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  • #185967
    ilkj4832z
    Participant

    AKIBA’S TRIP:Undead & Undressed – G3D

    Cinema mode.
    Strip Battle with enemy.
    Stage is Akihabara of tokyo.
    Profile is in cloud,Check it.

    #185404
    moadepth
    Participant

    No prob, but hey the forum isnt that big, 10 people write here on average per day just look into the support section. This is also a thing that wonders me, when i found my first profiles 1-2 weeks ago I though people would suck it right outta my hands but except for Crash Bandicoot (7) there was practicaly no download ? Brings me to your second question , take a look at the offical profiles in most cases I found them very conservative, I think Ralf takes a look that the official profiles look clean one way and the content stay mostly unspoiled close to original bc think of it theres a whole company creating a game and then finally there is a DreadedKane bring out a profile by his own taste putting 30% shaders to trash for the strenght. This will never be official. I think its a clever way leave them mostly 2d and leave it to everybody at home messing around. Just guessing but think of it. A little bit sad because nobody may see/play Deadspace3 like me, its so real i dont even like to be in the game:)

    #185123
    moadepth
    Participant

    Once bought on sale now this becomes a real gem.
    On one hand its funny. Its like a scifi b movie with the producer narrating here and there (i.e.how they have no money and fakin stuff) nice:)) On the other hand Im impressed. In real life this is at first glance a causual looking, isometric twinstick shooter, long forgotten, one out of many… never played this game seriously maybe 10 min. Well what should i tell, in Vorpx its a whole other world, as i first saw the tower in 3d gzus ! They put def. some money n time in this one .
    Im still at the first stage and found alot of diverse and obscure looking enemys.
    All created with scifi B movie setting in mind (bubble arm robots and such).
    Anyway really nice 3d ingame looking really sharp in 1440p but on my 1080gtx its a bit over the top struggeling around 30fps, for me its ok but 1080p gives a reasonable boost. I could squeeze out some FOV and 3d strenght is at maximum.
    !! But you have to turn off shadows, reflections, blur,and vsync also shaders set to DVD mode all in the game menu. !!
    Grab the jetpack and beat the tower yeah

    #184623
    VorpViver
    Participant

    Thx for testing it. It means its just an issue with my machine.

    Launching it a second time, I already did, with no effect. I ruled out other possible reasons: with and without Batteleye, or with just Arma II (without operation Arrowhead). And I deinstalled openVR from SteamVR. As mentioned in the original post: other games run as expected – nothing unusual with vorpx. I downloaded a custom Arma II profile to cross check – again, no effect.

    On the computer screen I clearly see both images (left and right eye, overlapped but shifted a bit) and the vorpx logo. There is proper game-sound. The cursor and picture follow the HMD tracking. Its working, but with 10fps only!, which is unusual and why I set the graphics very low (actually not necessary: 1080 without ti). I get better frame rates (above 40, but not as good as in the past). I cannot even access the VR vorpx menu. Everything is dead inside the Vive (but sound).

    Sounds like the next step would be de/reinstalling vorpx?

    Arma II is not the actual target though. I used that profile many times successfully (‘create based on’) for Take on Mars (yes, not officially supported, but worked for me all the time). Now (a year later) I wanted to check and in case update my published instructions. But Take on Mars shows the same behaviour, that I could not solve. That’s why I checked the original profile: Arma II and ended up here.

    Could it be a directX issue? Take on Mars runs on 9. Arma II though is fairly modern and should not make trouble.

    Its not super important but if there are some ideas left, what to check and to do, I had welcome and appreciate it. Best!

    #184535
    Jarilo
    Participant

    Thanks Ralf, I checked that with no luck. It was on. Tried a different mouse as well but no luck. I made a very short clip where I steadied the headset still and you can see what the image/game is doing very well. All my games in VorpX do this. The headset was not moving at all and the dead-zone just won’t stay centered.

    https://youtu.be/HeM20jNDCEc?t

    I did do this fix to F.E.A.R prior to playing it, because it fixes lag caused by Logitech devices. It does do some things with DLL and directinput files apparently.

    https://steamcommunity.com/app/21090/discussions/0/343785380897389173/

    But I was sure I removed it all too try yesterday.

    Ghanth
    Participant

    Hello,

    I need a new download link to be sent to my new email address (my previous email isn’t usable anymore).
    I’ve changed my forum account information so that my new email has a record in your database but it seems it is not linked to the “download link request” anyhow.
    I made two requests via the request new download page and haven’t recieved anything as for now.

    May i have some help with this situation ? Thank you

    Macrobyte
    Participant

    Has anyone run into an issue where the vorpx just isn’t hooking to the game? I tried the alternate hook method, switching between the steamvr and oculus load method, running as admin, and disabling my anti-virus but nothing seemed to work. Was getting paranoid about vorpx just not working at all so I tried a cloud profile for dungeon defenders and the local profile for left 4 dead 2. Both appeared to hook fine. I checked the executable in task manager to make sure it matched the one in the profile.

    Any help anyone can provide would be appreciated.

    #178565
    zahncisten
    Participant

    Yeah, I guess I did misunderstand you. I had no clue you were using an HMD. Right on! OK, well, AOE Online has no official profile, so its not super surprising that its only showing up in 2D. However, you could try creating a profile for it using one of these profiles:
    http://rjkole.com/gamestuff/engines/index.php?selengine=Havok
    The game is listed as coming out in 2011, so just use search (CRTL+F) to look for previous year games to find established profiles. For instance, Dark Souls, Left 4 Dead 2, Operation Flashpoint: Dragon Rising all have listed profiles (you can tell because they have the Pipes || after the year).
    In the VorpX Config, you just have to download (“Import”) one of those profiles from the cloud, then in the Local Profiles panel, locate the newly downloaded profile, then select “Create Custom Profile” give it the name of the Game. In this case, Age of Empires Online.
    Now, locate the new profile you just made in the same Local Profiles panel (It’ll have the name you gave it). After selecting it, associate it with the actual game .exe file (Under “Assigned Programs” there should be a blank box, but to its immediate right, press “Add” locate the main .exe file for the game).
    Next, press “Apply” on the VorpX Config Window, and try starting AOE Online. If it hooks, and displays in 3D, you got it! (You may want to go into the VorpX in-game menu by pressling DEL and tweaking and testing the 3D strength, etc, and flipping between 3D modes to be sure that it is actually in 3D)
    Finally, you may have to try more than one of the games in the Havok list in the link I gave you above from RJK.
    Sorry if this is confusing, I’d do it for you, but I don’t own AOE Online to test it out.
    Good luck! 👍😃

    #176990
    Ralf
    Keymaster

    If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.

    For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.

    If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.

    Metro 2033
    Metro Last Light
    Kingdom Come Deliverance
    Half-Life 2
    Portal
    Portal 2
    Cyberpunk 2077
    Left 4 Dead 2
    Black Mesa Source
    The Stanley Parable
    Prey [2017]
    Mirror’s Edge
    Deus Ex: Human Revolution
    Thief [2014]
    Get Even
    Dishonored
    Aliens: Colonial Marines
    Oblivion
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Fallout 76
    Skyrim
    Outlast
    Outlast 2
    Crysis
    Crysis 3
    The Hunter: Call of the Wild
    Titanfall
    Titanfall 2
    Conan Exiles [no BattleEye]
    ArmA III (no BattleEye)
    Far Cry
    Far Cry 2
    Far Cry 3
    Far Cry 4
    Far Cry Primal
    F.E.A.R
    F.E.A.R 2
    Shadow Warrior [2013][DX9]
    Shadow Warrior 2
    The Talos Principle
    Unreal Tournament 3
    Bulletstorm Full Clip Edition
    Conarium
    The Turing Test
    Hard Reset [original version]
    Farming Simulator 2017
    Gone Home
    Dear Esther (original Source engine version)
    Quake 3
    Quake 4
    Tron 2.0
    Deadfall Adventures
    Star Wars: Jedi Knight II
    Star Trek Voyager Elite Force
    #174436
    Zakur
    Participant

    Sorry, looks like I did misslinked the image.

    Did try to ALT-C ingame to se if anything happend but no nothing happend. I do have the vorpX logo at the bottom but since steamVR crashed I guess its dead?

    the error

    #169055
    Ralf
    Keymaster

    No need to import profiles from the cloud for these games. Please make a factory reset in the config app (trouble shooting page) in case you imported an outdated profile from the cloud.

    WoW is a third person game, hence it opens in cinema mode, not much point in playing a third person game in full VR mode, especially one that is so interface heavy as WoW. There is a new mode that sits in between cinema mode and full VR immersion wise in this vorpX. Switch the ‘Play Style’ to ‘Immersive Screen Mode’ to try that. Basically that’s cinema mode as immersive as possible.

    However, if you want to check how first person games work in full VR mode, I would recommend one of the games below, they work in full VR out of the box.

    Good games to start are (in no particular order):

    Skyrim (original DX9 version is usually the better choice)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Portal
    Portal 2
    Left 4 Dead 2
    Mirror’s Edge
    Bioshock (DX9)
    Bioshock 2 (DX9)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Dishonored
    Deus Ex Human Revolutions
    Black Mesa Source
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    Aliens Colonial Marines
    Dear Esther (Source engine version)
    The Stanley Parable

    #166860
    Sleep
    Participant

    HERE are my logs
    vorpx

    INF: VorpControl: Starting (32bit, version 17.2.3).
    INF: VorpControl: Starting (64bit, version 17.2.3).

    INF: ********************************************************************

    INF: App: Attaching to dxmd.exe (64bit, vorpX 17.2.3)
    INF: D3D11 Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: DXMD.exe (mode 1).
    INF: VorpSetting: GUI StereoOffset: 0.007000
    INF: VorpSetting: Font Normal: Cabin Condensed
    INF: VorpSetting: Font Small: Cabin Condensed
    INF: VorpSetting: Font Small: Arial
    INF: VorpSetting: Font Symbol: Wingdings
    INF: VorpSetting: Author Button: 547
    INF: VorpSetting: Device Name: HTCViveCV1
    INF: VorpSetting: Display Adapter Index: -2
    INF: VorpSetting: Disable DWM: false
    INF: VorpSetting: Show Advanced Parameters: false
    INF: VorpSetting: Pos Tracking Notification: true
    INF: VorpSetting: Start Message: true
    INF: VorpSetting: GUI Texture Width: 2048
    INF: VorpSetting: GUI Texture Height: 2048
    INF: VorpSetting: Show Watermark: true
    INF: VorpSetting: EdgePeek Mode: 0
    INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
    INF: VorpSetting: Block Overlays: true
    INF: VorpSetting: Overlays 32bit: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_x32_Release.dll
    INF: VorpSetting: Overlays 64bit: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll
    INF: VorpSetting: Disable DX9 Grabber Scan: false
    INF: VorpSetting: AuthorCode: 0
    INF: VorpSetting: Menu Button: 46
    INF: VorpSetting: EdgePeek Button: 4
    INF: VorpSetting: VR Hotkeys Button: 260
    INF: VorpSetting: Reset Button: 813
    INF: VorpSetting: Cursor Button: 835
    INF: VorpSetting: Stereo Disable Button: 856
    INF: VorpSetting: FOV Adjust Button: 854
    INF: VorpSetting: Center Pos Tracking Key: 800
    INF: VorpSetting: Center Gamepad Key: 544
    INF: VorpSetting: Info Overlay Key: 838
    INF: VorpSetting: Magnifier Key: 4
    INF: VorpSetting: G3D/Z3D Key: 843
    INF: VorpSetting: Direct VR Scanner Key: 844
    INF: VorpSetting: Direct VR Enable Key: 834
    INF: VorpSetting: Debug Window Key: 770
    INF: DeviceSetting: Product Name: ViveCV1
    INF: DeviceSetting: Display Name: SteamVR (HTC Vive)
    INF: DeviceSetting: Manufacturer: HTC
    INF: DeviceSetting: Model Number:
    INF: DeviceSetting: Device Type: 50
    INF: DeviceSetting: Clone Display Allowed: false
    INF: DeviceSetting: Desired FPS: 90
    INF: DeviceSetting: Performance Warn FPS: 45
    INF: DeviceSetting: Recommended Game Res X: 1280
    INF: DeviceSetting: Recommended Game Res Y: 1024
    INF: DeviceSetting: Recommended Game FOV: 110.000000
    INF: DeviceSetting: vorpX Cam FOV Vert: 111.382797
    INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
    INF: DeviceSetting: Screen Type: 2
    INF: DeviceSetting: Physical Screen Width (mm): 125.769997
    INF: DeviceSetting: Screen Res X: 2160
    INF: DeviceSetting: Screen Res Y: 1200
    INF: DeviceSetting: Screen Aspect: 1.800000
    INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
    INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
    INF: DeviceSetting: Minimum Color Value: 0.000000
    INF: DeviceSetting: HMD Default IPD: 64.000000
    INF: DeviceSetting: Roll Mode: 1
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.000000
    INF: DeviceSetting: Vertical Shift Enable: false
    INF: DeviceSetting: DM New Direct Mode Allow: false
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: DM Gamma Correction: 1.000000
    INF: DeviceSetting: Head Tracking Type: 50
    INF: DeviceSetting: Device Audio Available: true
    INF: DeviceSetting: Swap Buttons BY Available: false
    INF: DeviceSetting: Render Mode: 10
    INF: DeviceSetting: Timewarp Mode: 0
    INF: DeviceSetting: Vignette Scale: 1.000000
    INF: DeviceSetting: User IPD (mm): 64.000000
    INF: DeviceSetting: Vertical Shift Left: 0.000000
    INF: DeviceSetting: Vertical Shift Right: 0.000000
    INF: DeviceSetting: Fix Chromatic Aberration: true
    INF: DeviceSetting: Minimum RGB Value: false
    INF: DeviceSetting: Enable Device Audio: true
    INF: DeviceSetting: DM New Direct Mode Enable: true
    INF: DeviceSetting: DM FSync Enable: false
    INF: DeviceSetting: Swap Buttons BY Enabled: false
    INF: TrackerSetting: Product Name: OpenVRTracker
    INF: TrackerSetting: Display Name: OpenVR Tracker
    INF: TrackerSetting: Manufacturer: Valve
    INF: TrackerSetting: Model Number:
    INF: TrackerSetting: Device Type: 50
    INF: TrackerSetting: Head Tracking Pos Tracking: true
    INF: TrackerSetting: Raw Axis Index X: 0
    INF: TrackerSetting: Raw Axis Index Y: 1
    INF: TrackerSetting: Raw Axis Index Z: 2
    INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
    INF: TrackerSetting: Head Tracking: true
    INF: TrackerSetting: Head Tracking Roll: true
    INF: TrackerOpenVR: Init
    INF: OpenVRDevice: Init succeeded, HMD found: HTC Vive MV (tracker: pvr)
    INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR\
    INF: OpenVRDevice: Display Resolution: 2160×1200
    INF: OpenVRDevice: Render Target Size: 6370×5409
    INF: OpenVRDevice: FOV: 95.744576
    INF: OpenVRDevice: Desired Framerate: 59.998844
    INF: OpenVRDevice: IPD: 0.063000
    INF: ExtraSetting: SceneEnv File Name:
    INF: ExtraSetting: Image Zoom Combined: 1.000000
    INF: ExtraSetting: Mouse Disable Axis Y: false
    INF: MemScan Manager: Initialized
    INF: HookBase: Installing Mouse Hook
    INF: Mouse/Keyboard Base: Installing Main Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: ProgSetting User: FOV Stretch Strength: 0.000000
    INF: ProgSetting User: Image Zoom: 0.995248
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI StereoOffset: 1.000000
    INF: ProgSetting User: Edge Peek Scale: 0.600000
    INF: ProgSetting User: Edge Peek Disable Stereo: false
    INF: ProgSetting User: Image Background: 0
    INF: ProgSetting User: Aspect Correction Mode: 1
    INF: ProgSetting User: Image Sharpness: 0.000000
    INF: ProgSetting User: Image Game Gamma: 1.200000
    INF: ProgSetting User: Image Game Saturation: 1.110000
    INF: ProgSetting User: Input Image Geometry Type: 0
    INF: ProgSetting User: Input Image Stereo Type: 0
    INF: ProgSetting User: Input Image Stereo Flip: false
    INF: ProgSetting User: Input Image FOV Horizontal: 360
    INF: ProgSetting User: Input Image FOV Vertical: 180
    INF: ProgSetting User: Input Image Surround Guess Params: false
    INF: ProgSetting User: Virtual Screen Enabled: false
    INF: ProgSetting User: Virtual Screen Scene: 100
    INF: ProgSetting User: Virtual Screen Lock Head Tracking: true
    INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
    INF: ProgSetting User: Virtual Screen Curvature: 1.000000
    INF: ProgSetting User: Virtual Screen Curved Vertical: true
    INF: ProgSetting User: Virtual Screen Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Brightness: 0.500000
    INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
    INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
    INF: ProgSetting User: Virtual Screen Aspect: 0
    INF: ProgSetting User: Direct Mode Render Quality: 1
    INF: ProgSetting User: Direct Mode Render Async: true
    INF: ProgSetting User: Direct Mode Present Original Image: false
    INF: ProgSetting User: Direct Mode Thread Sync: 2
    INF: ProgSetting User: DM Force New Direct Mode: false
    INF: ProgSetting User: Head Tracking Sensitivity: 0.190000
    INF: ProgSetting User: Head Tracking Invert X: false
    INF: ProgSetting User: Head Tracking Invert Y: false
    INF: ProgSetting User: Head Tracking Pos Tracking: true
    INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
    INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
    INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
    INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
    INF: ProgSetting User: Head Tracking Crouch Key: 162
    INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
    INF: ProgSetting User: Head Tracking Jump Key: 32
    INF: ProgSetting User: DVR Enable: true
    INF: ProgSetting User: DVR FOV World Offset: -20.000000
    INF: ProgSetting User: DVR FOV Player Offset: 0.000000
    INF: ProgSetting User: DVR Lock Look Pitch: true
    INF: ProgSetting User: DVR Positional: true
    INF: ProgSetting User: DVR Use Cache: false
    INF: ProgSetting User: Input Multithreading: false
    INF: ProgSetting User: Mouse Disable Acceleration: false
    INF: ProgSetting User: Mouse Handle Cursor: true
    INF: ProgSetting User: Mouse Do Not Center: true
    INF: ProgSetting User: X-Input Override: 0
    INF: ProgSetting User: X-Input Override Left Stick: false
    INF: ProgSetting User: X-Input Override Right Stick: false
    INF: ProgSetting User: X-Input Override Buttons: true
    INF: ProgSetting User: X-Input Controller Index: 0
    INF: ProgSetting User: X-Input Headtrack Mode: 0
    INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
    INF: ProgSetting User: X-Input Sensitivity X: 1.000000
    INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
    INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity RightX: 0.300000
    INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
    INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
    INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
    INF: ProgSetting User: Gamepad Walk/Run Key: 160
    INF: ProgSetting User: Gamepad Walk/Run Invert: false
    INF: ProgSetting User: Gamepad Walk/Run is toggle: false
    INF: ProgSetting User: Gamepad Thumbstick Curve: 2
    INF: ProgSetting User: Gamepad Keycode 0: 32
    INF: ProgSetting User: Gamepad Keycode 1: 187
    INF: ProgSetting User: Gamepad Keycode 2: 189
    INF: ProgSetting User: Gamepad Keycode 3: 48
    INF: ProgSetting User: Gamepad Keycode 4: 80
    INF: ProgSetting User: Gamepad Keycode 5: 78
    INF: ProgSetting User: Gamepad Keycode 6: 70
    INF: ProgSetting User: Gamepad Keycode 7: 70
    INF: ProgSetting User: Gamepad Keycode 8: 550
    INF: ProgSetting User: Gamepad Keycode 9: 552
    INF: ProgSetting User: Gamepad Keycode 10: 549
    INF: ProgSetting User: Gamepad Keycode 11: 551
    INF: ProgSetting User: Gamepad Keycode 12: 66
    INF: ProgSetting User: Gamepad Keycode 13: 86
    INF: ProgSetting User: Gamepad Keycode 14: 46
    INF: ProgSetting User: Gamepad Keycode 15: 46
    INF: ProgSetting User: VHK Keycode 0: 27
    INF: ProgSetting User: VHK Keytext 0: ESC
    INF: ProgSetting User: VHK Keycode 1: 116
    INF: ProgSetting User: VHK Keytext 1: QSave
    INF: ProgSetting User: VHK Keycode 2: 80
    INF: ProgSetting User: VHK Keytext 2: PREV
    INF: ProgSetting User: VHK Keycode 3: 78
    INF: ProgSetting User: VHK Keytext 3: NEXT
    INF: ProgSetting User: VHK Keycode 4: 49
    INF: ProgSetting User: VHK Keytext 4: 1
    INF: ProgSetting User: VHK Keycode 5: 50
    INF: ProgSetting User: VHK Keytext 5: 2
    INF: ProgSetting User: VHK Keycode 6: 51
    INF: ProgSetting User: VHK Keytext 6: 3
    INF: ProgSetting User: VHK Keycode 7: 73
    INF: ProgSetting User: VHK Keytext 7: I
    INF: ProgSetting User: VHK Keycode 8: 52
    INF: ProgSetting User: VHK Keytext 8: 4
    INF: ProgSetting User: VHK Keycode 9: 53
    INF: ProgSetting User: VHK Keytext 9: 5
    INF: ProgSetting User: VHK Keycode 10: 54
    INF: ProgSetting User: VHK Keytext 10: 6
    INF: ProgSetting User: VHK Keycode 11: 0
    INF: ProgSetting User: VHK Keytext 11:
    INF: ProgSetting User: VHK Keycode 12: 55
    INF: ProgSetting User: VHK Keytext 12: 7
    INF: ProgSetting User: VHK Keycode 13: 56
    INF: ProgSetting User: VHK Keytext 13: 8
    INF: ProgSetting User: VHK Keycode 14: 57
    INF: ProgSetting User: VHK Keytext 14: 9
    INF: ProgSetting User: VHK Keycode 15: 48
    INF: ProgSetting User: VHK Keytext 15: 0
    INF: ProgSetting User: VRHC Controller Mode: 1
    INF: ProgSetting User: VRHC Trackpad Mode Left: 2
    INF: ProgSetting User: VRHC Trackpad Mode Right: 1
    INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
    INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
    INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
    INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
    INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
    INF: ProgSetting User: VRHC Extra Key Left: 0
    INF: ProgSetting User: VRHC Extra Key Right: 3
    INF: ProgSetting User: VRHC Contriller Vis Type: 1
    INF: ProgSetting User: VR Hand Controller Keycode 0: 1
    INF: ProgSetting User: VR Hand Controller Keycode 1: 2
    INF: ProgSetting User: VR Hand Controller Keycode 2: 87
    INF: ProgSetting User: VR Hand Controller Keycode 3: 83
    INF: ProgSetting User: VR Hand Controller Keycode 4: 65
    INF: ProgSetting User: VR Hand Controller Keycode 5: 68
    INF: ProgSetting User: VR Hand Controller Keycode 6: 69
    INF: ProgSetting User: VR Hand Controller Keycode 7: 67
    INF: ProgSetting User: VR Hand Controller Keycode 8: 82
    INF: ProgSetting User: VR Hand Controller Keycode 9: 70
    INF: ProgSetting User: VR Hand Controller Keycode 10: 71
    INF: ProgSetting User: VR Hand Controller Keycode 11: 32
    INF: ProgSetting User: VR Hand Controller Keycode 12: 27
    INF: ProgSetting User: VR Hand Controller Keycode 13: 9
    INF: ProgSetting User: VR Hand Controller Keycode 14: 160
    INF: ProgSetting User: VR Hand Controller Keycode 15: 162
    INF: ProgSetting User: VR Hand Controller Keycode 16: 38
    INF: ProgSetting User: VR Hand Controller Keycode 17: 40
    INF: ProgSetting User: VR Hand Controller Keycode 18: 37
    INF: ProgSetting User: VR Hand Controller Keycode 19: 39
    INF: ProgSetting User: VR Hand Controller Keycode 20: 136
    INF: ProgSetting User: VR Hand Controller Keycode 21: 137
    INF: ProgSetting User: VR Hand Controller Keycode 22: 49
    INF: ProgSetting User: VR Hand Controller Keycode 23: 50
    INF: ProgSetting User: VR Hand Controller Keycode 24: 51
    INF: ProgSetting User: VR Hand Controller Keycode 25: 52
    INF: ProgSetting User: VR Hand Controller Keycode 26: 69
    INF: ProgSetting User: VR Hand Controller Keycode 27: 81
    INF: ProgSetting User: VR Hand Controller Keycode 28: 82
    INF: ProgSetting User: VR Hand Controller Keycode 29: 32
    INF: ProgSetting User: VR Hand Controller Keycode 30: 0
    INF: ProgSetting User: VR Hand Controller Keycode 31: 0
    INF: ProgSetting User: VR Hand Controller Keycode 32: 0
    INF: ProgSetting User: VR Hand Controller Keycode 33: 0
    INF: ProgSetting User: VR Hand Controller Keycode 34: 0
    INF: ProgSetting User: VR Hand Controller Keycode 35: 0
    INF: ProgSetting User: Display Mode: 4
    INF: ProgSetting User: 3D Create method: 2
    INF: ProgSetting User: Anaglyph Mode: 2
    INF: ProgSetting User: Max Separation Normal: 1.020000
    INF: ProgSetting User: Focal Offset Normal: 0.030000
    INF: ProgSetting User: Max Separation Complex: 0.980000
    INF: ProgSetting User: Focal Offset Complex: 0.000000
    INF: ProgSetting User: Use DOF Complex: false
    INF: ProgSetting User: Z-Far-Mult: 1.000000
    INF: ProgSetting User: G3D Max Separation: 1.000000
    INF: ProgSetting User: G3D Focal Offset: 0.000000
    INF: ProgSetting User: G3D FOV Multiplier: 0.000000
    INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
    INF: ProgSetting User: G3D Shadow Treatment: 4
    WRN: D3D11 Base: No DeviceContext created
    WRN: D3D11 Base: No DeviceContext created
    WRN: D3D11 Base: Device creation failed: S_FALSE: 1
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
    INF: Nvidia Driver Version: 38541, r385_40
    INF: Available GPU Memory: 11117MB
    INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: D3D11 ShaderManager: shaders created
    INF: UIRendererDX11: Initialized
    INF: UI Manager: Initialized
    INF: Keyboard: Init
    INF: Input Manager: Initialized
    INF: UIRendererDX11: Released
    INF: Vive Controller Manager: No controller found
    INF: Vive Controller Manager: Initialized
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
    INF: Nvidia Driver Version: 38541, r385_40
    INF: Available GPU Memory: 11117MB
    INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: D3D11 ShaderManager: shaders created
    INF: UIRendererDX11: Initialized
    INF: ProgState: First Time Init 1
    INF: TrackerOpenVR: Init
    INF: OpenVRDirectModeManager: base initialized.
    INF: OpenVRDirectModeManager: renderer initialized.
    INF: UIRendererDX11: Initialized
    INF: Engine3D: Scene Initialized: 13
    INF: RendererDX11: Initialized (12740×10818). Multisampling off.
    WRN: OpenVRDirectModeManager Submit Error: 101 101 0
    INF: MessageWindow: Init
    INF: SettingsUI: Init
    INF: Engine3D: Scene Initialized: 100
    INF: Engine3D: Scene Initialized: 15
    INF: Engine3D: Scene Initialized: 11
    INF: Engine3D: Scene Initialized: 13

    INF: ********************************************************************

    INF: App: Attaching to vrstartup.exe (32bit, vorpX 17.2.3)
    INF: ProgSettings: System settings not available
    INF: ProgSettings: User settings not available
    INF: D3D9 Base: Installing Main Hook
    INF: D3D10 Base: Installing Main Hook
    INF: D3D11 Base: Installing Main Hook
    INF: OpenGL Base: Installing Main Hook
    INF: DI8 Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: vrstartup.exe (mode 1).
    INF: Main: Detaching from vrstartup.exe
    INF: Main: Graceful Exit
    INF: UI Manager: Released
    INF: Input Manager: Released
    INF: Sound Manager: Released
    INF: Resource Manager: Released
    INF: D3D9 Base: Removing Main Hook
    INF: D3D10 Base: Removing Main Hook
    INF: D3D11 Base: Removing Main Hook
    INF: OpenGL Main: Removing Main Hook
    INF: DI8 Base: Removing Main Hook
    INF: Mouse/Keyboard Base: Removing Main Hook
    INF: App: Released
    INF: Main: Graceful Exit Success

    INF: ********************************************************************

    INF: App: Attaching to dxmd.exe (64bit, vorpX 17.2.3)
    INF: D3D11 Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: DXMD.exe (mode 1).
    INF: VorpSetting: GUI StereoOffset: 0.007000
    INF: VorpSetting: Font Normal: Cabin Condensed
    INF: VorpSetting: Font Small: Cabin Condensed
    INF: VorpSetting: Font Small: Arial
    INF: VorpSetting: Font Symbol: Wingdings
    INF: VorpSetting: Author Button: 547
    INF: VorpSetting: Device Name: HTCViveCV1
    INF: VorpSetting: Display Adapter Index: -2
    INF: VorpSetting: Disable DWM: false
    INF: VorpSetting: Show Advanced Parameters: false
    INF: VorpSetting: Pos Tracking Notification: true
    INF: VorpSetting: Start Message: true
    INF: VorpSetting: GUI Texture Width: 2048
    INF: VorpSetting: GUI Texture Height: 2048
    INF: VorpSetting: Show Watermark: true
    INF: VorpSetting: EdgePeek Mode: 0
    INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
    INF: VorpSetting: Block Overlays: true
    INF: VorpSetting: Overlays 32bit: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_x32_Release.dll
    INF: VorpSetting: Overlays 64bit: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll
    INF: VorpSetting: Disable DX9 Grabber Scan: false
    INF: VorpSetting: AuthorCode: 0
    INF: VorpSetting: Menu Button: 46
    INF: VorpSetting: EdgePeek Button: 4
    INF: VorpSetting: VR Hotkeys Button: 260
    INF: VorpSetting: Reset Button: 813
    INF: VorpSetting: Cursor Button: 835
    INF: VorpSetting: Stereo Disable Button: 856
    INF: VorpSetting: FOV Adjust Button: 854
    INF: VorpSetting: Center Pos Tracking Key: 800
    INF: VorpSetting: Center Gamepad Key: 544
    INF: VorpSetting: Info Overlay Key: 838
    INF: VorpSetting: Magnifier Key: 4
    INF: VorpSetting: G3D/Z3D Key: 843
    INF: VorpSetting: Direct VR Scanner Key: 844
    INF: VorpSetting: Direct VR Enable Key: 834
    INF: VorpSetting: Debug Window Key: 770
    INF: DeviceSetting: Product Name: ViveCV1
    INF: DeviceSetting: Display Name: SteamVR (HTC Vive)
    INF: DeviceSetting: Manufacturer: HTC
    INF: DeviceSetting: Model Number:
    INF: DeviceSetting: Device Type: 50
    INF: DeviceSetting: Clone Display Allowed: false
    INF: DeviceSetting: Desired FPS: 90
    INF: DeviceSetting: Performance Warn FPS: 45
    INF: DeviceSetting: Recommended Game Res X: 1280
    INF: DeviceSetting: Recommended Game Res Y: 1024
    INF: DeviceSetting: Recommended Game FOV: 110.000000
    INF: DeviceSetting: vorpX Cam FOV Vert: 111.382797
    INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
    INF: DeviceSetting: Screen Type: 2
    INF: DeviceSetting: Physical Screen Width (mm): 125.769997
    INF: DeviceSetting: Screen Res X: 2160
    INF: DeviceSetting: Screen Res Y: 1200
    INF: DeviceSetting: Screen Aspect: 1.800000
    INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
    INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
    INF: DeviceSetting: Minimum Color Value: 0.000000
    INF: DeviceSetting: HMD Default IPD: 64.000000
    INF: DeviceSetting: Roll Mode: 1
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.000000
    INF: DeviceSetting: Vertical Shift Enable: false
    INF: DeviceSetting: DM New Direct Mode Allow: false
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: DM Gamma Correction: 1.000000
    INF: DeviceSetting: Head Tracking Type: 50
    INF: DeviceSetting: Device Audio Available: true
    INF: DeviceSetting: Swap Buttons BY Available: false
    INF: DeviceSetting: Render Mode: 10
    INF: DeviceSetting: Timewarp Mode: 0
    INF: DeviceSetting: Vignette Scale: 1.000000
    INF: DeviceSetting: User IPD (mm): 64.000000
    INF: DeviceSetting: Vertical Shift Left: 0.000000
    INF: DeviceSetting: Vertical Shift Right: 0.000000
    INF: DeviceSetting: Fix Chromatic Aberration: true
    INF: DeviceSetting: Minimum RGB Value: false
    INF: DeviceSetting: Enable Device Audio: true
    INF: DeviceSetting: DM New Direct Mode Enable: true
    INF: DeviceSetting: DM FSync Enable: false
    INF: DeviceSetting: Swap Buttons BY Enabled: false
    INF: TrackerSetting: Product Name: OpenVRTracker
    INF: TrackerSetting: Display Name: OpenVR Tracker
    INF: TrackerSetting: Manufacturer: Valve
    INF: TrackerSetting: Model Number:
    INF: TrackerSetting: Device Type: 50
    INF: TrackerSetting: Head Tracking Pos Tracking: true
    INF: TrackerSetting: Raw Axis Index X: 0
    INF: TrackerSetting: Raw Axis Index Y: 1
    INF: TrackerSetting: Raw Axis Index Z: 2
    INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
    INF: TrackerSetting: Head Tracking: true
    INF: TrackerSetting: Head Tracking Roll: true
    INF: TrackerOpenVR: Init
    INF: OpenVRDevice: Init succeeded, HMD found: HTC Vive MV (tracker: pvr)
    INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR\
    INF: OpenVRDevice: Display Resolution: 2160×1200
    INF: OpenVRDevice: Render Target Size: 6370×5409
    INF: OpenVRDevice: FOV: 95.744576
    INF: OpenVRDevice: Desired Framerate: 59.998844
    INF: OpenVRDevice: IPD: 0.063000
    INF: ExtraSetting: SceneEnv File Name: TychoSkymapII
    INF: ExtraSetting: Image Zoom Combined: 1.000000
    INF: ExtraSetting: Mouse Disable Axis Y: false
    INF: MemScan Manager: Initialized
    INF: HookBase: Installing Mouse Hook
    INF: Mouse/Keyboard Base: Installing Main Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: ProgSetting User: FOV Stretch Strength: 0.000000
    INF: ProgSetting User: Image Zoom: 0.995248
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI StereoOffset: 1.000000
    INF: ProgSetting User: Edge Peek Scale: 0.600000
    INF: ProgSetting User: Edge Peek Disable Stereo: false
    INF: ProgSetting User: Image Background: 0
    INF: ProgSetting User: Aspect Correction Mode: 1
    INF: ProgSetting User: Image Sharpness: 0.000000
    INF: ProgSetting User: Image Game Gamma: 1.200000
    INF: ProgSetting User: Image Game Saturation: 1.110000
    INF: ProgSetting User: Input Image Geometry Type: 0
    INF: ProgSetting User: Input Image Stereo Type: 0
    INF: ProgSetting User: Input Image Stereo Flip: false
    INF: ProgSetting User: Input Image FOV Horizontal: 360
    INF: ProgSetting User: Input Image FOV Vertical: 180
    INF: ProgSetting User: Input Image Surround Guess Params: false
    INF: ProgSetting User: Virtual Screen Enabled: false
    INF: ProgSetting User: Virtual Screen Scene: 11
    INF: ProgSetting User: Virtual Screen Lock Head Tracking: true
    INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
    INF: ProgSetting User: Virtual Screen Curvature: 1.000000
    INF: ProgSetting User: Virtual Screen Curved Vertical: true
    INF: ProgSetting User: Virtual Screen Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Brightness: 0.500000
    INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
    INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
    INF: ProgSetting User: Virtual Screen Aspect: 0
    INF: ProgSetting User: Direct Mode Render Quality: 0
    INF: ProgSetting User: Direct Mode Render Async: true
    INF: ProgSetting User: Direct Mode Present Original Image: false
    INF: ProgSetting User: Direct Mode Thread Sync: 2
    INF: ProgSetting User: DM Force New Direct Mode: false
    INF: ProgSetting User: Head Tracking Sensitivity: 0.190000
    INF: ProgSetting User: Head Tracking Invert X: false
    INF: ProgSetting User: Head Tracking Invert Y: false
    INF: ProgSetting User: Head Tracking Pos Tracking: true
    INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
    INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
    INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
    INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
    INF: ProgSetting User: Head Tracking Crouch Key: 162
    INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
    INF: ProgSetting User: Head Tracking Jump Key: 32
    INF: ProgSetting User: DVR Enable: true
    INF: ProgSetting User: DVR FOV World Offset: -20.000000
    INF: ProgSetting User: DVR FOV Player Offset: 0.000000
    INF: ProgSetting User: DVR Lock Look Pitch: true
    INF: ProgSetting User: DVR Positional: true
    INF: ProgSetting User: DVR Use Cache: false
    INF: ProgSetting User: Input Multithreading: false
    INF: ProgSetting User: Mouse Disable Acceleration: false
    INF: ProgSetting User: Mouse Handle Cursor: true
    INF: ProgSetting User: Mouse Do Not Center: true
    INF: ProgSetting User: X-Input Override: 0
    INF: ProgSetting User: X-Input Override Left Stick: false
    INF: ProgSetting User: X-Input Override Right Stick: false
    INF: ProgSetting User: X-Input Override Buttons: true
    INF: ProgSetting User: X-Input Controller Index: 0
    INF: ProgSetting User: X-Input Headtrack Mode: 0
    INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
    INF: ProgSetting User: X-Input Sensitivity X: 1.000000
    INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
    INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity RightX: 0.300000
    INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
    INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
    INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
    INF: ProgSetting User: Gamepad Walk/Run Key: 160
    INF: ProgSetting User: Gamepad Walk/Run Invert: false
    INF: ProgSetting User: Gamepad Walk/Run is toggle: false
    INF: ProgSetting User: Gamepad Thumbstick Curve: 2
    INF: ProgSetting User: Gamepad Keycode 0: 32
    INF: ProgSetting User: Gamepad Keycode 1: 187
    INF: ProgSetting User: Gamepad Keycode 2: 189
    INF: ProgSetting User: Gamepad Keycode 3: 48
    INF: ProgSetting User: Gamepad Keycode 4: 80
    INF: ProgSetting User: Gamepad Keycode 5: 78
    INF: ProgSetting User: Gamepad Keycode 6: 70
    INF: ProgSetting User: Gamepad Keycode 7: 70
    INF: ProgSetting User: Gamepad Keycode 8: 550
    INF: ProgSetting User: Gamepad Keycode 9: 552
    INF: ProgSetting User: Gamepad Keycode 10: 549
    INF: ProgSetting User: Gamepad Keycode 11: 551
    INF: ProgSetting User: Gamepad Keycode 12: 66
    INF: ProgSetting User: Gamepad Keycode 13: 86
    INF: ProgSetting User: Gamepad Keycode 14: 46
    INF: ProgSetting User: Gamepad Keycode 15: 46
    INF: ProgSetting User: VHK Keycode 0: 27
    INF: ProgSetting User: VHK Keytext 0: ESC
    INF: ProgSetting User: VHK Keycode 1: 116
    INF: ProgSetting User: VHK Keytext 1: QSave
    INF: ProgSetting User: VHK Keycode 2: 80
    INF: ProgSetting User: VHK Keytext 2: PREV
    INF: ProgSetting User: VHK Keycode 3: 78
    INF: ProgSetting User: VHK Keytext 3: NEXT
    INF: ProgSetting User: VHK Keycode 4: 49
    INF: ProgSetting User: VHK Keytext 4: 1
    INF: ProgSetting User: VHK Keycode 5: 50
    INF: ProgSetting User: VHK Keytext 5: 2
    INF: ProgSetting User: VHK Keycode 6: 51
    INF: ProgSetting User: VHK Keytext 6: 3
    INF: ProgSetting User: VHK Keycode 7: 73
    INF: ProgSetting User: VHK Keytext 7: I
    INF: ProgSetting User: VHK Keycode 8: 52
    INF: ProgSetting User: VHK Keytext 8: 4
    INF: ProgSetting User: VHK Keycode 9: 53
    INF: ProgSetting User: VHK Keytext 9: 5
    INF: ProgSetting User: VHK Keycode 10: 54
    INF: ProgSetting User: VHK Keytext 10: 6
    INF: ProgSetting User: VHK Keycode 11: 0
    INF: ProgSetting User: VHK Keytext 11:
    INF: ProgSetting User: VHK Keycode 12: 55
    INF: ProgSetting User: VHK Keytext 12: 7
    INF: ProgSetting User: VHK Keycode 13: 56
    INF: ProgSetting User: VHK Keytext 13: 8
    INF: ProgSetting User: VHK Keycode 14: 57
    INF: ProgSetting User: VHK Keytext 14: 9
    INF: ProgSetting User: VHK Keycode 15: 48
    INF: ProgSetting User: VHK Keytext 15: 0
    INF: ProgSetting User: VRHC Controller Mode: 1
    INF: ProgSetting User: VRHC Trackpad Mode Left: 2
    INF: ProgSetting User: VRHC Trackpad Mode Right: 1
    INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
    INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
    INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
    INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
    INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
    INF: ProgSetting User: VRHC Extra Key Left: 0
    INF: ProgSetting User: VRHC Extra Key Right: 3
    INF: ProgSetting User: VRHC Contriller Vis Type: 1
    INF: ProgSetting User: VR Hand Controller Keycode 0: 1
    INF: ProgSetting User: VR Hand Controller Keycode 1: 2
    INF: ProgSetting User: VR Hand Controller Keycode 2: 87
    INF: ProgSetting User: VR Hand Controller Keycode 3: 83
    INF: ProgSetting User: VR Hand Controller Keycode 4: 65
    INF: ProgSetting User: VR Hand Controller Keycode 5: 68
    INF: ProgSetting User: VR Hand Controller Keycode 6: 69
    INF: ProgSetting User: VR Hand Controller Keycode 7: 67
    INF: ProgSetting User: VR Hand Controller Keycode 8: 82
    INF: ProgSetting User: VR Hand Controller Keycode 9: 70
    INF: ProgSetting User: VR Hand Controller Keycode 10: 71
    INF: ProgSetting User: VR Hand Controller Keycode 11: 32
    INF: ProgSetting User: VR Hand Controller Keycode 12: 27
    INF: ProgSetting User: VR Hand Controller Keycode 13: 9
    INF: ProgSetting User: VR Hand Controller Keycode 14: 160
    INF: ProgSetting User: VR Hand Controller Keycode 15: 162
    INF: ProgSetting User: VR Hand Controller Keycode 16: 38
    INF: ProgSetting User: VR Hand Controller Keycode 17: 40
    INF: ProgSetting User: VR Hand Controller Keycode 18: 37
    INF: ProgSetting User: VR Hand Controller Keycode 19: 39
    INF: ProgSetting User: VR Hand Controller Keycode 20: 136
    INF: ProgSetting User: VR Hand Controller Keycode 21: 137
    INF: ProgSetting User: VR Hand Controller Keycode 22: 49
    INF: ProgSetting User: VR Hand Controller Keycode 23: 50
    INF: ProgSetting User: VR Hand Controller Keycode 24: 51
    INF: ProgSetting User: VR Hand Controller Keycode 25: 52
    INF: ProgSetting User: VR Hand Controller Keycode 26: 69
    INF: ProgSetting User: VR Hand Controller Keycode 27: 81
    INF: ProgSetting User: VR Hand Controller Keycode 28: 82
    INF: ProgSetting User: VR Hand Controller Keycode 29: 32
    INF: ProgSetting User: VR Hand Controller Keycode 30: 0
    INF: ProgSetting User: VR Hand Controller Keycode 31: 0
    INF: ProgSetting User: VR Hand Controller Keycode 32: 0
    INF: ProgSetting User: VR Hand Controller Keycode 33: 0
    INF: ProgSetting User: VR Hand Controller Keycode 34: 0
    INF: ProgSetting User: VR Hand Controller Keycode 35: 0
    INF: ProgSetting User: Display Mode: 4
    INF: ProgSetting User: 3D Create method: 2
    INF: ProgSetting User: Anaglyph Mode: 2
    INF: ProgSetting User: Max Separation Normal: 1.020000
    INF: ProgSetting User: Focal Offset Normal: 0.030000
    INF: ProgSetting User: Max Separation Complex: 0.980000
    INF: ProgSetting User: Focal Offset Complex: 0.000000
    INF: ProgSetting User: Use DOF Complex: false
    INF: ProgSetting User: Z-Far-Mult: 1.000000
    INF: ProgSetting User: G3D Max Separation: 1.000000
    INF: ProgSetting User: G3D Focal Offset: 0.000000
    INF: ProgSetting User: G3D FOV Multiplier: 0.000000
    INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
    INF: ProgSetting User: G3D Shadow Treatment: 4
    WRN: D3D11 Base: No DeviceContext created
    WRN: D3D11 Base: No DeviceContext created
    WRN: D3D11 Base: Device creation failed: S_FALSE: 1
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
    INF: Nvidia Driver Version: 38541, r385_40
    INF: Available GPU Memory: 11117MB
    INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: D3D11 ShaderManager: shaders created
    INF: UIRendererDX11: Initialized
    INF: UI Manager: Initialized
    INF: Keyboard: Init
    INF: Input Manager: Initialized
    INF: UIRendererDX11: Released
    INF: Vive Controller Manager: No controller found
    INF: Vive Controller Manager: Initialized
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
    INF: Nvidia Driver Version: 38541, r385_40
    INF: Available GPU Memory: 11117MB
    INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: D3D11 ShaderManager: shaders created
    INF: UIRendererDX11: Initialized
    INF: ProgState: First Time Init 1
    INF: TrackerOpenVR: Init
    INF: OpenVRDirectModeManager: base initialized.
    INF: OpenVRDirectModeManager: renderer initialized.
    INF: UIRendererDX11: Initialized
    INF: Engine3D: Scene Initialized: 13
    INF: RendererDX11: Initialized (6370×5409). Multisampling off.
    WRN: OpenVRDirectModeManager Submit Error: 101 101 0
    INF: MessageWindow: Init
    INF: SettingsUI: Init

    #166189
    Ralf
    Keymaster

    The best games to start with are undoubtedly those with Direct VR support. After applying Direct VR these have perfect 1:1 head tracking and perfect FOV without the need for any further setup. In *some* cases Direct VR even provides basic roomscale, i.e. you can walk around a bit more freely than with the normal vorpX positional tracking.

    In no particular order:

    Bioshock 1 (original version in DX9 mode)
    Bioshock 2 (original version in DX9 mode)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Skyrim (original DX9 version is best for VorpX)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Dishonored
    Half-Life 2 (incl. Ep. 1+2)
    The Stanley Parable
    Dear Esther (Source engine version)
    Portal
    Portal 2
    Black Mesa
    Deus Ex: Human Revolution
    Left 4 Dead 2
    Mirror’s Edge
    Aliens Colonial Marines
    Duke Nukem Forever
    Quake III
    Star Trek Voyager Elite Force
    Return to Castle Wolfenstein [2001]

    My latest personal recommendation would be Half-Life 2 Episode 1, which I just recently played for two hours. Something I don’t do nearly as often as I’d like to these days. Call me heavily biased, I am for sure, but that was more fun than 99% of made for VR games. I actually ended up doing that after buying and trying a bunch of highly praised made for VR titles the same evening.

    In case someone never played HL2 Episode 1: right at the start you enter an alien fortress, which not only still looks great after all these years, it’s also a perfect-for-VR mix of shooting sequences and (easy) physics puzzles. Most importantly: all that in a highly intense atmosphere that almost inescapably sucks you into the game. Creating such an intense atmosphere is the hard part of making good single player shooters and it really makes all the difference in VR. Hard to top if you ask me.

    Similar things could be said about Bioshock, Black Mesa (Half-Life 1 remake), the Fallout games, Skyrim or – insider tip – Aliens: Colonial Marines, which may just be a mediocre shooter on the monitor, but is actually great with vorpX.

    Important side note: whenever possible play standing with Touch controllers or Vive wands!

    One last thing: not a Direct VR game, but also extremely intense (and visually great) is Resident Evil 7. I chickened out before the introduction mission was over. Good luck with that one.

    #159572
    xrc6
    Participant

    heres my log, hope someone can figure this out

    
    INF: VorpControl: Starting (32bit, version 17.2.1).
    INF: VorpControl: Starting (64bit, version 17.2.1).
    
    INF: ********************************************************************
    
    INF: App: Attaching to gta5.exe (64bit, vorpX 17.2.1)
    INF: D3D11 Base: Installing Main Hook
    INF: XInput Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: GTA5.exe (mode 1).
    INF: VorpSetting: GUI StereoOffset: 0.007000
    INF: VorpSetting: Font Normal: Cabin Condensed
    INF: VorpSetting: Font Small: Cabin Condensed
    INF: VorpSetting: Font Small: Arial
    INF: VorpSetting: Font Symbol: Wingdings
    INF: VorpSetting: Author Button: 547
    INF: VorpSetting: Device Name: OculusRiftCV1
    INF: VorpSetting: Display Adapter Index: -2
    INF: VorpSetting: Disable DWM: false
    INF: VorpSetting: Show Advanced Parameters: true
    INF: VorpSetting: Pos Tracking Notification: true
    INF: VorpSetting: Start Message: false
    INF: VorpSetting: GUI Texture Width: 2048
    INF: VorpSetting: GUI Texture Height: 2048
    INF: VorpSetting: EdgePeek Mode: 0
    INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
    INF: VorpSetting: Disable DX9 Grabber Scan: false
    INF: VorpSetting: AuthorCode: 286316186
    INF: VorpSetting: Menu Button: 46
    INF: VorpSetting: EdgePeek Button: 4
    INF: VorpSetting: VR Hotkeys Button: 260
    INF: VorpSetting: Reset Button: 813
    INF: VorpSetting: Cursor Button: 835
    INF: VorpSetting: Stereo Disable Button: 856
    INF: VorpSetting: FOV Adjust Button: 854
    INF: VorpSetting: Center Pos Tracking Key: 800
    INF: VorpSetting: Center Gamepad Key: 544
    INF: VorpSetting: Info Overlay Key: 838
    INF: VorpSetting: Magnifier Key: 4
    INF: VorpSetting: G3D/Z3D Key: 843
    INF: VorpSetting: Direct VR Scanner Key: 844
    INF: VorpSetting: Direct VR Enable Key: 834
    INF: VorpSetting: Debug Window Key: 770
    INF: DeviceSetting: Product Name: RiftCV1
    INF: DeviceSetting: Display Name: Oculus Rift
    INF: DeviceSetting: Manufacturer: Oculus
    INF: DeviceSetting: Model Number: 
    INF: DeviceSetting: Device Type: 30
    INF: DeviceSetting: Clone Display Allowed: false
    INF: DeviceSetting: Desired FPS: 90
    INF: DeviceSetting: Performance Warn FPS: 0
    INF: DeviceSetting: Recommended Game Res X: 1280
    INF: DeviceSetting: Recommended Game Res Y: 1024
    INF: DeviceSetting: Recommended Game FOV: 110.000000
    INF: DeviceSetting: vorpX Cam FOV Vert: 96.016037
    INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
    INF: DeviceSetting: Screen Type: 2
    INF: DeviceSetting: Physical Screen Width (mm): 125.769997
    INF: DeviceSetting: Screen Res X: 2160
    INF: DeviceSetting: Screen Res Y: 1200
    INF: DeviceSetting: Screen Aspect: 1.800000
    INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
    INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
    INF: DeviceSetting: Minimum Color Value: 0.000000
    INF: DeviceSetting: HMD Default IPD: 64.000000
    INF: DeviceSetting: Roll Mode: 1
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.000000
    INF: DeviceSetting: Vertical Shift Enable: false
    INF: DeviceSetting: DM New Direct Mode Allow: true
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: DM Gamma Correction: 1.000000
    INF: DeviceSetting: Head Tracking Type: 30
    INF: DeviceSetting: Device Audio Available: true
    INF: DeviceSetting: Swap Buttons BY Available: true
    INF: DeviceSetting: Render Mode: 10
    INF: DeviceSetting: Timewarp Mode: 0
    INF: DeviceSetting: Vignette Scale: 1.000000
    INF: DeviceSetting: User IPD (mm): 64.000000
    INF: DeviceSetting: Vertical Shift Left: 0.000000
    INF: DeviceSetting: Vertical Shift Right: 0.000000
    INF: DeviceSetting: Fix Chromatic Aberration: true
    INF: DeviceSetting: Minimum RGB Value: false
    INF: DeviceSetting: Enable Device Audio: true
    INF: DeviceSetting: DM New Direct Mode Enable: false
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: Swap Buttons BY Enabled: true
    INF: TrackerSetting: Product Name: OculusTracker
    INF: TrackerSetting: Display Name: Oculus Tracker
    INF: TrackerSetting: Manufacturer: Oculus
    INF: TrackerSetting: Model Number: 
    INF: TrackerSetting: Device Type: 30
    INF: TrackerSetting: Head Tracking Pos Tracking: true
    INF: TrackerSetting: Raw Axis Index X: 0
    INF: TrackerSetting: Raw Axis Index Y: 1
    INF: TrackerSetting: Raw Axis Index Z: 2
    INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
    INF: TrackerSetting: Head Tracking: true
    INF: TrackerSetting: Head Tracking Roll: true
    INF: TrackerOculus: Init
    INF: OculusRiftDevice: Init succeeded, HMD found: Oculus Rift CV1
    INF: OculusRiftDevice: Display Resolution: 2160x1200
    INF: OculusRiftDevice: Render Target Size: 1344x1600
    INF: OculusRiftDevice: FOV: 96.016045
    INF: OculusRiftDevice: Desired Framerate: 44.998501
    INF: OculusRiftDevice: IPD: 0.066079
    INF: ExtraSetting: SceneEnv File Name: TychoSkymapII
    INF: ExtraSetting: Image Zoom Combined: 1.000000
    INF: ExtraSetting: Mouse Disable Axis Y: false
    INF: MemScan Manager: Initialized
    INF: HookBase: Installing Mouse Hook
    INF: Mouse/Keyboard Base: Installing Main Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: ProgSetting User: FOV Stretch Strength: 0.000000
    INF: ProgSetting User: Image Zoom: 1.000000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI StereoOffset: 1.000000
    INF: ProgSetting User: Edge Peek Scale: 0.600000
    INF: ProgSetting User: Edge Peek Disable Stereo: false
    INF: ProgSetting User: Image Background: 0
    INF: ProgSetting User: Aspect Correction Mode: 1
    INF: ProgSetting User: Image Sharpness: 0.000000
    INF: ProgSetting User: Image Game Gamma: 1.000000
    INF: ProgSetting User: Image Game Saturation: 1.000000
    INF: ProgSetting User: Input Image Geometry Type: 0
    INF: ProgSetting User: Input Image Stereo Type: 0
    INF: ProgSetting User: Input Image Stereo Flip: false
    INF: ProgSetting User: Input Image FOV Horizontal: 360
    INF: ProgSetting User: Input Image FOV Vertical: 180
    INF: ProgSetting User: Input Image Surround Guess Params: false
    INF: ProgSetting User: Virtual Screen Enabled: false
    INF: ProgSetting User: Virtual Screen Scene: 12
    INF: ProgSetting User: Virtual Screen Lock Head Tracking: false
    INF: ProgSetting User: Virtual Screen Distance Offset: -0.500000
    INF: ProgSetting User: Virtual Screen Curvature: 1.000000
    INF: ProgSetting User: Virtual Screen Curved Vertical: true
    INF: ProgSetting User: Virtual Screen Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
    INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
    INF: ProgSetting User: Virtual Screen Aspect: 0
    INF: ProgSetting User: Direct Mode Render Quality: 1
    INF: ProgSetting User: Direct Mode Render Async: true
    INF: ProgSetting User: Direct Mode Present Original Image: false
    INF: ProgSetting User: Direct Mode Thread Sync: 2
    INF: ProgSetting User: DM Force New Direct Mode: false
    INF: ProgSetting User: Head Tracking Sensitivity: 0.500000
    INF: ProgSetting User: Head Tracking Invert X: false
    INF: ProgSetting User: Head Tracking Invert Y: false
    INF: ProgSetting User: Head Tracking Pos Tracking: true
    INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
    INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
    INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
    INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
    INF: ProgSetting User: Head Tracking Crouch Key: 162
    INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
    INF: ProgSetting User: Head Tracking Jump Key: 32
    INF: ProgSetting User: DVR Enable: true
    INF: ProgSetting User: DVR FOV World Offset: 0.000000
    INF: ProgSetting User: DVR FOV Player Offset: 0.000000
    INF: ProgSetting User: DVR Lock Look Pitch: true
    INF: ProgSetting User: DVR Positional: true
    INF: ProgSetting User: DVR Use Cache: false
    INF: ProgSetting User: Input Multithreading: false
    INF: ProgSetting User: Mouse Disable Acceleration: false
    INF: ProgSetting User: Mouse Handle Cursor: true
    INF: ProgSetting User: Mouse Do Not Center: false
    INF: ProgSetting User: X-Input Override: 2
    INF: ProgSetting User: X-Input Override Left Stick: true
    INF: ProgSetting User: X-Input Override Right Stick: true
    INF: ProgSetting User: X-Input Override Buttons: false
    INF: ProgSetting User: X-Input Controller Index: 0
    INF: ProgSetting User: X-Input Headtrack Mode: 1
    INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
    INF: ProgSetting User: X-Input Sensitivity X: 1.000000
    INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
    INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity RightX: 0.400000
    INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
    INF: ProgSetting User: Gamepad Deadzone Left: 0.800000
    INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
    INF: ProgSetting User: Gamepad Walk/Run Key: 160
    INF: ProgSetting User: Gamepad Walk/Run Invert: false
    INF: ProgSetting User: Gamepad Walk/Run is toggle: false
    INF: ProgSetting User: Gamepad Thumbstick Curve: 2
    INF: ProgSetting User: Gamepad Keycode 0: 69
    INF: ProgSetting User: Gamepad Keycode 1: 70
    INF: ProgSetting User: Gamepad Keycode 2: 67
    INF: ProgSetting User: Gamepad Keycode 3: 32
    INF: ProgSetting User: Gamepad Keycode 4: 2
    INF: ProgSetting User: Gamepad Keycode 5: 1
    INF: ProgSetting User: Gamepad Keycode 6: 2
    INF: ProgSetting User: Gamepad Keycode 7: 1
    INF: ProgSetting User: Gamepad Keycode 8: 38
    INF: ProgSetting User: Gamepad Keycode 9: 40
    INF: ProgSetting User: Gamepad Keycode 10: 37
    INF: ProgSetting User: Gamepad Keycode 11: 39
    INF: ProgSetting User: Gamepad Keycode 12: 260
    INF: ProgSetting User: Gamepad Keycode 13: 4
    INF: ProgSetting User: Gamepad Keycode 14: 27
    INF: ProgSetting User: Gamepad Keycode 15: 46
    INF: ProgSetting User: VHK Keycode 0: 27
    INF: ProgSetting User: VHK Keytext 0: ESC
    INF: ProgSetting User: VHK Keycode 1: 116
    INF: ProgSetting User: VHK Keytext 1: QSave
    INF: ProgSetting User: VHK Keycode 2: 120
    INF: ProgSetting User: VHK Keytext 2: QLoad
    INF: ProgSetting User: VHK Keycode 3: 77
    INF: ProgSetting User: VHK Keytext 3: M
    INF: ProgSetting User: VHK Keycode 4: 49
    INF: ProgSetting User: VHK Keytext 4: 1
    INF: ProgSetting User: VHK Keycode 5: 50
    INF: ProgSetting User: VHK Keytext 5: 2
    INF: ProgSetting User: VHK Keycode 6: 51
    INF: ProgSetting User: VHK Keytext 6: 3
    INF: ProgSetting User: VHK Keycode 7: 73
    INF: ProgSetting User: VHK Keytext 7: I
    INF: ProgSetting User: VHK Keycode 8: 52
    INF: ProgSetting User: VHK Keytext 8: 4
    INF: ProgSetting User: VHK Keycode 9: 53
    INF: ProgSetting User: VHK Keytext 9: 5
    INF: ProgSetting User: VHK Keycode 10: 54
    INF: ProgSetting User: VHK Keytext 10: 6
    INF: ProgSetting User: VHK Keycode 11: 0
    INF: ProgSetting User: VHK Keytext 11: 
    INF: ProgSetting User: VHK Keycode 12: 55
    INF: ProgSetting User: VHK Keytext 12: 7
    INF: ProgSetting User: VHK Keycode 13: 56
    INF: ProgSetting User: VHK Keytext 13: 8
    INF: ProgSetting User: VHK Keycode 14: 57
    INF: ProgSetting User: VHK Keytext 14: 9
    INF: ProgSetting User: VHK Keycode 15: 48
    INF: ProgSetting User: VHK Keytext 15: 0
    INF: ProgSetting User: VRHC Controller Mode: 1
    INF: ProgSetting User: VRHC Trackpad Mode Left: 2
    INF: ProgSetting User: VRHC Trackpad Mode Right: 1
    INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
    INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
    INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
    INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
    INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
    INF: ProgSetting User: VRHC Extra Key Left: 0
    INF: ProgSetting User: VRHC Extra Key Right: 3
    INF: ProgSetting User: VRHC Contriller Vis Type: 1
    INF: ProgSetting User: VR Hand Controller Keycode 0: 1
    INF: ProgSetting User: VR Hand Controller Keycode 1: 2
    INF: ProgSetting User: VR Hand Controller Keycode 2: 87
    INF: ProgSetting User: VR Hand Controller Keycode 3: 83
    INF: ProgSetting User: VR Hand Controller Keycode 4: 65
    INF: ProgSetting User: VR Hand Controller Keycode 5: 68
    INF: ProgSetting User: VR Hand Controller Keycode 6: 70
    INF: ProgSetting User: VR Hand Controller Keycode 7: 67
    INF: ProgSetting User: VR Hand Controller Keycode 8: 82
    INF: ProgSetting User: VR Hand Controller Keycode 9: 69
    INF: ProgSetting User: VR Hand Controller Keycode 10: 71
    INF: ProgSetting User: VR Hand Controller Keycode 11: 32
    INF: ProgSetting User: VR Hand Controller Keycode 12: 27
    INF: ProgSetting User: VR Hand Controller Keycode 13: 9
    INF: ProgSetting User: VR Hand Controller Keycode 14: 160
    INF: ProgSetting User: VR Hand Controller Keycode 15: 162
    INF: ProgSetting User: VR Hand Controller Keycode 16: 38
    INF: ProgSetting User: VR Hand Controller Keycode 17: 40
    INF: ProgSetting User: VR Hand Controller Keycode 18: 37
    INF: ProgSetting User: VR Hand Controller Keycode 19: 39
    INF: ProgSetting User: VR Hand Controller Keycode 20: 136
    INF: ProgSetting User: VR Hand Controller Keycode 21: 137
    INF: ProgSetting User: VR Hand Controller Keycode 22: 49
    INF: ProgSetting User: VR Hand Controller Keycode 23: 50
    INF: ProgSetting User: VR Hand Controller Keycode 24: 51
    INF: ProgSetting User: VR Hand Controller Keycode 25: 52
    INF: ProgSetting User: VR Hand Controller Keycode 26: 69
    INF: ProgSetting User: VR Hand Controller Keycode 27: 81
    INF: ProgSetting User: VR Hand Controller Keycode 28: 82
    INF: ProgSetting User: VR Hand Controller Keycode 29: 32
    INF: ProgSetting User: VR Hand Controller Keycode 30: 0
    INF: ProgSetting User: VR Hand Controller Keycode 31: 0
    INF: ProgSetting User: VR Hand Controller Keycode 32: 0
    INF: ProgSetting User: VR Hand Controller Keycode 33: 0
    INF: ProgSetting User: VR Hand Controller Keycode 34: 0
    INF: ProgSetting User: VR Hand Controller Keycode 35: 0
    INF: ProgSetting User: Display Mode: 4
    INF: ProgSetting User: 3D Create method: 3
    INF: ProgSetting User: Anaglyph Mode: 2
    INF: ProgSetting User: Max Separation Normal: 1.000000
    INF: ProgSetting User: Focal Offset Normal: 0.050000
    INF: ProgSetting User: Max Separation Complex: 1.000000
    INF: ProgSetting User: Focal Offset Complex: 0.000000
    INF: ProgSetting User: Use DOF Complex: true
    INF: ProgSetting User: Z-Far-Mult: 0.500000
    INF: ProgSetting User: G3D Max Separation: 1.000000
    INF: ProgSetting User: G3D Focal Offset: 0.000000
    INF: ProgSetting User: G3D FOV Multiplier: 0.000000
    INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
    INF: ProgSetting User: G3D Shadow Treatment: 3
    WRN: D3D11 Base: Device creation failed: S_FALSE: 1
    WRN: D3D11 Base: Device creation failed: S_FALSE: 1
    INF: Touch Controller Manager: No controller found
    INF: Touch Controller Manager: Initialized
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080
    INF: Nvidia Driver Version: 38205, r381_99
    INF: Available GPU Memory: 8110MB
    INF: D3D11 Manager: Buffer Resolution: 1280x960, Format: DXGI_FORMAT_B8G8R8A8_UNORM
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: D3D11 ShaderManager: shaders created
    INF: UIRendererDX11: Initialized
    INF: UI Manager: Initialized
    INF: Keyboard: Init
    INF: Input Manager: Initialized
    INF: ProgState: First Time Init 1
    INF: Gamepad Manager: New gamepad found. Index: 0, Type: 1
    INF: Gamepad Manager: Initialized
    INF: TrackerOculus: Init
    INF: OculusDirectModeManager: base initialized.
    INF: OculusDirectModeManager: renderer initialized.
    INF: UIRendererDX11: Initialized
    INF: Engine3D: Scene Initialized: 13
    INF: RendererDX11: Initialized (2688x3200). Multisampling off.
    INF: SettingsUI: Init
    
    INF: ********************************************************************
    
    INF: App: Attaching to gta5.exe (64bit, vorpX 17.2.1)
    INF: D3D11 Base: Installing Main Hook
    INF: XInput Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: GTA5.exe (mode 1).
    INF: VorpSetting: GUI StereoOffset: 0.007000
    INF: VorpSetting: Font Normal: Cabin Condensed
    INF: VorpSetting: Font Small: Cabin Condensed
    INF: VorpSetting: Font Small: Arial
    INF: VorpSetting: Font Symbol: Wingdings
    INF: VorpSetting: Author Button: 547
    INF: VorpSetting: Device Name: OculusRiftCV1
    INF: VorpSetting: Display Adapter Index: -2
    INF: VorpSetting: Disable DWM: false
    INF: VorpSetting: Show Advanced Parameters: true
    INF: VorpSetting: Pos Tracking Notification: true
    INF: VorpSetting: Start Message: false
    INF: VorpSetting: GUI Texture Width: 2048
    INF: VorpSetting: GUI Texture Height: 2048
    INF: VorpSetting: EdgePeek Mode: 0
    INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
    INF: VorpSetting: Disable DX9 Grabber Scan: false
    INF: VorpSetting: AuthorCode: 286316186
    INF: VorpSetting: Menu Button: 46
    INF: VorpSetting: EdgePeek Button: 4
    INF: VorpSetting: VR Hotkeys Button: 260
    INF: VorpSetting: Reset Button: 813
    INF: VorpSetting: Cursor Button: 835
    INF: VorpSetting: Stereo Disable Button: 856
    INF: VorpSetting: FOV Adjust Button: 854
    INF: VorpSetting: Center Pos Tracking Key: 800
    INF: VorpSetting: Center Gamepad Key: 544
    INF: VorpSetting: Info Overlay Key: 838
    INF: VorpSetting: Magnifier Key: 4
    INF: VorpSetting: G3D/Z3D Key: 843
    INF: VorpSetting: Direct VR Scanner Key: 844
    INF: VorpSetting: Direct VR Enable Key: 834
    INF: VorpSetting: Debug Window Key: 770
    INF: DeviceSetting: Product Name: RiftCV1
    INF: DeviceSetting: Display Name: Oculus Rift
    INF: DeviceSetting: Manufacturer: Oculus
    INF: DeviceSetting: Model Number: 
    INF: DeviceSetting: Device Type: 30
    INF: DeviceSetting: Clone Display Allowed: false
    INF: DeviceSetting: Desired FPS: 90
    INF: DeviceSetting: Performance Warn FPS: 0
    INF: DeviceSetting: Recommended Game Res X: 1280
    INF: DeviceSetting: Recommended Game Res Y: 1024
    INF: DeviceSetting: Recommended Game FOV: 110.000000
    INF: DeviceSetting: vorpX Cam FOV Vert: 96.016037
    INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
    INF: DeviceSetting: Screen Type: 2
    INF: DeviceSetting: Physical Screen Width (mm): 125.769997
    INF: DeviceSetting: Screen Res X: 2160
    INF: DeviceSetting: Screen Res Y: 1200
    INF: DeviceSetting: Screen Aspect: 1.800000
    INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
    INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
    INF: DeviceSetting: Minimum Color Value: 0.000000
    INF: DeviceSetting: HMD Default IPD: 64.000000
    INF: DeviceSetting: Roll Mode: 1
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.000000
    INF: DeviceSetting: Vertical Shift Enable: false
    INF: DeviceSetting: DM New Direct Mode Allow: true
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: DM Gamma Correction: 1.000000
    INF: DeviceSetting: Head Tracking Type: 30
    INF: DeviceSetting: Device Audio Available: true
    INF: DeviceSetting: Swap Buttons BY Available: true
    INF: DeviceSetting: Render Mode: 10
    INF: DeviceSetting: Timewarp Mode: 0
    INF: DeviceSetting: Vignette Scale: 1.000000
    INF: DeviceSetting: User IPD (mm): 64.000000
    INF: DeviceSetting: Vertical Shift Left: 0.000000
    INF: DeviceSetting: Vertical Shift Right: 0.000000
    INF: DeviceSetting: Fix Chromatic Aberration: true
    INF: DeviceSetting: Minimum RGB Value: false
    INF: DeviceSetting: Enable Device Audio: true
    INF: DeviceSetting: DM New Direct Mode Enable: false
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: Swap Buttons BY Enabled: true
    INF: TrackerSetting: Product Name: OculusTracker
    INF: TrackerSetting: Display Name: Oculus Tracker
    INF: TrackerSetting: Manufacturer: Oculus
    INF: TrackerSetting: Model Number: 
    INF: TrackerSetting: Device Type: 30
    INF: TrackerSetting: Head Tracking Pos Tracking: true
    INF: TrackerSetting: Raw Axis Index X: 0
    INF: TrackerSetting: Raw Axis Index Y: 1
    INF: TrackerSetting: Raw Axis Index Z: 2
    INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
    INF: TrackerSetting: Head Tracking: true
    INF: TrackerSetting: Head Tracking Roll: true
    INF: TrackerOculus: Init
    INF: OculusRiftDevice: Init succeeded, HMD found: Oculus Rift CV1
    INF: OculusRiftDevice: Display Resolution: 2160x1200
    INF: OculusRiftDevice: Render Target Size: 1344x1600
    INF: OculusRiftDevice: FOV: 96.016045
    INF: OculusRiftDevice: Desired Framerate: 44.998501
    INF: OculusRiftDevice: IPD: 0.066430
    INF: ExtraSetting: SceneEnv File Name: TychoSkymapII
    INF: ExtraSetting: Image Zoom Combined: 1.000000
    INF: ExtraSetting: Mouse Disable Axis Y: false
    INF: MemScan Manager: Initialized
    INF: HookBase: Installing Mouse Hook
    INF: Mouse/Keyboard Base: Installing Main Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: ProgSetting User: FOV Stretch Strength: 0.000000
    INF: ProgSetting User: Image Zoom: 1.000000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI StereoOffset: 1.000000
    INF: ProgSetting User: Edge Peek Scale: 0.600000
    INF: ProgSetting User: Edge Peek Disable Stereo: false
    INF: ProgSetting User: Image Background: 0
    INF: ProgSetting User: Aspect Correction Mode: 1
    INF: ProgSetting User: Image Sharpness: 0.000000
    INF: ProgSetting User: Image Game Gamma: 1.000000
    INF: ProgSetting User: Image Game Saturation: 1.000000
    INF: ProgSetting User: Input Image Geometry Type: 0
    INF: ProgSetting User: Input Image Stereo Type: 0
    INF: ProgSetting User: Input Image Stereo Flip: false
    INF: ProgSetting User: Input Image FOV Horizontal: 360
    INF: ProgSetting User: Input Image FOV Vertical: 180
    INF: ProgSetting User: Input Image Surround Guess Params: false
    INF: ProgSetting User: Virtual Screen Enabled: false
    INF: ProgSetting User: Virtual Screen Scene: 12
    INF: ProgSetting User: Virtual Screen Lock Head Tracking: false
    INF: ProgSetting User: Virtual Screen Distance Offset: -0.500000
    INF: ProgSetting User: Virtual Screen Curvature: 1.000000
    INF: ProgSetting User: Virtual Screen Curved Vertical: true
    INF: ProgSetting User: Virtual Screen Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
    INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
    INF: ProgSetting User: Virtual Screen Aspect: 0
    INF: ProgSetting User: Direct Mode Render Quality: 1
    INF: ProgSetting User: Direct Mode Render Async: true
    INF: ProgSetting User: Direct Mode Present Original Image: false
    INF: ProgSetting User: Direct Mode Thread Sync: 2
    INF: ProgSetting User: DM Force New Direct Mode: false
    INF: ProgSetting User: Head Tracking Sensitivity: 0.500000
    INF: ProgSetting User: Head Tracking Invert X: false
    INF: ProgSetting User: Head Tracking Invert Y: false
    INF: ProgSetting User: Head Tracking Pos Tracking: true
    INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
    INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
    INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
    INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
    INF: ProgSetting User: Head Tracking Crouch Key: 162
    INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
    INF: ProgSetting User: Head Tracking Jump Key: 32
    INF: ProgSetting User: DVR Enable: true
    INF: ProgSetting User: DVR FOV World Offset: 0.000000
    INF: ProgSetting User: DVR FOV Player Offset: 0.000000
    INF: ProgSetting User: DVR Lock Look Pitch: true
    INF: ProgSetting User: DVR Positional: true
    INF: ProgSetting User: DVR Use Cache: false
    INF: ProgSetting User: Input Multithreading: false
    INF: ProgSetting User: Mouse Disable Acceleration: false
    INF: ProgSetting User: Mouse Handle Cursor: true
    INF: ProgSetting User: Mouse Do Not Center: false
    INF: ProgSetting User: X-Input Override: 0
    INF: ProgSetting User: X-Input Override Left Stick: true
    INF: ProgSetting User: X-Input Override Right Stick: true
    INF: ProgSetting User: X-Input Override Buttons: false
    INF: ProgSetting User: X-Input Controller Index: 0
    INF: ProgSetting User: X-Input Headtrack Mode: 1
    INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
    INF: ProgSetting User: X-Input Sensitivity X: 1.000000
    INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
    INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity RightX: 0.400000
    INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
    INF: ProgSetting User: Gamepad Deadzone Left: 0.800000
    INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
    INF: ProgSetting User: Gamepad Walk/Run Key: 160
    INF: ProgSetting User: Gamepad Walk/Run Invert: false
    INF: ProgSetting User: Gamepad Walk/Run is toggle: false
    INF: ProgSetting User: Gamepad Thumbstick Curve: 2
    INF: ProgSetting User: Gamepad Keycode 0: 69
    INF: ProgSetting User: Gamepad Keycode 1: 70
    INF: ProgSetting User: Gamepad Keycode 2: 67
    INF: ProgSetting User: Gamepad Keycode 3: 32
    INF: ProgSetting User: Gamepad Keycode 4: 2
    INF: ProgSetting User: Gamepad Keycode 5: 1
    INF: ProgSetting User: Gamepad Keycode 6: 2
    INF: ProgSetting User: Gamepad Keycode 7: 1
    INF: ProgSetting User: Gamepad Keycode 8: 38
    INF: ProgSetting User: Gamepad Keycode 9: 40
    INF: ProgSetting User: Gamepad Keycode 10: 37
    INF: ProgSetting User: Gamepad Keycode 11: 39
    INF: ProgSetting User: Gamepad Keycode 12: 260
    INF: ProgSetting User: Gamepad Keycode 13: 4
    INF: ProgSetting User: Gamepad Keycode 14: 27
    INF: ProgSetting User: Gamepad Keycode 15: 46
    INF: ProgSetting User: VHK Keycode 0: 27
    INF: ProgSetting User: VHK Keytext 0: ESC
    INF: ProgSetting User: VHK Keycode 1: 116
    INF: ProgSetting User: VHK Keytext 1: QSave
    INF: ProgSetting User: VHK Keycode 2: 120
    INF: ProgSetting User: VHK Keytext 2: QLoad
    INF: ProgSetting User: VHK Keycode 3: 77
    INF: ProgSetting User: VHK Keytext 3: M
    INF: ProgSetting User: VHK Keycode 4: 49
    INF: ProgSetting User: VHK Keytext 4: 1
    INF: ProgSetting User: VHK Keycode 5: 50
    INF: ProgSetting User: VHK Keytext 5: 2
    INF: ProgSetting User: VHK Keycode 6: 51
    INF: ProgSetting User: VHK Keytext 6: 3
    INF: ProgSetting User: VHK Keycode 7: 73
    INF: ProgSetting User: VHK Keytext 7: I
    INF: ProgSetting User: VHK Keycode 8: 52
    INF: ProgSetting User: VHK Keytext 8: 4
    INF: ProgSetting User: VHK Keycode 9: 53
    INF: ProgSetting User: VHK Keytext 9: 5
    INF: ProgSetting User: VHK Keycode 10: 54
    INF: ProgSetting User: VHK Keytext 10: 6
    INF: ProgSetting User: VHK Keycode 11: 0
    INF: ProgSetting User: VHK Keytext 11: 
    INF: ProgSetting User: VHK Keycode 12: 55
    INF: ProgSetting User: VHK Keytext 12: 7
    INF: ProgSetting User: VHK Keycode 13: 56
    INF: ProgSetting User: VHK Keytext 13: 8
    INF: ProgSetting User: VHK Keycode 14: 57
    INF: ProgSetting User: VHK Keytext 14: 9
    INF: ProgSetting User: VHK Keycode 15: 48
    INF: ProgSetting User: VHK Keytext 15: 0
    INF: ProgSetting User: VRHC Controller Mode: 1
    INF: ProgSetting User: VRHC Trackpad Mode Left: 2
    INF: ProgSetting User: VRHC Trackpad Mode Right: 1
    INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
    INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
    INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
    INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
    INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
    INF: ProgSetting User: VRHC Extra Key Left: 0
    INF: ProgSetting User: VRHC Extra Key Right: 3
    INF: ProgSetting User: VRHC Contriller Vis Type: 1
    INF: ProgSetting User: VR Hand Controller Keycode 0: 1
    INF: ProgSetting User: VR Hand Controller Keycode 1: 2
    INF: ProgSetting User: VR Hand Controller Keycode 2: 87
    INF: ProgSetting User: VR Hand Controller Keycode 3: 83
    INF: ProgSetting User: VR Hand Controller Keycode 4: 65
    INF: ProgSetting User: VR Hand Controller Keycode 5: 68
    INF: ProgSetting User: VR Hand Controller Keycode 6: 70
    INF: ProgSetting User: VR Hand Controller Keycode 7: 67
    INF: ProgSetting User: VR Hand Controller Keycode 8: 82
    INF: ProgSetting User: VR Hand Controller Keycode 9: 69
    INF: ProgSetting User: VR Hand Controller Keycode 10: 71
    INF: ProgSetting User: VR Hand Controller Keycode 11: 32
    INF: ProgSetting User: VR Hand Controller Keycode 12: 27
    INF: ProgSetting User: VR Hand Controller Keycode 13: 9
    INF: ProgSetting User: VR Hand Controller Keycode 14: 160
    INF: ProgSetting User: VR Hand Controller Keycode 15: 162
    INF: ProgSetting User: VR Hand Controller Keycode 16: 38
    INF: ProgSetting User: VR Hand Controller Keycode 17: 40
    INF: ProgSetting User: VR Hand Controller Keycode 18: 37
    INF: ProgSetting User: VR Hand Controller Keycode 19: 39
    INF: ProgSetting User: VR Hand Controller Keycode 20: 136
    INF: ProgSetting User: VR Hand Controller Keycode 21: 137
    INF: ProgSetting User: VR Hand Controller Keycode 22: 49
    INF: ProgSetting User: VR Hand Controller Keycode 23: 50
    INF: ProgSetting User: VR Hand Controller Keycode 24: 51
    INF: ProgSetting User: VR Hand Controller Keycode 25: 52
    INF: ProgSetting User: VR Hand Controller Keycode 26: 69
    INF: ProgSetting User: VR Hand Controller Keycode 27: 81
    INF: ProgSetting User: VR Hand Controller Keycode 28: 82
    INF: ProgSetting User: VR Hand Controller Keycode 29: 32
    INF: ProgSetting User: VR Hand Controller Keycode 30: 0
    INF: ProgSetting User: VR Hand Controller Keycode 31: 0
    INF: ProgSetting User: VR Hand Controller Keycode 32: 0
    INF: ProgSetting User: VR Hand Controller Keycode 33: 0
    INF: ProgSetting User: VR Hand Controller Keycode 34: 0
    INF: ProgSetting User: VR Hand Controller Keycode 35: 0
    INF: ProgSetting User: Display Mode: 4
    INF: ProgSetting User: 3D Create method: 3
    INF: ProgSetting User: Anaglyph Mode: 2
    INF: ProgSetting User: Max Separation Normal: 1.000000
    INF: ProgSetting User: Focal Offset Normal: 0.050000
    INF: ProgSetting User: Max Separation Complex: 1.000000
    INF: ProgSetting User: Focal Offset Complex: 0.000000
    INF: ProgSetting User: Use DOF Complex: true
    INF: ProgSetting User: Z-Far-Mult: 0.500000
    INF: ProgSetting User: G3D Max Separation: 1.000000
    INF: ProgSetting User: G3D Focal Offset: 0.000000
    INF: ProgSetting User: G3D FOV Multiplier: 0.000000
    INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
    INF: ProgSetting User: G3D Shadow Treatment: 3
    WRN: D3D11 Base: Device creation failed: S_FALSE: 1
    WRN: D3D11 Base: Device creation failed: S_FALSE: 1
    INF: Touch Controller Manager: No controller found
    INF: Touch Controller Manager: Initialized
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080
    INF: Nvidia Driver Version: 38205, r381_99
    INF: Available GPU Memory: 8110MB
    INF: D3D11 Manager: Buffer Resolution: 800x600, Format: DXGI_FORMAT_B8G8R8A8_UNORM
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: D3D11 ShaderManager: shaders created
    INF: UIRendererDX11: Initialized
    INF: UI Manager: Initialized
    INF: Keyboard: Init
    INF: Input Manager: Initialized
    INF: ProgState: First Time Init 1
    INF: TrackerOculus: Init
    INF: OculusDirectModeManager: base initialized.
    INF: OculusDirectModeManager: renderer initialized.
    INF: UIRendererDX11: Initialized
    INF: Engine3D: Scene Initialized: 13
    INF: RendererDX11: Initialized (2688x3200). Multisampling off.
    #138028
    nieda113
    Participant

    Hi i cant run enb but i use the injector for the memory fix. So yes enb kind of works..I need to pause the watcher because if u dont the mesage waiting too long for the tesv.exe or even exe not found. As i said i need to delay the start of the tesv.exe in order to avoid that message, although sometimes vorpx kicks in but very rare . I used the watcher pause method on almost every game except FO4 and Skyrim SE. TW3, Syrim original dead space3 need the watcher pause thing because i dont want to restart the games four 4 or five times..
    As said in my original post NMM works fine without the watcher put on puase.. MO is the problem its too fast loading tesv.exe….

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