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  • #214222
    WH1TEN01SE
    Participant

    Hello,

    Apologies if this has been asked, but I’ve scanned most of the threads –

    How do I switch the game back to playing on desktop? Steam VR is not running, Oculus is not running, and no vorpX controller is running. Apologies, I’m very noobish when it comes to modding. Is there a file I can remove from directory to make the game launch normally?

    #214199
    senrab
    Participant

    Hi,

    Just wondering if the motion controller support will work for Pico 4 (while streaming over Virtual Desktop)?

    #214196
    beemzy
    Participant

    Just in case: did you by any chance change the motion controller mode to keyboard/mouse? if so, please reset it back do gamepad. Steering should feel quite natural normally. When a keyboard is emulated however, steering is pretty much digital. Just as steering with an actual keyboard.

    Ah yes, you are right. I changed to the KB/M so I could have customised controls (which even enables me to use hack heavy style of play when I want; not so easy with the default gamepad settings). Unfortunately for me, I find the default gamepad settings unusable.

    There does not seem to be a way to make the same custom layout when in gamepad mode? If this is the case then it would be fantastic if in future you could implement a shortcut key so that it’s possible to toggle between KB/M and gamepad mode. Or even better a setting so that whenever you enter/exit a vehicle the control scheme would automatically toggle. Don’t know how feasible that is but it is high on my wish list!

    I recommend everyone to try the gesture steering (which requires gamepad mode). It is indeed very good and adds extra immersion! Hopefully, there will be a way to more easily toggle on/off this excellently implemented feature

    #214157

    In reply to: Is The End of VR Nigh?

    Ralph
    Participant

    I don’t blame Sony anything, if the PSVR 2 will show the Quest 2 fans how ugly and simple their mobile game are, than that will be the last chance for a comeback of PC-VR, for the upcoming years.

    The Quest 2 killed the development of many PC-VR games, and the prices of the other Headsets with a HDMI or Displayport were a way to high.

    Also that you can’t play many games with Mid-End-PCs in VR was a big problem. If the company’s integrated eye tracking like tobii and we get a frame boost of 30% performance, then we will be able to play the most of the games with a mid-end-pc.

    Microsoft started to sell crap WMR Headsets in 2017 and withdraws offended, and did the same with Reverb G2 for now, because of the high price of the Reverb G2.
    But it’s still my favorite headset.

    Valve with Index did the mistake to use 3K Displays instead of 4K, and because of the missing inside out tracking the price was a way to high. But the Fov and the quality of the Headset is great.

    Meta wasn’t interested in vr gaming, Mark Zuckerberg is interested in an metaverse, like Facebook 2.0. The reason why he hyped and invested billions of dollars in VR games is a Facebook 2.0 on not VR gaming.

    The prestigious of our tools like vorpx and the other is not good enough. We have to get much louder and more aggressive to the native vr gamer. The experience in the games with a VR headset does matter, and not the use of motion controllers, only. The beautiful 3D graphics and the Full-VR in First Person games of vorpx and the depth and complexity of realy good 2D Triple A games are at least as good as Half Life Alyx, which is the best native VR game in my opinion.

    Everyone of us can try to convince our whole family to try Vorpx with a xbox controller on Christmas days for example with a a racing game seated on a chair or couch, and try to convince that they talk about that to their friends.

    #214153
    Nathanymore
    Participant

    Im a good 3 hours of research in and can’t seem to find a answer so i’ll try my luck here.

    Im planning on playing Riders Repuplic with vr. There is nothing wrong with the controlls or performance but the camera takes a lot of fun out of it.
    The first-person camera forces you to look dead in front while driving. So my question is if there is any way to lift the limitations of the camera movement so that i am able to freely look around.

    many thanks in advance and i hope my english was bearable.

    #214124
    Ralf
    Keymaster

    Just in case: did you by any chance change the motion controller mode to keyboard/mouse? if so, please reset it back do gamepad. Steering should feel quite natural normally. When a keyboard is emulated however, steering is pretty much digital. Just as steering with an actual keyboard.

    General hint: be careful as far as tinkering with settings in the vorpX menu is concerned. As the tutorial message says, there shouldn‘t really be any need to tinker with vorpX settings aside from the resolution quality (and potentially the 3d method if you don‘t like the AFR 3D).

    #214011
    JochenH
    Participant

    The graphics are of course outdated, but still pretty good. The world is detailed, nice and you can use a lot of stuff there. For example with telekinese fetch a barrel, throw it on some structure and this breaks apart.

    3D/VR effect is almost perfect, feels like native support.

    Controls are the main thing, I play with keyboard and mouse now, never did that in a VR game.

    Its really great.

    #213995
    Baffledben
    Participant

    I had the same problem with the vr showing in flat screen. I found that after selecting my lifepath and character and proceeding to gameplay if I press R the game is suddenly in wonderful 3D VR. Hope it works for you too. Now if I can just get my index controllers to operate in the game…..!

    #213993
    Ralf
    Keymaster

    If you close the menu with a gamepad or motion controllers they are supposed to be saved automatically on close. Please let me know if that doesn’t work.

    With keyboard/mouse you have to use the OK&SAVE button instead of just closing the menu. Slightly inconsistent, but makes it easier to experiment with settings before submitting them for good.

    #213984
    JochenH
    Participant

    Dishonored is my favorite VorPx game and Dark Messiah is the predecessor of Dishonored and yes, it has a VorPx profile.

    Installation is easy, hooks to the profile and looks really 3D with VorPx. Engine has aged well, so I play it without mods.

    Gameplay is very well suited for VR, because use of environment is fundamental in this game.

    I had problem with crashes. Messed around with tipps from internet, but could not solve it. So I stopped playing with VorPx and played on flat screen. After I adjusted all options and played through chapter 1 I tried again with VorPx and it runs perfectly now.

    Controls are a pain in the ass. Rift S controllers are supported, XBox controller is supported, but it plays much better with mouse and keyboard. In fact it is the first VorPx game I play with mouse and keyboard.

    After a few hours playing I can tell that this belongs to my best experiences with VorPx.

    #213983
    lordxanthrax
    Participant

    Hey everyone, having a bit of an annoyance.
    The game plays fine in all modes, no flatline errors.
    However, I’m getting real crisp fps, but then suddenly (right now I have it reproducible in my save where in the tutorial where Jackie drops you off at home, he goes “Sweet dreams!” and it will ALWAYS crash out to desktop) it crashes out to desktop. In oculus mode it does the black screen hourglass and takes me back to home, in steamvr mode it sends me back to steamvr home.

    I have crash logs from both vorpx and a gpu-crash that is ultimately what I think is the cause. It’s a 6700XT.

    gpu-crash:
    Breadcrumbs: Command list ‘[ 17708: 51] [000001E003E120E0 Default] <<-merge [000001E0105563B0 Default] Skin_Post_and_Forward_Opaque’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17710: 51] [000001E00C0A29E0 Default] <<-merge [000001E0105563B0 Default] Skin_Post_and_Forward_Opaque’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17711: 30] [000001E003CB7740 Default] <<-merge [000001E003436A10 Default] GBuffer_Discard’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17711: 54] [000001E01621A6D0 Default] <<-merge [000001E013E96110 Default] HologramDepth_and_Distortion’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 55] [000001E013E96110 Default] HologramDepth_and_Distortion’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 56] [000001E01FC2FDC0 Default] Transparents’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 57] [000001E0217A9790 Default] Transparents_WeaponAndScreen’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 58] [000001E00BF15870 Default] TXAA_Blurs’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 59] [000001E0107A5600 Default] Forward_NoTXAA’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 60] [000001E0218DF420 Default] PostFX’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 61] [000001E0066973F0 Default] RenderFinal2D’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 62] [000001E01B2F0A50 Default] EndRender’: Not started [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 1] [000001E003CB6B10 Default] <<-merge [000001E000183A20 Default] FrameTick’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 2] [000001E000183A20 Default] FrameTick’: Not started [3]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 3] [000001E0187CDC90 Default] UpdateGlyphCacheTexture’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 4] [000001E0131E7200 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 5] [000001E011625FE0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 6] [000001E008B92EB0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 7] [000001E0129E61D0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 8] [000001E0019B9250 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 9] [000001E01FBDB0E0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 10] [000001E0270B9670 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 11] [000001E00CA95960 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 12] [000001E0167BB4F0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 13] [000001E00EBE0A00 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 14] [000001E013286280 Default] <<-merge [000001E01B5E4B80 Default] StorageData’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 15] [000001E01B5E4B80 Default] StorageData’: Not started [3]
    Breadcrumbs: Command list ‘[ 17712: 16] [000001DFFF52E610 Default] StartRender’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 17] [000001E01530D5B0 Default] WindUpdateAndRainMap’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 18] [000001E019982A00 Default] RenderPrep’: Not started [3]
    Breadcrumbs: Command list ‘[ 17712: 19] [000001E004D8C650 Default] PrepareGloballyAccessibleSystems’: Not started [6]
    Dumping Breadcrumbs Complete

    Dumping DRED
    DRED: Checking DRED 1.2 output
    DRED: Auto-Breadcrumbs Output1:
    DRED: Page Fault Allocation Output:
    DRED: PageFaultVA: 0000000000000000
    DRED: Existing Allocations:
    DRED: Freed Allocations:
    DRED: Finished DRED output
    Dumping Breadcrumbs Complete

    vorpx crash:
    WRN: Hook: Source module mismatch (di8_GetDeviceStateW), expected: C:\Windows\system32\dinput8.dll, actual: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
    INF: ProgState: First Time Init 1
    INF: VorpAPI: Initializing
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: OpenVRInputHandler: Initializing controller 3 using VRInput
    INF: OpenVRInputHandler: Initializing controller 4 using VRInput
    INF: OpenVRDirectModeManager: base init
    INF: TrackerOpenVR: Init
    INF: OpenVRDirectModeManager: base initialized.
    INF: DirectModeManager: headset render target size final: 2336×2786
    INF: UIRendererDX11: Initialized
    INF: OpenVRDirectModeManager: renderer initialized.
    INF: Engine3D: Scene Initialized: 102
    INF: RendererDX11: Initialized (2336×2786). Multisampling off.
    INF: VRControllerManager: Init
    INF: OpenVRInputHandler: Initializing controller 3 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 0
    INF: OpenVRInputHandler: Initializing controller 4 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 1
    INF: OpenVR ControllerManager: Initialized
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: Engine3D: Scene Initialized: 13
    INF: BufferGrabber: Switching Sync Mode: 2 > 3
    INF: SettingsUI: Init
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    ERR: App: TopCrashHandler: unhandled exception BREAKPOINT at 0x0
    ERR: App: TopCrashHandler: module: Cyberpunk2077.exe, offset: 0x2CFB453
    ERR: App: TopCrashHandler: unhandled exception end
    INF: Main: Detaching from cyberpunk2077.exe
    INF: Main: Fast Exit
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: Main: Fast Exit Success

    #213950
    TheLastStarfighter
    Participant

    When things are allowed to grow naturally, awesome stuff takes place. Notice the Dolphin / PSP fork was growing, the developer was a genius and he got taken out by a bunch of social justice pricks.

    GTA V had an awesome mod, it didn’t hurt anybody, it made the game absolutely amazing… taken out by a bunch of social justice pricks.

    VRChat taken out by a bunch social justice pricks who couldn’t take a joke.

    Our culture is in free fall right now, I’m sure you’re all paying attention.

    If these people who feel offended at everything would just log off the game of life, all of humanity would benefit, we’d probably have George Jetson flying cars right now. Anything these rat bastards get their claws into, pretty much fails within a few years. Look at Disney Star Wars, my god that could’ve been awesome but no… take the best IPs from our culture and totally wipe them out. It’ll be no different in VR, they want to control what you think, how you play and what media you’re allowed to see. The Metaverse allows them to do that, not to mention the ‘always on/call home’ feature included in the new Oculus head sets. They really want to ensure that ‘wrong think’ does not go un-punished.

    I really miss aspects of the world before the net. I didn’t have to worry about speaking my mind or videos being posted online. We had our local BBS and our offline games and that was it. Nobody was into anybody else’s business, the world was quiet, disconnected and computers were for business and games, there was no social media, myspace, tik tok. No stupid people used computers.

    As technology proliferates and becomes acceptable, it seems it becomes dumbed down for society’s rejects. The only people on the BBS during my generation were HIGH IQ guys and girls who could build a computer without a second thought. Message forums were filled with interesting theories, questions and etiquette. By comparison to Facebook today, half the userbase belongs on Jerry Springer, the other half live in homeless shelters. The internet has really given stupid people a voice… and VR is the next step. I look at VorpX like that early tech, the only people using it are the HIGH IQ guys and gals. The rest of the VR world is going to be made up of hicks, thugs and losers wandering around being offended at everything.

    mayday
    Participant

    Clarification, I see keyboard screen prompts. The index controllers themselves have the gamepad buttons hovering and displayed

    mayday
    Participant

    I’m having the same issue, it’s default using the vorpx controller map and set to gamepad in the vorpx menu. But I can’t get past the press space to continue, keyboard and mouse is a bit tiring and pulls me out of the game alot. I see the prompts and can do the gesture tutorial but nothing works after that. I’ve disabled input in desktop+ and turned reality mixer off in my steam dash. What else could be the issue. (note tried my PS4 controller and it wouldn’t work with the game either, but that might be the old controller not being supported.)

    #213933
    Ralf
    Keymaster

    Should work normally, but if it doesn’t for some reason you have several options:

    1. Try a different hotkey for the menu: config app > In-Game Key-Bindings.
    2. Use motion controllers: left grip (map shift) + right grip.
    3. Use a gamepad: right thumb button, or maybe left. I always forget which one ;)
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