” button turns into “Launching”.
4. A few seconds later, “Launching” turns back into “Play”.Thanks for your patience, Ralf!
Sep 9, 2018 at 2:50am #175178
lipplogParticipantThanks for the reply.
Can you recommend a screen resolution and ratio for Gone Home and Slender? Maybe that’s my problem.
As for Black Mesa, it’s crashing at startup. I’ll try disabling Windows defender and see if that does it.
Oh, and is there an updated list of DirectVR games? Or is list in the link Nelson up to date?
Sep 8, 2018 at 1:38pm #175167
RalfKeymasterNone of these is broken, so nothing to fix.
IIRC there is no automatic FOV for Gone Home or Slenderman and as far as I’m aware no way to change it, you will either have to use Image Zoom to compensate or play in Immersive Screen Mode.
Not sure what your issue is with Black Mesa might be. Like all Source 2 engine games it has full DirectVR scanning support. FOV and both rotational and positional tracking are covered.
Sep 8, 2018 at 9:25am #175165
lipplogParticipantEDIT: I just noticed Gone Home in the latest update list. But the image is still super distorted for me. Should import the new game profile?
Jun 27, 2018 at 5:50am #173662Topic: Black Mesa
in forum Technical Support
ChickenParmParticipantHi all,
Very new to this but loving every second. I have been trying to play Black Mesa on steam using Vorpx.
I have run and played Half-Life 2 already and it looked great. When i run Black Mesa it follows all the same steps that half-life 2 does (launch game and watch vorpx hook into it) but just as it is finishing this process black mesa just closes. No errors at all.
I have researched a little and found old posts with similar issues but i cannot fix the issue.
Any help would be greatly appreciated.
Chicken Parm
May 11, 2018 at 11:07pm #172804In reply to: Vorpx not working on fresh Windows 10 install
RalfKeymasterFirst and foremost: as said above there is no guarantee that unsupported/untested games will work. Unsupported games may work with a custom profile, but they don’t necessarily do.
Rgarding the “plugged into wrong card” issue: if this is happening with Half-Life 2 (incl. Gerry’s Mod), Portal or Black Mesa Source, please download the according updated profiles (author [vorpX]) from the cloud, which will solve the issue.
The problem was introduced by a recent SteamVR update.
May 8, 2018 at 12:50pm #172742In reply to: VorpX and Vive and Source Games Technical Issue
RalfKeymasterThe Source engine issue might be related to some recent SteamVR update. Some still work fine (e.g. Stanley Parable, Left 4 Dead 2), others don’t (e.g. HL2, Black Mesa Source). I can’t say anything more specific yet, but the issue will be looked into before the next update.The SteamVR/Source issue has been addressed with a profile update. Importing the updated “Half-Life 2 / Portal [vorpX]” profile from the cloud should fix it. Same for Black Mesa.
@ Sauermon: BTW: Gerry’s Mod currently is not supported and 2D only since it uses an older Source engine build that the current vorpX version can’t handle. Geometry 3D for Gerry’s Mod will be available in vorpX 18.2.0.
May 7, 2018 at 4:46pm #172731In reply to: VorpX and Vive and Source Games Technical Issue
tmartykanParticipantI have the same issue, even with a normal GPU setup – one 1050ti with the headset and only one monitor.
I found this happens with HL2 and Black Mesa so far, the head tracking works but I only get the SteamVR loading screen in the headset.
I tried a couple other games in VorpX and those work fine
Jan 21, 2018 at 11:20am #170300In reply to: DirectVR game list and question
RalfKeymasterDirectVR is a collection of multiple features that help to make games a better experience when you play them on the headset, it is not linked to the kind of stereo 3D that is available for a game. It can take care of resolution, FOV, settings-tweaks and head tracking. Which of these four potential DirectVR options are available varies from game to game.
Oculus Touch/Vive wands work with almost every game, that is unrelated to DirectVR. You can use the VR controllers to either emulate mouse and keyboard (freely configurable) or a gamepad.
Games that have all four potential DirectVR features are for example the ones below, a lot more have support for at least one of the potential DirectVR features.
Skyrim (original DX9 version is usually the better choice)
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Far Cry 3
Far Cry 4
Far Cry Primal
Left 4 Dead 2
Mirror’s Edge
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Dishonored
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley ParableJan 7, 2018 at 10:09am #169818In reply to: HTC Vive: How do I setup Black Mesa properly?
MikeTheUser85ParticipantIn all of the recent versions of vorpX Black Mesa source has been working as long as I launch it from the bms.exe (thanks Ralf!). It actually works really well except I have this horrible aliasing, but only where some surfaces come together. Most surfaces come together without aliasing, but the ones that have aliasing have horrible aliasing. And not only is it jagged but the jaggies move about like escalators as I move myself in game. It happens whether or not I am using vorpX and VR … but for whatever reason it is much much more noticeable in VR. I tried using both in game anti-aliasing options and amd radeon settings override with anti-aliasing settings and the vorpX sharpness settings … but even if I crank anti-aliasing up, nothing seems to touch the aliasing of these certain surfaces much at all. Anyone have any ideas or know if I am missing something simple? ( I brought this old thread back to life rather than create a new thread for this new question just to note the previous issue was solved for anyone who stumbles into this thread. )
Example Image at: https://drive.google.com/open?id=1QR2bsx9abAjvzzjj0EDgDs2VOknip24GDec 24, 2017 at 8:08pm #169055In reply to: vorpX 17.3.2 Available Now
RalfKeymasterNo need to import profiles from the cloud for these games. Please make a factory reset in the config app (trouble shooting page) in case you imported an outdated profile from the cloud.
WoW is a third person game, hence it opens in cinema mode, not much point in playing a third person game in full VR mode, especially one that is so interface heavy as WoW. There is a new mode that sits in between cinema mode and full VR immersion wise in this vorpX. Switch the ‘Play Style’ to ‘Immersive Screen Mode’ to try that. Basically that’s cinema mode as immersive as possible.
However, if you want to check how first person games work in full VR mode, I would recommend one of the games below, they work in full VR out of the box.
Good games to start are (in no particular order):
Skyrim (original DX9 version is usually the better choice)
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Left 4 Dead 2
Mirror’s Edge
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Dishonored
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley ParableDec 22, 2017 at 2:27am #168908
GrumdarkParticipantThanks for this great update.
This is a titanic job, and includes very interesting profiles, fix, adjustments, and additions.Ralf, just a couple of questions.
-Black Mesa Source: scalable HUD added:
Could this feature also work with the Official Steam version?-The Elder Scrolls Online: D3D11 Z3D:
I understand, that it has not been possible to obtain 3D geometry, or the possibility of modifying, height and width of the image separately for this title in FullVR mode for the moment, right?Is the only modifier that sometimes, I usually miss, as an option (expert).
I observed a very similar modifier, within a classic videogame called Silver developed by Infogrames in the decade of the 90s.
This was resurrected by thq nordic “recently” in (Steam) and seems to include some interesting algorithm to achieve this feature.
Since then, I would like to have it with Vorpx.Regarding Vorpx notes,simply AWESOME!
Dec 16, 2017 at 12:47pm #168785In reply to: Zoomed in constantly, is there a one click method?
RalfKeymasterDid you check the “Essential Hints” guide in the vorpX help? It explains the essential basics you have to know, e.g. what options you have if vorpX can’t automatically adjust the FOV for a game. Reading this guide really is essential (hence its name :) ).
Apart from that I would suggest to try Direct VR games first, which do everything automatically, so you just have to push a button after entering the game. Save the ones that require manual steps for later when you know a bit better how vorpX works.
BTW: the next vorpX version will have auto FOV for about 40 more games.
Good games to start are (in no particular order):
Skyrim (original DX9 version is usually the better choice)
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Left 4 Dead 2
Mirror’s Edge
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Dishonored
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley Parable -
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EDIT: I just noticed Gone Home in the latest update list. But the image is still super distorted for me. Should import the new game profile?
Topic: Black Mesa
Hi all,
Very new to this but loving every second. I have been trying to play Black Mesa on steam using Vorpx.
I have run and played Half-Life 2 already and it looked great. When i run Black Mesa it follows all the same steps that half-life 2 does (launch game and watch vorpx hook into it) but just as it is finishing this process black mesa just closes. No errors at all.
I have researched a little and found old posts with similar issues but i cannot fix the issue.
Any help would be greatly appreciated.
Chicken Parm
