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Topic: Gesture support via API
Hello community,
I was wondering if the C-API is going to receive gesture info like the gestures from Cyberpunk 2077.
It would be convenient to be able to detect a given gesture and respond from mod code.
I hope to hear backHi all,
I installed the Cyberpunk 2077 standalone mod and everything is ok.
However, the game only starts in theatre mode where I see a big flatscreen instead of the actual VR version. In steam I can disable this theater mode, but is there also a thing for GOG?Topic: Cyberpunk on Oculus Rift CV1
Hey everyone, having a bit of an annoyance.
The game plays fine in all modes, no flatline errors.
However, I’m getting real crisp fps, but then suddenly (right now I have it reproducible in my save where in the tutorial where Jackie drops you off at home, he goes “Sweet dreams!” and it will ALWAYS crash out to desktop) it crashes out to desktop. In oculus mode it does the black screen hourglass and takes me back to home, in steamvr mode it sends me back to steamvr home.I have crash logs from both vorpx and a gpu-crash that is ultimately what I think is the cause. It’s a 6700XT.
gpu-crash:
Breadcrumbs: Command list ‘[ 17708: 51] [000001E003E120E0 Default] <<-merge [000001E0105563B0 Default] Skin_Post_and_Forward_Opaque’: Finished [2]
Breadcrumbs: —-
Breadcrumbs: Command list ‘[ 17710: 51] [000001E00C0A29E0 Default] <<-merge [000001E0105563B0 Default] Skin_Post_and_Forward_Opaque’: Finished [2]
Breadcrumbs: —-
Breadcrumbs: Command list ‘[ 17711: 30] [000001E003CB7740 Default] <<-merge [000001E003436A10 Default] GBuffer_Discard’: Finished [2]
Breadcrumbs: —-
Breadcrumbs: Command list ‘[ 17711: 54] [000001E01621A6D0 Default] <<-merge [000001E013E96110 Default] HologramDepth_and_Distortion’: Not started [2]
Breadcrumbs: Command list ‘[ 17711: 55] [000001E013E96110 Default] HologramDepth_and_Distortion’: Not started [2]
Breadcrumbs: Command list ‘[ 17711: 56] [000001E01FC2FDC0 Default] Transparents’: Not started [2]
Breadcrumbs: Command list ‘[ 17711: 57] [000001E0217A9790 Default] Transparents_WeaponAndScreen’: Not started [2]
Breadcrumbs: Command list ‘[ 17711: 58] [000001E00BF15870 Default] TXAA_Blurs’: Not started [2]
Breadcrumbs: Command list ‘[ 17711: 59] [000001E0107A5600 Default] Forward_NoTXAA’: Not started [2]
Breadcrumbs: Command list ‘[ 17711: 60] [000001E0218DF420 Default] PostFX’: Not started [2]
Breadcrumbs: Command list ‘[ 17711: 61] [000001E0066973F0 Default] RenderFinal2D’: Not started [2]
Breadcrumbs: Command list ‘[ 17711: 62] [000001E01B2F0A50 Default] EndRender’: Not started [2]
Breadcrumbs: —-
Breadcrumbs: Command list ‘[ 17712: 1] [000001E003CB6B10 Default] <<-merge [000001E000183A20 Default] FrameTick’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 2] [000001E000183A20 Default] FrameTick’: Not started [3]
Breadcrumbs: —-
Breadcrumbs: Command list ‘[ 17712: 3] [000001E0187CDC90 Default] UpdateGlyphCacheTexture’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 4] [000001E0131E7200 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 5] [000001E011625FE0 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 6] [000001E008B92EB0 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 7] [000001E0129E61D0 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 8] [000001E0019B9250 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 9] [000001E01FBDB0E0 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 10] [000001E0270B9670 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 11] [000001E00CA95960 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 12] [000001E0167BB4F0 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 13] [000001E00EBE0A00 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: —-
Breadcrumbs: Command list ‘[ 17712: 14] [000001E013286280 Default] <<-merge [000001E01B5E4B80 Default] StorageData’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 15] [000001E01B5E4B80 Default] StorageData’: Not started [3]
Breadcrumbs: Command list ‘[ 17712: 16] [000001DFFF52E610 Default] StartRender’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 17] [000001E01530D5B0 Default] WindUpdateAndRainMap’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 18] [000001E019982A00 Default] RenderPrep’: Not started [3]
Breadcrumbs: Command list ‘[ 17712: 19] [000001E004D8C650 Default] PrepareGloballyAccessibleSystems’: Not started [6]
Dumping Breadcrumbs CompleteDumping DRED
DRED: Checking DRED 1.2 output
DRED: Auto-Breadcrumbs Output1:
DRED: Page Fault Allocation Output:
DRED: PageFaultVA: 0000000000000000
DRED: Existing Allocations:
DRED: Freed Allocations:
DRED: Finished DRED output
Dumping Breadcrumbs Completevorpx crash:
WRN: Hook: Source module mismatch (di8_GetDeviceStateW), expected: C:\Windows\system32\dinput8.dll, actual: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
INF: ProgState: First Time Init 1
INF: VorpAPI: Initializing
INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
INF: OpenVRInputHandler: Initializing controller 3 using VRInput
INF: OpenVRInputHandler: Initializing controller 4 using VRInput
INF: OpenVRDirectModeManager: base init
INF: TrackerOpenVR: Init
INF: OpenVRDirectModeManager: base initialized.
INF: DirectModeManager: headset render target size final: 2336×2786
INF: UIRendererDX11: Initialized
INF: OpenVRDirectModeManager: renderer initialized.
INF: Engine3D: Scene Initialized: 102
INF: RendererDX11: Initialized (2336×2786). Multisampling off.
INF: VRControllerManager: Init
INF: OpenVRInputHandler: Initializing controller 3 using VRInput
INF: OpenVR ControllerManager: new controller found, type: 2, num: 0
INF: OpenVRInputHandler: Initializing controller 4 using VRInput
INF: OpenVR ControllerManager: new controller found, type: 2, num: 1
INF: OpenVR ControllerManager: Initialized
INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
INF: Engine3D: Scene Initialized: 13
INF: BufferGrabber: Switching Sync Mode: 2 > 3
INF: SettingsUI: Init
INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
ERR: App: TopCrashHandler: unhandled exception BREAKPOINT at 0x0
ERR: App: TopCrashHandler: module: Cyberpunk2077.exe, offset: 0x2CFB453
ERR: App: TopCrashHandler: unhandled exception end
INF: Main: Detaching from cyberpunk2077.exe
INF: Main: Fast Exit
INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
INF: Main: Fast Exit SuccessHey there,
Ive recently installed the Cyberpunk VR Mod however have had numerous issues that Im trying to resolve, mainly being excessive jittery resolution and the Oculus screens dsyncing.
The process Ive gne through to play the game is as follows:
– installed the VRMod via the setup file
– selected Oculus as the device
– Connect to PC via Oculus Airlink
– Run Steam VR from Oculus Airlink control panel
– Run Cyberpunk from Steam on PC
– VRMod config screen loads and is insanely jittery. If i progress to the game the lenses dsync – one lens displays a static image, the other lens displays the game– tried to use Oculus Link as opposed to Airlink, no difference
– Tried using VR Desktop from Oculus headset, started SteamVR from VR Desktop
– launched game, advised no Oculus headset connected
– In the PC Oculus app selected Oculus as the default OpenXR runtimeHave tried changing settings such as DirectVR to Z-Normal and Z-Adapative, set resolitions to Low and always have the same issue. The display is jittery like crazy or the lenses wont sync.
System Specs are:
AMD Ryzen 5 5600G
16384MB RAM
DirectX 12
NVIDIA GeForce RTX 3060 12GB
Monitor running at 1920 x 1080Any help in setup and the best process to launch the game would be great
Hello,
Thank you for your version for Cyberpunk but I can’t get the mod to work in Full VR.
I only have a virtual flat screen locked to my view. I tried to reinstall with all the latest versions but without success.Here is my config:
– Windows 10 up to date
– GTX 1080 Ti with Nvidia drivers up to date
– Oculus Quest with Link up to date
– Cyberpunk 1.61
– Vorpx alpha 8Can you tell me what’s wrong?
Thanks
I’ve had Vorpx for a few years and would love to be able to play a full game with it. A handful of times I’ve tried various games in full VR mode (Cyberpunk 2077, Witcher 3, KCD, Vampyr, Oblivion), it’s pretty cool to be able to be in those worlds in VR. However, I can’t ever seem to last more than a few minutes before I get extremely queasy. I have a 3080ti and the performance appears acceptable.
I have fairly solid VR legs and I play SkyrimVR/fo4VR and other VR games regularly. Are these games not meant to be played in full VR and more in theatre mode? I get sick even if I am not moving very much in the scene. Any suggestions welcome.
