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  • #217410
    Malsyste
    Participant

    Not sure how this works but when posting this, there was a message about it being spam and it hasnt posted so trying it here. Will delete if first one posts.

    I’m trying to play red dead with index goggles and KB/M.
    Game runs fine without Vorpx but when I play with it hooked, it overides my keyboard bindings.
    Mainly WASD is the issue, it forces tank control on the horse no matter the perspective I have enabled. No matter the camera control relativity I have enabled in game too.

    What’s worse, is it that still persists after I dismount and go on foot. Though at this point its not really tank controls anymore, but instead all 4 WASD keys make me go forward. ASD however seems like its using its respective ASD together with W, as if when I press A its like the game is fighting over A and W. If I press S its fighting between S and W and W always wins, and I always go forward.

    In addition I think certain keys Iv rebound seem to also have the new AND old bound action.

    What is the extra overlay of button function and how do I remove it?

    I disable the vorpx from changing setting both in vorpx game menu as well as the Windows Vorpx Control app and nothing has changed. Iv defaulted the in game buttons, set everything to horse relative movement. What else? this is currently unplayable.

    Malsyste
    Participant

    I’m trying to play red dead with index goggles and KB/M.
    Game runs fine without Vorpx but when I play with it hooked, it overides my keyboard bindings.
    Mainly WASD is the issue, it forces tank control on the horse no matter the perspective I have enabled. No matter the camera control relativity I have enabled in game too.

    What’s worse, is it that still persists after I dismount and go on foot. Though at this point its not really tank controls anymore, but instead all 4 WASD keys make me go forward. ASD however seems like its using its respective ASD together with W, as if when I press A its like the game is fighting over A and W. If I press S its fighting between S and W and W always wins, and I always go forward.

    In addition I think certain keys Iv rebound seem to also have the new AND old bound action.

    What is the extra overlay of button function and how do I remove it?

    I disable the vorpx from changing setting both in vorpx game menu as well as the Windows Vorpx Control app and nothing has changed. Iv defaulted the in game buttons, set everything to horse relative movement. What else? this is currently unplayable.

    #217398
    Disco Machine
    Participant

    That’s a clever workaround Senan!

    Not all controllers have the share button, so I think the easiest solution would be an option to use long-press of start and select buttons (or whatever they are called) act as menu and edgepeek in-game.

    #217385

    In reply to: vorpX 23.1.0 BETA

    adrian J
    Participant

    How does the gestures actually work?
    The position of the controllers activate certain key/control strokes ?

    Eg lifting both controllers in eye line sight activated rifle/gun aim then deactivated when controllers move away ?

    IroquoisPliskin
    Participant

    General forum highlighted in yellow posted by Ralf you should see vorpX 23.1.0 BETA. Gesture controls have not been added to stable branch vorpx yet as far as I know only Beta.

    adrian J
    Participant

    Which beta ?

    I’m successfully using VorpX with arma3

    Is there separate software for the hand controllers do you have link ??

    Ps I know controllers work in VorpX but just as button controls only , I’m looking for holding the rifle & rifle moving around with my hands etc

    Big thanks in
    Advance

    adrian J
    Participant

    Itoq

    How do you do this ?
    My hand controllers buttons work but no hand tracking , I can not throw grenades or hold gun

    Obviously if I assign buttons to the controllers to activate these things but I’m really after hand tracking with the actions

    Evolutionizeit
    Participant

    1. Search Cloud Profiles for “Call of Duty: Advanced Warfare [vorpX]” and import the profile.
    2. Go to Local Profiles and find “Call of Duty: Advanced Warfare” right-click it and choose “Create a new profile based on this”
    3. Name the new profile and leave the boxes unchecked. Right click “Call of Duty: Advanced Warfare” again and choose “Export your vorpX settings to file”, save it.
    4. Find the new profile you created and select it, press Import Settings/Profile and select the file you just saved. Now go to “Add File” find your game install location and add the “MW2CR.exe”

    This should be enough to get everything up and running.
    Head-tracking works great, 3D looks really good. Game and headset running at 120FPS.
    Motion controller support (no weapon attachments, lack of buttons)
    The next steps are optional tweaks to get everything looking nice and filled-in.

    *vorpX Settings*
    -Press “Delete” to open vorpX menu
    Under Main Settings set the image zoom to .50 and Center tracking to make sure everything is straight.
    Under Image Settings set the Clarity (FidelityFX) to Full.
    Press Okay&Save

    *MW2CR Video Settings*
    This may be dependent on your graphics card, I’m using a 2080S 8GB card and have had no issues so far.

    *Video*
    Display Mode: Fullscreen
    Screen Refresh Rate: 60Hz
    Resolution: 3440×1440
    Aspect Ratio: Auto
    FOV: MAX (Adjust to liking)

    *Advanced Video*
    Sync every frame: Off
    Maximum FPS: Unlimited
    Monitor aspect ratio: Standard 4:3
    Native render resolution: Off
    Render resolution: 90%
    Texture resolution: Extra
    Normal map resolution: Extra
    Specular map resolution: Extra
    Fill remaining memory: On
    Anisotropic Filtering: High
    Shadows: On
    Shadow map resolution: Extra

    #217302
    IroquoisPliskin
    Participant

    Control+C hides and shows cursor by default keys, can change them obviously if need be.

    #217296
    KitZZer
    Participant

    Trying to play in 3rd person with cinema and it seems impossible to get the camera detached from the movement controls. Also immersive screen wont turn off no matter what mode its in. I was going to attempt to try to get a different game profile working with it but have the problem of the official profile not being able to be removed. Anyone have any suggestions or thoughts?

    adrian J
    Participant

    Back to this , is anyone using this for arma3 with hand controllers ?

    #217279
    Django9898
    Participant

    @Django9898

    Please install the beta again !

    What does happen if you activate or deactivate DLSS and Raytracing ?

    Have you tried to deactivate the automatic change of game settings in the vorpx-config-tool ?

    Have you tried to deactivate the headtracking or change some headtracking settings (for research only) ?

    Can you switch from Mouse steering to full gamepad steering ?

    Or please make a full reset of your game settings with geforce experience and a full reset of the vorpx profile of the Beta.

    Last idea from my side is to make a full factory reset of vorpx and full reset of steam settings of the game and the steam-cache and all cache and game-settings data in the windows folders (Appdata + Roaming + Local + Documents + Saved Games) Please clear your Windows from all other folders associated with voprx and the game, then re-install vorpx beta and the game and add only one single savegame file of your old installation to the new installation of the game.

    Thank you again, but I’ll give up at this point for the first. I’ve been trying to get everything to work for days now and once one problem is solved, two new ones appear… I’ll wait for the official release and hope it works. Then I have to play without the motion controls for at the moment.

    TheBalt
    Participant

    Hey everyone,

    I dont fully understand the Cyberpunk Vorpx VR w/ Motion Gesture stuff. I was wondering if someone had a video or knew of one that goes through step-by-step of what the Motion gestures are capable of doing, what their limitations are, etc.

    Like, as far as I understand, if we “Swing” with a melee weapon, the game will swing, but not exactly follow our course, just follow the predetermined swing animation; which is totally fine with me

    I was curious how the aiming works and how far we are able to aim away from just “Directly in front of us, etc”

    Any insight or a video detailing and showing these gestures would be awesome.

    Thanks for taking the time to read this. Be Safe.

    #217267
    Django9898
    Participant

    So I tried the beta and i have exactly the same problems as with the standalone mod from Cyberpunk ,exactly the same as I described above.
    Absolutely unplayable, the motion controls work, but I have 1-2 fps evrn in the main menu.
    I uninstalled the beta and selected Ralf’s vorpx profile and it runs like before, but unfortunately without motion controls.

    #217266
    Django9898
    Participant

    So I tried the beta and i have exactly the same problems as with the standalone mod from Cyberpunk , exactly the same as I described above.
    Absolutely unplayable, the motion controls work, but I have 1-2 fps evrn in the main menu.
    I uninstalled the beta and selected Ralf’s vorpx profile and it runs like before, but unfortunately without motion controls.

Viewing 15 results - 346 through 360 (of 3,729 total)

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