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AuthorSearch Results
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Jul 19, 2019 at 5:16pm #185967
Topic: AKIBA'S TRIP:Undead & Undressed
in forum User Profiles
ilkj4832zParticipantAKIBA’S TRIP:Undead & Undressed – G3D
Cinema mode.
Strip Battle with enemy.
Stage is Akihabara of tokyo.
Profile is in cloud,Check it.Jul 1, 2019 at 4:04am #185404In reply to: Editing Existing Profiles
moadepthParticipantNo prob, but hey the forum isnt that big, 10 people write here on average per day just look into the support section. This is also a thing that wonders me, when i found my first profiles 1-2 weeks ago I though people would suck it right outta my hands but except for Crash Bandicoot (7) there was practicaly no download ? Brings me to your second question , take a look at the offical profiles in most cases I found them very conservative, I think Ralf takes a look that the official profiles look clean one way and the content stay mostly unspoiled close to original bc think of it theres a whole company creating a game and then finally there is a DreadedKane bring out a profile by his own taste putting 30% shaders to trash for the strenght. This will never be official. I think its a clever way leave them mostly 2d and leave it to everybody at home messing around. Just guessing but think of it. A little bit sad because nobody may see/play Deadspace3 like me, its so real i dont even like to be in the game:)
Jun 18, 2019 at 4:00am #185123Topic: The Deadly Tower of Monsters G3d
in forum User Profiles
moadepthParticipantOnce bought on sale now this becomes a real gem.
On one hand its funny. Its like a scifi b movie with the producer narrating here and there (i.e.how they have no money and fakin stuff) nice:)) On the other hand Im impressed. In real life this is at first glance a causual looking, isometric twinstick shooter, long forgotten, one out of many… never played this game seriously maybe 10 min. Well what should i tell, in Vorpx its a whole other world, as i first saw the tower in 3d gzus ! They put def. some money n time in this one .
Im still at the first stage and found alot of diverse and obscure looking enemys.
All created with scifi B movie setting in mind (bubble arm robots and such).
Anyway really nice 3d ingame looking really sharp in 1440p but on my 1080gtx its a bit over the top struggeling around 30fps, for me its ok but 1080p gives a reasonable boost. I could squeeze out some FOV and 3d strenght is at maximum.
!! But you have to turn off shadows, reflections, blur,and vsync also shaders set to DVD mode all in the game menu. !!
Grab the jetpack and beat the tower yeahJun 3, 2019 at 10:53pm #184623In reply to: Arma II Profile broken?
VorpViverParticipantThx for testing it. It means its just an issue with my machine.
Launching it a second time, I already did, with no effect. I ruled out other possible reasons: with and without Batteleye, or with just Arma II (without operation Arrowhead). And I deinstalled openVR from SteamVR. As mentioned in the original post: other games run as expected – nothing unusual with vorpx. I downloaded a custom Arma II profile to cross check – again, no effect.
On the computer screen I clearly see both images (left and right eye, overlapped but shifted a bit) and the vorpx logo. There is proper game-sound. The cursor and picture follow the HMD tracking. Its working, but with 10fps only!, which is unusual and why I set the graphics very low (actually not necessary: 1080 without ti). I get better frame rates (above 40, but not as good as in the past). I cannot even access the VR vorpx menu. Everything is dead inside the Vive (but sound).
Sounds like the next step would be de/reinstalling vorpx?
Arma II is not the actual target though. I used that profile many times successfully (‘create based on’) for Take on Mars (yes, not officially supported, but worked for me all the time). Now (a year later) I wanted to check and in case update my published instructions. But Take on Mars shows the same behaviour, that I could not solve. That’s why I checked the original profile: Arma II and ended up here.
Could it be a directX issue? Take on Mars runs on 9. Arma II though is fairly modern and should not make trouble.
Its not super important but if there are some ideas left, what to check and to do, I had welcome and appreciate it. Best!
Jun 1, 2019 at 3:15am #184535In reply to: Screen stutter/shake with HT
JariloParticipantThanks Ralf, I checked that with no luck. It was on. Tried a different mouse as well but no luck. I made a very short clip where I steadied the headset still and you can see what the image/game is doing very well. All my games in VorpX do this. The headset was not moving at all and the dead-zone just won’t stay centered.
https://youtu.be/HeM20jNDCEc?t
I did do this fix to F.E.A.R prior to playing it, because it fixes lag caused by Logitech devices. It does do some things with DLL and directinput files apparently.
https://steamcommunity.com/app/21090/discussions/0/343785380897389173/
But I was sure I removed it all too try yesterday.
May 2, 2019 at 7:57pm #183663
GhanthParticipantHello,
I need a new download link to be sent to my new email address (my previous email isn’t usable anymore).
I’ve changed my forum account information so that my new email has a record in your database but it seems it is not linked to the “download link request” anyhow.
I made two requests via the request new download page and haven’t recieved anything as for now.May i have some help with this situation ? Thank you
Mar 1, 2019 at 1:22am #179902In reply to: Metro Exodus in VR with vorpx. What profile to try?
MacrobyteParticipantHas anyone run into an issue where the vorpx just isn’t hooking to the game? I tried the alternate hook method, switching between the steamvr and oculus load method, running as admin, and disabling my anti-virus but nothing seemed to work. Was getting paranoid about vorpx just not working at all so I tried a cloud profile for dungeon defenders and the local profile for left 4 dead 2. Both appeared to hook fine. I checked the executable in task manager to make sure it matched the one in the profile.
Any help anyone can provide would be appreciated.
Jan 16, 2019 at 7:50pm #178565In reply to: Age of Empires Online in 3D
zahncistenParticipantYeah, I guess I did misunderstand you. I had no clue you were using an HMD. Right on! OK, well, AOE Online has no official profile, so its not super surprising that its only showing up in 2D. However, you could try creating a profile for it using one of these profiles:
http://rjkole.com/gamestuff/engines/index.php?selengine=Havok
The game is listed as coming out in 2011, so just use search (CRTL+F) to look for previous year games to find established profiles. For instance, Dark Souls, Left 4 Dead 2, Operation Flashpoint: Dragon Rising all have listed profiles (you can tell because they have the Pipes || after the year).
In the VorpX Config, you just have to download (“Import”) one of those profiles from the cloud, then in the Local Profiles panel, locate the newly downloaded profile, then select “Create Custom Profile” give it the name of the Game. In this case, Age of Empires Online.
Now, locate the new profile you just made in the same Local Profiles panel (It’ll have the name you gave it). After selecting it, associate it with the actual game .exe file (Under “Assigned Programs” there should be a blank box, but to its immediate right, press “Add” locate the main .exe file for the game).
Next, press “Apply” on the VorpX Config Window, and try starting AOE Online. If it hooks, and displays in 3D, you got it! (You may want to go into the VorpX in-game menu by pressling DEL and tweaking and testing the 3D strength, etc, and flipping between 3D modes to be sure that it is actually in 3D)
Finally, you may have to try more than one of the games in the Havok list in the link I gave you above from RJK.
Sorry if this is confusing, I’d do it for you, but I don’t own AOE Online to test it out.
Good luck! 👍😃Nov 24, 2018 at 11:05am #176990Topic: Good Full VR Games for Beginners
in forum General vorpX Discussion
RalfKeymasterIf you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.
For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.
If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.
Metro 2033
Metro Last Light
Kingdom Come Deliverance
Half-Life 2
Portal
Portal 2
Cyberpunk 2077
Left 4 Dead 2
Black Mesa Source
The Stanley Parable
Prey [2017]
Mirror’s Edge
Deus Ex: Human Revolution
Thief [2014]
Get Even
Dishonored
Aliens: Colonial Marines
Oblivion
Fallout 3
Fallout New Vegas
Fallout 4
Fallout 76
Skyrim
Outlast
Outlast 2
Crysis
Crysis 3
The Hunter: Call of the WildTitanfall
Titanfall 2
Conan Exiles [no BattleEye]
ArmA III (no BattleEye)
Far Cry
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Primal
F.E.A.R
F.E.A.R 2
Shadow Warrior [2013][DX9]
Shadow Warrior 2
The Talos Principle
Unreal Tournament 3
Bulletstorm Full Clip Edition
Conarium
The Turing Test
Hard Reset [original version]
Farming Simulator 2017
Gone Home
Dear Esther (original Source engine version)
Quake 3
Quake 4
Tron 2.0
Deadfall Adventures
Star Wars: Jedi Knight II
Star Trek Voyager Elite ForceJul 24, 2018 at 4:28pm #174436In reply to: Trouble with Space Engineers
ZakurParticipantSorry, looks like I did misslinked the image.
Did try to ALT-C ingame to se if anything happend but no nothing happend. I do have the vorpX logo at the bottom but since steamVR crashed I guess its dead?
Dec 24, 2017 at 8:08pm #169055In reply to: vorpX 17.3.2 Available Now
RalfKeymasterNo need to import profiles from the cloud for these games. Please make a factory reset in the config app (trouble shooting page) in case you imported an outdated profile from the cloud.
WoW is a third person game, hence it opens in cinema mode, not much point in playing a third person game in full VR mode, especially one that is so interface heavy as WoW. There is a new mode that sits in between cinema mode and full VR immersion wise in this vorpX. Switch the ‘Play Style’ to ‘Immersive Screen Mode’ to try that. Basically that’s cinema mode as immersive as possible.
However, if you want to check how first person games work in full VR mode, I would recommend one of the games below, they work in full VR out of the box.
Good games to start are (in no particular order):
Skyrim (original DX9 version is usually the better choice)
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Left 4 Dead 2
Mirror’s Edge
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Dishonored
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley ParableSep 6, 2017 at 10:38pm #166860In reply to: no vorpx injection after update
SleepParticipantHERE are my logs
vorpxINF: VorpControl: Starting (32bit, version 17.2.3).
INF: VorpControl: Starting (64bit, version 17.2.3).INF: ********************************************************************
INF: App: Attaching to dxmd.exe (64bit, vorpX 17.2.3)
INF: D3D11 Base: Installing Main Hook
INF: VorpControl Injector InjectVorpDll1: DLL injected: DXMD.exe (mode 1).
INF: VorpSetting: GUI StereoOffset: 0.007000
INF: VorpSetting: Font Normal: Cabin Condensed
INF: VorpSetting: Font Small: Cabin Condensed
INF: VorpSetting: Font Small: Arial
INF: VorpSetting: Font Symbol: Wingdings
INF: VorpSetting: Author Button: 547
INF: VorpSetting: Device Name: HTCViveCV1
INF: VorpSetting: Display Adapter Index: -2
INF: VorpSetting: Disable DWM: false
INF: VorpSetting: Show Advanced Parameters: false
INF: VorpSetting: Pos Tracking Notification: true
INF: VorpSetting: Start Message: true
INF: VorpSetting: GUI Texture Width: 2048
INF: VorpSetting: GUI Texture Height: 2048
INF: VorpSetting: Show Watermark: true
INF: VorpSetting: EdgePeek Mode: 0
INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
INF: VorpSetting: Block Overlays: true
INF: VorpSetting: Overlays 32bit: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_x32_Release.dll
INF: VorpSetting: Overlays 64bit: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll
INF: VorpSetting: Disable DX9 Grabber Scan: false
INF: VorpSetting: AuthorCode: 0
INF: VorpSetting: Menu Button: 46
INF: VorpSetting: EdgePeek Button: 4
INF: VorpSetting: VR Hotkeys Button: 260
INF: VorpSetting: Reset Button: 813
INF: VorpSetting: Cursor Button: 835
INF: VorpSetting: Stereo Disable Button: 856
INF: VorpSetting: FOV Adjust Button: 854
INF: VorpSetting: Center Pos Tracking Key: 800
INF: VorpSetting: Center Gamepad Key: 544
INF: VorpSetting: Info Overlay Key: 838
INF: VorpSetting: Magnifier Key: 4
INF: VorpSetting: G3D/Z3D Key: 843
INF: VorpSetting: Direct VR Scanner Key: 844
INF: VorpSetting: Direct VR Enable Key: 834
INF: VorpSetting: Debug Window Key: 770
INF: DeviceSetting: Product Name: ViveCV1
INF: DeviceSetting: Display Name: SteamVR (HTC Vive)
INF: DeviceSetting: Manufacturer: HTC
INF: DeviceSetting: Model Number:
INF: DeviceSetting: Device Type: 50
INF: DeviceSetting: Clone Display Allowed: false
INF: DeviceSetting: Desired FPS: 90
INF: DeviceSetting: Performance Warn FPS: 45
INF: DeviceSetting: Recommended Game Res X: 1280
INF: DeviceSetting: Recommended Game Res Y: 1024
INF: DeviceSetting: Recommended Game FOV: 110.000000
INF: DeviceSetting: vorpX Cam FOV Vert: 111.382797
INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
INF: DeviceSetting: Screen Type: 2
INF: DeviceSetting: Physical Screen Width (mm): 125.769997
INF: DeviceSetting: Screen Res X: 2160
INF: DeviceSetting: Screen Res Y: 1200
INF: DeviceSetting: Screen Aspect: 1.800000
INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
INF: DeviceSetting: Minimum Color Value: 0.000000
INF: DeviceSetting: HMD Default IPD: 64.000000
INF: DeviceSetting: Roll Mode: 1
INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
INF: DeviceSetting: LensDistort Scale: 1.000000
INF: DeviceSetting: Vertical Shift Enable: false
INF: DeviceSetting: DM New Direct Mode Allow: false
INF: DeviceSetting: DM FSync Enable: true
INF: DeviceSetting: DM Gamma Correction: 1.000000
INF: DeviceSetting: Head Tracking Type: 50
INF: DeviceSetting: Device Audio Available: true
INF: DeviceSetting: Swap Buttons BY Available: false
INF: DeviceSetting: Render Mode: 10
INF: DeviceSetting: Timewarp Mode: 0
INF: DeviceSetting: Vignette Scale: 1.000000
INF: DeviceSetting: User IPD (mm): 64.000000
INF: DeviceSetting: Vertical Shift Left: 0.000000
INF: DeviceSetting: Vertical Shift Right: 0.000000
INF: DeviceSetting: Fix Chromatic Aberration: true
INF: DeviceSetting: Minimum RGB Value: false
INF: DeviceSetting: Enable Device Audio: true
INF: DeviceSetting: DM New Direct Mode Enable: true
INF: DeviceSetting: DM FSync Enable: false
INF: DeviceSetting: Swap Buttons BY Enabled: false
INF: TrackerSetting: Product Name: OpenVRTracker
INF: TrackerSetting: Display Name: OpenVR Tracker
INF: TrackerSetting: Manufacturer: Valve
INF: TrackerSetting: Model Number:
INF: TrackerSetting: Device Type: 50
INF: TrackerSetting: Head Tracking Pos Tracking: true
INF: TrackerSetting: Raw Axis Index X: 0
INF: TrackerSetting: Raw Axis Index Y: 1
INF: TrackerSetting: Raw Axis Index Z: 2
INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
INF: TrackerSetting: Head Tracking: true
INF: TrackerSetting: Head Tracking Roll: true
INF: TrackerOpenVR: Init
INF: OpenVRDevice: Init succeeded, HMD found: HTC Vive MV (tracker: pvr)
INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR\
INF: OpenVRDevice: Display Resolution: 2160×1200
INF: OpenVRDevice: Render Target Size: 6370×5409
INF: OpenVRDevice: FOV: 95.744576
INF: OpenVRDevice: Desired Framerate: 59.998844
INF: OpenVRDevice: IPD: 0.063000
INF: ExtraSetting: SceneEnv File Name:
INF: ExtraSetting: Image Zoom Combined: 1.000000
INF: ExtraSetting: Mouse Disable Axis Y: false
INF: MemScan Manager: Initialized
INF: HookBase: Installing Mouse Hook
INF: Mouse/Keyboard Base: Installing Main Hook
INF: Sound Manager: Initialized, audio mode: 0
INF: ProgSetting User: FOV Stretch Strength: 0.000000
INF: ProgSetting User: Image Zoom: 0.995248
INF: ProgSetting User: UI Scale: 1.000000
INF: ProgSetting User: UI Scale: 1.000000
INF: ProgSetting User: UI StereoOffset: 1.000000
INF: ProgSetting User: Edge Peek Scale: 0.600000
INF: ProgSetting User: Edge Peek Disable Stereo: false
INF: ProgSetting User: Image Background: 0
INF: ProgSetting User: Aspect Correction Mode: 1
INF: ProgSetting User: Image Sharpness: 0.000000
INF: ProgSetting User: Image Game Gamma: 1.200000
INF: ProgSetting User: Image Game Saturation: 1.110000
INF: ProgSetting User: Input Image Geometry Type: 0
INF: ProgSetting User: Input Image Stereo Type: 0
INF: ProgSetting User: Input Image Stereo Flip: false
INF: ProgSetting User: Input Image FOV Horizontal: 360
INF: ProgSetting User: Input Image FOV Vertical: 180
INF: ProgSetting User: Input Image Surround Guess Params: false
INF: ProgSetting User: Virtual Screen Enabled: false
INF: ProgSetting User: Virtual Screen Scene: 100
INF: ProgSetting User: Virtual Screen Lock Head Tracking: true
INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
INF: ProgSetting User: Virtual Screen Curvature: 1.000000
INF: ProgSetting User: Virtual Screen Curved Vertical: true
INF: ProgSetting User: Virtual Screen Brightness: 1.000000
INF: ProgSetting User: Virtual Screen Env Brightness: 0.500000
INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
INF: ProgSetting User: Virtual Screen Aspect: 0
INF: ProgSetting User: Direct Mode Render Quality: 1
INF: ProgSetting User: Direct Mode Render Async: true
INF: ProgSetting User: Direct Mode Present Original Image: false
INF: ProgSetting User: Direct Mode Thread Sync: 2
INF: ProgSetting User: DM Force New Direct Mode: false
INF: ProgSetting User: Head Tracking Sensitivity: 0.190000
INF: ProgSetting User: Head Tracking Invert X: false
INF: ProgSetting User: Head Tracking Invert Y: false
INF: ProgSetting User: Head Tracking Pos Tracking: true
INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
INF: ProgSetting User: Head Tracking Crouch Key: 162
INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
INF: ProgSetting User: Head Tracking Jump Key: 32
INF: ProgSetting User: DVR Enable: true
INF: ProgSetting User: DVR FOV World Offset: -20.000000
INF: ProgSetting User: DVR FOV Player Offset: 0.000000
INF: ProgSetting User: DVR Lock Look Pitch: true
INF: ProgSetting User: DVR Positional: true
INF: ProgSetting User: DVR Use Cache: false
INF: ProgSetting User: Input Multithreading: false
INF: ProgSetting User: Mouse Disable Acceleration: false
INF: ProgSetting User: Mouse Handle Cursor: true
INF: ProgSetting User: Mouse Do Not Center: true
INF: ProgSetting User: X-Input Override: 0
INF: ProgSetting User: X-Input Override Left Stick: false
INF: ProgSetting User: X-Input Override Right Stick: false
INF: ProgSetting User: X-Input Override Buttons: true
INF: ProgSetting User: X-Input Controller Index: 0
INF: ProgSetting User: X-Input Headtrack Mode: 0
INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
INF: ProgSetting User: X-Input Sensitivity X: 1.000000
INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
INF: ProgSetting User: Gamepad Sensitivity RightX: 0.300000
INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
INF: ProgSetting User: Gamepad Walk/Run Key: 160
INF: ProgSetting User: Gamepad Walk/Run Invert: false
INF: ProgSetting User: Gamepad Walk/Run is toggle: false
INF: ProgSetting User: Gamepad Thumbstick Curve: 2
INF: ProgSetting User: Gamepad Keycode 0: 32
INF: ProgSetting User: Gamepad Keycode 1: 187
INF: ProgSetting User: Gamepad Keycode 2: 189
INF: ProgSetting User: Gamepad Keycode 3: 48
INF: ProgSetting User: Gamepad Keycode 4: 80
INF: ProgSetting User: Gamepad Keycode 5: 78
INF: ProgSetting User: Gamepad Keycode 6: 70
INF: ProgSetting User: Gamepad Keycode 7: 70
INF: ProgSetting User: Gamepad Keycode 8: 550
INF: ProgSetting User: Gamepad Keycode 9: 552
INF: ProgSetting User: Gamepad Keycode 10: 549
INF: ProgSetting User: Gamepad Keycode 11: 551
INF: ProgSetting User: Gamepad Keycode 12: 66
INF: ProgSetting User: Gamepad Keycode 13: 86
INF: ProgSetting User: Gamepad Keycode 14: 46
INF: ProgSetting User: Gamepad Keycode 15: 46
INF: ProgSetting User: VHK Keycode 0: 27
INF: ProgSetting User: VHK Keytext 0: ESC
INF: ProgSetting User: VHK Keycode 1: 116
INF: ProgSetting User: VHK Keytext 1: QSave
INF: ProgSetting User: VHK Keycode 2: 80
INF: ProgSetting User: VHK Keytext 2: PREV
INF: ProgSetting User: VHK Keycode 3: 78
INF: ProgSetting User: VHK Keytext 3: NEXT
INF: ProgSetting User: VHK Keycode 4: 49
INF: ProgSetting User: VHK Keytext 4: 1
INF: ProgSetting User: VHK Keycode 5: 50
INF: ProgSetting User: VHK Keytext 5: 2
INF: ProgSetting User: VHK Keycode 6: 51
INF: ProgSetting User: VHK Keytext 6: 3
INF: ProgSetting User: VHK Keycode 7: 73
INF: ProgSetting User: VHK Keytext 7: I
INF: ProgSetting User: VHK Keycode 8: 52
INF: ProgSetting User: VHK Keytext 8: 4
INF: ProgSetting User: VHK Keycode 9: 53
INF: ProgSetting User: VHK Keytext 9: 5
INF: ProgSetting User: VHK Keycode 10: 54
INF: ProgSetting User: VHK Keytext 10: 6
INF: ProgSetting User: VHK Keycode 11: 0
INF: ProgSetting User: VHK Keytext 11:
INF: ProgSetting User: VHK Keycode 12: 55
INF: ProgSetting User: VHK Keytext 12: 7
INF: ProgSetting User: VHK Keycode 13: 56
INF: ProgSetting User: VHK Keytext 13: 8
INF: ProgSetting User: VHK Keycode 14: 57
INF: ProgSetting User: VHK Keytext 14: 9
INF: ProgSetting User: VHK Keycode 15: 48
INF: ProgSetting User: VHK Keytext 15: 0
INF: ProgSetting User: VRHC Controller Mode: 1
INF: ProgSetting User: VRHC Trackpad Mode Left: 2
INF: ProgSetting User: VRHC Trackpad Mode Right: 1
INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
INF: ProgSetting User: VRHC Extra Key Left: 0
INF: ProgSetting User: VRHC Extra Key Right: 3
INF: ProgSetting User: VRHC Contriller Vis Type: 1
INF: ProgSetting User: VR Hand Controller Keycode 0: 1
INF: ProgSetting User: VR Hand Controller Keycode 1: 2
INF: ProgSetting User: VR Hand Controller Keycode 2: 87
INF: ProgSetting User: VR Hand Controller Keycode 3: 83
INF: ProgSetting User: VR Hand Controller Keycode 4: 65
INF: ProgSetting User: VR Hand Controller Keycode 5: 68
INF: ProgSetting User: VR Hand Controller Keycode 6: 69
INF: ProgSetting User: VR Hand Controller Keycode 7: 67
INF: ProgSetting User: VR Hand Controller Keycode 8: 82
INF: ProgSetting User: VR Hand Controller Keycode 9: 70
INF: ProgSetting User: VR Hand Controller Keycode 10: 71
INF: ProgSetting User: VR Hand Controller Keycode 11: 32
INF: ProgSetting User: VR Hand Controller Keycode 12: 27
INF: ProgSetting User: VR Hand Controller Keycode 13: 9
INF: ProgSetting User: VR Hand Controller Keycode 14: 160
INF: ProgSetting User: VR Hand Controller Keycode 15: 162
INF: ProgSetting User: VR Hand Controller Keycode 16: 38
INF: ProgSetting User: VR Hand Controller Keycode 17: 40
INF: ProgSetting User: VR Hand Controller Keycode 18: 37
INF: ProgSetting User: VR Hand Controller Keycode 19: 39
INF: ProgSetting User: VR Hand Controller Keycode 20: 136
INF: ProgSetting User: VR Hand Controller Keycode 21: 137
INF: ProgSetting User: VR Hand Controller Keycode 22: 49
INF: ProgSetting User: VR Hand Controller Keycode 23: 50
INF: ProgSetting User: VR Hand Controller Keycode 24: 51
INF: ProgSetting User: VR Hand Controller Keycode 25: 52
INF: ProgSetting User: VR Hand Controller Keycode 26: 69
INF: ProgSetting User: VR Hand Controller Keycode 27: 81
INF: ProgSetting User: VR Hand Controller Keycode 28: 82
INF: ProgSetting User: VR Hand Controller Keycode 29: 32
INF: ProgSetting User: VR Hand Controller Keycode 30: 0
INF: ProgSetting User: VR Hand Controller Keycode 31: 0
INF: ProgSetting User: VR Hand Controller Keycode 32: 0
INF: ProgSetting User: VR Hand Controller Keycode 33: 0
INF: ProgSetting User: VR Hand Controller Keycode 34: 0
INF: ProgSetting User: VR Hand Controller Keycode 35: 0
INF: ProgSetting User: Display Mode: 4
INF: ProgSetting User: 3D Create method: 2
INF: ProgSetting User: Anaglyph Mode: 2
INF: ProgSetting User: Max Separation Normal: 1.020000
INF: ProgSetting User: Focal Offset Normal: 0.030000
INF: ProgSetting User: Max Separation Complex: 0.980000
INF: ProgSetting User: Focal Offset Complex: 0.000000
INF: ProgSetting User: Use DOF Complex: false
INF: ProgSetting User: Z-Far-Mult: 1.000000
INF: ProgSetting User: G3D Max Separation: 1.000000
INF: ProgSetting User: G3D Focal Offset: 0.000000
INF: ProgSetting User: G3D FOV Multiplier: 0.000000
INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
INF: ProgSetting User: G3D Shadow Treatment: 4
WRN: D3D11 Base: No DeviceContext created
WRN: D3D11 Base: No DeviceContext created
WRN: D3D11 Base: Device creation failed: S_FALSE: 1
INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
INF: Nvidia Driver Version: 38541, r385_40
INF: Available GPU Memory: 11117MB
INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
INF: D3D11 BufferGrabber initialized. Grab mode: 1
INF: D3D11 ShaderManager: shaders created
INF: UIRendererDX11: Initialized
INF: UI Manager: Initialized
INF: Keyboard: Init
INF: Input Manager: Initialized
INF: UIRendererDX11: Released
INF: Vive Controller Manager: No controller found
INF: Vive Controller Manager: Initialized
INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
INF: Nvidia Driver Version: 38541, r385_40
INF: Available GPU Memory: 11117MB
INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
INF: D3D11 BufferGrabber initialized. Grab mode: 1
INF: D3D11 ShaderManager: shaders created
INF: UIRendererDX11: Initialized
INF: ProgState: First Time Init 1
INF: TrackerOpenVR: Init
INF: OpenVRDirectModeManager: base initialized.
INF: OpenVRDirectModeManager: renderer initialized.
INF: UIRendererDX11: Initialized
INF: Engine3D: Scene Initialized: 13
INF: RendererDX11: Initialized (12740×10818). Multisampling off.
WRN: OpenVRDirectModeManager Submit Error: 101 101 0
INF: MessageWindow: Init
INF: SettingsUI: Init
INF: Engine3D: Scene Initialized: 100
INF: Engine3D: Scene Initialized: 15
INF: Engine3D: Scene Initialized: 11
INF: Engine3D: Scene Initialized: 13INF: ********************************************************************
INF: App: Attaching to vrstartup.exe (32bit, vorpX 17.2.3)
INF: ProgSettings: System settings not available
INF: ProgSettings: User settings not available
INF: D3D9 Base: Installing Main Hook
INF: D3D10 Base: Installing Main Hook
INF: D3D11 Base: Installing Main Hook
INF: OpenGL Base: Installing Main Hook
INF: DI8 Base: Installing Main Hook
INF: VorpControl Injector InjectVorpDll1: DLL injected: vrstartup.exe (mode 1).
INF: Main: Detaching from vrstartup.exe
INF: Main: Graceful Exit
INF: UI Manager: Released
INF: Input Manager: Released
INF: Sound Manager: Released
INF: Resource Manager: Released
INF: D3D9 Base: Removing Main Hook
INF: D3D10 Base: Removing Main Hook
INF: D3D11 Base: Removing Main Hook
INF: OpenGL Main: Removing Main Hook
INF: DI8 Base: Removing Main Hook
INF: Mouse/Keyboard Base: Removing Main Hook
INF: App: Released
INF: Main: Graceful Exit SuccessINF: ********************************************************************
INF: App: Attaching to dxmd.exe (64bit, vorpX 17.2.3)
INF: D3D11 Base: Installing Main Hook
INF: VorpControl Injector InjectVorpDll1: DLL injected: DXMD.exe (mode 1).
INF: VorpSetting: GUI StereoOffset: 0.007000
INF: VorpSetting: Font Normal: Cabin Condensed
INF: VorpSetting: Font Small: Cabin Condensed
INF: VorpSetting: Font Small: Arial
INF: VorpSetting: Font Symbol: Wingdings
INF: VorpSetting: Author Button: 547
INF: VorpSetting: Device Name: HTCViveCV1
INF: VorpSetting: Display Adapter Index: -2
INF: VorpSetting: Disable DWM: false
INF: VorpSetting: Show Advanced Parameters: false
INF: VorpSetting: Pos Tracking Notification: true
INF: VorpSetting: Start Message: true
INF: VorpSetting: GUI Texture Width: 2048
INF: VorpSetting: GUI Texture Height: 2048
INF: VorpSetting: Show Watermark: true
INF: VorpSetting: EdgePeek Mode: 0
INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
INF: VorpSetting: Block Overlays: true
INF: VorpSetting: Overlays 32bit: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_x32_Release.dll
INF: VorpSetting: Overlays 64bit: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll
INF: VorpSetting: Disable DX9 Grabber Scan: false
INF: VorpSetting: AuthorCode: 0
INF: VorpSetting: Menu Button: 46
INF: VorpSetting: EdgePeek Button: 4
INF: VorpSetting: VR Hotkeys Button: 260
INF: VorpSetting: Reset Button: 813
INF: VorpSetting: Cursor Button: 835
INF: VorpSetting: Stereo Disable Button: 856
INF: VorpSetting: FOV Adjust Button: 854
INF: VorpSetting: Center Pos Tracking Key: 800
INF: VorpSetting: Center Gamepad Key: 544
INF: VorpSetting: Info Overlay Key: 838
INF: VorpSetting: Magnifier Key: 4
INF: VorpSetting: G3D/Z3D Key: 843
INF: VorpSetting: Direct VR Scanner Key: 844
INF: VorpSetting: Direct VR Enable Key: 834
INF: VorpSetting: Debug Window Key: 770
INF: DeviceSetting: Product Name: ViveCV1
INF: DeviceSetting: Display Name: SteamVR (HTC Vive)
INF: DeviceSetting: Manufacturer: HTC
INF: DeviceSetting: Model Number:
INF: DeviceSetting: Device Type: 50
INF: DeviceSetting: Clone Display Allowed: false
INF: DeviceSetting: Desired FPS: 90
INF: DeviceSetting: Performance Warn FPS: 45
INF: DeviceSetting: Recommended Game Res X: 1280
INF: DeviceSetting: Recommended Game Res Y: 1024
INF: DeviceSetting: Recommended Game FOV: 110.000000
INF: DeviceSetting: vorpX Cam FOV Vert: 111.382797
INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
INF: DeviceSetting: Screen Type: 2
INF: DeviceSetting: Physical Screen Width (mm): 125.769997
INF: DeviceSetting: Screen Res X: 2160
INF: DeviceSetting: Screen Res Y: 1200
INF: DeviceSetting: Screen Aspect: 1.800000
INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
INF: DeviceSetting: Minimum Color Value: 0.000000
INF: DeviceSetting: HMD Default IPD: 64.000000
INF: DeviceSetting: Roll Mode: 1
INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
INF: DeviceSetting: LensDistort Scale: 1.000000
INF: DeviceSetting: Vertical Shift Enable: false
INF: DeviceSetting: DM New Direct Mode Allow: false
INF: DeviceSetting: DM FSync Enable: true
INF: DeviceSetting: DM Gamma Correction: 1.000000
INF: DeviceSetting: Head Tracking Type: 50
INF: DeviceSetting: Device Audio Available: true
INF: DeviceSetting: Swap Buttons BY Available: false
INF: DeviceSetting: Render Mode: 10
INF: DeviceSetting: Timewarp Mode: 0
INF: DeviceSetting: Vignette Scale: 1.000000
INF: DeviceSetting: User IPD (mm): 64.000000
INF: DeviceSetting: Vertical Shift Left: 0.000000
INF: DeviceSetting: Vertical Shift Right: 0.000000
INF: DeviceSetting: Fix Chromatic Aberration: true
INF: DeviceSetting: Minimum RGB Value: false
INF: DeviceSetting: Enable Device Audio: true
INF: DeviceSetting: DM New Direct Mode Enable: true
INF: DeviceSetting: DM FSync Enable: false
INF: DeviceSetting: Swap Buttons BY Enabled: false
INF: TrackerSetting: Product Name: OpenVRTracker
INF: TrackerSetting: Display Name: OpenVR Tracker
INF: TrackerSetting: Manufacturer: Valve
INF: TrackerSetting: Model Number:
INF: TrackerSetting: Device Type: 50
INF: TrackerSetting: Head Tracking Pos Tracking: true
INF: TrackerSetting: Raw Axis Index X: 0
INF: TrackerSetting: Raw Axis Index Y: 1
INF: TrackerSetting: Raw Axis Index Z: 2
INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
INF: TrackerSetting: Head Tracking: true
INF: TrackerSetting: Head Tracking Roll: true
INF: TrackerOpenVR: Init
INF: OpenVRDevice: Init succeeded, HMD found: HTC Vive MV (tracker: pvr)
INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR\
INF: OpenVRDevice: Display Resolution: 2160×1200
INF: OpenVRDevice: Render Target Size: 6370×5409
INF: OpenVRDevice: FOV: 95.744576
INF: OpenVRDevice: Desired Framerate: 59.998844
INF: OpenVRDevice: IPD: 0.063000
INF: ExtraSetting: SceneEnv File Name: TychoSkymapII
INF: ExtraSetting: Image Zoom Combined: 1.000000
INF: ExtraSetting: Mouse Disable Axis Y: false
INF: MemScan Manager: Initialized
INF: HookBase: Installing Mouse Hook
INF: Mouse/Keyboard Base: Installing Main Hook
INF: Sound Manager: Initialized, audio mode: 0
INF: ProgSetting User: FOV Stretch Strength: 0.000000
INF: ProgSetting User: Image Zoom: 0.995248
INF: ProgSetting User: UI Scale: 1.000000
INF: ProgSetting User: UI Scale: 1.000000
INF: ProgSetting User: UI StereoOffset: 1.000000
INF: ProgSetting User: Edge Peek Scale: 0.600000
INF: ProgSetting User: Edge Peek Disable Stereo: false
INF: ProgSetting User: Image Background: 0
INF: ProgSetting User: Aspect Correction Mode: 1
INF: ProgSetting User: Image Sharpness: 0.000000
INF: ProgSetting User: Image Game Gamma: 1.200000
INF: ProgSetting User: Image Game Saturation: 1.110000
INF: ProgSetting User: Input Image Geometry Type: 0
INF: ProgSetting User: Input Image Stereo Type: 0
INF: ProgSetting User: Input Image Stereo Flip: false
INF: ProgSetting User: Input Image FOV Horizontal: 360
INF: ProgSetting User: Input Image FOV Vertical: 180
INF: ProgSetting User: Input Image Surround Guess Params: false
INF: ProgSetting User: Virtual Screen Enabled: false
INF: ProgSetting User: Virtual Screen Scene: 11
INF: ProgSetting User: Virtual Screen Lock Head Tracking: true
INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
INF: ProgSetting User: Virtual Screen Curvature: 1.000000
INF: ProgSetting User: Virtual Screen Curved Vertical: true
INF: ProgSetting User: Virtual Screen Brightness: 1.000000
INF: ProgSetting User: Virtual Screen Env Brightness: 0.500000
INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
INF: ProgSetting User: Virtual Screen Aspect: 0
INF: ProgSetting User: Direct Mode Render Quality: 0
INF: ProgSetting User: Direct Mode Render Async: true
INF: ProgSetting User: Direct Mode Present Original Image: false
INF: ProgSetting User: Direct Mode Thread Sync: 2
INF: ProgSetting User: DM Force New Direct Mode: false
INF: ProgSetting User: Head Tracking Sensitivity: 0.190000
INF: ProgSetting User: Head Tracking Invert X: false
INF: ProgSetting User: Head Tracking Invert Y: false
INF: ProgSetting User: Head Tracking Pos Tracking: true
INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
INF: ProgSetting User: Head Tracking Crouch Key: 162
INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
INF: ProgSetting User: Head Tracking Jump Key: 32
INF: ProgSetting User: DVR Enable: true
INF: ProgSetting User: DVR FOV World Offset: -20.000000
INF: ProgSetting User: DVR FOV Player Offset: 0.000000
INF: ProgSetting User: DVR Lock Look Pitch: true
INF: ProgSetting User: DVR Positional: true
INF: ProgSetting User: DVR Use Cache: false
INF: ProgSetting User: Input Multithreading: false
INF: ProgSetting User: Mouse Disable Acceleration: false
INF: ProgSetting User: Mouse Handle Cursor: true
INF: ProgSetting User: Mouse Do Not Center: true
INF: ProgSetting User: X-Input Override: 0
INF: ProgSetting User: X-Input Override Left Stick: false
INF: ProgSetting User: X-Input Override Right Stick: false
INF: ProgSetting User: X-Input Override Buttons: true
INF: ProgSetting User: X-Input Controller Index: 0
INF: ProgSetting User: X-Input Headtrack Mode: 0
INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
INF: ProgSetting User: X-Input Sensitivity X: 1.000000
INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
INF: ProgSetting User: Gamepad Sensitivity RightX: 0.300000
INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
INF: ProgSetting User: Gamepad Walk/Run Key: 160
INF: ProgSetting User: Gamepad Walk/Run Invert: false
INF: ProgSetting User: Gamepad Walk/Run is toggle: false
INF: ProgSetting User: Gamepad Thumbstick Curve: 2
INF: ProgSetting User: Gamepad Keycode 0: 32
INF: ProgSetting User: Gamepad Keycode 1: 187
INF: ProgSetting User: Gamepad Keycode 2: 189
INF: ProgSetting User: Gamepad Keycode 3: 48
INF: ProgSetting User: Gamepad Keycode 4: 80
INF: ProgSetting User: Gamepad Keycode 5: 78
INF: ProgSetting User: Gamepad Keycode 6: 70
INF: ProgSetting User: Gamepad Keycode 7: 70
INF: ProgSetting User: Gamepad Keycode 8: 550
INF: ProgSetting User: Gamepad Keycode 9: 552
INF: ProgSetting User: Gamepad Keycode 10: 549
INF: ProgSetting User: Gamepad Keycode 11: 551
INF: ProgSetting User: Gamepad Keycode 12: 66
INF: ProgSetting User: Gamepad Keycode 13: 86
INF: ProgSetting User: Gamepad Keycode 14: 46
INF: ProgSetting User: Gamepad Keycode 15: 46
INF: ProgSetting User: VHK Keycode 0: 27
INF: ProgSetting User: VHK Keytext 0: ESC
INF: ProgSetting User: VHK Keycode 1: 116
INF: ProgSetting User: VHK Keytext 1: QSave
INF: ProgSetting User: VHK Keycode 2: 80
INF: ProgSetting User: VHK Keytext 2: PREV
INF: ProgSetting User: VHK Keycode 3: 78
INF: ProgSetting User: VHK Keytext 3: NEXT
INF: ProgSetting User: VHK Keycode 4: 49
INF: ProgSetting User: VHK Keytext 4: 1
INF: ProgSetting User: VHK Keycode 5: 50
INF: ProgSetting User: VHK Keytext 5: 2
INF: ProgSetting User: VHK Keycode 6: 51
INF: ProgSetting User: VHK Keytext 6: 3
INF: ProgSetting User: VHK Keycode 7: 73
INF: ProgSetting User: VHK Keytext 7: I
INF: ProgSetting User: VHK Keycode 8: 52
INF: ProgSetting User: VHK Keytext 8: 4
INF: ProgSetting User: VHK Keycode 9: 53
INF: ProgSetting User: VHK Keytext 9: 5
INF: ProgSetting User: VHK Keycode 10: 54
INF: ProgSetting User: VHK Keytext 10: 6
INF: ProgSetting User: VHK Keycode 11: 0
INF: ProgSetting User: VHK Keytext 11:
INF: ProgSetting User: VHK Keycode 12: 55
INF: ProgSetting User: VHK Keytext 12: 7
INF: ProgSetting User: VHK Keycode 13: 56
INF: ProgSetting User: VHK Keytext 13: 8
INF: ProgSetting User: VHK Keycode 14: 57
INF: ProgSetting User: VHK Keytext 14: 9
INF: ProgSetting User: VHK Keycode 15: 48
INF: ProgSetting User: VHK Keytext 15: 0
INF: ProgSetting User: VRHC Controller Mode: 1
INF: ProgSetting User: VRHC Trackpad Mode Left: 2
INF: ProgSetting User: VRHC Trackpad Mode Right: 1
INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
INF: ProgSetting User: VRHC Extra Key Left: 0
INF: ProgSetting User: VRHC Extra Key Right: 3
INF: ProgSetting User: VRHC Contriller Vis Type: 1
INF: ProgSetting User: VR Hand Controller Keycode 0: 1
INF: ProgSetting User: VR Hand Controller Keycode 1: 2
INF: ProgSetting User: VR Hand Controller Keycode 2: 87
INF: ProgSetting User: VR Hand Controller Keycode 3: 83
INF: ProgSetting User: VR Hand Controller Keycode 4: 65
INF: ProgSetting User: VR Hand Controller Keycode 5: 68
INF: ProgSetting User: VR Hand Controller Keycode 6: 69
INF: ProgSetting User: VR Hand Controller Keycode 7: 67
INF: ProgSetting User: VR Hand Controller Keycode 8: 82
INF: ProgSetting User: VR Hand Controller Keycode 9: 70
INF: ProgSetting User: VR Hand Controller Keycode 10: 71
INF: ProgSetting User: VR Hand Controller Keycode 11: 32
INF: ProgSetting User: VR Hand Controller Keycode 12: 27
INF: ProgSetting User: VR Hand Controller Keycode 13: 9
INF: ProgSetting User: VR Hand Controller Keycode 14: 160
INF: ProgSetting User: VR Hand Controller Keycode 15: 162
INF: ProgSetting User: VR Hand Controller Keycode 16: 38
INF: ProgSetting User: VR Hand Controller Keycode 17: 40
INF: ProgSetting User: VR Hand Controller Keycode 18: 37
INF: ProgSetting User: VR Hand Controller Keycode 19: 39
INF: ProgSetting User: VR Hand Controller Keycode 20: 136
INF: ProgSetting User: VR Hand Controller Keycode 21: 137
INF: ProgSetting User: VR Hand Controller Keycode 22: 49
INF: ProgSetting User: VR Hand Controller Keycode 23: 50
INF: ProgSetting User: VR Hand Controller Keycode 24: 51
INF: ProgSetting User: VR Hand Controller Keycode 25: 52
INF: ProgSetting User: VR Hand Controller Keycode 26: 69
INF: ProgSetting User: VR Hand Controller Keycode 27: 81
INF: ProgSetting User: VR Hand Controller Keycode 28: 82
INF: ProgSetting User: VR Hand Controller Keycode 29: 32
INF: ProgSetting User: VR Hand Controller Keycode 30: 0
INF: ProgSetting User: VR Hand Controller Keycode 31: 0
INF: ProgSetting User: VR Hand Controller Keycode 32: 0
INF: ProgSetting User: VR Hand Controller Keycode 33: 0
INF: ProgSetting User: VR Hand Controller Keycode 34: 0
INF: ProgSetting User: VR Hand Controller Keycode 35: 0
INF: ProgSetting User: Display Mode: 4
INF: ProgSetting User: 3D Create method: 2
INF: ProgSetting User: Anaglyph Mode: 2
INF: ProgSetting User: Max Separation Normal: 1.020000
INF: ProgSetting User: Focal Offset Normal: 0.030000
INF: ProgSetting User: Max Separation Complex: 0.980000
INF: ProgSetting User: Focal Offset Complex: 0.000000
INF: ProgSetting User: Use DOF Complex: false
INF: ProgSetting User: Z-Far-Mult: 1.000000
INF: ProgSetting User: G3D Max Separation: 1.000000
INF: ProgSetting User: G3D Focal Offset: 0.000000
INF: ProgSetting User: G3D FOV Multiplier: 0.000000
INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
INF: ProgSetting User: G3D Shadow Treatment: 4
WRN: D3D11 Base: No DeviceContext created
WRN: D3D11 Base: No DeviceContext created
WRN: D3D11 Base: Device creation failed: S_FALSE: 1
INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
INF: Nvidia Driver Version: 38541, r385_40
INF: Available GPU Memory: 11117MB
INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
INF: D3D11 BufferGrabber initialized. Grab mode: 1
INF: D3D11 ShaderManager: shaders created
INF: UIRendererDX11: Initialized
INF: UI Manager: Initialized
INF: Keyboard: Init
INF: Input Manager: Initialized
INF: UIRendererDX11: Released
INF: Vive Controller Manager: No controller found
INF: Vive Controller Manager: Initialized
INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
INF: Nvidia Driver Version: 38541, r385_40
INF: Available GPU Memory: 11117MB
INF: D3D11 Manager: Buffer Resolution: 1920×1080, Format: DXGI_FORMAT_R8G8B8A8_UNORM
INF: D3D11 BufferGrabber initialized. Grab mode: 1
INF: D3D11 ShaderManager: shaders created
INF: UIRendererDX11: Initialized
INF: ProgState: First Time Init 1
INF: TrackerOpenVR: Init
INF: OpenVRDirectModeManager: base initialized.
INF: OpenVRDirectModeManager: renderer initialized.
INF: UIRendererDX11: Initialized
INF: Engine3D: Scene Initialized: 13
INF: RendererDX11: Initialized (6370×5409). Multisampling off.
WRN: OpenVRDirectModeManager Submit Error: 101 101 0
INF: MessageWindow: Init
INF: SettingsUI: InitAug 7, 2017 at 2:00pm #166189In reply to: Revised list of recommended games
RalfKeymasterThe best games to start with are undoubtedly those with Direct VR support. After applying Direct VR these have perfect 1:1 head tracking and perfect FOV without the need for any further setup. In *some* cases Direct VR even provides basic roomscale, i.e. you can walk around a bit more freely than with the normal vorpX positional tracking.
In no particular order:
Bioshock 1 (original version in DX9 mode)
Bioshock 2 (original version in DX9 mode)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Skyrim (original DX9 version is best for VorpX)
Fallout 3
Fallout New Vegas
Fallout 4
Dishonored
Half-Life 2 (incl. Ep. 1+2)
The Stanley Parable
Dear Esther (Source engine version)
Portal
Portal 2
Black Mesa
Deus Ex: Human Revolution
Left 4 Dead 2
Mirror’s Edge
Aliens Colonial Marines
Duke Nukem Forever
Quake III
Star Trek Voyager Elite Force
Return to Castle Wolfenstein [2001]My latest personal recommendation would be Half-Life 2 Episode 1, which I just recently played for two hours. Something I don’t do nearly as often as I’d like to these days. Call me heavily biased, I am for sure, but that was more fun than 99% of made for VR games. I actually ended up doing that after buying and trying a bunch of highly praised made for VR titles the same evening.
In case someone never played HL2 Episode 1: right at the start you enter an alien fortress, which not only still looks great after all these years, it’s also a perfect-for-VR mix of shooting sequences and (easy) physics puzzles. Most importantly: all that in a highly intense atmosphere that almost inescapably sucks you into the game. Creating such an intense atmosphere is the hard part of making good single player shooters and it really makes all the difference in VR. Hard to top if you ask me.
Similar things could be said about Bioshock, Black Mesa (Half-Life 1 remake), the Fallout games, Skyrim or – insider tip – Aliens: Colonial Marines, which may just be a mediocre shooter on the monitor, but is actually great with vorpX.
Important side note: whenever possible play standing with Touch controllers or Vive wands!
One last thing: not a Direct VR game, but also extremely intense (and visually great) is Resident Evil 7. I chickened out before the introduction mission was over. Good luck with that one.
Jun 4, 2017 at 3:13am #159572In reply to: GTA 5 worked once perfectly then never again
xrc6Participantheres my log, hope someone can figure this out
INF: VorpControl: Starting (32bit, version 17.2.1). INF: VorpControl: Starting (64bit, version 17.2.1). INF: ******************************************************************** INF: App: Attaching to gta5.exe (64bit, vorpX 17.2.1) INF: D3D11 Base: Installing Main Hook INF: XInput Base: Installing Main Hook INF: VorpControl Injector InjectVorpDll1: DLL injected: GTA5.exe (mode 1). INF: VorpSetting: GUI StereoOffset: 0.007000 INF: VorpSetting: Font Normal: Cabin Condensed INF: VorpSetting: Font Small: Cabin Condensed INF: VorpSetting: Font Small: Arial INF: VorpSetting: Font Symbol: Wingdings INF: VorpSetting: Author Button: 547 INF: VorpSetting: Device Name: OculusRiftCV1 INF: VorpSetting: Display Adapter Index: -2 INF: VorpSetting: Disable DWM: false INF: VorpSetting: Show Advanced Parameters: true INF: VorpSetting: Pos Tracking Notification: true INF: VorpSetting: Start Message: false INF: VorpSetting: GUI Texture Width: 2048 INF: VorpSetting: GUI Texture Height: 2048 INF: VorpSetting: EdgePeek Mode: 0 INF: VorpSetting: Head Tracking Recenter Distance: 0.800000 INF: VorpSetting: Disable DX9 Grabber Scan: false INF: VorpSetting: AuthorCode: 286316186 INF: VorpSetting: Menu Button: 46 INF: VorpSetting: EdgePeek Button: 4 INF: VorpSetting: VR Hotkeys Button: 260 INF: VorpSetting: Reset Button: 813 INF: VorpSetting: Cursor Button: 835 INF: VorpSetting: Stereo Disable Button: 856 INF: VorpSetting: FOV Adjust Button: 854 INF: VorpSetting: Center Pos Tracking Key: 800 INF: VorpSetting: Center Gamepad Key: 544 INF: VorpSetting: Info Overlay Key: 838 INF: VorpSetting: Magnifier Key: 4 INF: VorpSetting: G3D/Z3D Key: 843 INF: VorpSetting: Direct VR Scanner Key: 844 INF: VorpSetting: Direct VR Enable Key: 834 INF: VorpSetting: Debug Window Key: 770 INF: DeviceSetting: Product Name: RiftCV1 INF: DeviceSetting: Display Name: Oculus Rift INF: DeviceSetting: Manufacturer: Oculus INF: DeviceSetting: Model Number: INF: DeviceSetting: Device Type: 30 INF: DeviceSetting: Clone Display Allowed: false INF: DeviceSetting: Desired FPS: 90 INF: DeviceSetting: Performance Warn FPS: 0 INF: DeviceSetting: Recommended Game Res X: 1280 INF: DeviceSetting: Recommended Game Res Y: 1024 INF: DeviceSetting: Recommended Game FOV: 110.000000 INF: DeviceSetting: vorpX Cam FOV Vert: 96.016037 INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000 INF: DeviceSetting: Screen Type: 2 INF: DeviceSetting: Physical Screen Width (mm): 125.769997 INF: DeviceSetting: Screen Res X: 2160 INF: DeviceSetting: Screen Res Y: 1200 INF: DeviceSetting: Screen Aspect: 1.800000 INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000 INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000 INF: DeviceSetting: Minimum Color Value: 0.000000 INF: DeviceSetting: HMD Default IPD: 64.000000 INF: DeviceSetting: Roll Mode: 1 INF: DeviceSetting: LensDistort Coefficient 1: 1.000000 INF: DeviceSetting: LensDistort Coefficient 2: 0.000000 INF: DeviceSetting: LensDistort Coefficient 3: 0.000000 INF: DeviceSetting: LensDistort Coefficient 4: 0.000000 INF: DeviceSetting: LensDistort Scale: 1.000000 INF: DeviceSetting: Vertical Shift Enable: false INF: DeviceSetting: DM New Direct Mode Allow: true INF: DeviceSetting: DM FSync Enable: true INF: DeviceSetting: DM Gamma Correction: 1.000000 INF: DeviceSetting: Head Tracking Type: 30 INF: DeviceSetting: Device Audio Available: true INF: DeviceSetting: Swap Buttons BY Available: true INF: DeviceSetting: Render Mode: 10 INF: DeviceSetting: Timewarp Mode: 0 INF: DeviceSetting: Vignette Scale: 1.000000 INF: DeviceSetting: User IPD (mm): 64.000000 INF: DeviceSetting: Vertical Shift Left: 0.000000 INF: DeviceSetting: Vertical Shift Right: 0.000000 INF: DeviceSetting: Fix Chromatic Aberration: true INF: DeviceSetting: Minimum RGB Value: false INF: DeviceSetting: Enable Device Audio: true INF: DeviceSetting: DM New Direct Mode Enable: false INF: DeviceSetting: DM FSync Enable: true INF: DeviceSetting: Swap Buttons BY Enabled: true INF: TrackerSetting: Product Name: OculusTracker INF: TrackerSetting: Display Name: Oculus Tracker INF: TrackerSetting: Manufacturer: Oculus INF: TrackerSetting: Model Number: INF: TrackerSetting: Device Type: 30 INF: TrackerSetting: Head Tracking Pos Tracking: true INF: TrackerSetting: Raw Axis Index X: 0 INF: TrackerSetting: Raw Axis Index Y: 1 INF: TrackerSetting: Raw Axis Index Z: 2 INF: TrackerSetting: Raw Axis Multiplier X: -1.000000 INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000 INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000 INF: TrackerSetting: Head Tracking: true INF: TrackerSetting: Head Tracking Roll: true INF: TrackerOculus: Init INF: OculusRiftDevice: Init succeeded, HMD found: Oculus Rift CV1 INF: OculusRiftDevice: Display Resolution: 2160x1200 INF: OculusRiftDevice: Render Target Size: 1344x1600 INF: OculusRiftDevice: FOV: 96.016045 INF: OculusRiftDevice: Desired Framerate: 44.998501 INF: OculusRiftDevice: IPD: 0.066079 INF: ExtraSetting: SceneEnv File Name: TychoSkymapII INF: ExtraSetting: Image Zoom Combined: 1.000000 INF: ExtraSetting: Mouse Disable Axis Y: false INF: MemScan Manager: Initialized INF: HookBase: Installing Mouse Hook INF: Mouse/Keyboard Base: Installing Main Hook INF: Sound Manager: Initialized, audio mode: 0 INF: ProgSetting User: FOV Stretch Strength: 0.000000 INF: ProgSetting User: Image Zoom: 1.000000 INF: ProgSetting User: UI Scale: 1.000000 INF: ProgSetting User: UI Scale: 1.000000 INF: ProgSetting User: UI StereoOffset: 1.000000 INF: ProgSetting User: Edge Peek Scale: 0.600000 INF: ProgSetting User: Edge Peek Disable Stereo: false INF: ProgSetting User: Image Background: 0 INF: ProgSetting User: Aspect Correction Mode: 1 INF: ProgSetting User: Image Sharpness: 0.000000 INF: ProgSetting User: Image Game Gamma: 1.000000 INF: ProgSetting User: Image Game Saturation: 1.000000 INF: ProgSetting User: Input Image Geometry Type: 0 INF: ProgSetting User: Input Image Stereo Type: 0 INF: ProgSetting User: Input Image Stereo Flip: false INF: ProgSetting User: Input Image FOV Horizontal: 360 INF: ProgSetting User: Input Image FOV Vertical: 180 INF: ProgSetting User: Input Image Surround Guess Params: false INF: ProgSetting User: Virtual Screen Enabled: false INF: ProgSetting User: Virtual Screen Scene: 12 INF: ProgSetting User: Virtual Screen Lock Head Tracking: false INF: ProgSetting User: Virtual Screen Distance Offset: -0.500000 INF: ProgSetting User: Virtual Screen Curvature: 1.000000 INF: ProgSetting User: Virtual Screen Curved Vertical: true INF: ProgSetting User: Virtual Screen Brightness: 1.000000 INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000 INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000 INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000 INF: ProgSetting User: Virtual Screen Aspect: 0 INF: ProgSetting User: Direct Mode Render Quality: 1 INF: ProgSetting User: Direct Mode Render Async: true INF: ProgSetting User: Direct Mode Present Original Image: false INF: ProgSetting User: Direct Mode Thread Sync: 2 INF: ProgSetting User: DM Force New Direct Mode: false INF: ProgSetting User: Head Tracking Sensitivity: 0.500000 INF: ProgSetting User: Head Tracking Invert X: false INF: ProgSetting User: Head Tracking Invert Y: false INF: ProgSetting User: Head Tracking Pos Tracking: true INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000 INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000 INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000 INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000 INF: ProgSetting User: Head Tracking Crouch Key: 162 INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000 INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000 INF: ProgSetting User: Head Tracking Jump Key: 32 INF: ProgSetting User: DVR Enable: true INF: ProgSetting User: DVR FOV World Offset: 0.000000 INF: ProgSetting User: DVR FOV Player Offset: 0.000000 INF: ProgSetting User: DVR Lock Look Pitch: true INF: ProgSetting User: DVR Positional: true INF: ProgSetting User: DVR Use Cache: false INF: ProgSetting User: Input Multithreading: false INF: ProgSetting User: Mouse Disable Acceleration: false INF: ProgSetting User: Mouse Handle Cursor: true INF: ProgSetting User: Mouse Do Not Center: false INF: ProgSetting User: X-Input Override: 2 INF: ProgSetting User: X-Input Override Left Stick: true INF: ProgSetting User: X-Input Override Right Stick: true INF: ProgSetting User: X-Input Override Buttons: false INF: ProgSetting User: X-Input Controller Index: 0 INF: ProgSetting User: X-Input Headtrack Mode: 1 INF: ProgSetting User: X-Input Deadzone Correction: 0.000000 INF: ProgSetting User: X-Input Sensitivity X: 1.000000 INF: ProgSetting User: X-Input Sensitivity Y: 1.000000 INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000 INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000 INF: ProgSetting User: Gamepad Sensitivity RightX: 0.400000 INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000 INF: ProgSetting User: Gamepad Deadzone Left: 0.800000 INF: ProgSetting User: Gamepad Deadzone Right: 0.200000 INF: ProgSetting User: Gamepad Walk/Run Key: 160 INF: ProgSetting User: Gamepad Walk/Run Invert: false INF: ProgSetting User: Gamepad Walk/Run is toggle: false INF: ProgSetting User: Gamepad Thumbstick Curve: 2 INF: ProgSetting User: Gamepad Keycode 0: 69 INF: ProgSetting User: Gamepad Keycode 1: 70 INF: ProgSetting User: Gamepad Keycode 2: 67 INF: ProgSetting User: Gamepad Keycode 3: 32 INF: ProgSetting User: Gamepad Keycode 4: 2 INF: ProgSetting User: Gamepad Keycode 5: 1 INF: ProgSetting User: Gamepad Keycode 6: 2 INF: ProgSetting User: Gamepad Keycode 7: 1 INF: ProgSetting User: Gamepad Keycode 8: 38 INF: ProgSetting User: Gamepad Keycode 9: 40 INF: ProgSetting User: Gamepad Keycode 10: 37 INF: ProgSetting User: Gamepad Keycode 11: 39 INF: ProgSetting User: Gamepad Keycode 12: 260 INF: ProgSetting User: Gamepad Keycode 13: 4 INF: ProgSetting User: Gamepad Keycode 14: 27 INF: ProgSetting User: Gamepad Keycode 15: 46 INF: ProgSetting User: VHK Keycode 0: 27 INF: ProgSetting User: VHK Keytext 0: ESC INF: ProgSetting User: VHK Keycode 1: 116 INF: ProgSetting User: VHK Keytext 1: QSave INF: ProgSetting User: VHK Keycode 2: 120 INF: ProgSetting User: VHK Keytext 2: QLoad INF: ProgSetting User: VHK Keycode 3: 77 INF: ProgSetting User: VHK Keytext 3: M INF: ProgSetting User: VHK Keycode 4: 49 INF: ProgSetting User: VHK Keytext 4: 1 INF: ProgSetting User: VHK Keycode 5: 50 INF: ProgSetting User: VHK Keytext 5: 2 INF: ProgSetting User: VHK Keycode 6: 51 INF: ProgSetting User: VHK Keytext 6: 3 INF: ProgSetting User: VHK Keycode 7: 73 INF: ProgSetting User: VHK Keytext 7: I INF: ProgSetting User: VHK Keycode 8: 52 INF: ProgSetting User: VHK Keytext 8: 4 INF: ProgSetting User: VHK Keycode 9: 53 INF: ProgSetting User: VHK Keytext 9: 5 INF: ProgSetting User: VHK Keycode 10: 54 INF: ProgSetting User: VHK Keytext 10: 6 INF: ProgSetting User: VHK Keycode 11: 0 INF: ProgSetting User: VHK Keytext 11: INF: ProgSetting User: VHK Keycode 12: 55 INF: ProgSetting User: VHK Keytext 12: 7 INF: ProgSetting User: VHK Keycode 13: 56 INF: ProgSetting User: VHK Keytext 13: 8 INF: ProgSetting User: VHK Keycode 14: 57 INF: ProgSetting User: VHK Keytext 14: 9 INF: ProgSetting User: VHK Keycode 15: 48 INF: ProgSetting User: VHK Keytext 15: 0 INF: ProgSetting User: VRHC Controller Mode: 1 INF: ProgSetting User: VRHC Trackpad Mode Left: 2 INF: ProgSetting User: VRHC Trackpad Mode Right: 1 INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000 INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000 INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true INF: ProgSetting User: VRHC KBM Stick Mode Left: 1 INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000 INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000 INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000 INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000 INF: ProgSetting User: VRHC Extra Key Left: 0 INF: ProgSetting User: VRHC Extra Key Right: 3 INF: ProgSetting User: VRHC Contriller Vis Type: 1 INF: ProgSetting User: VR Hand Controller Keycode 0: 1 INF: ProgSetting User: VR Hand Controller Keycode 1: 2 INF: ProgSetting User: VR Hand Controller Keycode 2: 87 INF: ProgSetting User: VR Hand Controller Keycode 3: 83 INF: ProgSetting User: VR Hand Controller Keycode 4: 65 INF: ProgSetting User: VR Hand Controller Keycode 5: 68 INF: ProgSetting User: VR Hand Controller Keycode 6: 70 INF: ProgSetting User: VR Hand Controller Keycode 7: 67 INF: ProgSetting User: VR Hand Controller Keycode 8: 82 INF: ProgSetting User: VR Hand Controller Keycode 9: 69 INF: ProgSetting User: VR Hand Controller Keycode 10: 71 INF: ProgSetting User: VR Hand Controller Keycode 11: 32 INF: ProgSetting User: VR Hand Controller Keycode 12: 27 INF: ProgSetting User: VR Hand Controller Keycode 13: 9 INF: ProgSetting User: VR Hand Controller Keycode 14: 160 INF: ProgSetting User: VR Hand Controller Keycode 15: 162 INF: ProgSetting User: VR Hand Controller Keycode 16: 38 INF: ProgSetting User: VR Hand Controller Keycode 17: 40 INF: ProgSetting User: VR Hand Controller Keycode 18: 37 INF: ProgSetting User: VR Hand Controller Keycode 19: 39 INF: ProgSetting User: VR Hand Controller Keycode 20: 136 INF: ProgSetting User: VR Hand Controller Keycode 21: 137 INF: ProgSetting User: VR Hand Controller Keycode 22: 49 INF: ProgSetting User: VR Hand Controller Keycode 23: 50 INF: ProgSetting User: VR Hand Controller Keycode 24: 51 INF: ProgSetting User: VR Hand Controller Keycode 25: 52 INF: ProgSetting User: VR Hand Controller Keycode 26: 69 INF: ProgSetting User: VR Hand Controller Keycode 27: 81 INF: ProgSetting User: VR Hand Controller Keycode 28: 82 INF: ProgSetting User: VR Hand Controller Keycode 29: 32 INF: ProgSetting User: VR Hand Controller Keycode 30: 0 INF: ProgSetting User: VR Hand Controller Keycode 31: 0 INF: ProgSetting User: VR Hand Controller Keycode 32: 0 INF: ProgSetting User: VR Hand Controller Keycode 33: 0 INF: ProgSetting User: VR Hand Controller Keycode 34: 0 INF: ProgSetting User: VR Hand Controller Keycode 35: 0 INF: ProgSetting User: Display Mode: 4 INF: ProgSetting User: 3D Create method: 3 INF: ProgSetting User: Anaglyph Mode: 2 INF: ProgSetting User: Max Separation Normal: 1.000000 INF: ProgSetting User: Focal Offset Normal: 0.050000 INF: ProgSetting User: Max Separation Complex: 1.000000 INF: ProgSetting User: Focal Offset Complex: 0.000000 INF: ProgSetting User: Use DOF Complex: true INF: ProgSetting User: Z-Far-Mult: 0.500000 INF: ProgSetting User: G3D Max Separation: 1.000000 INF: ProgSetting User: G3D Focal Offset: 0.000000 INF: ProgSetting User: G3D FOV Multiplier: 0.000000 INF: ProgSetting User: G3D Camera Height Mod.: 0.000000 INF: ProgSetting User: G3D Shadow Treatment: 3 WRN: D3D11 Base: Device creation failed: S_FALSE: 1 WRN: D3D11 Base: Device creation failed: S_FALSE: 1 INF: Touch Controller Manager: No controller found INF: Touch Controller Manager: Initialized INF: Display Adapter Description: NVIDIA GeForce GTX 1080 INF: Nvidia Driver Version: 38205, r381_99 INF: Available GPU Memory: 8110MB INF: D3D11 Manager: Buffer Resolution: 1280x960, Format: DXGI_FORMAT_B8G8R8A8_UNORM INF: D3D11 BufferGrabber initialized. Grab mode: 1 INF: D3D11 ShaderManager: shaders created INF: UIRendererDX11: Initialized INF: UI Manager: Initialized INF: Keyboard: Init INF: Input Manager: Initialized INF: ProgState: First Time Init 1 INF: Gamepad Manager: New gamepad found. Index: 0, Type: 1 INF: Gamepad Manager: Initialized INF: TrackerOculus: Init INF: OculusDirectModeManager: base initialized. INF: OculusDirectModeManager: renderer initialized. INF: UIRendererDX11: Initialized INF: Engine3D: Scene Initialized: 13 INF: RendererDX11: Initialized (2688x3200). Multisampling off. INF: SettingsUI: Init INF: ******************************************************************** INF: App: Attaching to gta5.exe (64bit, vorpX 17.2.1) INF: D3D11 Base: Installing Main Hook INF: XInput Base: Installing Main Hook INF: VorpControl Injector InjectVorpDll1: DLL injected: GTA5.exe (mode 1). INF: VorpSetting: GUI StereoOffset: 0.007000 INF: VorpSetting: Font Normal: Cabin Condensed INF: VorpSetting: Font Small: Cabin Condensed INF: VorpSetting: Font Small: Arial INF: VorpSetting: Font Symbol: Wingdings INF: VorpSetting: Author Button: 547 INF: VorpSetting: Device Name: OculusRiftCV1 INF: VorpSetting: Display Adapter Index: -2 INF: VorpSetting: Disable DWM: false INF: VorpSetting: Show Advanced Parameters: true INF: VorpSetting: Pos Tracking Notification: true INF: VorpSetting: Start Message: false INF: VorpSetting: GUI Texture Width: 2048 INF: VorpSetting: GUI Texture Height: 2048 INF: VorpSetting: EdgePeek Mode: 0 INF: VorpSetting: Head Tracking Recenter Distance: 0.800000 INF: VorpSetting: Disable DX9 Grabber Scan: false INF: VorpSetting: AuthorCode: 286316186 INF: VorpSetting: Menu Button: 46 INF: VorpSetting: EdgePeek Button: 4 INF: VorpSetting: VR Hotkeys Button: 260 INF: VorpSetting: Reset Button: 813 INF: VorpSetting: Cursor Button: 835 INF: VorpSetting: Stereo Disable Button: 856 INF: VorpSetting: FOV Adjust Button: 854 INF: VorpSetting: Center Pos Tracking Key: 800 INF: VorpSetting: Center Gamepad Key: 544 INF: VorpSetting: Info Overlay Key: 838 INF: VorpSetting: Magnifier Key: 4 INF: VorpSetting: G3D/Z3D Key: 843 INF: VorpSetting: Direct VR Scanner Key: 844 INF: VorpSetting: Direct VR Enable Key: 834 INF: VorpSetting: Debug Window Key: 770 INF: DeviceSetting: Product Name: RiftCV1 INF: DeviceSetting: Display Name: Oculus Rift INF: DeviceSetting: Manufacturer: Oculus INF: DeviceSetting: Model Number: INF: DeviceSetting: Device Type: 30 INF: DeviceSetting: Clone Display Allowed: false INF: DeviceSetting: Desired FPS: 90 INF: DeviceSetting: Performance Warn FPS: 0 INF: DeviceSetting: Recommended Game Res X: 1280 INF: DeviceSetting: Recommended Game Res Y: 1024 INF: DeviceSetting: Recommended Game FOV: 110.000000 INF: DeviceSetting: vorpX Cam FOV Vert: 96.016037 INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000 INF: DeviceSetting: Screen Type: 2 INF: DeviceSetting: Physical Screen Width (mm): 125.769997 INF: DeviceSetting: Screen Res X: 2160 INF: DeviceSetting: Screen Res Y: 1200 INF: DeviceSetting: Screen Aspect: 1.800000 INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000 INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000 INF: DeviceSetting: Minimum Color Value: 0.000000 INF: DeviceSetting: HMD Default IPD: 64.000000 INF: DeviceSetting: Roll Mode: 1 INF: DeviceSetting: LensDistort Coefficient 1: 1.000000 INF: DeviceSetting: LensDistort Coefficient 2: 0.000000 INF: DeviceSetting: LensDistort Coefficient 3: 0.000000 INF: DeviceSetting: LensDistort Coefficient 4: 0.000000 INF: DeviceSetting: LensDistort Scale: 1.000000 INF: DeviceSetting: Vertical Shift Enable: false INF: DeviceSetting: DM New Direct Mode Allow: true INF: DeviceSetting: DM FSync Enable: true INF: DeviceSetting: DM Gamma Correction: 1.000000 INF: DeviceSetting: Head Tracking Type: 30 INF: DeviceSetting: Device Audio Available: true INF: DeviceSetting: Swap Buttons BY Available: true INF: DeviceSetting: Render Mode: 10 INF: DeviceSetting: Timewarp Mode: 0 INF: DeviceSetting: Vignette Scale: 1.000000 INF: DeviceSetting: User IPD (mm): 64.000000 INF: DeviceSetting: Vertical Shift Left: 0.000000 INF: DeviceSetting: Vertical Shift Right: 0.000000 INF: DeviceSetting: Fix Chromatic Aberration: true INF: DeviceSetting: Minimum RGB Value: false INF: DeviceSetting: Enable Device Audio: true INF: DeviceSetting: DM New Direct Mode Enable: false INF: DeviceSetting: DM FSync Enable: true INF: DeviceSetting: Swap Buttons BY Enabled: true INF: TrackerSetting: Product Name: OculusTracker INF: TrackerSetting: Display Name: Oculus Tracker INF: TrackerSetting: Manufacturer: Oculus INF: TrackerSetting: Model Number: INF: TrackerSetting: Device Type: 30 INF: TrackerSetting: Head Tracking Pos Tracking: true INF: TrackerSetting: Raw Axis Index X: 0 INF: TrackerSetting: Raw Axis Index Y: 1 INF: TrackerSetting: Raw Axis Index Z: 2 INF: TrackerSetting: Raw Axis Multiplier X: -1.000000 INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000 INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000 INF: TrackerSetting: Head Tracking: true INF: TrackerSetting: Head Tracking Roll: true INF: TrackerOculus: Init INF: OculusRiftDevice: Init succeeded, HMD found: Oculus Rift CV1 INF: OculusRiftDevice: Display Resolution: 2160x1200 INF: OculusRiftDevice: Render Target Size: 1344x1600 INF: OculusRiftDevice: FOV: 96.016045 INF: OculusRiftDevice: Desired Framerate: 44.998501 INF: OculusRiftDevice: IPD: 0.066430 INF: ExtraSetting: SceneEnv File Name: TychoSkymapII INF: ExtraSetting: Image Zoom Combined: 1.000000 INF: ExtraSetting: Mouse Disable Axis Y: false INF: MemScan Manager: Initialized INF: HookBase: Installing Mouse Hook INF: Mouse/Keyboard Base: Installing Main Hook INF: Sound Manager: Initialized, audio mode: 0 INF: ProgSetting User: FOV Stretch Strength: 0.000000 INF: ProgSetting User: Image Zoom: 1.000000 INF: ProgSetting User: UI Scale: 1.000000 INF: ProgSetting User: UI Scale: 1.000000 INF: ProgSetting User: UI StereoOffset: 1.000000 INF: ProgSetting User: Edge Peek Scale: 0.600000 INF: ProgSetting User: Edge Peek Disable Stereo: false INF: ProgSetting User: Image Background: 0 INF: ProgSetting User: Aspect Correction Mode: 1 INF: ProgSetting User: Image Sharpness: 0.000000 INF: ProgSetting User: Image Game Gamma: 1.000000 INF: ProgSetting User: Image Game Saturation: 1.000000 INF: ProgSetting User: Input Image Geometry Type: 0 INF: ProgSetting User: Input Image Stereo Type: 0 INF: ProgSetting User: Input Image Stereo Flip: false INF: ProgSetting User: Input Image FOV Horizontal: 360 INF: ProgSetting User: Input Image FOV Vertical: 180 INF: ProgSetting User: Input Image Surround Guess Params: false INF: ProgSetting User: Virtual Screen Enabled: false INF: ProgSetting User: Virtual Screen Scene: 12 INF: ProgSetting User: Virtual Screen Lock Head Tracking: false INF: ProgSetting User: Virtual Screen Distance Offset: -0.500000 INF: ProgSetting User: Virtual Screen Curvature: 1.000000 INF: ProgSetting User: Virtual Screen Curved Vertical: true INF: ProgSetting User: Virtual Screen Brightness: 1.000000 INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000 INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000 INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000 INF: ProgSetting User: Virtual Screen Aspect: 0 INF: ProgSetting User: Direct Mode Render Quality: 1 INF: ProgSetting User: Direct Mode Render Async: true INF: ProgSetting User: Direct Mode Present Original Image: false INF: ProgSetting User: Direct Mode Thread Sync: 2 INF: ProgSetting User: DM Force New Direct Mode: false INF: ProgSetting User: Head Tracking Sensitivity: 0.500000 INF: ProgSetting User: Head Tracking Invert X: false INF: ProgSetting User: Head Tracking Invert Y: false INF: ProgSetting User: Head Tracking Pos Tracking: true INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000 INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000 INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000 INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000 INF: ProgSetting User: Head Tracking Crouch Key: 162 INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000 INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000 INF: ProgSetting User: Head Tracking Jump Key: 32 INF: ProgSetting User: DVR Enable: true INF: ProgSetting User: DVR FOV World Offset: 0.000000 INF: ProgSetting User: DVR FOV Player Offset: 0.000000 INF: ProgSetting User: DVR Lock Look Pitch: true INF: ProgSetting User: DVR Positional: true INF: ProgSetting User: DVR Use Cache: false INF: ProgSetting User: Input Multithreading: false INF: ProgSetting User: Mouse Disable Acceleration: false INF: ProgSetting User: Mouse Handle Cursor: true INF: ProgSetting User: Mouse Do Not Center: false INF: ProgSetting User: X-Input Override: 0 INF: ProgSetting User: X-Input Override Left Stick: true INF: ProgSetting User: X-Input Override Right Stick: true INF: ProgSetting User: X-Input Override Buttons: false INF: ProgSetting User: X-Input Controller Index: 0 INF: ProgSetting User: X-Input Headtrack Mode: 1 INF: ProgSetting User: X-Input Deadzone Correction: 0.000000 INF: ProgSetting User: X-Input Sensitivity X: 1.000000 INF: ProgSetting User: X-Input Sensitivity Y: 1.000000 INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000 INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000 INF: ProgSetting User: Gamepad Sensitivity RightX: 0.400000 INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000 INF: ProgSetting User: Gamepad Deadzone Left: 0.800000 INF: ProgSetting User: Gamepad Deadzone Right: 0.200000 INF: ProgSetting User: Gamepad Walk/Run Key: 160 INF: ProgSetting User: Gamepad Walk/Run Invert: false INF: ProgSetting User: Gamepad Walk/Run is toggle: false INF: ProgSetting User: Gamepad Thumbstick Curve: 2 INF: ProgSetting User: Gamepad Keycode 0: 69 INF: ProgSetting User: Gamepad Keycode 1: 70 INF: ProgSetting User: Gamepad Keycode 2: 67 INF: ProgSetting User: Gamepad Keycode 3: 32 INF: ProgSetting User: Gamepad Keycode 4: 2 INF: ProgSetting User: Gamepad Keycode 5: 1 INF: ProgSetting User: Gamepad Keycode 6: 2 INF: ProgSetting User: Gamepad Keycode 7: 1 INF: ProgSetting User: Gamepad Keycode 8: 38 INF: ProgSetting User: Gamepad Keycode 9: 40 INF: ProgSetting User: Gamepad Keycode 10: 37 INF: ProgSetting User: Gamepad Keycode 11: 39 INF: ProgSetting User: Gamepad Keycode 12: 260 INF: ProgSetting User: Gamepad Keycode 13: 4 INF: ProgSetting User: Gamepad Keycode 14: 27 INF: ProgSetting User: Gamepad Keycode 15: 46 INF: ProgSetting User: VHK Keycode 0: 27 INF: ProgSetting User: VHK Keytext 0: ESC INF: ProgSetting User: VHK Keycode 1: 116 INF: ProgSetting User: VHK Keytext 1: QSave INF: ProgSetting User: VHK Keycode 2: 120 INF: ProgSetting User: VHK Keytext 2: QLoad INF: ProgSetting User: VHK Keycode 3: 77 INF: ProgSetting User: VHK Keytext 3: M INF: ProgSetting User: VHK Keycode 4: 49 INF: ProgSetting User: VHK Keytext 4: 1 INF: ProgSetting User: VHK Keycode 5: 50 INF: ProgSetting User: VHK Keytext 5: 2 INF: ProgSetting User: VHK Keycode 6: 51 INF: ProgSetting User: VHK Keytext 6: 3 INF: ProgSetting User: VHK Keycode 7: 73 INF: ProgSetting User: VHK Keytext 7: I INF: ProgSetting User: VHK Keycode 8: 52 INF: ProgSetting User: VHK Keytext 8: 4 INF: ProgSetting User: VHK Keycode 9: 53 INF: ProgSetting User: VHK Keytext 9: 5 INF: ProgSetting User: VHK Keycode 10: 54 INF: ProgSetting User: VHK Keytext 10: 6 INF: ProgSetting User: VHK Keycode 11: 0 INF: ProgSetting User: VHK Keytext 11: INF: ProgSetting User: VHK Keycode 12: 55 INF: ProgSetting User: VHK Keytext 12: 7 INF: ProgSetting User: VHK Keycode 13: 56 INF: ProgSetting User: VHK Keytext 13: 8 INF: ProgSetting User: VHK Keycode 14: 57 INF: ProgSetting User: VHK Keytext 14: 9 INF: ProgSetting User: VHK Keycode 15: 48 INF: ProgSetting User: VHK Keytext 15: 0 INF: ProgSetting User: VRHC Controller Mode: 1 INF: ProgSetting User: VRHC Trackpad Mode Left: 2 INF: ProgSetting User: VRHC Trackpad Mode Right: 1 INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000 INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000 INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true INF: ProgSetting User: VRHC KBM Stick Mode Left: 1 INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000 INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000 INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000 INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000 INF: ProgSetting User: VRHC Extra Key Left: 0 INF: ProgSetting User: VRHC Extra Key Right: 3 INF: ProgSetting User: VRHC Contriller Vis Type: 1 INF: ProgSetting User: VR Hand Controller Keycode 0: 1 INF: ProgSetting User: VR Hand Controller Keycode 1: 2 INF: ProgSetting User: VR Hand Controller Keycode 2: 87 INF: ProgSetting User: VR Hand Controller Keycode 3: 83 INF: ProgSetting User: VR Hand Controller Keycode 4: 65 INF: ProgSetting User: VR Hand Controller Keycode 5: 68 INF: ProgSetting User: VR Hand Controller Keycode 6: 70 INF: ProgSetting User: VR Hand Controller Keycode 7: 67 INF: ProgSetting User: VR Hand Controller Keycode 8: 82 INF: ProgSetting User: VR Hand Controller Keycode 9: 69 INF: ProgSetting User: VR Hand Controller Keycode 10: 71 INF: ProgSetting User: VR Hand Controller Keycode 11: 32 INF: ProgSetting User: VR Hand Controller Keycode 12: 27 INF: ProgSetting User: VR Hand Controller Keycode 13: 9 INF: ProgSetting User: VR Hand Controller Keycode 14: 160 INF: ProgSetting User: VR Hand Controller Keycode 15: 162 INF: ProgSetting User: VR Hand Controller Keycode 16: 38 INF: ProgSetting User: VR Hand Controller Keycode 17: 40 INF: ProgSetting User: VR Hand Controller Keycode 18: 37 INF: ProgSetting User: VR Hand Controller Keycode 19: 39 INF: ProgSetting User: VR Hand Controller Keycode 20: 136 INF: ProgSetting User: VR Hand Controller Keycode 21: 137 INF: ProgSetting User: VR Hand Controller Keycode 22: 49 INF: ProgSetting User: VR Hand Controller Keycode 23: 50 INF: ProgSetting User: VR Hand Controller Keycode 24: 51 INF: ProgSetting User: VR Hand Controller Keycode 25: 52 INF: ProgSetting User: VR Hand Controller Keycode 26: 69 INF: ProgSetting User: VR Hand Controller Keycode 27: 81 INF: ProgSetting User: VR Hand Controller Keycode 28: 82 INF: ProgSetting User: VR Hand Controller Keycode 29: 32 INF: ProgSetting User: VR Hand Controller Keycode 30: 0 INF: ProgSetting User: VR Hand Controller Keycode 31: 0 INF: ProgSetting User: VR Hand Controller Keycode 32: 0 INF: ProgSetting User: VR Hand Controller Keycode 33: 0 INF: ProgSetting User: VR Hand Controller Keycode 34: 0 INF: ProgSetting User: VR Hand Controller Keycode 35: 0 INF: ProgSetting User: Display Mode: 4 INF: ProgSetting User: 3D Create method: 3 INF: ProgSetting User: Anaglyph Mode: 2 INF: ProgSetting User: Max Separation Normal: 1.000000 INF: ProgSetting User: Focal Offset Normal: 0.050000 INF: ProgSetting User: Max Separation Complex: 1.000000 INF: ProgSetting User: Focal Offset Complex: 0.000000 INF: ProgSetting User: Use DOF Complex: true INF: ProgSetting User: Z-Far-Mult: 0.500000 INF: ProgSetting User: G3D Max Separation: 1.000000 INF: ProgSetting User: G3D Focal Offset: 0.000000 INF: ProgSetting User: G3D FOV Multiplier: 0.000000 INF: ProgSetting User: G3D Camera Height Mod.: 0.000000 INF: ProgSetting User: G3D Shadow Treatment: 3 WRN: D3D11 Base: Device creation failed: S_FALSE: 1 WRN: D3D11 Base: Device creation failed: S_FALSE: 1 INF: Touch Controller Manager: No controller found INF: Touch Controller Manager: Initialized INF: Display Adapter Description: NVIDIA GeForce GTX 1080 INF: Nvidia Driver Version: 38205, r381_99 INF: Available GPU Memory: 8110MB INF: D3D11 Manager: Buffer Resolution: 800x600, Format: DXGI_FORMAT_B8G8R8A8_UNORM INF: D3D11 BufferGrabber initialized. Grab mode: 1 INF: D3D11 ShaderManager: shaders created INF: UIRendererDX11: Initialized INF: UI Manager: Initialized INF: Keyboard: Init INF: Input Manager: Initialized INF: ProgState: First Time Init 1 INF: TrackerOculus: Init INF: OculusDirectModeManager: base initialized. INF: OculusDirectModeManager: renderer initialized. INF: UIRendererDX11: Initialized INF: Engine3D: Scene Initialized: 13 INF: RendererDX11: Initialized (2688x3200). Multisampling off.May 26, 2017 at 1:50pm #138028In reply to: Vorpx Hooking to Skyrim through Mod Organizer
nieda113ParticipantHi i cant run enb but i use the injector for the memory fix. So yes enb kind of works..I need to pause the watcher because if u dont the mesage waiting too long for the tesv.exe or even exe not found. As i said i need to delay the start of the tesv.exe in order to avoid that message, although sometimes vorpx kicks in but very rare . I used the watcher pause method on almost every game except FO4 and Skyrim SE. TW3, Syrim original dead space3 need the watcher pause thing because i dont want to restart the games four 4 or five times..
As said in my original post NMM works fine without the watcher put on puase.. MO is the problem its too fast loading tesv.exe…. -
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AKIBA’S TRIP:Undead & Undressed – G3D
Cinema mode.
Strip Battle with enemy.
Stage is Akihabara of tokyo.
Profile is in cloud,Check it.Once bought on sale now this becomes a real gem.
On one hand its funny. Its like a scifi b movie with the producer narrating here and there (i.e.how they have no money and fakin stuff) nice:)) On the other hand Im impressed. In real life this is at first glance a causual looking, isometric twinstick shooter, long forgotten, one out of many… never played this game seriously maybe 10 min. Well what should i tell, in Vorpx its a whole other world, as i first saw the tower in 3d gzus ! They put def. some money n time in this one .
Im still at the first stage and found alot of diverse and obscure looking enemys.
All created with scifi B movie setting in mind (bubble arm robots and such).
Anyway really nice 3d ingame looking really sharp in 1440p but on my 1080gtx its a bit over the top struggeling around 30fps, for me its ok but 1080p gives a reasonable boost. I could squeeze out some FOV and 3d strenght is at maximum.
!! But you have to turn off shadows, reflections, blur,and vsync also shaders set to DVD mode all in the game menu. !!
Grab the jetpack and beat the tower yeahHello,
I need a new download link to be sent to my new email address (my previous email isn’t usable anymore).
I’ve changed my forum account information so that my new email has a record in your database but it seems it is not linked to the “download link request” anyhow.
I made two requests via the request new download page and haven’t recieved anything as for now.May i have some help with this situation ? Thank you
If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.
For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.
If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.
Metro 2033
Metro Last Light
Kingdom Come Deliverance
Half-Life 2
Portal
Portal 2
Cyberpunk 2077
Left 4 Dead 2
Black Mesa Source
The Stanley Parable
Prey [2017]
Mirror’s Edge
Deus Ex: Human Revolution
Thief [2014]
Get Even
Dishonored
Aliens: Colonial Marines
Oblivion
Fallout 3
Fallout New Vegas
Fallout 4
Fallout 76
Skyrim
Outlast
Outlast 2
Crysis
Crysis 3
The Hunter: Call of the WildTitanfall
Titanfall 2
Conan Exiles [no BattleEye]
ArmA III (no BattleEye)
Far Cry
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Primal
F.E.A.R
F.E.A.R 2
Shadow Warrior [2013][DX9]
Shadow Warrior 2
The Talos Principle
Unreal Tournament 3
Bulletstorm Full Clip Edition
Conarium
The Turing Test
Hard Reset [original version]
Farming Simulator 2017
Gone Home
Dear Esther (original Source engine version)
Quake 3
Quake 4
Tron 2.0
Deadfall Adventures
Star Wars: Jedi Knight II
Star Trek Voyager Elite Force
