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May 2, 2016 at 12:23pm #101773
In reply to: vorpX 16.2.0 Available Now
rtrskiParticipantI had killed the 2 running processes using task manager not tray icon since I thought it was why DS wasn’t executing properly, but it was unrelated. So if not running it won’t even try to run when you launch games? (e.g. hasn’t connected itself at the registry level to execute first?) Also…didn’t even know there was a tray icon at first. Stupid W10 hiding icons unless you set them on…sheesh. Got it visible now.
Also figured out if it is running I can prevent it autostart with applications (watcher?) at the tray icon. The menu pick wording didn’t quite match what the help page said about enabling/disabling which confused me, but all is good now. Did notice it gets stuck with applications in a ‘can’t find HMD’ text notice loop if the Vive isn’t actually plugged in but watcher was on…prevented me actually getting the focus into Elite until I disabled the watcher and tried again. And of course might not actually use in Elite since it has its own (currently buggy) VR support built in.
Wanted to buy the second I saw Vive support but waiting on new glasses without bifocal lens to really use my Vive for evil <grin>) so might not test again for a week or so. Couldn’t resist the very first day but not worried if it take a few tries to get the right sequence. Probably start with 3rd person games first like Dead Space, Alan Wake, Witcher 2 and 3, to test my nausea response.
Thanks again for the program and look forward to much more time with it.
May 1, 2016 at 3:41pm #101693In reply to: vorpX 16.2.0 Available Now
rtrskiParticipantOK, so Dead Space probably not the best first game to try. Turns out even total uninstall of vorpx still didn’t let it start up without crashing; something obviously got broken between last time I played and buying the Vive that had nothing whatsoever to do with vorpx.
Had to go reset the settings to turn off Vsync and turn off fullscreen to get it to run again. Will keep trying…maybe with something else first.
I did notice that even stopping vorpx apps using task manager, they auto-start when you start a game executable? Is there a way to have the ‘option’ to use VR or not when running games after installing, just in case? Sorry for probably ignorant questions here. Thanks again for fast Vive support and I’m sure it’ll be great!
Feb 16, 2016 at 5:37am #97215
VRISHERE80BlockedOkay, I enjoyed G3D games with VorpX alot, so I look at Unreal 3 Engine FPS, which are not supported yet and try them with renamed game exe. Here are my results and begging to Ralf to make them supported because of problems with steam and FOV, when renaming.
My FOV recommendations with them: The official recommendation is 120 FOV at 1920×1080 Pixel 1:1 Distance Zoom 1.00
With that settings you have mostly a good perspective, but massive overhead to the sides and blurry image, because you can see only a third of the picture. So I try to “calibrate” it with 90 FOV and 1600×1200 / 4:3 resolution.
90 FOV: Distance Zoom 0.56
or
95 FOV: Distance Zoom 0.60
This looks the same than 120 FOV at 1.00 Zoom, but without overhead and a much clearer graphic (more ppi).
Renaming: There are a couple of UE3 Profiles with different features. I tested with BorderlandsPreSequel.exe and ADVGame-Win32-Shipping.exe (Deadfall)
Both offer positional headtracking.Now the games:
Bulletstorm (ShippingPC-StormGame.exe)

Ingame graphic settings I set shadows and Post Processing to low.
Resolution to 1920×1080 (4:3 gives black bars)
To set FOV use this Tool, because of crypted inis:
http://community.pcgamingwiki.com/files/download/580-bulletstorm-ini-editor/
to edit the ini’s:
FOV
1. Go to %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\ StormCamera.ini
2. Change to the desired FOV.Framerate
1. Edit %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\StormEngine.ini
2. Change MaxSmoothedFrameRate to a higher cap; alternately, remove the frame rate cap entirely by setting bSmoothFrameRate to false.Mouse Smoothing (for proper Headtracking)
1. Edit %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\StormInput.ini
2. Find bEnableMouseSmoothing and to ‘false’ to disable mouse smoothing.You also need to calibrate Headtracking manually per VorpX Menu: Fokus something in “real life” and slowly shake your head left and right and notice how it stays in your view. Then do the same ingame and edit the HeadTracking value.
My G3D rating: 8/10
very little lightning issues, some auto head movement when walking and fast gameplay makes it a little nauseous. Iron Sight you need to aim between the dots, its playable. Great 3D-Effekt.
Nearly the same settings with Bulletstorm ini editor with:
Alien Rage Unlimited (ShippingPC-AFEARGame.exe)

This game has some strange light sources in G3D, so I only recommend Z3D.
Homefront (HOMEFRONT.exe)

The FOV settings ingame only works for Multiplayer, not the Campaign (only in first mission). There is a Homefront FOV Changer: http://community.pcgamingwiki.com/files/download/487-homefront-fov-changer/
But that only works with the HOMEFRONT.exe, so we need a profile for that.G3D, positional-tracking works (turn of DX11 ingame, restart), but many issues especially with shadows. So turn down shadows ingame, Post Processing and turn off frame limit and mouse smoothing in the game menus. Weapon sights are good playable with red dot weapons. Easier for the eye with Z3D.
My G3D rating 6/10. Too many graphical problems with g3d, but playable. +1 with the FOV changer.
Medal of Honor (2010) (moh.exe)

The Campaign is UE3 Engine, so works great (Multiplayer is Frostbite). Documents\EA Games\Medal of Honor\Config\MOHAEngine.ini
bSmoothFrameRate=false
MOHAInput.ini
bEnableMouseSmoothing=false
The G3D looks amazing with very little lightning issues, but overall nearly perfect, but…
The FOV is 55. Again there is a FOV-Changer for the original.exe:
http://community.pcgamingwiki.com/files/download/389-medal-of-honor-2010-fov-changer/
So… VorpX specific profile needed.
G3D rating: 9.5/10 possible if getting FOV to a playable viewSantum 2 (SanctumGame-Win32-Shipping.exe)

Wow, that was a surprise. It’s a steam only game, so you can’t rename it so easily, but after I get it to work with the Deadfall profile (ADVGame-Win32-Shipping.exe), the game works flawlessly in G3D, with all graphic options maxed out, even shadows and lightning stuff and keeps a clean graphical image. Even FOV adjustable in the menus. Easy setup, looks great, very nice to play in VR.
\Documents\My Games\Sanctum2\SanctumGame\Config
SanctumEngine.ini
bSmoothFrameRate=false
SanctumInput.ini
bEnableMouseSmoothing=falseG3D-rating 10/10
Singularity (Singularity.exe)

Looks amazing in G3D, but yeah, bad FOV…
Needs Flawless Widescreen or Widescreen Fixer Tool to fix FOV. So not with renamed exe.
G3D-rating 10/10 (with better FOV)Section 8 Prejudice (S9-Win32-F.exe)

Untested, because it has a launcher and can’t rename the game.exe
FOV settings per ini:
http://pcgamingwiki.com/wiki/Section_8:_Prejudice#Field_of_view_.28FOV.29
bSmoothFrameRate & bEnableMouseSmoothing like usual.Rainbow Six Vegas 2 (R6Vegas2_Game.exe)

Very narrow FOV and not changeable, enjoyable in a cinema view setting. Now the UE3 Engine begins to look old and outdated
Maybe it helps to fiddle around with Widescreen Fixer:
https://www.widescreenfixer.org/
Very good G3D Effekt.@Ralf: All the above called exe just need a copy/paste UE3-profile.
How the heck do you get medal of honor to work it just fails to start in steam when i rename it. I’m getting so sick and tired of this bs
Jan 6, 2016 at 5:41pm #96133Topic: Zoomed in too much and no image on monitor
in forum Technical Support
Jamieking86ParticipantHi guys, I’ve just recently purchased vortx so excuse me but I am a bit of a noob with it :-)
The first problem i have is I’ve tried dead space 2-3 and outlast and each game is zoomed in too much so i can hardly see anything. It’s a little better once the game starts, but in the menus I cant see hardly anything. When i look around the screen follows my field of view therefore i can’t look left and right to see the menus properly. Is their any way to fix this? I managed to set screen size to the smallest, 1024 x 768 (or something like that) which is slightly better but still…..can’t see much.
Second thing is when i start the games, it shows up on my oculus rift but not on my monitor. I have my PC hooked up to my 55″ TV so when mates come round we take it in turns with the Oculus but it sucks if nobody else can see what’s going on on the screen. Can i enable the screen as well as the oculus? Thanks
unmeatyParticipantI’m not being impatient, merely curious.
What I want to know is if there is an internal deadline (not a public one) by which time version 0.9 will be released. In other words, are there still some major blockers to be managed or is there a certain point at which Ralf will simply say it’s good enough to release and start the process of fixing whatever bugs pop up in the wild.
I don’t need a specific date, I’m not in any hurry, I’m just wondering how his process works. I’m not necessarily expecting an answer either, but nothing ventured nothing gained.
Sep 9, 2015 at 9:14pm #89727
NipOcParticipantMake sure the game runs at 1920×1080, source games often reset the resolution to 1600×900, when the rift is connected (google how to force a specific resolution for source games).
This makes the image look “messed up” and can prevent vorpx from injecting.If it still doesn’t work, give the .exe of garry’s mod the name of another source game .exe, like left4dead2.exe or hl2.exe, because garrys mod isn’t supported and renaming unsupported games to supported ones helped me, when vorpx didn’t inject.
Apr 16, 2015 at 11:44pm #81159
KarlorParticipantI noticed that when I connected my controller after I had GTA V running the game didn’t pick it up. This could be good for people if they have an Xbox controller. You could use a program to map keyboard keys to your Xbox controller then start your game, then turn on your controller. Not sure if it will work. Also try messing with the dead zone settings in game. I got some of the stutter effect to be more manageable with that.
Apr 8, 2015 at 5:47am #80828Topic: Some ideas and questions for Oculus Ralf
in forum General vorpX Discussion
KarlorParticipantJust 2 things I have been thinking about:
Adding another page in the vorpX menu to adjust the Rifts video. Like on a TV you can adjust color, contrast, hue, brightness/back-light… Things like that, a way to adjust the actual screen settings. I have used my DK2 for far to many hours and I can notice some slight color “dullness” if you will, and I have a dead pixel way way down in my peripheral. Anyway I’m not sure if something like that already exists but if possible it might be a cool thing for vopX. I know games have brightness settings but the way the Rift screen is even if you turn down the brightness in game its still bright because of over back-lighting. Also after a marathon run you can really notice the color fade kick in.
An export button somewhere in the vopX menu to export the current game settings to a text document. This could be used for posting your game specific tweaks or at some point down the road maybe even a way to import other peoples settings doc into their game.
Dec 1, 2014 at 1:30pm #26198In reply to: DK2 Support
RalfKeymasterSkyrim (maybe Outlast too): If you have a gamepad attached to your PC, please make sure to disable it in the game options. Skyrim disables the mouse when a gamepad is enabled, which also disables vorpX’s head tracking.
You will still be able to use your gamepad through the built in gamepad emulation in vorpX.
If that doesn’t work, please make sure that no other program is accessing your Rift at the same time. This might even be a crashed one. if in doubt, reboot your PC.
For games without a mouselook function (like many racing games) things are a bit more complicated:
One option is OpenTrack, the other option to emulate a gamepad axis with the vorpX head tracking. The first option is the better one, simulating a gamepad has a few drawbacks.
A. OpenTrack compatible with DK2:
https://www.dropbox.com/sh/544fbhsokdpy3n7/AAAKwl6BluqwT9Xn2slyp0dCa
B. Head tracking as gamepad
1. Press [DEL] to open the in-game menu
2. Go to Input page
3. Set ‘Handle Gamepads Internally’ to Off
4. Set ‘Headtracking as Gamepad’ to Relative or Absolute depending on the game. You should get a grasp of what is better quickly.
5. Map the emulated ‘gamepad’ to the look around functions in the game you want to play. Do not leave this step out, it’s vital!The options below this should be more or less self explanatory except maybe Deadzone Correction, which efectively eliminates analog stick deadzones set by the game.
Now you are able to look around in your cockpit. The view has to be centered from time to time because of possible yaw drift (should be greatly reduced with an calibrated magnetometer). There is a shortcut for centering.
Nov 22, 2014 at 7:10pm #24475In reply to: images reversed, help please
RalfKeymasterIPD calculation is indeed not quite correct currently. 60.9 sounds a bit too low in your case though. Please check whether the game runs in 1920×1080. Other resolutions can cause issues similar to what you describe.
For head tracking in Dirt 2 (and other games without mouse look) you have two options:
You can either use OpenTrack to simulate TrackIR input or configure vorpX to simulate a gamepad axis. The first option is the better one, simulating a gamepad has a few drawbacks.
A. OpenTrack for DK2:
https://www.dropbox.com/sh/544fbhsokdpy3n7/AAAKwl6BluqwT9Xn2slyp0dCa
B. Head tracking as gamepad
1. Press [DEL] to open the in-game menu
2. Go to Input page
3. Set ‘Handle Gamepads Internally’ to Off
4. Set ‘Headtracking as Gamepad’ to Relative or Absolute depending on the game. You should get a grasp of what is better quickly.The options below this should be more or less self explanatory except maybe Deadzone Correction, which efectively eliminates analog stick deadzones set by the game.
If this is done, the head tracker is now a gamepad axis. The final step is to go to the game’s input options and map look left/right/up/down to the ‘Rift-Gamepad-Axis’, exactly as you would do with a real gamepad.
Now you are able to look around in your cockpit. The view has to be centered from time to time because of possible yaw drift (should be greatly reduced with an calibrated magnetometer). There is a shortcut for centering.
Sep 29, 2014 at 11:13pm #18172In reply to: No game working
RalfKeymasterHead tracking works out of the box for almost any game that has mouse look, regardless whether it is on the supported games list or not.
For some other games (like many racing titles) you either have to configure the vorpX head tracking as gamepad axis (see below) or use an external solution like OpenTrack which can emulate TrackIR input. The game needs to support TrackIR for that of course. OpenTrack usually is the better alternative, although a bit complicated to use. Gamepad emulation has a few inherent problems like high latency, but is still better than nothing.
OpenTrack for DK2: https://www.dropbox.com/sh/544fbhsokdpy3n7/AAAKwl6BluqwT9Xn2slyp0dCa
vorpX head tracking as gamepad:
1. Press [DEL] to open the in-game menu
2. Go to Input page
3. Set ‘Handle Gamepads Internally’ to Off
4. Set ‘Headtracking as Gamepad’ to Relative or Absolute depending on the game. You should get a grasp of what is better quickly.The options below this should be more or less self explanatory except maybe Deadzone Correction, which efectively eliminates analog stick deadzones set by the game.
If this is done, the head tracker is now a gamepad axis. The final step is to go to the game’s input options and map look left/right/up/down to the ‘Rift-Gamepad-Axis’, exactly as you would do with a real gamepad.
Sep 9, 2014 at 10:24am #17527In reply to: Dead Island – 3D forced off?
RalfKeymasterI’m not sure currently whether there is a reason for that in regard to Dead Island, but there just is no profile for a game when that message is displayed. I’ll check whether it’s easy to add.
Sep 8, 2014 at 3:02pm #17485In reply to: Dirt 3 – maybe 2?
RalfKeymasterHi Woody,
The first thing you should do is apply the Game Optimizer tweaks for Dirt 3 in the vorpX config app. This switches the game to D3D9 and thus enables Geometry 3D.
When this is done, you can adjust the FOV in the vorpX ingame menu. The menu entry is called 3D FOV Enhancement.
Headtracking can either be done by configuring the Rift head tracker as gamepad in vorpX (see below), or by using OpenTrack. The latter will give you better head tracking, sou you should do that if possible. Apparently there is a DK2 ready of OpenTrack available here:
https://www.dropbox.com/sh/544fbhsokdpy3n7/AAAKwl6BluqwT9Xn2slyp0dCa
And here are the steps that are required to use the Rift head tracker as gamepad axis with vorpX:
1. Press [DEL] to open the in-game menu
2. Go to Input page
3. Set ‘Handle Gamepads Internally’ to Off
4. Set ‘Headtracking as Gamepad’ to Relative or Absolute depending on the game. You should get a grasp of what is better quickly.The options below this should be more or less self explanatory except maybe Deadzone Correction, which efectively eliminates analog stick deadzones set by the game.
If this is done, your headtracker is now a gamepad axis. The final step is to go to the game’s input options and map look left/right/up/down to the ‘Rift-Gamepad-Axis’, exactly as you would do with any other gamepad axis.
maxpowerParticipanthi, yes i tried the game optimizer settings but it didn’t help.But I reinstalled it and now it does start. however now there is a new problem as i can’t get headtracking to work:
the first time i started it the camera looked constantly to the right. after some restarts and trying to fiddle with the ingame options the camera issue disappeared but the headtracking only worked with a very big deadzone, so the view was centered on the steering wheel and only when i turned my head more than a certain degree the picture did move. i tried reducing that by raising the deadzone correction.
Since i did that head tracking doesn’t work at all anymore only head roll works.
I changed back everything to its original values and resetted the dirt 3 profile in vorpx. but it didn’t change anything, headtracking doesn’t work now. here is anif that helps.
any ideas ?Aug 29, 2014 at 1:56pm #16888In reply to: Ace Combat AH and Gamepad Emulation: Help!
RalfKeymasterHere’s a short tutorial. Just be aware that this, while better than no head tracking at all, in most cases is not comparable to the normal head tracking, especially due to higher latency.
1. Press [DEL] to open the in-game menu
2. Go to Input page
3. Set ‘Handle Gamepads Internally’ to Off
4. Set ‘Headtracking as Gamepad’ to Relative or Absolute depending on the game. You should get a grasp of what is better quickly.The options below this should be more or less self explanatory except maybe Deadzone Correction, which efectively eliminates analog stick deadzones set by the game.
If this is done, your headtracker is now a gamepad axis. The final, but very important step is to go to the game’s input options and map look left/right/up/down to the ‘Rift-Gamepad-Axis’, exactly as you would do with any other gamepad axis.
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Hi guys, I’ve just recently purchased vortx so excuse me but I am a bit of a noob with it :-)
The first problem i have is I’ve tried dead space 2-3 and outlast and each game is zoomed in too much so i can hardly see anything. It’s a little better once the game starts, but in the menus I cant see hardly anything. When i look around the screen follows my field of view therefore i can’t look left and right to see the menus properly. Is their any way to fix this? I managed to set screen size to the smallest, 1024 x 768 (or something like that) which is slightly better but still…..can’t see much.
Second thing is when i start the games, it shows up on my oculus rift but not on my monitor. I have my PC hooked up to my 55″ TV so when mates come round we take it in turns with the Oculus but it sucks if nobody else can see what’s going on on the screen. Can i enable the screen as well as the oculus? Thanks
Just 2 things I have been thinking about:
Adding another page in the vorpX menu to adjust the Rifts video. Like on a TV you can adjust color, contrast, hue, brightness/back-light… Things like that, a way to adjust the actual screen settings. I have used my DK2 for far to many hours and I can notice some slight color “dullness” if you will, and I have a dead pixel way way down in my peripheral. Anyway I’m not sure if something like that already exists but if possible it might be a cool thing for vopX. I know games have brightness settings but the way the Rift screen is even if you turn down the brightness in game its still bright because of over back-lighting. Also after a marathon run you can really notice the color fade kick in.
An export button somewhere in the vopX menu to export the current game settings to a text document. This could be used for posting your game specific tweaks or at some point down the road maybe even a way to import other peoples settings doc into their game.
