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  • #214149
    JDB
    Participant

    Hello community,
    I was wondering if the C-API is going to receive gesture info like the gestures from Cyberpunk 2077.
    It would be convenient to be able to detect a given gesture and respond from mod code.
    I hope to hear back

    predcaliber
    Participant

    Hi all,

    I installed the Cyberpunk 2077 standalone mod and everything is ok.
    However, the game only starts in theatre mode where I see a big flatscreen instead of the actual VR version. In steam I can disable this theater mode, but is there also a thing for GOG?

    #213998
    beemzy
    Participant

    I mean is it possible to save the settings as a separate backup file? This way if I need to reinstall the game then I can reload my settings from before

    eg would copying the .vpa and .ini files in: [Cyberpunk 2077]\bin\x64\plugins\vpxCP2077\Data\
    be one way to make a backup of the settings?

    BTW I am loving the gestures, they are really the next best thing to 6DOF interactions

    #213983
    lordxanthrax
    Participant

    Hey everyone, having a bit of an annoyance.
    The game plays fine in all modes, no flatline errors.
    However, I’m getting real crisp fps, but then suddenly (right now I have it reproducible in my save where in the tutorial where Jackie drops you off at home, he goes “Sweet dreams!” and it will ALWAYS crash out to desktop) it crashes out to desktop. In oculus mode it does the black screen hourglass and takes me back to home, in steamvr mode it sends me back to steamvr home.

    I have crash logs from both vorpx and a gpu-crash that is ultimately what I think is the cause. It’s a 6700XT.

    gpu-crash:
    Breadcrumbs: Command list ‘[ 17708: 51] [000001E003E120E0 Default] <<-merge [000001E0105563B0 Default] Skin_Post_and_Forward_Opaque’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17710: 51] [000001E00C0A29E0 Default] <<-merge [000001E0105563B0 Default] Skin_Post_and_Forward_Opaque’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17711: 30] [000001E003CB7740 Default] <<-merge [000001E003436A10 Default] GBuffer_Discard’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17711: 54] [000001E01621A6D0 Default] <<-merge [000001E013E96110 Default] HologramDepth_and_Distortion’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 55] [000001E013E96110 Default] HologramDepth_and_Distortion’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 56] [000001E01FC2FDC0 Default] Transparents’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 57] [000001E0217A9790 Default] Transparents_WeaponAndScreen’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 58] [000001E00BF15870 Default] TXAA_Blurs’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 59] [000001E0107A5600 Default] Forward_NoTXAA’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 60] [000001E0218DF420 Default] PostFX’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 61] [000001E0066973F0 Default] RenderFinal2D’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 62] [000001E01B2F0A50 Default] EndRender’: Not started [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 1] [000001E003CB6B10 Default] <<-merge [000001E000183A20 Default] FrameTick’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 2] [000001E000183A20 Default] FrameTick’: Not started [3]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 3] [000001E0187CDC90 Default] UpdateGlyphCacheTexture’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 4] [000001E0131E7200 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 5] [000001E011625FE0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 6] [000001E008B92EB0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 7] [000001E0129E61D0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 8] [000001E0019B9250 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 9] [000001E01FBDB0E0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 10] [000001E0270B9670 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 11] [000001E00CA95960 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 12] [000001E0167BB4F0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 13] [000001E00EBE0A00 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 14] [000001E013286280 Default] <<-merge [000001E01B5E4B80 Default] StorageData’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 15] [000001E01B5E4B80 Default] StorageData’: Not started [3]
    Breadcrumbs: Command list ‘[ 17712: 16] [000001DFFF52E610 Default] StartRender’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 17] [000001E01530D5B0 Default] WindUpdateAndRainMap’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 18] [000001E019982A00 Default] RenderPrep’: Not started [3]
    Breadcrumbs: Command list ‘[ 17712: 19] [000001E004D8C650 Default] PrepareGloballyAccessibleSystems’: Not started [6]
    Dumping Breadcrumbs Complete

    Dumping DRED
    DRED: Checking DRED 1.2 output
    DRED: Auto-Breadcrumbs Output1:
    DRED: Page Fault Allocation Output:
    DRED: PageFaultVA: 0000000000000000
    DRED: Existing Allocations:
    DRED: Freed Allocations:
    DRED: Finished DRED output
    Dumping Breadcrumbs Complete

    vorpx crash:
    WRN: Hook: Source module mismatch (di8_GetDeviceStateW), expected: C:\Windows\system32\dinput8.dll, actual: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
    INF: ProgState: First Time Init 1
    INF: VorpAPI: Initializing
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: OpenVRInputHandler: Initializing controller 3 using VRInput
    INF: OpenVRInputHandler: Initializing controller 4 using VRInput
    INF: OpenVRDirectModeManager: base init
    INF: TrackerOpenVR: Init
    INF: OpenVRDirectModeManager: base initialized.
    INF: DirectModeManager: headset render target size final: 2336×2786
    INF: UIRendererDX11: Initialized
    INF: OpenVRDirectModeManager: renderer initialized.
    INF: Engine3D: Scene Initialized: 102
    INF: RendererDX11: Initialized (2336×2786). Multisampling off.
    INF: VRControllerManager: Init
    INF: OpenVRInputHandler: Initializing controller 3 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 0
    INF: OpenVRInputHandler: Initializing controller 4 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 1
    INF: OpenVR ControllerManager: Initialized
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: Engine3D: Scene Initialized: 13
    INF: BufferGrabber: Switching Sync Mode: 2 > 3
    INF: SettingsUI: Init
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    ERR: App: TopCrashHandler: unhandled exception BREAKPOINT at 0x0
    ERR: App: TopCrashHandler: module: Cyberpunk2077.exe, offset: 0x2CFB453
    ERR: App: TopCrashHandler: unhandled exception end
    INF: Main: Detaching from cyberpunk2077.exe
    INF: Main: Fast Exit
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: Main: Fast Exit Success

    #213876
    Maricksville
    Participant

    Hey there,

    Ive recently installed the Cyberpunk VR Mod however have had numerous issues that Im trying to resolve, mainly being excessive jittery resolution and the Oculus screens dsyncing.

    The process Ive gne through to play the game is as follows:

    – installed the VRMod via the setup file
    – selected Oculus as the device
    – Connect to PC via Oculus Airlink
    – Run Steam VR from Oculus Airlink control panel
    – Run Cyberpunk from Steam on PC
    – VRMod config screen loads and is insanely jittery. If i progress to the game the lenses dsync – one lens displays a static image, the other lens displays the game

    – tried to use Oculus Link as opposed to Airlink, no difference

    – Tried using VR Desktop from Oculus headset, started SteamVR from VR Desktop
    – launched game, advised no Oculus headset connected
    – In the PC Oculus app selected Oculus as the default OpenXR runtime

    Have tried changing settings such as DirectVR to Z-Normal and Z-Adapative, set resolitions to Low and always have the same issue. The display is jittery like crazy or the lenses wont sync.

    System Specs are:

    AMD Ryzen 5 5600G
    16384MB RAM
    DirectX 12
    NVIDIA GeForce RTX 3060 12GB
    Monitor running at 1920 x 1080

    Any help in setup and the best process to launch the game would be great

    #213833
    Numael
    Participant

    Hello matteo39.

    use z-normal 3d, with your videocard…

    Why?

    The 1080 Ti is an old card without RTX but it is able to do near 60 Fps in 1440p in Ultra Quality mode. If I go down to Medium Quality I need to be able to do 60 Fps in VR on my Quest.

    Numael
    Participant

    Hello,

    Thank you for your version for Cyberpunk but I can’t get the mod to work in Full VR.
    I only have a virtual flat screen locked to my view. I tried to reinstall with all the latest versions but without success.

    Here is my config:

    – Windows 10 up to date
    – GTX 1080 Ti with Nvidia drivers up to date
    – Oculus Quest with Link up to date
    – Cyberpunk 1.61
    – Vorpx alpha 8

    Can you tell me what’s wrong?

    Thanks

    #213692
    Ralf
    Keymaster

    2022/11/10

    Version alpha 8 is now available. This update adds compatibility with Cyberpunk 2077 1.61.

    Faster than expected, luckily everything required for a new C++/game scripting communication method was already largely in place on the vorpX side, so the hardest part was figuring out what caused the issue and coming up with an idea to deal with it.

    Latest version available here:
    Download

    #213680
    Sephael
    Participant

    Okay, quick update on the matter since i installed my 4090 today.
    First, it’s seems like a monster and a big upgrade from my 3090 (FE) even without DLSS 3.0.
    I couldn’t test DLSS 3 yet, but i’m running Cyberpunk 2077 (VorpX version, not the dedicated VR mod, so it’s only Z3D) everything maxout at 4k with DLSS 2.0 set on “balanced”, and it’s butter smooth with a detailed image.
    I’m using a reverb G2 and the biggest limitation seemed the refresh rate (90hz only).
    While driving the fasted car at high speed, i had some regular stutter which seemed to be loading a new zone. I will test further about this stuttering.

    Seems like DLSS 3.0 need the new update so i will download it tonight and test tomorrow.
    I will test later with the dedicated VR mod, real 3D should be more impacting than Z3D.

    Outside VorpX, i tested Resident Evil 2 VR (Praydog mod) to try the raytracing version… it seems like the 4090 just don’t give a damn : 4k everything maxed out, even rendered the game at 130% in the lab, i don’t think i lost much FPS from 100%
    Again, it seems that my headset’s refresh rate is the biggest limitation.

    This was short tests sessions as i didn’t have much time after work.

    czhong
    Participant

    I’ve had Vorpx for a few years and would love to be able to play a full game with it. A handful of times I’ve tried various games in full VR mode (Cyberpunk 2077, Witcher 3, KCD, Vampyr, Oblivion), it’s pretty cool to be able to be in those worlds in VR. However, I can’t ever seem to last more than a few minutes before I get extremely queasy. I have a 3080ti and the performance appears acceptable.

    I have fairly solid VR legs and I play SkyrimVR/fo4VR and other VR games regularly. Are these games not meant to be played in full VR and more in theatre mode? I get sick even if I am not moving very much in the scene. Any suggestions welcome.

    #213552
    luka2099
    Participant

    I use the profile of cyberpunk2077 , and work with it. But i install hook helper.

    #213529
    Ralph
    Participant

    I have created new profiles based on the DX12 profiles of Cyberpunk 2077, Dying Light 2, Death Stranding, Horizon Zero Dawn, Resident Evil Village, F1 2021 but Z-3D doesn’t work.

    In my opinion we need a official vorpx profile !

    #213486
    mr_spongeworthy
    Participant

    Hey Ralf; I’m currently trying to prep a clean install of Cyberpunk for a *full* play-through (which I’ve never actually done yet – I decided to patiently wait out all the updates and bug fixes etc. Looks like, with v1.6 we are in a ‘reasonably final’ state – let’s hope!)

    I’ve played with your stand-alone version of your mod for CP2077, but generally went back to playing it the usual way, as that lets me switch easily between my HMD and my 3D Display, as desired, with almost zero settings fiddling.

    I generally run in full eye-candy mode, forgoing full VR for a high-detail experience with RT. In the past (I don’t think I’ve even touched Cyberpunk for 6 months now) I never have *any* problems with RT being turned on, but in my early testing, hooking vorpX to CP2077 the usual way (not the stand-alone mod,) I’m seeing all kinds of image-warping and other issues, which go away once I turn RT off. This is a new behavior I never noticed in the past, and may have something to do with CP adding new RT effect it did not previously have?

    Is there any way to fix this? Start the game and just move through as quickly as possible until you are given the quest to steal the car right at the beginning. Once you get to the underground garage where the car is located look around. You’ll need to move all around the scene and look around as well; you’ll probably see what I’m talking about.

    RigmarDrake
    Participant

    Ran into difficulties trying to play with my controller bindings because so many buttons have multiple functions. So I finally figured out why the game was not recognizing controller inputs except in full override mode. It was a Steam controller setting. I right clicked on Cyberpunk 2077 in Steam, hit Properties, went down to Controller, and switched it to “Enable Steam Input.” And then that fixed it (either that or some of the other Steam controller options that I messed with at the same time).

    Now the mod’s default controller settings work with having disabled xbox gamepad override in the mod’s settings. When the mod’s default gamepad settings are enabled in this way, they do, in fact, “just work.” Wish I had found this simple solution a week ago.

    It’s just too bad that the hotkey menu does not seem to work with default gamepad settings. It’s not critically necessary anymore, but would be nice to have it. It is triggered by shift + middle mouse button (edgepeek), but the sprint button on the controller is not recognized as shift. And there are no rebindings in this mode, so it cannot be rebound to be shift rather than a gamepad button. But that’s a minor inconvenience.

    Ralf
    Keymaster

    I really have no clue what you are doing, sorry. Under normal circumstances you see the button layout on the controllers rendered in the game and they just work. I‘d wish I could help more, but it seems like you messed up something so heavily that at this point I can‘t even really follow you anymore.

    The only thing left to recommend is deleting all your Cyberpunk configuration files in C:\Users\[Your Username]\AppData\Local\CD Projekt Red\Cyberpunk 2077\ and reinstall the mod.

    Also please double and triple check for any tools you may running that potentially affect input and if you have other mods installed, try without them.

    You do not have to configure or tweak anything input related under normal circumstances! Everything just works with default settings normally.

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