That sounds distinctively weird. First please check whether maybe your motion controllers lie on the desk in a way that their triggers are pressed. VorpX can emulate mouse/gamepad input with motion controllers. Might also make sense to take out their batteries, provided that’s possible.
If that’s not the issue, disconnect any additional input device (e.g. a flight stick or a steering wheel) that you potentially may have connected to your PC.
Hello, very quick question if you don’t mind. How do you open the main map/inventory in Cyberpunk with index controllers? Thank you!
Thanks to the forums I managed to get past login screen (DEL – Disable 3d render until logged in). There’s another issue on WMR HP Reverb G2 Gen.2 – if I use Geometry (“better visuals”) mode, the right eye is black, which would have been great if I roleplayed a pirate, but I’m not. Am I the only one with the issue, and is there a fix?
Also is there a way to make game textures less blurry? I know it’s 2014 game and it was mediocre in that aspect even then, but maybe some oversampling could do the trick? OpenXR tools or so? In MSFS those utilities made wonders.
(well, another thing is when I switched the controllers on while in-game, my char started peering into the sky and refused to move. But this might well be my own fault, since I play with mods).
of course I checked before writing! if i change from full, hand, hand+overlay , no, it just changes from controller view to hand view. By the way, great idea to add hand+overlay!!!
You can kind of achieve this by using vorpx vr controller input so movement is on a stick and then running applications like natural locomotion or similar, those things use head based input which is how it works in vr-ified fps game into arm swinging or any other way based on controller or other device direction.
So you can be moving forward with your chosen software/device and looking around with your head. Ive tried this with both natural locomotion and vr shoes and it was working fine after some fiddling.
On the motion controller page of the menu please check the ‘Controller Visualization’ option. Maybe you changed it before.
with last update ,i cant see the letter on controller with keybord/mouse option
I appreciate that among all available vr software programs only vorpx manages to provide smooth frames without those nasty micro stutters.
One of many aspects why Im preferring it.
Even with 100 fps+ other softwares cant manage to provide such a smooth experience.
However in the past I also noticed that stuttering is only prevented when injecting into a game instead of using the desktop viewer.
It would be great to also achieve smooth motion when using the desktop viewer so it maybe will be possible to combine it with dlss 3 frame generation in the future.
Unfortunately Im still having having problems getting it work.
Here is what I experienced:
I installed the latest beta version, enabled the virtual monitor and started the desktop viewer.
I tested The Witcher 3 (DirectX 11 version) with it in full screen mode while pausing the injection “watcher”.
The ingame settings let me choose between 2 different monitors although only 1 physical monitor was connected.
I tested the game with both “monitors” but the game felt equally stuttery trying both options while maintaining well over 100 fps ingame.
I tested everything using the hp reverb g2 in 90hz mode.
I disabled V-sync in the nvidia control panel and I also disabled directvr game optimization in vorpx as well.
No custom resolution used.
As a side note: The image recentering only began to work 5 minutes after starting the desktop viewer.
On a sidenote: In the upcoming 23.1.0 release there happens to be an info board with the most important keyboard/gamepad/controller shortcuts when you look to the left in the new start environment. Beta download here: click.
With Keyboard/Mouse it is as dellrifter22 said, Del key.
With a Gamepad contrtoller, Left stick click is Vorpx Menu and Right stick click is Edge Peek.
Using VR Motion controllers, Right grip is Edge Peek, Hold Left grip then click Right grip for Vorpx Menu.
*Note – I’m using Vive wand motion controllers, so may be different for other motion controllers.
– A Keyboard/Mouse?
– A gamepad controller (like Xbox)
– using VR Motion Controllers.
Any help is appreciated. Thank you.
Hey, vorpX has been disabling rumble feature on some of my games? I get the warning when I start certain games about disabling my VR controllers if I want to use gamepad, so I go to the settings and choose gamepad option but I then lose my rumble in game.. am I doing something wrong here, not sure what I’m supposed to do when that warning comes up?
I’m using Virtual Desktop.
I configured vorpx usign “Steam VR”.
I think Virtual Desktop must be configured as “Start With Windows” so it runs first, otherwise it may be hooked by vorpx (excluding virtual desktop exes doesn’t work well for me whenever I have to relaunch virtual desktop manually : it still try to hook them and Virtual Desktop shows a black screen).
Then I click on “Start Vorpx” to begin vorpx session.
I then launch virtual Desktop in the PICO 4 and go in Desktop mod and choose the game from there.
Virtual Desktop should autoamticaly switch to Steam VR when game is attached by vorpx and games should appear.
Controller seems to works fine, though I prefer to use gamepad.
All games doesn’t work well as with Oculus Quest 2 though. With Quest 2, you can use more modes like OpenXR or Oculus and some games seems to require those mode to work properly.
In dead space (working on a first person vr adaptation using cheat engine and vorpx)
There are two fireing modes for weapons
The animation has the gunbarrel flip,90 degrees
Could i get a gesture where if im holding the controller at straight and flip it 90。to the left, it triggers the toggle to alt fire?
Would be cool
Also
Plus one for arm swing locomotion, with a treshold to trigger sprinting
Would be…..awesommmmmmeeeee
then I suggest 2 more.
one could be , a temple height controller, for night vision, spectral vision , binoculars. they are present in many games (like the gesture to activate the viewer on no men sky, if you know the game)
then you could simulate running by swinging your arms as if you were running in reality, as happens in the game L.A. noir . in this regard, another suggestion would be the possibility of being able to associate a combination of two keys to the gesture, for example the w+shift key for running!