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  • #186060
    jjensson
    Participant

    Hi Ralf, i have a couple of questions about settings.

    1) How can i change the sensitivity of the thumbsticks in gamepad emulation mode, so that the camera doesn’t turn so fast? I tried partial override option, but then the stick stops working. (Witcher 2)

    2) Testing Crysis in Z3D, i set the resolution in VorpX ingame-menu to 2400p. It looks detailed enough, but the scale is off – everything around me looks too big. How can i fix this?

    3) Is there a documentation about the settings in the VorpX ingame-menu? There’s so much settings (which i love), but almost half of them are cryptic to me. And that’s the reason i have to ask here. :)

    #176990
    Ralf
    Keymaster

    If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.

    For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.

    If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.

    Metro 2033
    Metro Last Light
    Kingdom Come Deliverance
    Half-Life 2
    Portal
    Portal 2
    Cyberpunk 2077
    Left 4 Dead 2
    Black Mesa Source
    The Stanley Parable
    Prey [2017]
    Mirror’s Edge
    Deus Ex: Human Revolution
    Thief [2014]
    Get Even
    Dishonored
    Aliens: Colonial Marines
    Oblivion
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Fallout 76
    Skyrim
    Outlast
    Outlast 2
    Crysis
    Crysis 3
    The Hunter: Call of the Wild
    Titanfall
    Titanfall 2
    Conan Exiles [no BattleEye]
    ArmA III (no BattleEye)
    Far Cry
    Far Cry 2
    Far Cry 3
    Far Cry 4
    Far Cry Primal
    F.E.A.R
    F.E.A.R 2
    Shadow Warrior [2013][DX9]
    Shadow Warrior 2
    The Talos Principle
    Unreal Tournament 3
    Bulletstorm Full Clip Edition
    Conarium
    The Turing Test
    Hard Reset [original version]
    Farming Simulator 2017
    Gone Home
    Dear Esther (original Source engine version)
    Quake 3
    Quake 4
    Tron 2.0
    Deadfall Adventures
    Star Wars: Jedi Knight II
    Star Trek Voyager Elite Force
    #176032
    zahncisten
    Participant

    Ralf, everything is awesome, runs perfect. I was just wanting to test something. The official profile for Prey (2017) only does z-normal and z-adaptive. The engine is CryEngine 4. I saw elsewhere on the forums where someone used a CryEngine 3 profile for a CryEngine 4 game with G3D. I attempted to change the name of prey.exe in order to attempt using the Crysis 3 game profile, but it won’t run if I do that. I was hoping I could ask if you could test out whether the Crysis 3 profile would hook with Prey 2017 and whether it would interpret the 3D. I’ve been playing Prey 2017 and its awesome, but the Z3D is strange for some upclose textures. Whenever you have the time or ability, I’d appreciate it. I’m sure you’re busy.

    #176020
    Ralf
    Keymaster

    @ all (most): Thanks for the kind words.

    @ moarveer: Bioshock Remastered is a rather odd case technically unfortunately due to the way they did the DX9>DX11 conversion. As soon as I have an idea to tackle this in a decent manner, the game will be added, but I can’t promise anything. Currently it’s too glitchy.

    @ nieda: FYI: About 90% of official profiles have G3D now. For AC:Odyssey you would need a GTX4080Ti (sic!) for G3D, not even AC:Unity G3D runs exactly great on current hardware. Far Cry 5: anticheat prevents vorpX from hooking as discussed multiple times here.

    @ dborosev: AC:Odyssey Z3D base parameters have been adjusted to look more realistic. In Origins elements nearby looked extremely large and then got too small too quickly in the distance. This is more balanced now. You can however play around with the near/far option like dellrifter suggested if you prefer something else.

    @ dellrifter22: no changes to the way Image Zoom is used. Only remotely related change is that in immersive screen mode a higher FOV is set if vorpX can adjust it. But that only affects immersive screen mode and there it has the opposite effect of what you describe. I’ll double check to be extra sure.

    @ OculusRiftRocks: native 3D means that the game has its own SBS stereo mode. What the vorpX profile does is automatically setting the game options to utilize it. You could do the same with Crysis 2/3, but those had indeed a depth buffer based approach. Crysis 3 with vorpX G3D is superior.

    #176014
    OculusRiftRocks
    Participant

    ah, can the same thing not be done with crysis 2/3 built in 3D, or was that built in 3D a cheap z-buffer.

    #175992
    Ralf
    Keymaster

    Update 2018/12/15

    vorpX 18.3.2.2 has been released. This (hopefully) concludes the series of fixes related to issues with the most recent SteamVR version.

    Changes/Fixes:

    • Improvements for WMR headsets related to issues with most recent SteamVR.
    • Fallout 76: FOV did not work since the game got official FOV change support.
    • OpenVR updated to 1.1.3b

    Update 2018/12/09

    vorpX 18.3.2.1 has been released. This hotfix addresses the SteamVR head tracking swim/latency introduced with yesterday’s update. No other changes.


    Update 2018/12/08

    vorpX 18.3.2 has been released. This is a maintenance release mainly addressing frequent frame judder in SteamVR mode after the latest SteamVR update.

    In addition to that some related changes originally intended for vorpX 19.1.0 have been backported to 18.3.2, most notably support for Motion Smoothing (SteamVR), respectively Asynchronous Space Warp (Oculus). vorpX 19.1.0 is still on track for a pre-Christmas release.

    Changes/Fixes:

    • SteamVR: Fix for frequent judder below 90fps with recent SteamVR versions.
    • SteamVR/Oculus: Motion Smoothing/Asynchronous Space Warp support.
    • SteamVR: Supersampling <1.0 is now taken into account (only important for Pimax 5k/8k).
    • Oculus: Crystal Image setting takes user set super sampling into account.
    • D3D11: several multithreading fixes and improvements
    • The Witcher: better Geometry 3D profile, Z3D parameters tweaked
    • The Witcher 2: G3D did not work anymore, Z3D parameters tweaked
    • GTA V: scalable HUD added

    Update 2018/11/15

    vorpX 18.3.1 has been released. This is a maintenance release that mainly adds support for Fallout 76. The profile is a fully featured DirectVR profile with everything DirectVR can do in the best case including automatic resolution, FOV (two methods) and basic roomscale.

    Additionally minor issues with the program itself and other profiles have been fixed.

    In case anyone wonders: the Frostbite engine G3D support that sparked a bit of interest recently is still in development and will be made available with the next larger update 19.1.0 before the end of the year.

    New profiles:

    • Fallout 76: G3D/Z3D, full VR, DirectVR: head tracking, resolution, FOV, tweaks

    Changes/Fixes

    • Effects that look bad in VR (e.g. DOF blur) can also be disabled with Z3D.
    • DirectVR scanner could time out with large scans in low memory situations.
    • DirectVR menu page didn’t behave correctly if both memory scan FOV and .ini edit FOV are available.
    • FOV scan was run despite .ini edit FOV being selected if both are available.
    • Fixed an occasional G3D crash in Fallout 76 (and maybe other DX11 games).
    • Arma III: DirectVR FOV was slightly too high.
    • The Witcher 3: some objects were rendered at wrong depth.
    • Crysis 3: reflections fixed, effect fixes.
    • Fallout 4: minor gun decals and fire glitches fixed.

    Update 2018/10/25

    vorpX 18.3.0.1 has been released. This is a hotfix that addresses the issue below. No other changes.

    • Black textures with Z3D in some D3D11 games (18.3.0 regression)

    vorpX 18.3.0 released

    After four maintenance releases for the 18.2 branch it’s finally time for a slightly bigger release with a bit of feature refinement and also more and enhanced game profiles. Most notable additions are: Dark Souls Remastered, Monster Hunter World, Shadow of the Tomb Raider and Assassin’s Creed: Odyssey.

    Experienced users can now create much better custom profiles by defining HUD/shadow etc. shaders.

    For details please check this blog post.

    #172740
    Ralf
    Keymaster

    Lichdom is not supported, so it’s perfectly normal that you don’t get 3D. Judging from what I found on the internet it seems to be based on CryEngine 3, so making a custom profile based on the Crysis 3 or the Kingdom Come Delieverance profile is worth a shot. There is no guarantee though that this will work.

    If it works, you will get basic stereo 3D. FOV adjustment for FullVR mode would have to be done manually though.

    Same for Vermintide 2. That one will be looked into before the next update though, I just can’t promise anything yet.

    Some general info: vorpX doesn’t automatically provide stereo 3D for every game you throw at it. For stereo 3D and Direct VR functionality game specific profiles are required. Normally you should see a message in the headset whenever you open an unsupported game to avoid any potential confusion in this regard.

    To check beforehand whether there is a profile for a game you want to try you can use the “Local Profiles” list in the config app or the supported games list.

    Team Fortress 2 (and other Source engine games): there might be an issue with a recent SteamVR version causing this. I can’t say anything more specific yet, but the issue will be looked into before the next update.

    #170813
    haints
    Participant

    Just use the Crysis 3 profile and don’t rename anything

    What are you talking about?

    The Crysis 3 profile is locked down to the Crysis3.exe. You can’t add KCD to that profile because VorpX won’t let you. So you have to rename the KCD.exe.

    If you are talking about making a COPY of the Crysis 3 profile and using that, I already said I tried that and it didn’t work for me.

    What’s to keep trying?

    Like I already said, even when I got the Crysis 3 profile to work with KCD, ONLY the HUD was in 3D. Everything else was flat, with no depth at all.

    #170805
    haints
    Participant

    I just tried it by renaming the game’s .exe to Crysis3 (wouldn’t work with cloned profile) and it hooks and loads but only the HUD is in 3D. The HUD itself has depth but everything behind it is in 2D. Z3D doesn’t offer 3D either. Any work arounds?

    Great news to hear there’s going to be (might be?) an official profile as I think this would be an awesome game with VorpX …

    EDIT: KCD is running on Cryengine 4 and Crysis 3 is on the previous engine. Prey also runs on Cryengine 4 so I will try that next.

    bluepill
    Participant

    Hi Ralf,

    good news, Crysis 3 now works for me in Vorpx 17.3.0

    I found out – sort of – by accident:
    Origin suddenly would not start and showed this error:
    “Origin.exe – System Error: the program can’t start because MSVCP140.dll is missing from your computer. Try reinstalling the program to fix this problem.”

    To solve this, I had to install VC redist 2015 I found on some forum posts.
    But 2015 refused to install because the *nice* Win 10 unstoppable auto update feature already installed VC redist 2017. (a newer version…)

    So, to fix Origin I had to uninstall VC Redist 2017 x86/x64 and replace it with VC redist 2015 x86/x64.

    Now Origin starts again, but Crysis 3 is also working fully in vorpx 17.3.0
    (I had to use Z-buffer 3D though, because Geometry 3D caused artifacts in gun and character textures)

    Maybe this could help out some other folks.

    PS: Very nice experience in Crysis 3, almost Native VR game feel!

    Bluepill

    bluepill
    Participant

    Hi Ralf,

    Good job on Vorpx 17.3.0!
    Works very nicely with Mass Effect Andromeda. (framerate is ~50 FPS with my R9 290, so I am still tweaking a bit to get it higher – already disabled Vsync)

    I just freshly installed Crysis 3 from Origin to try out this game in VR on my Oculus DK2.
    I started a new game in recruit mode and skipped the training. (I am more a person for training on the job I guess:)
    Seems Vorpx is correctly attaching to Crysis 3. Intro scenes are running fine in VR

    But after the intro clip of helicopter flying to the dome, all I see is blackness in my headset and on my PC screen. I guess this is the point were the game really starts in 3D. I DO hear voices/action, so the game IS running.

    I also added the custom resolution 1440 x 1080 in the AMD control panel, but that did not help. So I removed it again.

    Also I seem to loose the mouse cursor repeatedly in Crysis 3 (in the menu structure of the game)
    But maybe that is caused by the wired Xbox 360 gamepad I have connected. Its not the main issue, but maybe its related.

    I’m running a fully updated Windows 10 Pro with fairly recent AMD driver 17.11.1 (most stable one now for me)
    I already emailed you the trouble shoot zipfile with all detail data.

    Additional info that is missing in the troubleshoot zip files:
    I use RIFT software 1.20. (Not using the Core 2.0 beta, too unstable)

    Thanks for your help!

    Best Regards,
    Bluepill

    #166992
    cwright
    Participant

    Hi,
    I’ve just got the Oculus and vorpX.
    I have developed a simulator in Cry Engine 3. I was very pleased to find that vorpX works in Cry Engine 3 Sandbox game mode, something that wasn’t certain. Using Oculus Rift in my simulator will be amazing! Particularly useful for aerial combat, where I should be able to turn my head to track aircraft targets.

    I did notice one odd thing, though. When in an aircraft cockpit, if I turned my head the view turned correctly – but it also moved the control yokes. It seems that turning my head also changes the mouse x,y values. I hope vorpX doesn’t control head turning by actually changing the mouse x,y values, that would make it impossible to use the mouse for other functions. Is there a solution for this?

    I have a *big* problem with my glasses. For now I’m using Oculus without my glasses, but it’s very blurred and I can’t read text. I need to reduce the head turning gain. If I press Del the vorpX menu appears, but I can’t read it. For now, is it possible to change the vorpX game settings on the main computer screen?

    One other problem. Crysis 2 works, but not Crysis. If vorpX is active, Crysis fails to load after just a few seconds. The error message is:
    “Crysis has stopped working
    A problem caused the program to stop working correctly.Windows will close the program and notify you if a solution is available.”
    Does anyone have any ideas how to fix this? I’m running Windows 10.
    Many thanks,
    Chris

    #165117

    Topic: FEAR 2

    dlder
    Participant

    Hi,

    I’ve got a massive problem; I don’t know how many games run slowly, but these I tried:
    Crysis 2: runs smoothly
    FEAR 1: runs smoothly (for the most part)
    Mirrors Edge: runs smoothly (for the most part)

    Today I tried F.e.a.r. 2 and I only get 20-25 FPS!? o_O

    I got an i7 4770K and a MSI 1080Ti GamingX(!) So in older games like Fear1, 2 or Mirror Edge, I should get way over 60FPS!
    The CPU isn’t really used in most games, but even the GPU sits around at 30% in Fear2!!

    I’ve already tried every tip in your “Basic Trouble Shooting” topic, but that didn’t help :-\
    I also loaded the nVidia profile defaults, didn’t work either…

    Please help!

    thx,
    dlder

    #158548
    dlder
    Participant

    Hi there,

    I’ve just bought VorpX and am a bit puzzled… VorpX doesn’t integrate into SteamVR (like Revive), right? But as long as VorpX is running, it should detect me starting Crysis 2 (Origin)!?
    Well, not that it’s a problem, but I had to make a Desktop shortcut for VorpX to activate; which it does!

    BUT, it only works in “2D”! When I activate the ingame SideBySide it only shows two screens, not Crysis in 3D!!
    I even tried my 3DVision2 monitor and activating 3D in nVidia/Windows, but that didn’t work…

    I also tried running the game in “-dx9” which doesn’t help either!

    What’s going on; what am I doing wrong??

    Thank in advance!

    #128197
    steph12
    Participant

    hello,

    outlast 2 and prey 2017 are not working at all with vorpx.

    previously we could try to copy present profiles and link the game exe and try it in vorpx to see if it works and most of the time it worked.

    but with those 2 games, it’s not luck, maybe because they are X64 exe ?
    or maybe it’s because the steamapi is steam_api64.dll and not steam_api.dll ?

    prey hook using crysis 3 profile but the game crash right before the menu.

    outlast 2 hook with some profile but Z3D buffer let alone G3D buffer doesnt work at all.

    i’d like to know if a new update of vorpx could make those games works, that would be incredible.

    thank you.

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